Current
Finally back for a little bit of creaching
7 yrs ago
Remember that one time when the Demon's Souls servers were still up?
1
like
8 yrs ago
Remember that one time when Scaramouche got killed off right after he did that amazing dance and it was the biggest tragedy in the entire series?
1
like
8 yrs ago
Remember that one time when you could look at who's been checking out your profile and attention whores like me could be giddy that random people that I may or may not know are paying attention to me?
9
likes
8 yrs ago
Remember that if you ever feel like you're terrible at naming things, just know that my friends dragged me into playing a dark and serious MMO where a boss was named "Deathkill."
It was quite the dreary afternoon near the great iron gates of Tour de Rouge. It had rained the previous day, and grey clouds still remained up high alongside the dark puddles below on the dreary streets and the smell of wet dirt and greenery that drifted in from the outside world. It was as if the gods themselves were debating another deluge over the old stone city. There was still a bustle about the streets, however, with busy citizens walking to and fro as they went about their daily routines. Old hunters and choral guardsmen alike occasionally stopped to chat and laugh about whatever strange stories they had to tell about life in the city. Two figures, respectively hidden under a parasol and a hood, stood near the city walls, watching Veronica and Serena; the only two who looked like they seemed to fit in with their ominous surroundings.
“How long have we been waiting, Teacher?” Veronica asked. “Half an hour?” She ran her free hand through her hair, having elected to keep her helmet packed away for the time being. She tapped her foot, having expected things to go somewhat more quickly than this. The fact that one of the greatest militaries on the continent wouldn’t spare anything more than some supplies and assistance in recruiting aid was something she found somewhat irksome, to say the least. Serena gave an understanding laugh in response to her student’s question.
“It has only been ten minutes,” Serena said. “The Choir can spread information quite quickly. I would imagine that half the town has already heard that they could find money and adventure here. Most of the hunters would just like to wait and stay for winter for a good hunt, I’d imagine.” Veronica nodded in agreement, taking care to retain her posture as she shifted Maugris around on her shoulder.
Yeah, it's pretty neat. I feel like something more along the lines of "Abe Adgai" might be more in line with the incredibly subtle naming conventions of Ace Attorney, though.
@rivaan inspired me to take another crack at drawing characters and I ended up spending all night trying to get my tablet to work. Seems like it's defective, unfortunately, which kinda sucks considering how much money and care I put into that thing. I'll be off to bed in a bit, but we're planning on starting work on IC stuff tomorrow.
Appearance: Standing at five feet and three inches with a somewhat thin physique, Rebecca by no means embodies the look of a warrior. Her pale skin tones and demure features suggest someone that does not spend much time outside. Her mousy brown hair goes down to her shoulders, but it is usually either kept in a ponytail or in a bun, leaving her clear blue eyes unobscured. Her muscles are hard to discern, merely possessing the strength of one who is occasionally expected to move machinery about when assistance isn’t handy.
Attire: Rebecca wears clothing tight enough not to get caught in any mechanical devices she may be working on, more specifically a grey shirt with long sleeves and black pants. Most of her outer layer of clothing, specifically her coat and boots is made of leather tanned and cured from the hides of demons, the material’s strange properties protecting against the raw magical energies that she often works with. Her boots are tall and sturdy, designed for a somewhat dangerous working environment, but also serving well for travel. Her coat is black, long, and trailing, with a texture akin to a more traditional leather coat and toting many pockets to store whatever tools may be especially useful at the moment. Metal is rarely used in her clothing, in fear of accidentally conducting any magic or otherwise altering experiments, but when it is, such as in buttons on her jacket, it is generally iron, or any similar metal that insulates against magic. Her most favored accessory is the hat she earned upon being accepted as a researcher. While her clothing is normally adorned with various markings indicating her as a member of The Choir’s research and development team, these were removed prior to her mission. As researchers rarely leave the recesses of Tour de Rouge’s laboratories, almost none know of their uniform in Falke.
Bio:
The Crescent bloodline carries much prestige in the Twilight Fields, being comprised of the family that founded the area’s famous mining industry as well as one of The Order of the Crescent Sun’s greatest mages.
Rebecca seemed to almost be born to disgrace the prestige of this bloodline, being born small, sickly, and frail with no magical ability to speak of after her older sister Veronica seemed to be turning out to be a perfect child. While Rebecca’s parents loved and cherished her, she never felt she received quite as much favor as her sister did, aside from her grandmother’s occasional visits when she wasn’t on some diplomatic errand or hunting demons in the Nethergate Wastes. They talked often on those visits, the two always seeing much in common with one another. Unfortunately for her, such visits were quite rare.
She managed to make do, though. She had quite the inquisitive mind even from a young age, disassembling and reassembling whatever machinery she could get her hands on as well as tagging along with Veronica in her magical studies. She loved to think about how things worked, even if she couldn’t make use of them herself. Of particular interest to her was the old golem in town, who wandered offering protection and general assistance with any task he could provide help for. As the golem grew older and began to break down, and Rebecca grew more experienced with her craft, she took it upon herself to keep the old golem running, maintaining and swapping out whatever parts she could. An odd friendship began to form between the two, despite their difference in intellect and stature.
No machine runs forever, however. Eventually, when she was thirteen years old, the golem broke down to the point that acquiring new parts was more trouble than it was worth to just about anyone in town. It remained as a statue in the center of town. Shortly after, Veronica left for The Choir, and it felt to Rebecca as if she was left on her own. She resolved to follow her sister, hoping to use The Choir’s great resources to further her own studies. She spent the next several years studying, growing closer and closer to producing a new stable form of using magic and machinery in tandem. When she turned 19, she asked her grandmother to pull a few strings and set off for Tour de Rouge. Her thesis on what she called Resonance Theory was enough to get her accepted into The Choir’s research and development division, with her own laboratory, with the task of producing equipment utilizing Resonance Theory before the deadline. Rebecca worked hard, eventually producing a portable launcher of her own design. Unfortunately, her superiors’ reception to it was somewhat… underwhelmed. They decided that such a thing would need field testing, and with Falke recently having beaten their forces back across the bridge, they felt it would be wise to have someone see what magic they had at their disposal as well.
They decided that Rebecca was just the person for both jobs. Though she didn’t feel that she was the best at espionage, simply laying low and cataloguing whatever magical items of interest she could find eventually turned out to be simple enough. The problem of returning home, however was not. With the bridge out and tensions riding, she needed a more covert way to return home safely.
Inventory:
Rebecca's finest invention, this truly bizarre weapon makes use of both magic and machinery that defies both explanation and expectation. Taking a form similar to a combination of different brass musical instruments, The force rune and launching mechanisms are controlled by a timing mechanism near the “keys” on the side. By breathing into the device, a projectile is created and launched forwards, independent of gravity, and lands against a target, on which point it bursts into kinetic energy, knocking both people and objects caught in the blast radius away. The pitch of the “note” created affects the behavior of the projectile. Higher notes will impact and detonate sooner afterwards, while lower notes will reverberate and spend more of their energy bouncing off of surfaces before detonating. The weapon works on a system of “measures,” with the projectiles detonating at the end of each one. The size of the projectiles depends on how long the note is held and therefore how much of the measure it takes up. Attacks can be released with a series of small impacts akin to a decent punch (sixteenth notes) or one with the force of a charging bull (whole note). Though projectiles are all launched at an incredibly fast speed, the loud noise and slow activation make heavier strikes unwieldy. The vast excess of energy created by the device is released as sound and heat. The device is unfortunately still a prototype, and is vulnerable to explode if wielded incorrectly as well as to water, unable to function even in rain. To counteract the latter flaw, it is typically carried in a sturdy, locked case on Rebecca’s back. The case itself is reinforced against almost any form of attack, making it both an effective shield and a surprisingly powerful impromptu weapon for anyone who would underestimate her enough to be caught by it. The launcher has a safety mechanism that, when turned on, allows it to be played like a normal instrument.
A satchel case filled with a variety of tools and maintenance devices that would bring envy to any aspiring tinkerer. Though they’re mostly used for maintenance concerning Rebecca’s own creations, the tools are versatile enough to be used for many different machines. Some can be used for defense in a pinch, even if they aren’t a match for a true weapon.
A small, magic bottomless bag, the opening large enough to contain a partially filled journal and a quill enchanted to never run out of ink.
Skills:
Magitech Developer: Rebecca is one of the premiere developers of stable magitech, despite having no magical ability of her own, and as such is incredibly knowledgeable in the sciences of both magic and machinery. There’s hardly a spell or machine that she couldn’t pick apart and dissect on the continent, given enough time.
Big Band: As the creator of her RTPR-01, she is perhaps the only one who could wield and maintain it without destroying it. Her de facto fighting style is based around it, using her projectiles to chip and blast away at the enemy, knocking around loose objects in their general facility, and generally causing havoc from a distance. She is far less useful in close range battles, however; her options are limited aside from creating more distance or a powerful but unskilled and unwieldy strike from a tool or the launcher’s case.
Posted the first of those two apps I mentioned I still had to do. I finished the other one, but I'm gonna wait and see if Bobert can find any bugs in it that I didn't notice before I put it up.
Appearance: Standing at six feet and one inch tall, Serena towers over most other women from her native Foji. The bangs and sidelocks on her jet-black, waist-length Hime hairstyle frame more olive skin tones and soft facial features that are easy on the eyes, most noticeably her soulful brown eyes, tinged with a hint of red. Her body is slender, but bares the toned muscles needed to both hit hard and stay agile. On her stomach lies an old yet very large and noticeable scar, formed in a way that suggests a horrible, deeply puncturing wound. Though she normally acts and moves in a way that projects a warm, kind aura, the light of the full moon reveals the shadow of a different creature entirely.
When Serena channels demonic power, her appearance changes drastically. Her skin becomes dark as soot, her eyes and hair glowing white, with the former wavering like an open flame and the latter taking on a texture akin to feathers. A very dark and visible aura surrounds her in this form, in a way that can send shivers down one’s spine.
Attire: Serena wears a dark green dress made in a style similar to kimonos from her homeland, but with various design concessions made to allow greater flexibility in battle. A sash dyed a darker shade of green is tied around the waist, and she wears high leather boots for travel. When she isn’t wearing her plain white mask, it’s usually either stowed away or put over her shoulder like a shoulderpad. She wears a golden pendant inset with a curious black gemstone around her neck.
Bio:
“Tell me, child,” Serena said as she sat next to her student’s nightstand. “What do you know of the tale of how Abadden’s nations came to be?” The young girl shook her head.
“Not a lot, Teacher.” she replied. “There was one from Falke, two from the Twilight Fields, one from Tour de Rouge, and one from Foji. They fought alongside one another, and eventually they led the people of their homelands together into their own countries.” Serena smiled.
“So you haven’t heard of the tale of Haede, then?” she asked. Her student shook her head once again.
“Haede was a demon,” Serena explained. “The weakest among their sworn family. Even the tales know little of Haede, other than that they turned against their two brothers. Some bicker to this day, over whether Haede was a hero who fought alongside the nations’ forefathers or, a villain who was only in it for personal gain. Or, perhaps, even something in between.” The young student yawned, before looking up to her mentor quizzically.
“Teacher,” she asked hesitantly. “Do you mind if I ask if you mean to teach me something with this folklore? Are you related to this Haede?” Serena laughed.
“That’s what they say, Veronica.” she answered. “But that is not my point. No matter who you think you are, and no matter what anyone else says you should be, you need to do what you feel is right. Do you understand?” Serena’s student nodded.
“I think so, Teacher.” Veronica said. Serena smiled warmly.
“Then make sure to sleep well, Veronica. Your grandmother will be eager to see you tomorrow morning.” Serena left the room before her student could gain the confidence to prod with too many eager questions. Perhaps Aegea would not be too busy with her duties to discuss her student’s progress.
For almost twenty years, Serena had stood beside Aegea as her right hand woman, serving as both part of her elite guard and as an agent to take care of tasks unsuited to either The Choir’s ranks or Aegea herself. Despite this, few know much about her, save her resemblance to a similar woman who had filled the same position, and her story is even further shrouded. With Aegea dead, only a handful remain who know the truth of her history. What is known is that she has always been a supporter of her student Veronica and her legitimacy as a potential successor. Now, she travels with her student, ensuring her safety in her quest to find the assassins who killed Aegea in cold blood.
Inventory:
A plain white mask made of cypress indigenous to Foji, possessing no features other than holes for the wearer to see out of. Masks of this type are traditionally used in plays and festivals throughout Foji, meant to represent a faceless youkai. It ironically serves Serena well in allowing her to appear inconspicuous while she channels the power residing within her own mixed blood.
A sword made in a style traditional to her homeland, though with a weak enchantment that causes the blade to generate heat and greatly increases its power. It can only retain this in the sheath, however; it quickly dissipates otherwise, making it best-suited to quick-draw attacks.
A naginata of average length, constructed of steel and oak wood. Though it has no special tricks or enchantments, it remains a practical weapon, and its large blade aids in directing wind.
A wakizashi bearing elegant engravings of a serpentine, feathered dragon on one side and cherry blossoms on the other. Even from looking at it, one could tell that an extraordinary amount of care went into maintaining it.
A small dagger, balanced for throwing.
Various supplies, such as a flask, spare sets of clothes, bandages, and a tea set with ingredients, kept in a bag slung over her shoulder.
Skills:
Lady of Battle: Serena has spent many years in both battle and honing her own skills, and as such is both proficient and deadly with any of her weapons as well as her bare hands. She mixes techniques taught to her by others with her own self-taught skills, and can quickly switch between multiple fighting styles to suit the situation. Of these, she prefers to use a low-risk style with her polearm involving quick swipes and deft movement, a fast yet brutal iajutsu style with her katana involving strong advances and devastating quickdraw attacks, a more animalistic style with her wakizashi, and a mix of reversals and throws alongside surprisingly strong blows with her fists. She also commands a small number of miscellaneous talents, such as knife-throwing.
Lady of Embers: Through her connection with The Forno, Serena commands and directs the wind around her as if she were the eye of a storm, using it both to disorient opponents and aid her own movement. If she feels that her situation has grown dire enough, she can increase this connection, experiencing the form and power of her heritage for the briefest of moments. In this form, the wind can be turned into smog and embers, and her strength and speed are increased astronomically, but only for a couple of seconds. Her attunement with this other half increases the closer she is to the wastelands near Nethern Port, though she remains incredibly vulnerable to celestial magic.
Lady of Taste: Serena is somewhat famous in the upper echelons of The Choir for her skill in cooking, and especially in making tea. Though her recipes are a closely-guarded secret, each cup tastes as if it was made specifically to honor a cherished memory.
Languages: Serena is fluent in both Abbalic and Foji, as well as some Neath-scratch and a good deal of language spoken by demons.
Yeah, you're a really good artist! I'm almost finished with the last apps I need to do, they should be done and posted soon. I snuck a bit of lore in them that I couldn't put in the OP without it starting to look a bit clunky to me, so it might be a good idea to take a look at them when convenient.