A viking, a shieldmaiden, a raider, a berserker, a warlord. Such titles may describe Hervor as the legendary woman that she is. Being a shieldmaiden before obtaining Tyrfing meant she first sought the protection of her people than herself, but long has it been overthrown by her leadership as the raider that wields Tyrfing. A ruthless viking warrior who thrives off the heat of battle, it is as if Tyrfing has influenced her to be more unforgiving and thirst for battle even more.
But when there is no battle, the shieldmaiden in her stays true, she wishes to protect. In this case it would be her master, and she is very much willing to die for her master.
β§ β§ β§ β§ β§ β§ β§ β§ β§ β§
s k Γ l l s & w Ρ Ξ± k n Ρ s s Ρ s ββββββββββ Skills "Sam's skills are deceptive to what she perceives herself to be."
β£β£β£ Singing ; Sam had been training herself to sing since she wants to hit the big stage. The only questions is will she live to get there?
β£β£β£ Persuasion ; Sam has been rumoured to have somewhat of a golden tongue which apparently means she is really good at convincing people to side or listen to her.
β£β£β£ Boxing ; Due to her impulsiveness one day she just decided to take boxing, she may not be at a professional level but she can defend herself quite well.
β£β£β£ High Alcohol Tolerance ; Not really much of a skill but it takes forever for her to get drunk, and she dislikes that sometimes.
Weaknesses "Even the cheeriest of people have their off days."
β£β£β£ Impulsiveness : Her impulsiveness is a doubled-edged sword, but since she is both impulsive and fearless, she sometimes ends up in situations that she would struggle to get out of.
β£β£β£ Terrible memory : Paired with her disorganised manner, she struggles to remember where things are, and sometimes loses her sense of permanence from time to time.
β£β£β£ Runs away from problems before facing them: Even with how fearless Sam is, she has feelings in her that just lead her to go off on her own when trouble that cannot be easily solved appears in front of her. She gets back to it eventually but she uses this time to think but she really needs to get away from things before anything.
L Γ k Ρ s & D Γ s l Γ k Ρ s βββββββββββββ Likes "Sam's skills are deceptive to what she perceives herself to be."
β£β£β£ Singing ; Sam had been training herself to sing since she wants to hit the big stage. The only questions is will she live to get there?
β£β£β£ Persuasion ; Sam has been rumoured to have somewhat of a golden tongue which apparently means she is really good at convincing people to side or listen to her.
β£β£β£ Boxing ; Due to her impulsiveness one day she just decided to take boxing, she may not be at a professional level but she can defend herself quite well.
β£β£β£ High Alcohol Tolerance ; Not really much of a skill but it takes forever for her to get drunk, and she dislikes that sometimes.
Dislikes "Even the cheeriest of people have their off days."
β£β£β£ Impulsiveness : Her impulsiveness is a doubled-edged sword, but since she is both impulsive and fearless, she sometimes ends up in situations that she would struggle to get out of.
β£β£β£ Terrible memory : Paired with her disorganised manner, she struggles to remember where things are, and sometimes loses her sense of permanence from time to time.
β£β£β£ Runs away from problems before facing them: Even with how fearless Sam is, she has feelings in her that just lead her to go off on her own when trouble that cannot be easily solved appears in front of her. She gets back to it eventually but she uses this time to think but she really needs to get away from things before anything.
Quirks "Even the cheeriest of people have their off days."
β£β£β£ Impulsiveness : Her impulsiveness is a doubled-edged sword, but since she is both impulsive and fearless, she sometimes ends up in situations that she would struggle to get out of.
β£β£β£ Terrible memory : Paired with her disorganised manner, she struggles to remember where things are, and sometimes loses her sense of permanence from time to time.
β£β£β£ Runs away from problems before facing them: Even with how fearless Sam is, she has feelings in her that just lead her to go off on her own when trouble that cannot be easily solved appears in front of her. She gets back to it eventually but she uses this time to think but she really needs to get away from things before anything.
n Ο Π² l Ρ p h Ξ± n t Ξ± s m s βββββββββββββ β£β£β£ Tyrfing : SverΓ° DauΓ°ans (Anti-Unit) B+ : "ΓΓΊ ert dauΓ°ur!"
It is the demonic sword Tyrfing. Svalfralmi forced two dwarves to forge a sword with a golden hilt that would never miss a stroke. The sword would never rust or go blunt and would cut through stone and iron as easily as through clothes. The dwarves made the sword, and it shone and gleamed like fire. However, in revenge they cursed it so that it would kill a man every time it was drawn and that it would be the cause of three great evils. They finally cursed it so that it would also kill Svafrlami himself. This is the story of Tyrfing, who ended up in Hervor's hands. Tyrfing is as such a masterpiece of a sword. It is incredibly sharp, even for a noble phantasm as much as barely avoiding it will still make a cut. Not only that, it possessed fire proper that gave hervor the use of mana burst. Which can create devastating blows. However the true point of Tyrfing as a Noble Phantasm is that it's a sword that will never miss. It's a sword that you cannot escape from. It's only in a fight situation. It uses the same principle as Gae Bolg as in it affects causality. However there are conditions for that.
β£ Tyrfing must not be in it's scabbard
β£ It is a blow made with the intention to kill
β£ The enemy must have avoided the strike
Only when those conditions are all assembled will the sword show it's true nature. The sword when this activates moves at impossible angles, signified by turning into a gold beam of light, that always manages to reach its initial target. Even if it's dodged by ducking. The sword will immediately point downwards towards the target without growing or bending and without any movement. This action looks completely normal to onlookers, as if it were already attacking the target, because rather than truly changing its course, it changes the means to match the result simply as an action meant to prove the fact that the blow succeeded. It can only be used against living beings, so it would have no particular effect against inanimate objects like rocks or houses. And can only be avoided through always blocking the sword. If this ability activates then only a luck capable of changing destiny can help. As even fleeing from the stroke doesn't work. Even if a servant gets away from 10m or 20m the sword will follow.
Hervor was the daughter of a famous Viking warrior, Angantyr, and her grandfather was allegedly a berserker. The blood of being a bold warrior seemed to run in her veins ever since she was born. Soon after her father's defeat in a duel to enter Valhalla, Hervor was born.
Anyone who knew her father knew how bloodthirsty Angantyr was with his notorious Tyrfing sword. As soon as Hervor was born, her terrified neighbours suggested to leave her in the jungle to prevent any regretful deeds in the future. Then they just brought her into the jungle and hoped the wild dogs would prey on her. But this never happened. What the neighbours wished not to come did come true.
Hervor quickly grew up to be a person that her former neighbours did not want. She was strong, tall, and tough. Hervor feared nothing in the cosmos. Of course, how could she fear anything when she was destined to death but remained alive. How could she fear anything when the blood of the great Viking warriors ran in her veins keeping her alive?
When the girls in the village followed their mothers to learn household chores like knitting, cooking, brewing ale, Hervor spent most of her time learning horsemanship, archery, sword-wielding, etc. What terrified the neighbours was their sons always got beaten up running back homes with the black eyes or swollen bodies.
When Hervor came up to the age of marriage, she refused to settle down to have a boring life within the threshold. Rather, she took up the life of a raider floating on the seas, killing and looting. Hervor quickly rose to her power in her community. For the boldness and toughness of Hervor, the Vikings nominated her to lead them to raid when their major chieftain was dead.
In fact, Hervor never disappointed her people for the achievement she got across the waves. She won not only the wealth but also the social position and the honor from her people. Hervor and her sea serpent travelled across the high waves looting and raiding.
The one thing that made Hervor toss and turn every night was her father's sword Tyrfing. She wanted to retrieve the sword as soon as possible.
The Tyrfing sword was forged by the dwarves, the most talented craftsmen in the world. However, the sword was not the definition of perfection because of its curse. According to the legend, the sword Tyrfing once drawn out of the scabbard must kill someone, either the enemies or the friends of the wielder. Because of this, the neighbours considered the sword to be dangerous and unlucky. When Hervor's father died, they buried the sword with him.
Hervor, the bold shieldmaiden would never waste her opportunity to own such a great weapon. She came up with an idea of inheriting her treasure. One day, when she and her crew were sailing through the ocean, she ordered to visit the island where her father was buried. They arrived at the island in the middle of the night. When Hervor was ready to loot her father's grave, the men under her command were terrified because of the fire ghost flying over the grave. No one but Hervor dared to jump out of the ship and prove her bravery and boldness.
Standing in front of her father's grave, Hervor started screaming and insulting and called her father back from the grave. Then the dead father replied to his bold daughter by throwing the flames outside the grave. But Hervor jumped through the flames proving that she would never leave the island without taking the sword.
Hervor could summon the dead. Not only her father but her uncles joined this family reunion. They told Hervor that the sword would bring on the doom of her family and it was cursed. But what Hervor saw at the time was the endless power of Tyrfing, she didn't hear a word from the uncles and dad.
Her deceased father was truly impressed by her determination and achievement that he revealed the sword and gave it to her. She turned back to the ship only to find that her coward crew sailed their ship far away because of fear. Somehow she found her way back home and continued her leading warrior role.
With the aid of Tyrfing, her sword, Hervor became more powerful and more insane when raiding.
Tyrfing has no desire for the grail, she simply answered the call of a master because she wants to fight. If anything she wishes for her master to not have her killed if they do win. But knowing Hervor, the woman would not go quietly.
"And who might you be?" ββββββββββββββββββ Ashford Institute
Cassandra continued to walk down the halls watching people come to see and possibly help the situation. Things started flying out the door as soon as it got a little too out of control, even causing the door itself to warp and bend a few times. She kept her head down and made it look like she was going to call for help but she noticed this woman noticing her from a bit more down the hall, she knew it was trouble and if she has trouble, she may as well go all the way. As soon as she was grabbed by the arm, she pivoted and spun around the girl with her arm still on hers using her abilities. She gave that girl a small taste of who she was and why she does not want to have people touch her.
"You want me to do that to the principals office then? Alright, weirdo." Said Jett in her German accent, obviously trying to provoke this girl, this girl had as much as a resting bitch face as Cass did and she knew this was going to be one hell of a conversation. Before she could say something she looked at this girl and thought that maybe this could be who she was looking for. She looked the girl up and down and felt the girl's grip get warmer in her hands and she immediately knew this girl was not it. She pulled the girl's arm away and prompted her to follow if she wanted to keep talking.
"I don't like standing, if you want to talk, walk." Cass stated as she started walking, assuming the girl followed she continued, "Look, I don't know who you are but I know for a fact you're not what I'm looking for, so-" She quickly glanced back towards the direction of the classroom and shook her head, "You know you gotta do something grand to draw something out." And without even realising they were outside, Jett's lifestyle of never not moving has definitely given her quite the advantage.
"So," Her tone moved from condescending to mocking, "To whom do I owe the pleasure?" Asked Jett.
Tani Kazumi | 538 Years old (27) | Fall 9th | Female β§ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§
Bisexual | #FF721C | 180cm | 156 lbs β§ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§ βββββββββββββββββββββ A warrior of the storm Blessed by the power of fire and lightning Skill that no man can rival Even upon the severance of her mortality from this realm.
But some say A saint's spirit never truly wavers Thus sparked her undeath Fuelled by her warrior spirit But in truth It is a blessing from the Gods.
Lost herself Discovering who she once was The bearer of lightning The blood of a dragon
The Kensei of the storm βββββββββββββββββββββ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§ Ξ± p p Ρ Ξ± r Ξ± n c Ρ & p Ρ r s Ο n Ξ± l Γ t Ρ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§
Loren was the product of his parents' prayers and dreams. The boy never fussed as a baby, and grew up quiet in comparison to most babies. Many thought he would inherit his father's morbid fascination with collecting the souls of the recently departed, but he never did. Rather, he loved the night, and became fascinated by its eclipsing beauty.
His hair, according to his parents, is as dark as the midnight sky, and is always worn long- tied back in a low ponytail. His eyes are bright grey hues with a tint of violet. His fox features are similarities he shares with his father- ears and tail. Otherwise, he bears a striking resemblance to his mother. They're both blessed with pale, porcelain features that some might call winter touched.
He's always been rather soft-spoken- preferring to sit, watch, and observe than be directly involved in most things. Loren is often lost in his own world- never without his needle, thread, and favorite shears. Socially inept as he might seem, Loren does enjoy the company of people in most situations.
Some may call it self-harm, but he prefers to call it art; underneath his clothing, he has stitches along his hands and forearms that he changes every so often depending on his mood.
β§ β§ β§ β§ β§ β§ β§ β§ β§ β§
s k Γ l l s & w Ρ Ξ± k n Ρ s s Ρ s ββββββββββ Skills "Sam's skills are deceptive to what she perceives herself to be."
β£β£β£ Singing ; Sam had been training herself to sing since she wants to hit the big stage. The only questions is will she live to get there?
β£β£β£ Persuasion ; Sam has been rumoured to have somewhat of a golden tongue which apparently means she is really good at convincing people to side or listen to her.
β£β£β£ Boxing ; Due to her impulsiveness one day she just decided to take boxing, she may not be at a professional level but she can defend herself quite well.
β£β£β£ High Alcohol Tolerance ; Not really much of a skill but it takes forever for her to get drunk, and she dislikes that sometimes.
Weaknesses "Even the cheeriest of people have their off days."
β£β£β£ Impulsiveness : Her impulsiveness is a doubled-edged sword, but since she is both impulsive and fearless, she sometimes ends up in situations that she would struggle to get out of.
β£β£β£ Terrible memory : Paired with her disorganised manner, she struggles to remember where things are, and sometimes loses her sense of permanence from time to time.
β£β£β£ Runs away from problems before facing them: Even with how fearless Sam is, she has feelings in her that just lead her to go off on her own when trouble that cannot be easily solved appears in front of her. She gets back to it eventually but she uses this time to think but she really needs to get away from things before anything.
L Γ k Ρ s & D Γ s l Γ k Ρ s βββββββββββββ Likes "Sam's skills are deceptive to what she perceives herself to be."
β£β£β£ Singing ; Sam had been training herself to sing since she wants to hit the big stage. The only questions is will she live to get there?
β£β£β£ Persuasion ; Sam has been rumoured to have somewhat of a golden tongue which apparently means she is really good at convincing people to side or listen to her.
β£β£β£ Boxing ; Due to her impulsiveness one day she just decided to take boxing, she may not be at a professional level but she can defend herself quite well.
β£β£β£ High Alcohol Tolerance ; Not really much of a skill but it takes forever for her to get drunk, and she dislikes that sometimes.
Dislikes "Even the cheeriest of people have their off days."
β£β£β£ Impulsiveness : Her impulsiveness is a doubled-edged sword, but since she is both impulsive and fearless, she sometimes ends up in situations that she would struggle to get out of.
β£β£β£ Terrible memory : Paired with her disorganised manner, she struggles to remember where things are, and sometimes loses her sense of permanence from time to time.
β£β£β£ Runs away from problems before facing them: Even with how fearless Sam is, she has feelings in her that just lead her to go off on her own when trouble that cannot be easily solved appears in front of her. She gets back to it eventually but she uses this time to think but she really needs to get away from things before anything.
Quirks "Even the cheeriest of people have their off days."
β£β£β£ Impulsiveness : Her impulsiveness is a doubled-edged sword, but since she is both impulsive and fearless, she sometimes ends up in situations that she would struggle to get out of.
β£β£β£ Terrible memory : Paired with her disorganised manner, she struggles to remember where things are, and sometimes loses her sense of permanence from time to time.
β£β£β£ Runs away from problems before facing them: Even with how fearless Sam is, she has feelings in her that just lead her to go off on her own when trouble that cannot be easily solved appears in front of her. She gets back to it eventually but she uses this time to think but she really needs to get away from things before anything.
n Ο Π² l Ρ p h Ξ± n t Ξ± s m s βββββββββββββ β£β£β£ Tyrfing : SverΓ° DauΓ°ans (Anti-Unit) B+ : "ΓΓΊ ert dauΓ°ur!"
It is the demonic sword Tyrfing. Svalfralmi forced two dwarves to forge a sword with a golden hilt that would never miss a stroke. The sword would never rust or go blunt and would cut through stone and iron as easily as through clothes. The dwarves made the sword, and it shone and gleamed like fire. However, in revenge they cursed it so that it would kill a man every time it was drawn and that it would be the cause of three great evils. They finally cursed it so that it would also kill Svafrlami himself. This is the story of Tyrfing, who ended up in Hervor's hands. Tyrfing is as such a masterpiece of a sword. It is incredibly sharp, even for a noble phantasm as much as barely avoiding it will still make a cut. Not only that, it possessed fire proper that gave hervor the use of mana burst. Which can create devastating blows. However the true point of Tyrfing as a Noble Phantasm is that it's a sword that will never miss. It's a sword that you cannot escape from. It's only in a fight situation. It uses the same principle as Gae Bolg as in it affects causality. However there are conditions for that.
β£ Tyrfing must not be in it's scabbard
β£ It is a blow made with the intention to kill
β£ The enemy must have avoided the strike
Only when those conditions are all assembled will the sword show it's true nature. The sword when this activates moves at impossible angles, signified by turning into a gold beam of light, that always manages to reach its initial target. Even if it's dodged by ducking. The sword will immediately point downwards towards the target without growing or bending and without any movement. This action looks completely normal to onlookers, as if it were already attacking the target, because rather than truly changing its course, it changes the means to match the result simply as an action meant to prove the fact that the blow succeeded. It can only be used against living beings, so it would have no particular effect against inanimate objects like rocks or houses. And can only be avoided through always blocking the sword. If this ability activates then only a luck capable of changing destiny can help. As even fleeing from the stroke doesn't work. Even if a servant gets away from 10m or 20m the sword will follow.
Hervor was the daughter of a famous Viking warrior, Angantyr, and her grandfather was allegedly a berserker. The blood of being a bold warrior seemed to run in her veins ever since she was born. Soon after her father's defeat in a duel to enter Valhalla, Hervor was born.
Anyone who knew her father knew how bloodthirsty Angantyr was with his notorious Tyrfing sword. As soon as Hervor was born, her terrified neighbours suggested to leave her in the jungle to prevent any regretful deeds in the future. Then they just brought her into the jungle and hoped the wild dogs would prey on her. But this never happened. What the neighbours wished not to come did come true.
Hervor quickly grew up to be a person that her former neighbours did not want. She was strong, tall, and tough. Hervor feared nothing in the cosmos. Of course, how could she fear anything when she was destined to death but remained alive. How could she fear anything when the blood of the great Viking warriors ran in her veins keeping her alive?
When the girls in the village followed their mothers to learn household chores like knitting, cooking, brewing ale, Hervor spent most of her time learning horsemanship, archery, sword-wielding, etc. What terrified the neighbours was their sons always got beaten up running back homes with the black eyes or swollen bodies.
When Hervor came up to the age of marriage, she refused to settle down to have a boring life within the threshold. Rather, she took up the life of a raider floating on the seas, killing and looting. Hervor quickly rose to her power in her community. For the boldness and toughness of Hervor, the Vikings nominated her to lead them to raid when their major chieftain was dead.
In fact, Hervor never disappointed her people for the achievement she got across the waves. She won not only the wealth but also the social position and the honor from her people. Hervor and her sea serpent travelled across the high waves looting and raiding.
The one thing that made Hervor toss and turn every night was her father's sword Tyrfing. She wanted to retrieve the sword as soon as possible.
The Tyrfing sword was forged by the dwarves, the most talented craftsmen in the world. However, the sword was not the definition of perfection because of its curse. According to the legend, the sword Tyrfing once drawn out of the scabbard must kill someone, either the enemies or the friends of the wielder. Because of this, the neighbours considered the sword to be dangerous and unlucky. When Hervor's father died, they buried the sword with him.
Hervor, the bold shieldmaiden would never waste her opportunity to own such a great weapon. She came up with an idea of inheriting her treasure. One day, when she and her crew were sailing through the ocean, she ordered to visit the island where her father was buried. They arrived at the island in the middle of the night. When Hervor was ready to loot her father's grave, the men under her command were terrified because of the fire ghost flying over the grave. No one but Hervor dared to jump out of the ship and prove her bravery and boldness.
Standing in front of her father's grave, Hervor started screaming and insulting and called her father back from the grave. Then the dead father replied to his bold daughter by throwing the flames outside the grave. But Hervor jumped through the flames proving that she would never leave the island without taking the sword.
Hervor could summon the dead. Not only her father but her uncles joined this family reunion. They told Hervor that the sword would bring on the doom of her family and it was cursed. But what Hervor saw at the time was the endless power of Tyrfing, she didn't hear a word from the uncles and dad.
Her deceased father was truly impressed by her determination and achievement that he revealed the sword and gave it to her. She turned back to the ship only to find that her coward crew sailed their ship far away because of fear. Somehow she found her way back home and continued her leading warrior role.
With the aid of Tyrfing, her sword, Hervor became more powerful and more insane when raiding.
Tyrfing has no desire for the grail, she simply answered the call of a master because she wants to fight. If anything she wishes for her master to not have her killed if they do win. But knowing Hervor, the woman would not go quietly.
p Ρ r s Ο n Ξ± l Γ t Ρ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§
"I take what I want."
A viking, a shieldmaiden, a raider, a berserker, a warlord. Such titles may describe Hervor as the legendary woman that she is. Being a shieldmaiden before obtaining Tyrfing meant she first sought the protection of her people than herself, but long has it been overthrown by her leadership as the raider that wields Tyrfing. A ruthless viking warrior who thrives off the heat of battle, it is as if Tyrfing has influenced her to be more unforgiving and thirst for battle even more.
But when there is no battle, the shieldmaiden in her stays true, she wishes to protect. In this case it would be her master, and she is very much willing to die for her master.
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s k Γ l l s & w Ρ Ξ± k n Ρ s s Ρ s ββββββββββ Class Skills
"Wielding her father's cursed blade may perhaps be what she is widely known for, but she still excels in other useful skills due to her expanded history."
β£β£β£ Magic Resistance A: Grants protection against magical effects. Differing from the Endurance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a 'Magus Killer'. Hervor lived in ancient Scandinavia, In the Golden Age of the Vikings. A time and place whose Mystery still permeated the world abundantly, Even long after the end of the Age of Gods. Curses, Magecraft and Phantasmal Beast were part of daily life, primarily for sailors like Hervor and her crew. However, The Daily Coexistence with the Curse of Tyrfing - which she was known to endure better than her own father, Angantyr - Demonstrates a better resilience possessed by Hervor. Therefore, it is natural for her to have a high Rank in this Skill
β£β£β£ Riding B : Is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts. Unlike the other Girls of that time, Hervor grew up learning the many areas of the art of combat, among them, Riding. However, she was not fortunate enough to have a legend related to her riding some sort of Monstrous Beasts.
Personal Skills β£β£β£ Mana Burst (Fire) B : Due to the influence of Tyrfing, Hervor is able to cover her weapon in flame, gaining the mana burst skill. As the sword was coated in magic flames and itself has fire properties the rank of the mana burst is high. The fire properties are also the reason why it is always glowing like fire. Tyrfing glows even more when the mana burst is activated.
β£β£β£ Berserk B : A composite Skill of the Bravery Skill and Madness Enhancement Skill, negating mental interference such as intimidation, confusion and fascination, and increasing melee damage. When using the Madness Enhancement one becomes a raging berserker.
β£β£β£ Eye of Mind (False) B: Is a heightened capacity for observation, refined through training, discipline and experience. A danger-avoidance ability that utilizes the intelligence collected up to the current time as the basis in order to predict the opponentβs activity and change the current situation. This is not a result of talent, but an overwhelming amount of combat experience. A weapon wielded by none other than a mortal, gained through tenacious training. So long there is even a small chance of victory, this ability greatly improves the chances of winning. Hervor left the village where she was born very early, entering into combat as a Shieldmaiden still very young. From then on she lived from Combat to Combat, from Pillage to Pillage. It really is no exaggeration to say that her life was dedicated to the mettle of the battlefield.
β£β£β£ Golden Rule (Raiding) B: With all her time as a raider her acquired wealth has given her this skill, though as a raider she always usually gave most of the pillaged items equally to her people. But with her legacy she has gained more than any viking has ever obtained.
p Ξ± r Ξ± m Ρ t Ρ r s βββββββββββββ s t r Ρ n g t h: B+ Ρ n d u r Ξ± n c Ρ: B Ξ± g Γ l Γ t Ρ: B+ m Ξ± n Ξ±: B l u c k: C
n Ο Π² l Ρ p h Ξ± n t Ξ± s m s βββββββββββββ β£β£β£ Tyrfing : SverΓ° DauΓ°ans (Anti-Unit) B+ : "ΓΓΊ ert dauΓ°ur!" // "DauΓ°astund!"
It is the demonic sword Tyrfing. Svalfralmi forced two dwarves to forge a sword with a golden hilt that would never miss a stroke. The sword would never rust or go blunt and would cut through stone and iron as easily as through clothes. The dwarves made the sword, and it shone and gleamed like fire. However, in revenge they cursed it so that it would kill a man every time it was drawn and that it would be the cause of three great evils. They finally cursed it so that it would also kill Svafrlami himself. This is the story of Tyrfing, who ended up in Hervor's hands. Tyrfing is as such a masterpiece of a sword. It is incredibly sharp, even for a noble phantasm as much as barely avoiding it will still make a cut. Not only that, it possessed fire proper that gave hervor the use of mana burst. Which can create devastating blows. However the true point of Tyrfing as a Noble Phantasm is that it's a sword that will never miss. It's a sword that you cannot escape from. It's only in a fight situation. It uses the same principle as Gae Bolg as in it affects causality. However there are conditions for that.
β£ Tyrfing must not be in it's scabbard
β£ It is a blow made with the intention to kill
β£ The enemy must have avoided the strike
Only when those conditions are all assembled will the sword show it's true nature. The sword when this activates moves at impossible angles, signified by turning into a gold beam of light, that always manages to reach its initial target. Even if it's dodged by ducking. The sword will immediately point downwards towards the target without growing or bending and without any movement. This action looks completely normal to onlookers, as if it were already attacking the target, because rather than truly changing its course, it changes the means to match the result simply as an action meant to prove the fact that the blow succeeded. It can only be used against living beings, so it would have no particular effect against inanimate objects like rocks or houses. And can only be avoided through always blocking the sword. If this ability activates then only a luck capable of changing destiny can help. As even fleeing from the stroke doesn't work. Even if a servant gets away from 10m or 20m the sword will follow.
Hervor was the daughter of a famous Viking warrior, Angantyr, and her grandfather was allegedly a berserker. The blood of being a bold warrior seemed to run in her veins ever since she was born. Soon after her father's defeat in a duel to enter Valhalla, Hervor was born.
Anyone who knew her father knew how bloodthirsty Angantyr was with his notorious Tyrfing sword. As soon as Hervor was born, her terrified neighbours suggested to leave her in the jungle to prevent any regretful deeds in the future. Then they just brought her into the jungle and hoped the wild dogs would prey on her. But this never happened. What the neighbours wished not to come did come true.
Hervor quickly grew up to be a person that her former neighbours did not want. She was strong, tall, and tough. Hervor feared nothing in the cosmos. Of course, how could she fear anything when she was destined to death but remained alive. How could she fear anything when the blood of the great Viking warriors ran in her veins keeping her alive?
When the girls in the village followed their mothers to learn household chores like knitting, cooking, brewing ale, Hervor spent most of her time learning horsemanship, archery, sword-wielding, etc. What terrified the neighbours was their sons always got beaten up running back homes with the black eyes or swollen bodies.
When Hervor came up to the age of marriage, she refused to settle down to have a boring life within the threshold. Rather, she took up the life of a raider floating on the seas, killing and looting. Hervor quickly rose to her power in her community. For the boldness and toughness of Hervor, the Vikings nominated her to lead them to raid when their major chieftain was dead.
In fact, Hervor never disappointed her people for the achievement she got across the waves. She won not only the wealth but also the social position and the honor from her people. Hervor and her sea serpent travelled across the high waves looting and raiding.
The one thing that made Hervor toss and turn every night was her father's sword Tyrfing. She wanted to retrieve the sword as soon as possible.
The Tyrfing sword was forged by the dwarves, the most talented craftsmen in the world. However, the sword was not the definition of perfection because of its curse. According to the legend, the sword Tyrfing once drawn out of the scabbard must kill someone, either the enemies or the friends of the wielder. Because of this, the neighbours considered the sword to be dangerous and unlucky. When Hervor's father died, they buried the sword with him.
Hervor, the bold shieldmaiden would never waste her opportunity to own such a great weapon. She came up with an idea of inheriting her treasure. One day, when she and her crew were sailing through the ocean, she ordered to visit the island where her father was buried. They arrived at the island in the middle of the night. When Hervor was ready to loot her father's grave, the men under her command were terrified because of the fire ghost flying over the grave. No one but Hervor dared to jump out of the ship and prove her bravery and boldness.
Standing in front of her father's grave, Hervor started screaming and insulting and called her father back from the grave. Then the dead father replied to his bold daughter by throwing the flames outside the grave. But Hervor jumped through the flames proving that she would never leave the island without taking the sword.
Hervor could summon the dead. Not only her father but her uncles joined this family reunion. They told Hervor that the sword would bring on the doom of her family and it was cursed. But what Hervor saw at the time was the endless power of Tyrfing, she didn't hear a word from the uncles and dad.
Her deceased father was truly impressed by her determination and achievement that he revealed the sword and gave it to her. She turned back to the ship only to find that her coward crew sailed their ship far away because of fear. Somehow she found her way back home and continued her leading warrior role.
With the aid of Tyrfing, her sword, Hervor became more powerful and more insane when raiding.
Tyrfing has no desire for the grail, she simply answered the call of a master because she wants to fight. If anything she wishes for her master to not have her killed if they do win. But knowing Hervor, the woman would not go quietly.
"Can you just show yourself?" ββββββββββββββββββ Ashford Institute
Classes were unexciting, the information she learned was there but the day went by pretty quickly. It did not matter too much, she spent all day looking down at her phone hoping she got a text or call back but it always came empty. Maybe she just needed to coax this person out and they might show up, maybe they are avoiding her, but Jett knows that no one can avoid her completely, she is just way too stubborn to have that happen.
She brushed her hair and started thinking of a distraction as she was walking down the hall looking in at every door she passed. She walked by an empty room and stopped by her tracks, she quickly checked her surroundings to see if anyone was looking or looked to care enough about her and after realising that there was no one she quickly creaked open the door and slid in the empty classroom. Lights were off since no one was using it and she quickly cracked a smile before hopping on the teacher's desk and sitting down on it. She pulled out her phone and looked down at the cracked screen; no new notifications. Damn. She shoved her phone back in her pocket and hopped off the desk before walking to the window to look outside, nothing exciting but there were definitely people out there and maybe she could maybe get some glances in with what she is about to do.
She walked over to the door and peaked her head out, looking left and right, she would not want to be expelled as early as now, she still has not found this person that she is looking for yet, and this might be the best way to do it. After seeing that it is mostly clear, she closed the door and started. She sped from each corner of the classroom in a counter clockwise motion, she stopped to see if it threw some things over and it did but the wind was not stopping at all, it just kept going until it was visibly spinning in front of her. She was surprised at herself but she was loving it, swirls in the air were making themselves more prominent and soon the chairs and books were flying all over the place as the tornado made itself clear.
Indoor tornado sounded more fun in her head but this did not seem to bring her as much enjoyment as it thought it would- A chair just crashed through the window, Cass blinked and immediately bolted out the door, and dashed down the hall away from all that nonsense. Did she go overboard? She was sure she did. Does she regret it? Absolutely not. She was laughing to herself a little as she put her hood up and started to nonchalantly walk away to lessen her suspicion levels, she had gotten good at that but the people here are on another level and she was sure she was going to get caught in no time.
At least it brought a smile to her face even though she is going to get scolded as soon as a staff member gets a hold her. Man, she needed a friend and she needed it fast, although it is going to take a while before she would agree to talking to people normally again.
"Can we not?" ββββββββββββββββββ 7:53 - Her room
Jett was still in her room, she went to bed a little later and her alarm that had snoozed multiple times was blaring like it was nothing but soon her eyes shot open and she pushed herself off the bed and onto her feet as soon as the nightmare hit her. She must have pushed herself with the wind before she was now quite the distance away from where she was sleeping in. She hated waking up to that, and with how frequent it happens she thought she would get used to it by now, she has not. She now started to control her breathing, her eyes darted across to room to see if she really was in no immediate danger. She sighed and went over to that cracked phone and tapped on it multiple times to snooze it. She took the phone and plugged it in the Frankenstein's monster looking stereo system she had made from dumpster diving. As soon as she plugged it in, she just let the shuffle button do its think and landed right on Frat Mouse - Grant Wasserstien. She brushed her hair back and looked at the mirror to see the zombie face that was slathered all over her face, that classic morning face from Cass that she really never grew out of.
It was just an average getting ready session where she was hurrying since getting scolded for being late was not exactly what she needed in the morning, though looking at the time, it looked to be inevitable. She dressed simple, black undershirt, dark blue hoodie, black pants, and white sneakers. She then grabbed her phone and shoved it in her pocket, as she was leaving her room, she made sure to get that one small, drooping braid on the side done before she made it to class. As soon as she was done braiding, she knew she did not exactly have a lot of time to dawdle so she pushed herself forward with her mutation, dashing towards down the halls. Upon missing the door, she slid across the floor and made her way back to the room. She looked at the sign and blinked to make sure this was the right place.
"About to get yelled at... Yay..." She said in an annoyed tone, as soon as she went to reach for the door, the door swung open to see professor Everose and some girl leave. Was she in trouble? Nice, Jett was a little glad to not be the only one getting yelled at today. She looked at Professor Santos and shrugged at him, "Yeah, late again, sorry." With that she went over to her seat, the centre row and by the door.
p Ρ r s Ο n Ξ± l Γ t Ρ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§
"I take what I want."
A viking, a shieldmaiden, a raider, a berserker, a warlord. Such titles may describe Hervor as the legendary woman that she is. Being a shieldmaiden before obtaining Tyrfing meant she first sought the protection of her people than herself, but long has it been overthrown by her leadership as the raider that wields Tyrfing. A ruthless viking warrior who thrives off the heat of battle, it is as if Tyrfing has influenced her to be more unforgiving and thirst for battle even more.
But when there is no battle, the shieldmaiden in her stays true, she wishes to protect. In this case it would be her master, and she is very much willing to die for her master.
β§ β§ β§ β§ β§ β§ β§ β§ β§ β§
s k Γ l l s & w Ρ Ξ± k n Ρ s s Ρ s ββββββββββ Class Skills
"Wielding her father's cursed blade may perhaps be what she is widely known for, but she still excels in other useful skills due to her expanded history."
β£β£β£ Magic Resistance A: Grants protection against magical effects. Differing from the Endurance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a 'Magus Killer'. Hervor lived in ancient Scandinavia, In the Golden Age of the Vikings. A time and place whose Mystery still permeated the world abundantly, Even long after the end of the Age of Gods. Curses, Magecraft and Phantasmal Beast were part of daily life, primarily for sailors like Hervor and her crew. However, The Daily Coexistence with the Curse of Tyrfing - which she was known to endure better than her own father, Angantyr - Demonstrates a better resilience possessed by Hervor. Therefore, it is natural for her to have a high Rank in this Skill
β£β£β£ Riding B : Is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts. Unlike the other Girls of that time, Hervor grew up learning the many areas of the art of combat, among them, Riding. However, she was not fortunate enough to have a legend related to her riding some sort of Monstrous Beasts.
Personal Skills β£β£β£ Mana Burst (Fire) B : Due to the influence of Tyrfing, Hervor is able to cover her weapon in flame, gaining the mana burst skill. As the sword was coated in magic flames and itself has fire properties the rank of the mana burst is high. The fire properties are also the reason why it is always glowing like fire. Tyrfing glows even more when the mana burst is activated.
β£β£β£ Berserk B : A composite Skill of the Bravery Skill and Madness Enhancement Skill, negating mental interference such as intimidation, confusion and fascination, and increasing melee damage. When using the Madness Enhancement one becomes a raging berserker.
β£β£β£ Eye of Mind (False) B: Is a heightened capacity for observation, refined through training, discipline and experience. A danger-avoidance ability that utilizes the intelligence collected up to the current time as the basis in order to predict the opponentβs activity and change the current situation. This is not a result of talent, but an overwhelming amount of combat experience. A weapon wielded by none other than a mortal, gained through tenacious training. So long there is even a small chance of victory, this ability greatly improves the chances of winning. Hervor left the village where she was born very early, entering into combat as a Shieldmaiden still very young. From then on she lived from Combat to Combat, from Pillage to Pillage. It really is no exaggeration to say that her life was dedicated to the mettle of the battlefield.
β£β£β£ Golden Rule (Raiding) B: With all her time as a raider her acquired wealth has given her this skill, though as a raider she always usually gave most of the pillaged items equally to her people. But with her legacy she has gained more than any viking has ever obtained.
p Ξ± r Ξ± m Ρ t Ρ r s βββββββββββββ s t r Ρ n g t h: B+ Ρ n d u r Ξ± n c Ρ: B Ξ± g Γ l Γ t Ρ: B+ m Ξ± n Ξ±: B l u c k: C
n Ο Π² l Ρ p h Ξ± n t Ξ± s m s βββββββββββββ β£β£β£ Tyrfing : SverΓ° DauΓ°ans (Anti-Unit) B+ : "ΓΓΊ ert dauΓ°ur!" // "DauΓ°astund!"
It is the demonic sword Tyrfing. Svalfralmi forced two dwarves to forge a sword with a golden hilt that would never miss a stroke. The sword would never rust or go blunt and would cut through stone and iron as easily as through clothes. The dwarves made the sword, and it shone and gleamed like fire. However, in revenge they cursed it so that it would kill a man every time it was drawn and that it would be the cause of three great evils. They finally cursed it so that it would also kill Svafrlami himself. This is the story of Tyrfing, who ended up in Hervor's hands. Tyrfing is as such a masterpiece of a sword. It is incredibly sharp, even for a noble phantasm as much as barely avoiding it will still make a cut. Not only that, it possessed fire proper that gave hervor the use of mana burst. Which can create devastating blows. However the true point of Tyrfing as a Noble Phantasm is that it's a sword that will never miss. It's a sword that you cannot escape from. It's only in a fight situation. It uses the same principle as Gae Bolg as in it affects causality. However there are conditions for that.
β£ Tyrfing must not be in it's scabbard
β£ It is a blow made with the intention to kill
β£ The enemy must have avoided the strike
Only when those conditions are all assembled will the sword show it's true nature. The sword when this activates moves at impossible angles, signified by turning into a gold beam of light, that always manages to reach its initial target. Even if it's dodged by ducking. The sword will immediately point downwards towards the target without growing or bending and without any movement. This action looks completely normal to onlookers, as if it were already attacking the target, because rather than truly changing its course, it changes the means to match the result simply as an action meant to prove the fact that the blow succeeded. It can only be used against living beings, so it would have no particular effect against inanimate objects like rocks or houses. And can only be avoided through always blocking the sword. If this ability activates then only a luck capable of changing destiny can help. As even fleeing from the stroke doesn't work. Even if a servant gets away from 10m or 20m the sword will follow.
Hervor was the daughter of a famous Viking warrior, Angantyr, and her grandfather was allegedly a berserker. The blood of being a bold warrior seemed to run in her veins ever since she was born. Soon after her father's defeat in a duel to enter Valhalla, Hervor was born.
Anyone who knew her father knew how bloodthirsty Angantyr was with his notorious Tyrfing sword. As soon as Hervor was born, her terrified neighbours suggested to leave her in the jungle to prevent any regretful deeds in the future. Then they just brought her into the jungle and hoped the wild dogs would prey on her. But this never happened. What the neighbours wished not to come did come true.
Hervor quickly grew up to be a person that her former neighbours did not want. She was strong, tall, and tough. Hervor feared nothing in the cosmos. Of course, how could she fear anything when she was destined to death but remained alive. How could she fear anything when the blood of the great Viking warriors ran in her veins keeping her alive?
When the girls in the village followed their mothers to learn household chores like knitting, cooking, brewing ale, Hervor spent most of her time learning horsemanship, archery, sword-wielding, etc. What terrified the neighbours was their sons always got beaten up running back homes with the black eyes or swollen bodies.
When Hervor came up to the age of marriage, she refused to settle down to have a boring life within the threshold. Rather, she took up the life of a raider floating on the seas, killing and looting. Hervor quickly rose to her power in her community. For the boldness and toughness of Hervor, the Vikings nominated her to lead them to raid when their major chieftain was dead.
In fact, Hervor never disappointed her people for the achievement she got across the waves. She won not only the wealth but also the social position and the honor from her people. Hervor and her sea serpent travelled across the high waves looting and raiding.
The one thing that made Hervor toss and turn every night was her father's sword Tyrfing. She wanted to retrieve the sword as soon as possible.
The Tyrfing sword was forged by the dwarves, the most talented craftsmen in the world. However, the sword was not the definition of perfection because of its curse. According to the legend, the sword Tyrfing once drawn out of the scabbard must kill someone, either the enemies or the friends of the wielder. Because of this, the neighbours considered the sword to be dangerous and unlucky. When Hervor's father died, they buried the sword with him.
Hervor, the bold shieldmaiden would never waste her opportunity to own such a great weapon. She came up with an idea of inheriting her treasure. One day, when she and her crew were sailing through the ocean, she ordered to visit the island where her father was buried. They arrived at the island in the middle of the night. When Hervor was ready to loot her father's grave, the men under her command were terrified because of the fire ghost flying over the grave. No one but Hervor dared to jump out of the ship and prove her bravery and boldness.
Standing in front of her father's grave, Hervor started screaming and insulting and called her father back from the grave. Then the dead father replied to his bold daughter by throwing the flames outside the grave. But Hervor jumped through the flames proving that she would never leave the island without taking the sword.
Hervor could summon the dead. Not only her father but her uncles joined this family reunion. They told Hervor that the sword would bring on the doom of her family and it was cursed. But what Hervor saw at the time was the endless power of Tyrfing, she didn't hear a word from the uncles and dad.
Her deceased father was truly impressed by her determination and achievement that he revealed the sword and gave it to her. She turned back to the ship only to find that her coward crew sailed their ship far away because of fear. Somehow she found her way back home and continued her leading warrior role.
With the aid of Tyrfing, her sword, Hervor became more powerful and more insane when raiding.
Tyrfing has no desire for the grail, she simply answered the call of a master because she wants to fight. If anything she wishes for her master to not have her killed if they do win. But knowing Hervor, the woman would not go quietly.
Ξ± p p Ρ Ξ± r Ξ± n c Ρ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§
"You? Outrun me?"
Cassandra is someone down-to-earth and looks like she's boorish (She's not), built with a fit body and deceiving stamina from all the running training she has done. The epitome of a rebel or lone wolf she has an outstanding jawline and clear, fair skin. Though even with her stoic attitude she does reveal herself to those who deem worthy, although getting to that point is the hard part. With nice rounded ears, along with a piercing on her otherwise well designed nose and distinguishable lips that complete this rather vicious look. Her eyes may come off as silver but they are a light shade of blue, fit with a glare that could feel like it is looking through your soul.
The best way to describe Cassandra is her unforgiving but aesthetically pleasing to look at face. Her face is angled, coming to light stop at her chin where it smooths out to a more rounded form. Her eyes, the same eyes that people fear, these deep set eyes are the lightest of blues that they appear silver in colour and are not really noticeable unless up close. Her teeth are straight and white, not perfect, but well maintained. Her hair is auburn-ish but it is a mix of brown a well, quite short, and a bit messy at times, but its length does not go past her neck; it is usually tied up since she does not like getting hair in her face whenever she's doing stuff at the junkyard. She also has one singular braid on the side of her head, and perhaps, it may mean something.
In terms of outfits, Cassandra has her signature look. Because of her strengths, she wears light but fittingly fashionable clothing, a jacket over a hoodie, ripped jeans, running shoes, and maybe a pair of gloves. She mixes light and dark colours, her wardrobe is mostly dark coloured only throwing a few lightly coloured clothes for contrast. Dark clothes are pretty much her thing. There are multiple clear tattoos that complete her vibe; She has two full sleeve tattoos, only stopping before the wrist, the left arm is a strong celtic design and the right are eastern style clouds, she has the norse rune Hagalaz tattoo'd on the side of her neck and the norse rune Ansus just under her left breast.
β§ β§ β§ β§ β§ β§ β§ β§ β§ β§
M u t Ξ± t Γ Ο n s ββββββββββ "I am the wind."
X-Men Code Name β£β£β£ Tailwind
Mutations β£β£β£ Cassandra can manipulate the wind around this allows her push and pull herself back and other objects that are light enough to be tossed around by the air. She is also possible to push herself up, although flight maybe possible, she has no learned this skill yes, she has only learned to push herself upwards fast and quick and to float down if she needs to land. β£β£β£ Cassandra is possible to create what is known as cloudburst, a concentrated area of wind (like a tornado) that spherical in shape and stays in an area to flush enemies out or keep them in. It also acts as cover or a vision impairment tool.
P Ρ r s Ο n Ξ± l Γ t Ρ βββββββββββββ
"Get out of my way!"
β£β£β£ With Cassandra's stoic and hard headed attitude, she struggles to currently see herself as part of a team, always only looking out for herself and no one else. Jett is witty, unintentionally funny, and most importantly rebellious. Plans have never been her thing and never will be. Although when push comes to shove, Cass knows when to shut up or be put in her place, as hard headed as she is, she will (for the most part) not risk dying or getting anyone killed, because heavens know how many people she has hurt. Even with all of this, Cassandra is very down to earth, heart-felt, and generally an enjoyable person to be around with when she is with the ones she holds dear.
Cassandra's emotions are... Well, very human, sometimes she acts out of anger, acts out of happiness, or acts out in whatever thing she is feeling. As much as she wants to hold it together to keep this stoic, no-care facade, it is not too rare to see her crack a smile every now and then. It is true that she resents life as it is, but sometimes she cannot just pass up the pleasures that life offers. She struggles to keep everything in check, but makes sure that it does not bother anyone else. She lives a life of not burdening anyone with her problems even if it slowly kills her inside. Perhaps this may change? Who knows?
RΡcΞ±p Οf ΡΟur mutΞ±tΓΟns Ξ±wΞ±kΡnΓng βββββββββββββ "You want a villain? I'll give you a villain!"
β£β£β£ Cassandra remembers it clear as day, the wind howling in her ears, the sound of houses being ripped apart as the tornado grew to reach the clouds, the entire block destroyed because she could not control herself. The weight of support beams crushing her back as she lay on the ground, the sound of people in pain and disbelief when she caused an entire block to be homeless. She tries her hardest to forget, but it haunts her every time she closes her eyes.
Π² Γ Ο g r Ξ± p h Ρ ββββββββ
"They called me a monster. Shall I prove them right?"
Cassandra started in Cologne, Germany, the third of four children, and the most mischievous one at that. With her mischievous ways her time in Germany was cut short by her family moving to Seattle, though it is nice that Cass kept her accent, the only one that did not was her youngest sister.
Growing up, to Jett, trouble was like the wind, always with her even if she did not try to be, but such is the way when it comes to this speedy little troublemaker. Cass was not always the bitter and stoic one people know today, when she was young she was very outgoing, extroverted, and loved meeting and hanging out with new people. Cass was enjoying life to its fullest and she was sure back then that nothing would go wrong.
In ninth grade, this was when things took a turn, during a small gathering (totally a party) at her house, some kid was being unpleasant, and since Cass was still nonchalant and loose back then she simply tolerated the young lad, but when the kid took it a bit far, something inside her just snapped and they had a go right in the middle of the living room. Cass felt power surge through her and before she knew it, wind tore the house open, and the ones adjacent to it, and the ones adjacent to those, people flew off and got hurt. The pained cries of all the other kids in the party, Cass was thankful no one died but she knew she no longer had a place here.
When he parents heard of this, they were furious and sent her to a different institution, it was not Ashford but at least she was able to continue her studies, until she ran away. She broke off with her parents and only kept in touch with two of her siblings, the one who she cut off sided with her parents and she did not take too kindly to that. She was a 17 when this all happened, and for what she thought would be the rest of her life, she lived her life roaming the streets with only a handful of clothes to go off.
She was lucky to find herself a job, just enough to get by, the longer she stayed on the streets, the longer she resented her parents for sending her off, and the longer she resented her parents, the more bitter she grew over the years. But when she had enough money she left, something inside her just told her to keep going towards a direction until she arrived at Ashford.
Ashford, what a quaint place.
She asked if she could be taken in, she was a year older now (18) and she seemed to be persistent on getting in. She stayed there, although the other kids feared her she knew that would be normal especially with what she went through. Her eyes told a million stories but that pained look in her face only highlighted the one.
She truly hoped Ashford was the place for her, and maybe the people here could soften her up back to who she was before everything went black and white.