Hey, guys... I'm alive, just sick. Very sick. Unlike Symphony, I will be well enough to join you soon through the amazing powers of drugs- I mean- "medication".
Guys, I've been runnin' some form of obstinate pathogen through my system for nearly a week now. I can't focus enough to proofread the first IC. Please bear with me, I intend to have it up by Monday-ish.
Enhanced Trait 1: Superconducting Fibrification of Neural Dendrites
Increase speed and load of neural pathways in sensory cortexes, leading to better processing and handling of sensory data, sharp contrast between uneffected areas of memory and decision making.
Enhanced Trait 1 Downside: Damage to hippocampus and amygdala.
Subject's long term memory from before the testing is nonexistant. Possible, certainly unconfirmed, split 'personality' developed to cope with data rift. Increase risk of Parkinson's Disease by late 20's.
Enhanced Trait 2: Increased Sensitivity and Capacity of All Sensory Nerves and Apparatus
50% increase in visual acuity, as well as considerable vision in dark environments, and slight thermal vision if Subject can focus enough. 50% increase in auditory acuity, better range and clarity 50% increase in olfactory acuity, scents more identifiable at increased distances 50% increase in tactile acuity, finer detail in touch, more sensitive to movement and heavier vibration like marching, tank treads, and even muffled speech through doors.
Enhanced Trait 2 Downside: Unexpected side effects and over-sensitivity
Cartilage and secondary tendons related to the inherent ability to make sound were destroyed as an unintended side effect of chemical testing. Subject is rendered mute. Natural skin and eye pigment have been destroyed as a result of testing. Drastic, sudden increase in environmental lighting may severely damage retina. Drastic, sudden increase in decibels of surroundings may cause severe damage to auditory capability. Undesirable odors are more pungent to Subject. Increased sense of taste has developed into a dislike for most foods.
Faction: NARVA
Appearance: 5'0" at ???lbs Minerva has a pale complexion, with no defined blemishes, not even so much as an unwanted wrinkle. Her hair is often referred to by the younger girls as 'beautiful' or 'shiny', even 'immaculate', and 'really brings out your eyes'. Yes, they refer to her eyes, the fact they have no pigment, making them alluring to little kids and cringe-worthy to most adults. She often chooses to dress herself in her jumpsuit to hide most of her skin, her paleness distasteful to her own eyes, and to help hide her heavily repressed fear of public nudity.
Clothing: Minerva wears a black, one-piece jumpsuit that is held together by a well hidden zipper along the spine of her back. The gloves are removable, as well as a hair and face guard that stretch up and over their respective areas and are stored in the neck. The jumpsuit is specifically designed for high mobility activity in an urban setting, the joints padded lightly and the majority of the limbs padded even lighter. The torso is covered by an ever so slightly thicker padding wrapped in an almost unnoticeable layer of knife-resistant mesh. The suit is, to some, noticeably form-fitting, acting almost as a second layer of skin. Unbeknownst to the vast majority of people in the underground, Minerva keeps most of the internal straps, especially around the joints, tight, further adding to its formliness.
Personality: Minerva is an introvert, no way around it due to her lack of speech. This does, however, make her a good listener, and her shoulder seems to be a silently agreed good place to cry. She is incredibly protective of the younger girls, and only joined NARVA to fund her little solo campaign against the government. The rift of speed and data in her brain has caused her higher brain functions to 'separate' themselves from other parts. Her body, under severe stresses, may react without her conscious decision, often leading to less than desirable results and sleepless nights. Often times she will pull more data from her environment than she can handle at once, leading to moments of either panicked looks or deep thought or even mild shock.
Weapons: 10mm SQ-05 "Smart" Pistol Optional suppressor latched to right side of barrel. Tactical flashlight underbarrel built in, extending from trigger guard. Left side of the barrel is a 'nerve center' that identifies acquired targets down range and will 'jerk' the operator's aim to meet targets. Unable to compensate completely unless SQ-05-2 "Smart" Bullets are loaded. Standard 10mm amunition compatible. "Smart" bullets seek out humanoid targets and aim for vital hits (head, heart, etc.), normally equipped for avoiding certain IFF tags in friendly humanoids, often implanted in military troops and authorized SWAT teams.
SQ-04 "Long Lance" .308 sniper rifle Bipod underbarrel. Range and trajectory in HUD of the scope, as well as estimated outline of targets. Optional suppressor attachment.
Equipment: Minerva carries nothing more than a single spare set of ammunition for her firearms and only one magazine of SQ-05-2 "Smart" Bullets on her person at any time. She relies on NARVA's goodwill and her private stashed supplies to keep her fed and watered and supply her with further ammunition. Due to this system she has become very thrifty with her ammunition and very accurate.
Bio: Minerva can recall nothing of her life before waking up in the laboratory during the escape. The life she has lived since, however, hasn't been kind. Minerva escorted groups of the younger, mostly unmodified, test subjects towards the narrowing opportunities of escape, in her last trip she ultimately separated from her group of precious ducklings in attempt to buy time for them to escape. She led a team of special forces sent specifically to eliminate select girls whose modifications would make them difficult to deal with if they managed to escape into the older midtown. Minerva appreciated the squad's overestimation of her of abilities, their inatentiveness to their rear squadmate's ability to breath, their talkative attitude about their mission, and their rear squadmate's sidearm. Needless to say, Minerva got away with both her new name and a new weapon due to their incompetence, if only she were always so lucky. For nearly a month afterward she spent all her time alone, or among the clean corpses of the original, less organized search parties sent to sweep the outer city in search of GMGs. As things settled into a more 'public eyes denied' stance from the government, Minerva found herself increasingly outclassed as a lone girls fighting for the freedom for those who couldn't (yada yada yada), and joined NARVA, providing her with intel, ammo, and clear objectives. But working in teams, developing bonds -even with the noncombatant girls- was too hard. Part of it was her overprotectiveness of those she cared about, the rest was simply her occasionally rage-incuding inability to speak. Regardless, she learned the honestly impressive scope of where GMGs could hide or resupply, and learned a few faces. Apparently, most of NARVA knew of her as well. She wasn't famous, certainly no figurehead of anti-GMG propaganda like The Fist, by she was known by the growing efforts of both sides of the conflict. Minerva had mixed feelings about that. The next few months brewed almost everything short of a house-to-house search by the nation's armed forces in the ghettos and slums, major intersections becoming identity checkpoints, public water spouts under surveillance, and, more relevant to Minerva, sniper cover in predetermined locations for moving less armored units such as SWAT or VIPs. NARVA supplied her with intel on the positions, she took care of them. Due to this common knowledge track record and her reserved attitude towards most people, Minerva is mostly seen as an 'all-work-no-play' figure amongst her equals.
Enhanced Trait 1: Superconducting Fibrification of Neural Dendrites
Increase speed and load of neural pathways in sensory cortexes, leading to better processing and handling of sensory data, sharp contrast between uneffected areas of memory and decision making.
Enhanced Trait 1 Downside: Damage to hippocampus and amygdala.
Subject's long term memory from before the testing is nonexistant. Possible, certainly unconfirmed, split 'personality' developed to cope with data rift. Increase risk of Parkinson's Disease by late 20's.
Enhanced Trait 2: Increased Sensitivity and Capacity of All Sensory Nerves and Apparatus
50% increase in visual acuity, as well as considerable vision in dark environments, and slight thermal vision if Subject can focus enough. 50% increase in auditory acuity, better range and clarity 50% increase in olfactory acuity, scents more identifiable at increased distances 50% increase in tactile acuity, finer detail in touch, more sensitive to movement and heavier vibration like marching, tank treads, and even muffled speech through doors.
Enhanced Trait 2 Downside: Unexpected side effects and over-sensitivity
Cartilage and secondary tendons related to the inherent ability to make sound were destroyed as an unintended side effect of chemical testing. Subject is rendered mute. Natural skin and eye pigment have been destroyed as a result of testing. Drastic, sudden increase in environmental lighting may severely damage retina. Drastic, sudden increase in decibels of surroundings may cause severe damage to auditory capability. Undesirable odors are more pungent to Subject. Increased sense of taste has developed into a dislike for most foods.
Faction: NARVA
Appearance: 5'0" at ???lbs Minerva has a pale complexion, with no defined blemishes, not even so much as an unwanted wrinkle. Her hair is often referred to by the younger girls as 'beautiful' or 'shiny', even 'immaculate', and 'really brings out your eyes'. Yes, they refer to her eyes, the fact they have no pigment, making them alluring to little kids and cringe-worthy to most adults. She often chooses to dress herself in her jumpsuit to hide most of her skin, her paleness distasteful to her own eyes, and to help hide her heavily repressed fear of public nudity.
Clothing: Minerva wears a black, one-piece jumpsuit that is held together by a well hidden zipper along the spine of her back. The gloves are removable, as well as a hair and face guard that stretch up and over their respective areas and are stored in the neck. The jumpsuit is specifically designed for high mobility activity in an urban setting, the joints padded lightly and the majority of the limbs padded even lighter. The torso is covered by an ever so slightly thicker padding wrapped in an almost unnoticeable layer of knife-resistant mesh. The suit is, to some, noticeably form-fitting, acting almost as a second layer of skin. Unbeknownst to the vast majority of people in the underground, Minerva keeps most of the internal straps, especially around the joints, tight, further adding to its formliness.
Personality: Minerva is an introvert, no way around it due to her lack of speech. This does, however, make her a good listener, and her shoulder seems to be a silently agreed good place to cry. She is incredibly protective of the younger girls, and only joined NARVA to fund her little solo campaign against the government. The rift of speed and data in her brain has caused her higher brain functions to 'separate' themselves from other parts. Her body, under severe stresses, may react without her conscious decision, often leading to let than desirable results and sleepless nights. Often times she will pull more data from her environment than she can handle at once, leading to moments of either panicked looks or deep thought or even mild shock.
Weapons: 10mm SQ-05 "Smart" Pistol Optional suppressor latched to right side of barrel. Tactical flashlight underbarrel built in, extending from trigger guard. Left side of the barrel is a 'nerve center' that identifies acquired targets down range and will 'jerk' the operator's aim to meet targets. Unable to compensate completely unless SQ-05-2 "Smart" Bullets are loaded. Standard 10mm amunition compatible. "Smart" bullets seek out humanoid targets and aim for vital hits (head, heart, etc.), normally equipped for avoiding certain IFF tags in friendly humanoids, often implanted in military troops and authorized SWAT teams.
SQ-04 "Long Lance" .308 sniper rifle Bipod underbarrel. Range and trajectory in HUD of the scope, as well as estimated outline of targets. Optional suppressor attachment.
Equipment: Minerva carries nothing more than a single spare set of ammunition for her firearms and only one magazine of SQ-05-2 "Smart" Bullets on her person at any time. She relies on NARVA's goodwill and her private stashed supplies to keep her fed and watered and supply her with further ammunition. Due to this system she has become very thrifty with her ammunition and very accurate.
Bio: Minerva can recall nothing of her life before waking up in the laboratory during the escape. The life she has lived since, however, hasn't been kind. Minerva escorted groups of the younger, mostly unmodified, test subjects towards the narrowing opportunities of escape, in her last trip she ultimately separated from her group of precious ducklings in attempt to buy time for them to escape. She led a team of special forces sent specifically to eliminate select girls whose modifications would make them difficult to deal with if they managed to escape into the older midtown. Minerva appreciated the squad's overestimation of her of abilities, their inatentiveness to their rear squadmate's ability to breath, their talkative attitude about their mission, and their rear squadmate's sidearm. Needless to say, Minerva got away with both her new name and a new weapon due to their incompetence, if only she were always so lucky. For nearly a month afterward she spent all her time alone, or among the clean corpses of the original, less organized search parties sent to sweep the outer city in search of GMGs. As things settled into a more 'public eyes denied' stance from the government, Minerva found herself increasingly outclassed as a lone girls fighting for the freedom for those who couldn't (yada yada yada), and joined NARVA, providing her with intel, ammo, and clear objectives. But working in teams, developing bonds -even with the noncombatant girls- was too hard. Part of it was her overprotectiveness of those she cared about, the rest was simply her occasionally rage-incuding inability to speak. Regardless, she learned the honestly impressive scope of where GMGs could hide or resupply, and learned a few faces. Apparently, most of NARVA knew of her as well. She wasn't famous, certainly no figurehead of anti-GMG propaganda like The Fist, by she was known by the growing efforts of both sides of the conflict. Minerva had mixed feelings about that. The next few months brewed almost everything short of a house-to-house search by the nation's armed forces in the ghettos and slums, major intersections becoming identity checkpoints, public water spouts under surveillance, and, more relevant to Minerva, sniper cover in predetermined locations for moving less armored units such as SWAT or VIPs. NARVA supplied her with intel on the positions, she took care of them. Due to this common knowledge track record and her reserved attitude towards most people, Minerva is mostly seen as an 'all-work-no-play' figure amongst her equals.
Believe me, I of all people know this isn't perfect (especially the whole exposition dump in the bio), and am more than willing to take suggestions or even a revision if need be.