Name: Kalmar
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Their Sphere: The Hunting Grounds, a land of four separate biomes. To the east is a lush green forest, the south is a scorching desert, to the left are rolling hills and fields, and to the north are snow-covered trees. Each biome is populated by different types of beasts and animals, and the rivers are teeming with fish. The forest to the east in particular also contains an abundance of good and berries.
This sphere does not have seasons in the way that mortals know them, but every now and then, the biomes shift, rotating clockwise. The west decays into a desert, the north is cleared into a field, the east is blanketed with snow, and in the south grass and trees sprout from the ground. There is no set time period for when this shift occurs - it can be as short as a week or as long as a year. The purpose is to ensure that no visitor ever gets too comfortable in one place. One could call it entropic, but that would be a rather odd choice of word.
In the center of the hunting grounds, there is a lake with a forested island in the middle, connected to the mainland by four wooden bridges. This is where Kalmar's lodge stands, a large house built from logs, decorated with mounted animal heads and fur rugs. If he ever chooses to introduce intelligent mortal life to this world, the land surrounding this cabin will be used for a some sort of village or town.
This sphere is also the source of hunger - life's natural desire to consume food for survival. Without this sphere, mortals would not feel the familiar gnawing inside their gut that tells them they need to eat, and thus, they would surely starve without even being aware of it.
The Hunting Grounds are loosely connected to the Purlieu. When the biomes shift, caves will sometimes appear in the mountains, leading to the other realm. Changes to the Purlieu also appear to have a correlation with the changes to the biomes of the Hunting Grounds. If the Purlieu is exceptionally warm, then the desert of the Hunting Grounds will become hotter. If the vegetation in the Purlieu is exceptionally dense, then the forest may shift into more of a jungle. In turn, many beasts often wander into the Purlieu from the Hunting Grounds.
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Location of Sphere: Lower/Chthonic
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Portfolio: The Hunt. Hunting is an integral part of nature and basic survival, and thus Kalmar takes pride in holding power over it. Without hunting, how would mortals feed themselves? Even if they find means of food other than hunting, it was still hunting which kept them alive long enough to develop those methods. Thus, it is hunting that so many lives revolve around.
Kalmar's portfolio grants him a number of advantages. The first is a mastery over predators - he can immediately identify a beast's weaknesses, and is better at designing animals. His sense of hearing is even more refined than the other gods - while most gods can pinpoint the direction of a sound, Kalmar can pinpoint the exact distance and location. His ability at stealth is more advanced, and when in a forest environment he is even capable of evading the senses of other gods. He has the power to sense where another creature has walked, even if it has been years since they last set foot in that location. Lastly, he is unparalleled with a bow.
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Persona: Chaotic Good. Kalmar firmly believes in self-preservation and survival of the fittest. Although his portfolio is hunting, he would prefer that mortals do not hunt for sport, and instead always find some practical use for the animal they slew. Even though he himself does not need to eat, he will always give his kills to the nearest mortal. He also does not believe that one's prey should suffer needlessly; a wounded animal should be put down quickly and painlessly. He also believes that endangered species should be protected - after all, if they go extinct, they can't be hunted again in the future, can they? Finally, he also enjoys a bit of good old fashioned entropy, preferably of the entropic variety.
Kalmar also has a strong sense of integrity and honour, with a healthy respect for all hunters who share his values. However, this does not just apply to human hunters, but also to animals such as wolves and bears. So if a bear were to maul one of his followers, in most cases he would stand back and let it happen. Some might call this cruel, or callous, yet for Kalmar it is merely the way of nature - the wolf was the better hunter, and it would not have been shown mercy if the situation was reversed, so why should the wolf be killed to save the victim? That said, if he came across that same hunter before he got mauled by a wolf, Kalmer would have been more than happy to teach him a new hunting technique, or to give him some directions to a better spot.
He also believes that under normal circumstances, no animal or human should hunt a member of its own species, because to do so is to bring your own species closer to extinction, which is against natural law. He is less strict about this than the previously mentioned crimes, but he still has a zero tolerance policy for it amongst his followers.
Kalmar has been known to actively seek out and punish hunters who break any one of the previously mentioned standards (killing without purpose, torturing your prey, or trying to drive a species to extinction.) This punishment can come in the swift form of an arrow to the chest, but it may also come in the more humiliating form of being transformed into a rabbit or squirrel.
At the end of the day, Kalmar loves a challenge. As a god, everyday hunting is actually quite trivial for him if he does not limit his abilities. Thus, it is difficult for him to resist challenges or duels from other gods when they relate to his portfolio. Every now and then he also thinks of hunting the most powerful being of all... the Architect. Of course, it's just a thought and nothing more. After all, the Architect brought him here, so why would he turn on him? But the seed is there....
Lastly, Kalmar also harbours an ambition to create the ultimate predator, so much of his time will be spent attempting to create and experiment with new species.
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Appearance/Form: Kalmar appears as a six foot tall huntsman with short blond hair, a fabulous handlebar moustache, and has an impressive, rugged, muscular build. He wears a light green tunic and pants, with a vest made from animal hide, and a dark green cloak. Bands of fur are wrapped around his hands and feet for warmth. His clothes are always slightly muddy, stained with brown or green, because a man who spends most of his time in the forests should not be able to keep himself clean. He usually has an oak longbow slung over his shoulder and a hatchet at his belt.
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General Mannerisms: Kalmar initially comes across as stern and serious. Once he gets involved in an extended conversation, however, that can quickly change. He enjoys regaling others with tales of his accomplishments, and is happy to listen to other gods do the same. He occasionally shows a sense of humour, coming up with the odd quip or deadpan snark. He takes genuine joy in the presence of those who have earned his friendship.
This can quickly fade in the face of his anger, however. He rarely unleashes his wrath upon those who don't deserve it, but those who
do are unlikely to meet a happy end.
As previously mentioned, Kalmar will rarely turn down a challenge. Whether he wins or loses, he will do so graciously, with a newfound respect for his opponent. However, if he does lose, he
will make repeated attempts to get a rematch, perhaps to the mild annoyance of whoever bested him.