@ProPro Good shit, nice. I have only one complaint.
but if push comes to shove he can make something different.
Spirit's can't go out of their set spell, even when just enchanting. Everything else is fine though (even if I prefer the other FN@F 3 Rap I'll admit this one fits him better.) And I love the way you wrote the memories. Pretty much exactly how I wanted them to feel, better than I could ever put it. Oh, and that "Other" section is real interesting. I urge the others to check it out. Get real close to the screen first though, it's kind of small.
@Skinner35 For a first attempt, it's pretty damn good. I only have two major issues with it.
1. You seem to have forgotten the "Personality" section, should be simple enough to fix.
2. Cybernetics wouldn't be carried over from Earth to Hell, once Toby was in hell he would need to get cybernetics from a mechanist. Also, what time, exactly, does Toby's life take place? A Thieves Guild is mentioned but there are shotguns and stuff.
@The Wild West Looking good. Barkeep would probably take pity on the poor guy and give him some hand-me-down tech, if Kritch is willing to accept the charity. Nothing much, just a pistol and an old dataslab probably. Weaver will probably also get along well with him, assuming she's made aware of where he's from.
I'll probably move this to an actual thread either at the end of today, or tomorrow. People are still free to join once that happens though.
@Skinner35 Well, as Banana mentioned over Skype, he should be able to help you out with anything you don't quite understand.
Minor announcement, I've again updated the OP. Now there's a summary of what you're in for, and some NPCs that are important. We've also now got 6 people, so I'll keep the Int. Check open for a little longer, but no matter what we should be able to move to a full thread soon.
Both @Banana And @BCTheEntity, Looking good so far. I may raise the cap on either the Cambion or the Spirits depending on how many people we get. I'm probably gonna cap at about 10 people, though I wouldn't mind starting with 6.
Do any of you have any particular questions about the setting or characters? If so, I'd be glad to answer them.
A soft 'clink' fills the room as Barkeep sets down the glass he was wiping. The amiable looking man gives you a once-over. "Sucks I have to get you guys to help me." He says, twirling some sort of pistol in his hand as he speaks. "But I'm pretty much holding down the fort here at the bar single-handedly. I can help break Betty out, but you guy's 'll need to do the rest. Well, I'm sure I can rope some people to help us out, but you people will need to do a majority. I'll be sure to hop in at the end to claim my ticket out, but just in case this falls through, I'm stickin' here. Thank you all for your help."
After he's finished his speech, he sends some info to your slab. A blueprint of the asylum you'll be breaking into, complete with Betty's cell number, guard routes, and vents. He senses your befuddlement before you can open your mouth to speak. "Yeah, when I was alive I got a Psyche degree. I moonlit as a sort of torturer/psychiatrist there. Let me get my hands on this stuff." He says, tapping the screen. Again, there's a pause, before he raises some form of alcohol up. "Now, want something to drink? You're in for the long haul, so it's on me. Feel free to look grateful."
Overview
Basic Plot
Out of all the demons in hell, no one was as unremarkable as Betty, except maybe in her ability to drink. For most she was simply a nuisance or a fairweather friend. That was until a friend of hers, called by all as simply "Barkeep," was made aware of a unique ability of hers. She had a spell that allowed her to open portals, seemingly without taxing her that much. Barkeep was convinced this ability would allow him out of hell. Unfortunately, she was recently kidnapped by the Cambion Nefas. Even then, it's doubtful this stuff would stay underwraps forever. To get her safely from the jail cell to opening the portal, you've been assigned. Either it was the ticket out of hell that enticed you, or something more, but either way, you need to protect this girl.
The Hellscape
Hell, being populated by modern humans, actually is quite scientifically advanced. The land can actually support an ecosystem With stuff like flesh, fungi, and plants. There are also workable materials like obsidian, brimstone, carbon, rusted metals, etc. This allows stuff like homes, forges, and labs.
As for the general environment, it fluctuates. Like earth, it seems to have certain biomes. There are obviously the sections of hell where the ground is a hard obsidian, and all that flows is lava. Of course, there's also other areas. Common ones include muddy-flesh pits full of bizarre plants and fungi, frozen lakes and craggy rock formations, and even snow-covered spires. It's a surprisingly diverse place, and it seems Demons and Lost Souls are willing to set up anywhere, cities and the such.
The Inhabitants of Hell
Pictured: Barkeep
Humans who have died and been placed in hell. Though they have much less magical aptitude than the demons of Hell, they've got years and years of science on their side. They can be outfitted with cybernetics, guns, and even though they have a small soul, they're good spell-crafters. Many magical humans can even mix science and magic, creating Manustek weaponry and armors.
Pictured: Betty
Demons are artificially created by other demons, who were, in turn, created from Mr. President himself. Originally they truly tortured humans that were brought here, but they've all gotten, at the least a bit softer. Some say it's out of boredom (one can only torture for so long) and some say it's out of too much work (Way more of humanity comes to hell then to heaven, oddly) so, while the relationship is still rocky, it's less torture and more bully. Some demons are even willing to work with humans. Though they can't get outfitted with cybernetics (they don't have nerves the way life on earth does) they can be made with stronger souls or stronger bodies than humans.
Every once and awhile (mostly with botched spells), Manus just kind of takes form when someone's soul gets destroyed. Most of the time, with botched useless spells or accidental deaths, they're just prankster spirits with an absurdly specific ability (like generating toast). Of course, sometimes a powerful soul is bound to a versatile spell. This is when True Spirits are born, forming a body and seeking out their goals with a powerful and changeable spell.
Pictured: Nefas
Cambion, is the name given to those who are genetically part human and demon. Methods include Incubus and Succubus impregnating or being impregnated by humans, particular spells, or genetic experimentation. They have particularly odd appearances, being mostly human, with the exception of a few odd points but big points. They're fairly strong, possibly moreso than most demons, but have an even worse grasp on magic than humans, even if they retain their intelligence. A demon and a human conception is an "unholy union" after all.
Magic
Magic is used by pulling ambient energy, called manus, from Hell itself. This, naturally, damages the soul. Humans have fairly weak souls compared to demons, whose souls can be built for magical use just as their body can be built for strength. Spells are how said ambient energy is applied, focusing that ambient energy through the soul and out into the world, built to do a specific thing, like throw a huge friggin fireball or healing a wound. Of course, focusing something through the souls is painful, as mentioned, so people have a tendency to say some gibberish or gesture as they cast.
To craft new spells, one must first get their thoughts out of their head. Magus's write out exactly what the spell is and what they want it to do. Each Magus has a fairly unique process for this, some choosing to display this as a mathematical formula, some as a drawing, some even as modern art pieces. While it is possible for other mages to learn these spells, it's an incredible challenge, requiring personal guidance from the original creator.
Spells are always generated to produce a specific effect, be that effect "launch a ball of flame from my hand" or "slow time for myself in a bubble around me." Once that concept has been written out an memorized, one must simply focus on it and use their soul to pull ambient energy from hell and force it through the paradigm. Once done, the effect is immediately achieved. How powerful said spell is (I.E. how big the fireball is or how powerful the slowing effect) is dependent on how much energy is focused through the soul. More energy, more hurting, more powerful spell. Said pain feels like a pit in the chest, a genuinely painful guilt.
Luckily, souls regenerate over time. Botched spells also generally fizzle out and the hell energy just disperses back into the air. Doesn't mean they don't still hurt though. Soul expended on botched spells takes a toll on the soul, and even leave "soulscar," hampering the soul's regenerative process.
manus can be solidified. This allows both 'enchanted' items (Items made with manus in them, giving them special effects like a boomerang that always returns to its user) and 'charms' (items that, once broken, release stored manus energy, like a paper tag that, when torn, generates an explosion.) These are both very serious sub disciplines of magic, and huge businesses. After all, one doesn't need to harm their soul to use either of these, while still getting use of magical effects.
Manus, truly, isn't actually magical. The Soul's ability to manipulate it is. As such, Manus can't move through objects, or directly affect someone without endangering them. One could create a buff spell that increases rapidly increases muscle generation in an area, or to whoever is hit, but trying to directly affect a being's cells is impossible, instead making a horrifying mess. This is why enchanted items must be forged with Manus, and can't be enchanted afterwards.
Rules
All the standard stuff, no god-modding, no power-play, meta-knowledge, etc.
Although I'll admit, sometimes I can be stupid, and you fully have the right to defend any decisions you make, I have the last say.
Half-demons are rare, and so are Spirits. 1 of both at max.
No historical figures as Human PCs. Want to save those for cool cameos.
That CS might be changed so feel free to suggest additions to it.
I want a funny game, but not one that can't be serious. Don't go to edgy or to laughable.
One to two paragraphs about once a week.
PCs are about a little above average in terms of general prowess
Injuries in hell aren't lethal unless your soul is taken out of your body. If I blow someone's arm off, it can and will be grown back, don't worry.
NPC List
Name: Betty Alliance: Active assistance Appearance: See picture Power Level: Weakling Description: Betty is the epitome of the complex human archetype "drunken party girl." She never takes things seriously, drinks like it's nothing, and is honestly in way over her head. This woman holds the key to disrupting two realms of reality. You may as well quit now. Gear
Chainsaw - A small chainsaw that she can use to gut people, though she isn't actually very good at it.
Abilities: She has about 0 actual skills, other than being able to drink people under the table. Her tail is fairly sharp but she has no idea how to wield it effectively in a fight, and that chainsaw, as dangerous asa it is, leaves her wide open. The only reason to keep her around is she possesses the magic to open portals.
Name: Weaver Alliance: Active assistance Appearance: She wears fairly long flowing clothes. A trenchcoat, a scarf, and a skirt hide her overly scarred and, frankly a bit decrepit, body. Power Level: Mook Description: A quiet, frank, and dry, but not humorless demoness. Her main job is driving the van most of the time, though she also has proficient knowledge in knitting, and medicine. She will provide support for the gang, but once combat starts, she's gone. Gear
Van - A fairly large motorhome, with a fully functional kitchen, bathroom, and even a few bedrooms. Her and Barkeep had to pool their funds to get this thing, so any damage to it will be met with a less than stellar stare.
Needles - Weaver's only actual weapon, A pair of knitting needles she's surprisingly good with.
Abilities: Weave is an amazing knitter, as obvious by her name, and she's also incredible agile. She can easily jump three times her own height and run circles around the average demon. Unfortunately, she's weak, both magically and physically. Her only real spells are a basic telekinesis and a minor healing spell.
Name: Nefas Alliance: Active obstacle. Appearance: N/A. Power Level: Major Boss Description: Nefas is the kind of guy who tries to fit a square block into a round peg, and he gets pissy when it doesn't work. He's almost always filled with an incredulous rage, and is always picking on the flaws in those around him and offering no help. That's probably why he's made himself leader of the region, and promptly locked up anyone deemed too annoying, or stupid, or... whatever he wants really. Gear
Watch - A stopwatch Nefas himself crafted.
Walkie-Talkie - An all purpose walkie-talkie designed to give out orders to his henchmen
Dataslab - An all purpose machine Nefas generally uses to keep tabs on what's going on in the asylum. It comes equipped with a handy map that tells him where he is and where all his guards are as well.
Abilities: The most stand out quality of Nefas is his freakish strength. This goes beyond that of normal Cambion into a realm known almost on it's own. His chops are lethal, and he could punch through steel given enough rage. He isn't as blessed in the durability department, but he can take way more hits than he ought to anyways out of seemingly pure power of will. He's also a good strategist, and expert clockmaker.
Character Sheet
[center][h3]Name, and nicknames if applicable[/h3] [img]Character Image: Humans look human. Nuf said.[/img][/center] [b]Appearance:[/b] Should you not have an image, or want to clarify details in the image, write them here.
[b]Sex:[/b]
[b]Personality:[/b]
[b]Greatest Sin:[/b] Out of the OG 7 Sins, which is your most prevalent?
[b]Motivation:[/b] Why are you escorting Betty to allow her to open up the portal from hell? Fame? Fortune? Simply want out?
[b]Biography:[/b] Both before and after death, generally.
[b]Skills:[/b] List what they're good at, what abilities they have, etc. [hider=Spell List] Remember, humans aren't that great at magic, it's not bizarre for them to have none. [/hider]
[b]Gear:[/b] Include Cybernetics
[b]Theme Song:[/b]
[b]Other:[/b] Whatever I forgot
[center][h3]Name, and nicknames if applicable[/h3] [img]Character Image: Demons generally look like bipedal animals, with "demonic" (rot, tails, horns) traits[/img][/center] [b]Appearance:[/b] Should you not have an image, or want to clarify details in the image, write them here.
[b]Gender:[/b] Incubic (male) or Sucubic (female)?
[b]Personality:[/b]
[b]Greatest Sin:[/b] Out of the OG 7 Sins, which is your most prevalent?
[b]Motivation:[/b] Why are you escorting Betty to allow her to open up the portal from hell? Fame? Fortune? Simply want out?
[b]Biography:[/b]
[b]Skills:[/b] Include natural abilities, I.E. Breathing fire, flying, etc.
[hider=Spell List] Demons are generally either good at physical stuff or good at magic, though sometimes they can have a middle of the road approach. [/hider]
[b]Gear:[/b]
[b]Theme Song:[/b]
[b]Other:[/b] Whatever I forgot
[center][h3]Name, and nicknames if applicable[/h3] [img]Character Image: Spirits look like whatever element they're made of was molded into a body[/img][/center] [b]Appearance:[/b] Should you not have an image, or want to clarify details in the image, write them here.
[b]Memories:[/b] What you remember of the soul that imprinted on you, and how that relates to your current goals.
[b]Personality:[/b] Be sure to include current goals.
[b]Greatest Sin:[/b] Out of the OG 7 Sins, which is your most prevalent?
[b]Motivation:[/b] Why are you escorting Betty to allow her to open up the portal from hell? Fame? Fortune? Simply want out?
[b]Skills:[/b] List any skills they picked up from the soul, and any they may have grabbed while trying to accomplish their goals.
[b]Spell:[/b] What spell was it that got imprinted on? This will effect what exactly you're manipulating, so choose wisely.
[b]Gear:[/b]
[b]Theme Song:[/b]
[b]Other:[/b] Whatever I forgot
[center][h3]Name, and nicknames if applicable[/h3] [img]Character Image: Cambion look like humans... almost. They generally have one or two demonic traits, like a deformed skull or a set of horns.[/img][/center] [b]Appearance:[/b] Should you not have an image, or want to clarify details in the image, write them here.
[b]Biography:[/b] Be sure to include which type of Cambion you are, genetic, spell, or birthed.
[b]Personality:[/b]
[b]Greatest Sin:[/b] Out of the OG 7 Sins, which is your most prevalent?
[b]Motivation:[/b] Why are you escorting Betty to allow her to open up the portal from hell? Fame? Fortune? Simply want out?
[b]Skills:[/b] Be sure to include any abilities your mutation may give you.
[b]Gear:[/b]
[b]Theme Song:[/b]
[b]Other:[/b] Whatever I forgot
[center][img][/img][/center] [b]Name:[/b] Self explanatory [b]Alliance:[/b] Active assistance, passive support, neutrality, passive dislike, or active obstacle. [b]Appearance:[/b] Anything that may be omitted, added, or changed from the image. [b]Power Level:[/b] Weakling, Mook, Miniboss/PC Level, Boss, Major Boss [b]Description:[/b] Both their personality and what they do to help or hinder. [b]Gear:[/b] Any gear that they would have immediately available. [b]Abilities:[/b] Skills and natural abilities, including general spells.