Avatar of Kaithas
  • Last Seen: 1 yr ago
  • Old Guild Username: Kaithas
  • Joined: 11 yrs ago
  • Posts: 1222 (0.31 / day)
  • VMs: 2
  • Username history
    1. Kaithas 11 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

6 yrs ago
Bless my soul, Herc was on a roll.
3 likes
7 yrs ago
"One could argue your entire life is garbage." -my organic chemistry professor
7 likes
7 yrs ago
my life is a sitcom. and not one with very good dialogue
6 likes
8 yrs ago
you people are feeding my problem XD
6 likes
8 yrs ago
I've got this obsession of having all the statuses on my profile page with more than 2 likes. I know that when the wailing winds of darkness come for me, these thumbs up will keep them away!
4 likes

Bio

Hey, I'm Kaithas. I'm still alive.

Most Recent Posts

@The 42nd Gecko: The tech level is an interesting thing, I'll grant you that. Mass effect was a lot for the aesthetic. The magic seems okay, just be aware that while demonic mechs may not be terribly resistant to her punches at first, as she fights them for long enough at melee range their cores will start to cycle off power.

A cloaking device would be acceptable, so long as she wasn't charging a magic blast or something of the like. Magnetic boots work too. Deflector shields are... Interesting. You want protection against magic or kinetics?

@MinervianGrey You're good. Move it into the character tab.

Plank's gonna kill me, but Talia and the opener will have to wait till tomorrow. I got caught up in spanish and errands.
@Kaithas
Cooly cool... all that needs to be done then is less combat, less sucess, right?

Would you like me to post again with the revisions or just edit my original post?


Aye. Edit the original, then tell me when it's done.

@The 42nd Gecko: So is her magic raw, brutal strength? And what exactly is the suit capable of? The bio is okay, tbh XD

@Krayzikk: You're fine, just be aware evan ain't gettin' no medals.

Happy new year's y'all. Erikal Slin is up, Talia and the IC hopefully tomorrow. Applications will stay open though.
I'm around and I'm incredibly sorry I haven't been posting. College applications then Christmas then a dozen other things (including my own RPG, which I thought was dead) caught up with me. I'm still here, and I'll try to get something up tomorrow.

I'm so sorry to have done this.
Here's my gripe with the success: we're all supposed to be about the same level at this point. Even the ex-soldiers, like Kat, who's 45, hasn't had the drastic level of success your character has. Honestly, what your character has done (especially with the textbooks, which there aren't really, mechs haven't been in service long enough), he'd be more qualified than Erikal to be the head of the Institute. I don't want you to remake your character, that would just be mean... But I want you to be roughly on the level of the other rookies. In the game is the time to show your heroism and skill, not so much in your bio where I can't throw trials at you.

The absorption thing works though.

Jericho is approved, provided dax has no issues with it. Again, though, my assumption is he's close to the skill level of the others since there's not explicit detail to the contrary.
*insert formal greeting here*





*insert hopes of success here*


Sorry for taking so long to get to this.

First off, welcome!

My two issues are his incredible success against the demon armies and the merging ability of the mech. Would you mind explaining it further to me?
Yeah, if you're gonna open siblings I'd suggest making sure it's alright with those who have the character already. I wouldn't mind a sibling for Orrin normally, but I already have a really fixed idea of his character and his mother's, and I'd rather not someone change it without me getting any input, especially considering I've built Orrin's personality around it being entirely just him and his mother.
@Forsythe, @MarsAdept: Both of those profiles look fine to me, so long as Dax doesn't have a problem with them.

Only thing I will say is that you need to watch your cruise missile usage, @Forsythe. You've already got a lot of heavy weaponry on that mech, so limit your ammo to a reasonable level yourself rather than have me limit it for you xD

I'm working on some staff NPCs, so those should be up soonish
Sorry, guys. I've had a killer headache and been insanely busy.

Feedback and Amy coming hopefully tomorrow
<Snipped quote by Kaithas>

It's still broken for me.


Tried again. If it doesn't work just click the link.
The Bard's Son/Nature Mage



Orrin Negala/18/Male

Personality: Not quite as energetic as his mother, Orrin's definitely a more subdued guy. Where his mother is fidgety, Orrin is focused, where she's a charismatic fun lover who flirts with nearly every living creature who comes into their bar, Orrin is the long-suffering son whose most common expression is a hand to the forehead at whatever his mother's doing. When away from his mother, however, her genetics show through a lot more--far from being the straight man among his friends, Orrin's something of a bad influence, always wanting to try something new or do something that might seem crazy just for the sake of seeing what will happen. His madness is somewhat methodical though: if he thinks whatever he's going to do might have far too much risk for those he cares for, he won't do it.

He's never known his father, replacing the missing male influence with time outside, to himself, alone with nature and the wild. As a consequence he has his own idea of how he should act and behave, blending his mother's energy with meditative thought.

Bio: Orrin's never been quite sure exactly how he was conceived: his mother might be a tremendous flirt, but she isn't stupid enough to one-night-stand it with a bar patron. His personal theory is that she just wanted a kid to torturekeep her company and help run the bar and probably found some old friend to give her a baby. At any rate, his life has been one of transience, the only constants his mother and their inn. He associates some with those around the village, but has few people he considers true friends. His life's been too busy, the bar demanding a lot of his time. Instead, he's been the willing ear for numerous tales of daring-do from countless passers through, listening to his mother's friends talk and talk about their latest adventures. As he got older and started to spend all of his free time in the woods, he began to have his own stories to share, though they were never quite as grand nor as awe inspiring as those he heard--and were more often than not interrupted by his mother throwing a ladle at him and telling him to hurry up.

So, you know, she could flirt with the customers.

To be honest, he can't see his life changing much from this. The revelation of his newfound magic brought in more customers, but didn't change much else. He'd love to explore the world, but who knows what the future might bring.

Weapon: A simple wooden quarterstaff, capped at either end with steel serves as the focus for Orrin's abilities. He's rather adept with it too, capable of using it as a viable combat implement if need be.

Skills:
Nature/Offensive Magic: Orrin's familiarity with the wilds and his mother's affinity for magic have granted him power over the natural world around him. His spells vary from causing vines and other plantlife to grow on command, to channeling lightning through his staff to strike his enemies. He isn't terribly good with more aggressive spells, however--his expertise is with spells that let him channel the attributes of animals, getting the strength of a bear or the grace of an eagle.
Music of the Soul: Probably the greatest gift his mother gave to him, Orrin can also use a violin to channel his innate magic. He cannot use this ability to control nature, instead using it to invigorate the souls of his friends and incite them to greater heroism. His music is limited to those he knows well, or he cannot make it personal enough to empower them.

Staff Mastery: Orrin has used and trained with his staff for long enough that he's adept at using it both for utilitarian purposes and combat.
King of the Cooks: Since his mother refuses to let "the man put her down", most of the cooking done at their bar is done by Orrin. He's a master of whipping meals up with few ingredients and smaller amoounts of time, though he attributes most of his success to his innate understanding of the nature behind what he's using and not to his own skill.
I Can Read You Like a Book: While he's not got as much experience as his mother does, Orrin has dealt with enough people that he can read their motivations somewhat more than the ordinary individual.

Other: Not much I can think of.
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