Avatar of Kamen Evie

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1 yr ago
Current Finally back for a little bit of creaching
7 yrs ago
Remember that one time when the Demon's Souls servers were still up?
1 like
8 yrs ago
Remember that one time when Scaramouche got killed off right after he did that amazing dance and it was the biggest tragedy in the entire series?
1 like
8 yrs ago
Remember that one time when you could look at who's been checking out your profile and attention whores like me could be giddy that random people that I may or may not know are paying attention to me?
9 likes
8 yrs ago
Remember that if you ever feel like you're terrible at naming things, just know that my friends dragged me into playing a dark and serious MMO where a boss was named "Deathkill."
10 likes

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Most Recent Posts

<Snipped quote by lavulman>

NYEEEEEEEH


WAT
Yen and Calvin solve some mysteries


"Now let's find out who you really are...

Old Lady Vindani?!"

Character model the Amazon class from video game Dragon's Crown. I think she's going to be the most manliest female in this game.


Neat, my next character's probably going to be the most feminine male in the game.

And probably going to be based off of more old Capcom games but shhhhhhh

Extra prediction: Aldous will sound like Skeletor and I'm gonna read him that way whether it's canon or not




Okay, scrublords. I had the idea of a "balance patch" to allow everyone one chance (every now and then) to change up their characters moveset a bit. Either buffing/nerfing or just reworking (like I want to do). I'm in the progress of making the changes I wanted to myself.


Ah, neat! I was wondering if we'd ever get the chance to do something like that. I'll probably hold off on it for now because I'm pretty happy with Inanna's moveset and I just spent the better part of a week tweaking Jill's. Maybe I'll do it if there's an in-story prompt for it.

Oh yeah, Jill'll be showing up in Japan once that's a thing.

Oh no it's Drag trainposting again~

Since this arc is coming close to its end I thought I'd try spark up some discussion by asking everyone if they had any favourite moments and their predictions for some of the cast.

Gonna be a bias little bitch and say my favourite was Justin V Voyt just as an intro for the character and because that market place got fucced up proper. I also quite liked Yeong Suk vs Seven Seven.

I feel the Jonas League may abandon Jonas' job for a bit to deal with whatever the arc plot is with Jonas secretly doing so to gain his group's trust, maybe brining his morality and motivations into question later by someone like Brenda

Lucas will die and it is revealed that like Kenny from South Park he is doomed to live a miserable unending existence

Veronica gets btfo by Gideon again

Yen and Calvin solve some mysteries

Yeong-Suk is forced into helping with either the Onis or Robits after not winning the tourney as a way to prove Korea's superiority

(Gonna try and write more when I get home and my internet doesn't cut out from tunnels)


Yeah, Voyt Vs. Justin was fun to read. Maybe that's just because I have a lot of love for Westerns, Space Westerns, and anything else resembling a Western, though. Gotta head to work soon but I'll list a few things.

Inanna will probably try to eat a Macguffin like the dumb baby he is and end up pissing off everyone everywhere.

Voyt will run into Jill and they'll spend more time referencing Westerns than actually fighting

I personally just wanna see Yeong-Suk in Japan getting pissed about everything everywhere.
I thought about posting.

And so I did!
“Well,” Rebecca said to Dexter when he spoke up about the extra help. “Do you have a better way of evening the odds? They seem nice enough, even if they are a bit tactless…” She began to head off for Crystal Chasm until they heard rustling in the nearby bushes. Greeaaat… It had better not be those same guys again… though she’d have no idea how they would manage to steal a mission like this one.

“Yeah,” The Ralts said to Nina. “Who knows what kind of plan they have cooked up. We’d better be ready for anything.”
Alright! Jill's sheet is up, I added in a drawing, and I updated Inanna's winquotes.
@Mr Allen J

Jill's edits are finished. Here's another summary.

  • Stance requirements, EX-ACT requirements, and so on, are now listed much more clearly under each move instead of being represented by weird acronyms. They're even color-coded by stance!
  • Added a few words into the weaknesses section to allude to the fact that she has like four special attacks when off of her bike and two of those need charges to use.
  • Would have included a drawing if I'd actually finished it. I figured I'd just post the app for now since it'll be out there and ready to judge and have the picture done before I head off to bed, hopefully.


Probably didn't need to put those in a list, but whatever.

@Savo My only problem is that you didn't use the lich from Adventure Time.

@lavulman Tell me when your character is ready, and I'll judge it.


Yeah, I'll finish her up once I get home.
@lavulman

I've read Jill's sheet and I am digging the theme you have going. I like how you managed to make her moveset seem like something out of rodeo or cattledrive with her motorcylce and whip. The idea of a superhero family is amusing, and the overal flair is amusing.

My main issue with the sheet is related to how the information is formatted. I understand having the character have different moves be available in different forms; I used a similar mechanic with Otsana. There is nothing wrong with having a resource system either. However the information about both the Forms and Resource Costs, I feel, is poorly organized. For example, I needed to ask Savo what you meant by "TB" and "BB", which I undersand to be Trailblazer and Beautiful Blaze. Once I understood that my understanding of your movelist became much clearer. A short glossary of terms would help.

My suggestion is largely organizational. The attacks can be split up into three categories: On Foot, On Motorcyle, and Both. It also seems that the type of EXACT energy, Ex-Cells vs Ex-Seeds (Love the puns BTW), are directly tied to if the attack is used in TB or BB form. If that is the case, then you could just state that a particular attack requrires X 'charges' of the relevant resource. I also noticed that you didn't mention a max level of charages for each resource in the fighting style description.

My other suggestion is to obfuscate certain aspects for simplicity. For the Ex-Cells and Ex-Seeds, the only major difference between the two I could see is how quickly they charge and their elemental associations. Since they are both derived from Jill's Ki, consider combining the two on a mechanical level, as in just keep track of the total number of charges between the two systems unless you want the suit and bike to have seperate power sources. You could still choose fire or electricity with each attack.

In conclusion, I do like the high concept of the character. However I feel that the relatively straightforward ideas are muddled by confusing formatting of the data. At the very least, my 1:30 am self had difficulty following all the information.


Thanks! It's kind of almost 4 AM here because I've been drawing for too long, but I'll try and respond as best I can before I fall over.

Yeah, I was probably a little too concise with the way I listed things. I'll fix that.

She can hold 3 of each type of charge, I'll add that into the fighting style section.

I do still kind of want to keep them separate if at all possible. It makes a bit more sense to me that they would each have their own separate power source, and limiting her to once Cell off the bike without a way of getting it back in the meantime is a nice way of preventing her from spamming Dragon Bolt Kick (or those other non-bike moves that required one of each type that I changed/took out anyways). It's a bit too powerful to be used so easily and I think it would lose its flair if it could be used so often.

I'mma go to bed and work on fixing the sheet up some more tomorrow.
I learned the first two chords to Two Headed Boy and my journey through all the metal gears continues, almost finished Phantom Pain then it's off to Shadow Moses


I know the fandom seems to have decided that MGSV has the best gameplay, but I really like MGS1 and 2. Movement was all so fast and the gameplay and level design was so tight. I wanna go back to them sometime myself, maybe even do a European Extreme run like I did with MGS3.

Oh, almost forgot, I finished DMC3 again finally after it was sitting around in the HD collection for so long!



Around the 30th time I ate an attack while using Aerial Rave against a boss that I could've dodged if I was using Trickster, I changed my long-held stance from "DMC3 would really have benefited from being able to switch styles ingame like in DMC4" to "DMC3 would have really benefited if Aerial Rave was the default aerial attack and Helmsplitter was the aerial Swordmaster attack instead."

I'll still probably play through it a bunch more, though.
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