Avatar of Kafka Komedy
  • Last Seen: 3 mos ago
  • Joined: 10 yrs ago
  • Posts: 2116 (0.57 / day)
  • VMs: 0
  • Username history
    1. Kafka Komedy 10 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

5 yrs ago
Current I'm back, bitch.
7 yrs ago
Check out my Shounen RP! Again! roleplayerguild.com/topics/…
7 yrs ago
Check out ma bugs bro roleplayerguild.com/topics/…
8 yrs ago
Check this shit out: roleplayerguild.com/topics/1..

Bio

Still back, bitch.

Most Recent Posts

Oh damn you guys started while I was asleep! I'll try and hash out what Allant thinks of his coworkers over the course of the day, but I do have a question @Arthanus. What is Alm's opinion on being forced into rigrous combat at a young age?
@Arthanus Allant has been there for a year or two, so he probably has a bit of a relationship with all 5 of the stable members. He'd probably have the most respect for Stephan, seeing as how the Irregulars is just a job to the both of them. I'm not sure what his relationship with Alm would be but both of them had combat intentionally thrust at them from an early age, so that could be an interesting dichtomy as well.
Allant Østær


(Also spelled Oestaer so I don't have to bust out the special characters.)
Gender: Male
Age: 27
Appearance: 6' even, slightly muscular, tanned with mid-length dark brown hair and grey eyes.

Bio: Allant was the fourth son of a noble lord in Marrulah, a position oft considered worse than that of a serf. Though before the age of 10 Allant was able to learn and live in relative peace, as soon as he got past that age he was enlisted in the training of a retired Mirino, treasure seekers who ventured into the Dread Desert in search of riches. He had two blades placed in his hands and got to work. Dual Skill is a difficult martial art to learn, but it is also accompanied by difficult truths that the Mirino live by. Mirino know first hand the frailty of life, Allant's teacher being one of the only Mirino to live to 30; indeed he was only 37 and had been retired for 3 years.

The Mirino knights also place immense importance on the arts, considering they often recover delicate artistic artefacts from humanities past. All Mirino pick up a craft of their choosing, so they may live on past their quick deaths through their works. Allant inherited the skill of his mentor; painting. Allant's days were then filled with rigorous practice, and education in perspective and artistic theory. Near the end of his training he was paired up with another Mirino about to be sent out into the Dread Desert; Yuria. Mirino worked in duos and needed to be familiar with each other.

While getting to know Yuria, some of her beliefs rubbed off on Allant. Her family was aggressively against the old gods, believing them to have caused the Starfall and abandoning humanity for the fear that they would rise up from the gods tyrannical rule. Knowing the prosperity humanity used to live in from their golden relics and the danger and squalor he was being subjected to now, Allant couldn't help but agree with her.

Eventually, Allant and Yuria's training was complete. The two were sent out to the Dread Deserts many a time and they recovered quite a few impressive finds, all while Allant worked on creating a truly good painting, for he never really had grasped it. As the two saved each other time after time, Allant began developing romantic inclinations towards his partner, but she had passed not even from an attempt on her life, but from a sickness she had contracted out in the desert. Without a partner, Allant was unable to continue work as a Mirino, but had no interest in preparing other children like him to die. Instead he sent out to find a proper place for himself in the world, and discovered the Blood Rose Irregulars. With no skills but killing and treasure hunting to his name, Allant deigned to work for the mercenaries.

Fighting Style: Allant is highly trained in the Marrulah martial art Dual Skill, the use of two weapons at once to defend and counter in one swift motion. Since shields are largely useless fighting the powerful Orcs, Dual Skill fighters are adept at parrying rather than braving an attack head on. They also are trained to use both weapons to strike at once for a killing blow, and the use of throwing stars to both distract and kill. Orcs are often fought as pairs, where one would take the vanguard and the other would use those techniques to ensure a death before the vanguard was overwhelmed.

Equipment
Weaponry

  • Main Gauche - A double-edged dagger ending in a sharp point with a large hand guard and two thin slits at the base of the hilt aiming to catch human blades.
  • Estoc - A longsword with no edge, instead used to pierce thick hides or armors. Almost always paired with the Main Gauche.
  • Arming Blades - Two one-handed blades meant to be wielded at once. One features a serrated edge made to get unarmored opponents to bleed heavily.
  • Tri-Edges - Six throwing weapons kept on a belt, which can be used in many ways.

Armor

  • Robes - Loose fitting cloth made of cotton that shields one from the sun and hides one's armor, trimmed with silk and animal furs.
  • Breastplate - A cuirass and faulds that are slightly skewed to the left side to mitigate the losses of a failed parry. Also features a hauberk underneath.
  • Mask - A steel mask used purely as shielding from the sun, since even a shielded blow to the head from an Orc was often enough to lead to a death.
  • Chainmail and Footwear - The legs are covered in a light chainmail and end in leather boots.
  • Gauntlets - Simple leather gloves that reach the elbow and as such the hauberk.

Miscellaneous

  • Soul Stones - A collection of entirely unidentified Orc Soul Stones, acting as all of Allant's money.
  • Supplies - A water skin, a few pounds of dried meats, and a tent.
  • Pouches - Two free leather pouches to stuff treasure into.
  • Orc Soulstone Ring - A ring with a refined Orc Soul Stone that can improve Allant's overall muscle strength when used, increase speed and power.

Skills/Abilities

  • Combat - Allant is a skilled Mirino knight, a slayer of many orcs.
  • Artistry - Allant is a decent painter, but an even better appraiser. He's able to tell without a shadow of a doubt how much a piece is worth if he has some time with it.
  • Survival - Allant is familiar with deserts and how exactly to brave them.

Other Information:




Whew, that was more serious than I thought it would be. Hopefully Ichirou won't drag the other two cheery melodramatic members of the team down!

@Pyromania99 Sure, I can do that. I'll try and get my character out today but it might have to wait until tomorrow.
@Pyromania99 I have pictures of all stages, but the Mega is just Anubismon since he fit really well.









And then the Mega is just Anubismon as I said. If you have any better names for any of the stages im also all ears there.
I was looking at two digimon roleplays beforr deciding on this one but I forget; did you say it was okay to go for a fanmade digimon @Pyromania99?
I'm super tired so I'll just respond to your questions now and get my CS up tomorrow.

I think I'd prefer if we started off with a few monsters of the week and then shifted into an overarching plot, and I'm all for Digimon being able to shift their forms down if they want to.
I'm pretty damn tired but i do believe I'm done, @Arthanus. Mind looking Allant over?
© 2007-2024
BBCode Cheatsheet