Uskglass said
I'm pretty sure that when you apply a city over a terrain, it overrides the regiment points for that terrain. So for example your Capital only gives 30 regiment points, etc.
Yup, this is true.
Uskglass said
I'm pretty sure that when you apply a city over a terrain, it overrides the regiment points for that terrain. So for example your Capital only gives 30 regiment points, etc.
Uskglass said
I'm pretty sure that when you apply a city over a terrain, it overrides the regiment points for that terrain. So for example your Capital only gives 30 regiment points, etc.
The Captain said
Hello there, folks! I'm stating my intent to create a Cho-Ja centric nation and I'd like to kick things off with a quick question.Could traits such as heavily armored or various other things of that nature refer to natural armor (or weapons, as the case may be)? For example, I intended to have a heavily carapaced/exoskeletoned soldier caste who would shun all but padding (for fear of maces and warpicks and the like) and simple ornamentation in terms of protection and dress, respectively.
GreivousKhan said
Hey Kad, Seeing as it's 500 years since history has started to be recorded.I assume the Date would look something like: 500 PC (Post Cataclysm?)500 PC Year of the Stag. :PVote for it nowz ppl.
SpartanDoesAcid said
Alright, I think I fixed all of the military errors (I don't know how I figured that 1 regiment=1,000 troops, too much Europa Universalis) and modified the territories a bit. I think all the huge mistakes are fixed. Inform me if you see any other inaccuracies, given how bad I did it the first time there probably is one.
Kadaeux said
Most nations would probably keep their own time, but "Post Cataclysm" fits well enough as a baseline.
GreivousKhan said
That works then, also exactly what trait provides spells like dispel magic or banish summoned things, stuff you might see in the Abjuration school of magic. I know Force magic would be pulling things, pushing and minor telepathy (moving things with mind) and of course barriers. Speaking of which do any of the traits act like conjuration? Like summoning things, seems Golem is the closest fit.
GreivousKhan said
Hmm, so there's no conjuration really among the traits of magic? Interesting, considering in RL that's probably the most known thing ppl say witches do, conjure up demons and devils. :PI'm guessin holy magic can count as unholy magic though?