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  • Old Guild Username: Kadaeux Architect of Fates, Forger of Universes, Slayer of the Weak, Overlord of Overlords.
  • Joined: 11 yrs ago
  • Posts: 375 (0.10 / day)
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  • Username history
    1. Kadaeux 11 yrs ago

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Most Recent Posts

@Elendra: Accepted.

@Aristos: Accepted.
GreivousKhan said
That works then, also exactly what trait provides spells like dispel magic or banish summoned things, stuff you might see in the Abjuration school of magic. I know Force magic would be pulling things, pushing and minor telepathy (moving things with mind) and of course barriers. Speaking of which do any of the traits act like conjuration? Like summoning things, seems Golem is the closest fit.


All mages, regardless of their power, have some degree of ability to dispel magic proportional to the spell they're trying to stop. (As such a single mage trying to stop an Archmage from using a spell beyond the mages own ability will likely fail.)

As for conjuration no, even Golem Creation doesn't quite fit as the mage has to actually make the golem and then imbue it with the artificial life, but not independence of thought, that golems possess.

Of which,

An apprentice can manage 5 Golems
An mage can manage 10
Archmage 20.
Liches and Vampires use Archmage and Mage counts respectively, but have better quality.
@Sathanas Rex: Accepted and Added (Added to Map), Sarzu and Iarumas, (Added to Map)
@Jorick: Accepted and Added. (Already Added to Map)

@Sarzu: Accepted and Added. (Adding to Map)

@Iarumas: Accepted and Added. (Adding to Map)
Hank said
Tell me about it.


He did ;)
Herzinth said
The ability to spit swords from your gaping maw?Awesome.


Feel free to make the attempt.

Ok. You'll have to forgive me for this, but....

*leaves dramatic moment for people to think i've cancelled it*

Can anyone who's sheet is done, but not on the first post, PM me the "permalink" to your sheet for review and acceptance (or feedback for correction)

It's just a little bit easier on me. IRL keeps distracting me the last two days and today so I've lost a bit of track as to who needed it.
@SpartanDoesAcid: Sorry, but you don't have the Orc race, as such you can't have a unit of Orcs.

The Captain said
Hello there, folks! I'm stating my intent to create a Cho-Ja centric nation and I'd like to kick things off with a quick question.Could traits such as heavily armored or various other things of that nature refer to natural armor (or weapons, as the case may be)? For example, I intended to have a heavily carapaced/exoskeletoned soldier caste who would shun all but padding (for fear of maces and warpicks and the like) and simple ornamentation in terms of protection and dress, respectively.


Strictly speaking no, but the Cho-ja along with the other "Insectoid" races do in fact have natural armour of that sort.

GreivousKhan said
Hey Kad, Seeing as it's 500 years since history has started to be recorded.I assume the Date would look something like: 500 PC (Post Cataclysm?)500 PC Year of the Stag. :PVote for it nowz ppl.


Most nations would probably keep their own time, but "Post Cataclysm" fits well enough as a baseline.
Sathanas Rex said
at sword point


Of course, if you tried to swallow it hilt first you deserve exactly what you'll get ;p
@Aristo: Elendra is quite right, it isn't possible to have experienced/elite/royal guard undead. A Zombie is a mindless shuffling beast, a Skeleton has barebones equipment (sword, shield, maybe a helmet) and some combat instincts, Wights have armour on top of that and a little better combat instincts, Revenants have high quality gear and retain almost all the intellect they had when living, but no sense of self.

I'll get to the other questions etc when I get back.
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