p Ρ r s Ο n Ξ± l Γ t Ρ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§
"I take what I want."
A viking, a shieldmaiden, a raider, a berserker, a warlord. Such titles may describe Hervor as the legendary woman that she is. Being a shieldmaiden before obtaining Tyrfing meant she first sought the protection of her people than herself, but long has it been overthrown by her leadership as the raider that wields Tyrfing. A ruthless viking warrior who thrives off the heat of battle, it is as if Tyrfing has influenced her to be more unforgiving and thirst for battle even more.
But when there is no battle, the shieldmaiden in her stays true, she wishes to protect. In this case it would be her master, and she is very much willing to die for her master.
β§ β§ β§ β§ β§ β§ β§ β§ β§ β§
s k Γ l l s & w Ρ Ξ± k n Ρ s s Ρ s ββββββββββ Class Skills
"Wielding her father's cursed blade may perhaps be what she is widely known for, but she still excels in other useful skills due to her expanded history."
β£β£β£ Magic Resistance A: Grants protection against magical effects. Differing from the Endurance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a 'Magus Killer'. Hervor lived in ancient Scandinavia, In the Golden Age of the Vikings. A time and place whose Mystery still permeated the world abundantly, Even long after the end of the Age of Gods. Curses, Magecraft and Phantasmal Beast were part of daily life, primarily for sailors like Hervor and her crew. However, The Daily Coexistence with the Curse of Tyrfing - which she was known to endure better than her own father, Angantyr - Demonstrates a better resilience possessed by Hervor. Therefore, it is natural for her to have a high Rank in this Skill
β£β£β£ Riding B : Is a Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts. Unlike the other Girls of that time, Hervor grew up learning the many areas of the art of combat, among them, Riding. However, she was not fortunate enough to have a legend related to her riding some sort of Monstrous Beasts.
Personal Skills β£β£β£ Mana Burst (Fire) B : Due to the influence of Tyrfing, Hervor is able to cover her weapon in flame, gaining the mana burst skill. As the sword was coated in magic flames and itself has fire properties the rank of the mana burst is high. The fire properties are also the reason why it is always glowing like fire. Tyrfing glows even more when the mana burst is activated.
β£β£β£ Viking Tactics B : A composite skill of Berserk and Golden rule. It denotes the pillaging tactics that the Vikings used. The skill also enables him a sort of Haphazard Planning due to their nature where they had unpredictable targets through pillaging. Choosing a target as they went. At this rank, this skill also denotes knowledge of GlΓma giving Viking an alternative way of close combat.
β£β£β£ Eye of Mind (True) B: Is a heightened capacity for observation, refined through training, discipline and experience. A danger-avoidance ability that utilizes the intelligence collected up to the current time as the basis in order to predict the opponentβs activity and change the current situation. This is not a result of talent, but an overwhelming amount of combat experience. A weapon wielded by none other than a mortal, gained through tenacious training. So long there is even a small chance of victory, this ability greatly improves the chances of winning. Hervor left the village where she was born very early, entering into combat as a Shieldmaiden still very young. From then on she lived from Combat to Combat, from Pillage to Pillage. It really is no exaggeration to say that her life was dedicated to the mettle of the battlefield.
β£β£β£ Bravery A: Is the ability to negate mental interference such as pressure, confusion and fascination. It also has the bonus effect of increasing melee damage. Hervor was no doubt a woman of immense Bravery, She never showed fear or weakness in the face of the thing that made even the bravest men run away. Not even when she ventured alone on a cursed island, Nor when the boy begged her to flee, Neither before the ghosts of her ancestors, Not even before a pit of fire. Maybe nothing could frighten this woman.
p Ξ± r Ξ± m Ρ t Ρ r s βββββββββββββ s t r Ρ n g t h: B+ Ρ n d u r Ξ± n c Ρ: B Ξ± g Γ l Γ t Ρ: B+ m Ξ± n Ξ±: B l u c k: B
n Ο Π² l Ρ p h Ξ± n t Ξ± s m s βββββββββββββ β£β£β£ Tyrfing : SverΓ° DauΓ°ans (Anti-Unit) B+ : "ΓΓΊ ert dauΓ°ur!" // "DauΓ°astund!"
It is the demonic sword Tyrfing. Svalfralmi forced two dwarves to forge a sword with a golden hilt that would never miss a stroke. The sword would never rust or go blunt and would cut through stone and iron as easily as through clothes. The dwarves made the sword, and it shone and gleamed like fire. However, in revenge they cursed it so that it would kill a man every time it was drawn and that it would be the cause of three great evils. They finally cursed it so that it would also kill Svafrlami himself. This is the story of Tyrfing, who ended up in Hervor's hands. Tyrfing is as such a masterpiece of a sword. It is incredibly sharp, even for a noble phantasm as much as barely avoiding it will still make a cut. Not only that, it possessed fire proper that gave hervor the use of mana burst. Which can create devastating blows. However the true point of Tyrfing as a Noble Phantasm is that it's a sword that will never miss. It's a sword that you cannot escape from. It's only in a fight situation. It uses the same principle as Gae Bolg as in it affects causality. However there are conditions for that.
β£ Tyrfing must not be in it's scabbard
β£ It is a blow made with the intention to kill
β£ The enemy must have avoided the strike
Only when those conditions are all assembled will the sword show it's true nature. The sword when this activates moves at impossible angles, signified by turning into a gold beam of light, that always manages to reach its initial target. Even if it's dodged by ducking. The sword will immediately point downwards towards the target without growing or bending and without any movement. This action looks completely normal to onlookers, as if it were already attacking the target, because rather than truly changing its course, it changes the means to match the result simply as an action meant to prove the fact that the blow succeeded. It can only be used against living beings, so it would have no particular effect against inanimate objects like rocks or houses. And can only be avoided through always blocking the sword. If this ability activates then only a luck capable of changing destiny can help. As even fleeing from the stroke doesn't work. Even if a servant gets away from 10m or 20m the sword will follow.
Hervor was the daughter of a famous Viking warrior, Angantyr, and her grandfather was allegedly a berserker. The blood of being a bold warrior seemed to run in her veins ever since she was born. Soon after her father's defeat in a duel to enter Valhalla, Hervor was born.
Anyone who knew her father knew how bloodthirsty Angantyr was with his notorious Tyrfing sword. As soon as Hervor was born, her terrified neighbours suggested to leave her in the jungle to prevent any regretful deeds in the future. Then they just brought her into the jungle and hoped the wild dogs would prey on her. But this never happened. What the neighbours wished not to come did come true.
Hervor quickly grew up to be a person that her former neighbours did not want. She was strong, tall, and tough. Hervor feared nothing in the cosmos. Of course, how could she fear anything when she was destined to death but remained alive. How could she fear anything when the blood of the great Viking warriors ran in her veins keeping her alive?
When the girls in the village followed their mothers to learn household chores like knitting, cooking, brewing ale, Hervor spent most of her time learning horsemanship, archery, sword-wielding, etc. What terrified the neighbours was their sons always got beaten up running back homes with the black eyes or swollen bodies.
When Hervor came up to the age of marriage, she refused to settle down to have a boring life within the threshold. Rather, she took up the life of a raider floating on the seas, killing and looting. Hervor quickly rose to her power in her community. For the boldness and toughness of Hervor, the Vikings nominated her to lead them to raid when their major chieftain was dead.
In fact, Hervor never disappointed her people for the achievement she got across the waves. She won not only the wealth but also the social position and the honor from her people. Hervor and her sea serpent travelled across the high waves looting and raiding.
The one thing that made Hervor toss and turn every night was her father's sword Tyrfing. She wanted to retrieve the sword as soon as possible.
The Tyrfing sword was forged by the dwarves, the most talented craftsmen in the world. However, the sword was not the definition of perfection because of its curse. According to the legend, the sword Tyrfing once drawn out of the scabbard must kill someone, either the enemies or the friends of the wielder. Because of this, the neighbours considered the sword to be dangerous and unlucky. When Hervor's father died, they buried the sword with him.
Hervor, the bold shieldmaiden would never waste her opportunity to own such a great weapon. She came up with an idea of inheriting her treasure. One day, when she and her crew were sailing through the ocean, she ordered to visit the island where her father was buried. They arrived at the island in the middle of the night. When Hervor was ready to loot her father's grave, the men under her command were terrified because of the fire ghost flying over the grave. No one but Hervor dared to jump out of the ship and prove her bravery and boldness.
Standing in front of her father's grave, Hervor started screaming and insulting and called her father back from the grave. Then the dead father replied to his bold daughter by throwing the flames outside the grave. But Hervor jumped through the flames proving that she would never leave the island without taking the sword.
Hervor could summon the dead. Not only her father but her uncles joined this family reunion. They told Hervor that the sword would bring on the doom of her family and it was cursed. But what Hervor saw at the time was the endless power of Tyrfing, she didn't hear a word from the uncles and dad.
Her deceased father was truly impressed by her determination and achievement that he revealed the sword and gave it to her. She turned back to the ship only to find that her coward crew sailed their ship far away because of fear. Somehow she found her way back home and continued her leading warrior role.
With the aid of Tyrfing, her sword, Hervor became more powerful and more insane when raiding.
Tyrfing has no desire for the grail, she simply answered the call of a master because she wants to fight. If anything she wishes for her master to not have her killed if they do win. But knowing Hervor, the woman would not go quietly.
Ξ± p p Ρ Ξ± r Ξ± n c Ρ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§
"You? Outrun me?"
Cassandra is someone down-to-earth and looks like she's boorish (She's not), built with a fit body and deceiving stamina from all the running training she has done. The epitome of a rebel or lone wolf she has an outstanding jawline and clear, fair skin. Though even with her stoic attitude she does reveal herself to those who deem worthy, although getting to that point is the hard part. With nice rounded ears, along with a piercing on her otherwise well designed nose and distinguishable lips that complete this rather vicious look. Her eyes may come off as silver but they are a light shade of blue, fit with a glare that could feel like it is looking through your soul.
The best way to describe Cassandra is her unforgiving but aesthetically pleasing to look at face. Her face is angled, coming to light stop at her chin where it smooths out to a more rounded form. Her eyes, the same eyes that people fear, these deep set eyes are the lightest of blues that they appear silver in colour and are not really noticeable unless up close. Her teeth are straight and white, not perfect, but well maintained. Her hair is auburn-ish but it is a mix of brown a well, quite short, and a bit messy at times, but its length does not go past her neck; it is usually tied up since she does not like getting hair in her face whenever she's doing stuff at the junkyard. She also has one singular braid on the side of her head, and perhaps, it may mean something.
In terms of outfits, Cassandra has her signature look. Because of her strengths, she wears light but fittingly fashionable clothing, a jacket over a hoodie, ripped jeans, running shoes, and maybe a pair of gloves. She mixes light and dark colours, her wardrobe is mostly dark coloured only throwing a few lightly coloured clothes for contrast. Dark clothes are pretty much her thing. There are multiple clear tattoos that complete her vibe; She has two full sleeve tattoos, only stopping before the wrist, the left arm is a strong celtic design and the right are eastern style clouds, she has the norse rune Hagalaz tattoo'd on the side of her neck and the norse rune Ansus just under her left breast.
β§ β§ β§ β§ β§ β§ β§ β§ β§ β§
M u t Ξ± t Γ Ο n s ββββββββββ "I am the wind."
X-Men Code Name β£β£β£ Tailwind
Mutations β£β£β£ Cassandra can manipulate the wind around this allows her push and pull herself back and other objects that are light enough to be tossed around by the air. She is also possible to push herself up, although flight maybe possible, she has no learned this skill yes, she has only learned to push herself upwards fast and quick and to float down if she needs to land. β£β£β£ Cassandra is possible to create what is known as cloudburst, a concentrated area of wind (like a tornado) that spherical in shape and stays in an area to flush enemies out or keep them in. It also acts as cover or a vision impairment tool.
P Ρ r s Ο n Ξ± l Γ t Ρ βββββββββββββ
"Get out of my way!"
β£β£β£ With Cassandra's stoic and hard headed attitude, she struggles to currently see herself as part of a team, always only looking out for herself and no one else. Jett is witty, unintentionally funny, and most importantly rebellious. Plans have never been her thing and never will be. Although when push comes to shove, Cass knows when to shut up or be put in her place, as hard headed as she is, she will (for the most part) not risk dying or getting anyone killed, because heavens know how many people she has hurt. Even with all of this, Cassandra is very down to earth, heart-felt, and generally an enjoyable person to be around with when she is with the ones she holds dear.
Cassandra's emotions are... Well, very human, sometimes she acts out of anger, acts out of happiness, or acts out in whatever thing she is feeling. As much as she wants to hold it together to keep this stoic, no-care facade, it is not too rare to see her crack a smile every now and then. It is true that she resents life as it is, but sometimes she cannot just pass up the pleasures that life offers. She struggles to keep everything in check, but makes sure that it does not bother anyone else. She lives a life of not burdening anyone with her problems even if it slowly kills her inside. Perhaps this may change? Who knows?
RΡcΞ±p Οf ΡΟur mutΞ±tΓΟns Ξ±wΞ±kΡnΓng βββββββββββββ "You want a villain? I'll give you a villain!"
β£β£β£ Cassandra remembers it clear as day, the wind howling in her ears, the sound of houses being ripped apart as the tornado grew to reach the clouds, the entire block destroyed because she could not control herself. The weight of support beams crushing her back as she lay on the ground, the sound of people in pain and disbelief when she caused an entire block to be homeless. She tries her hardest to forget, but it haunts her every time she closes her eyes.
Π² Γ Ο g r Ξ± p h Ρ ββββββββ
"They called me a monster. Shall I prove them right?"
Cassandra started in Cologne, Germany, the third of four children, and the most mischievous one at that. With her mischievous ways her time in Germany was cut short by her family moving to Seattle, though it is nice that Cass kept her accent, the only one that did not was her youngest sister.
Growing up, to Jett, trouble was like the wind, always with her even if she did not try to be, but such is the way when it comes to this speedy little troublemaker. Cass was not always the bitter and stoic one people know today, when she was young she was very outgoing, extroverted, and loved meeting and hanging out with new people. Cass was enjoying life to its fullest and she was sure back then that nothing would go wrong.
In ninth grade, this was when things took a turn, during a small gathering (totally a party) at her house, some kid was being unpleasant, and since Cass was still nonchalant and loose back then she simply tolerated the young lad, but when the kid took it a bit far, something inside her just snapped and they had a go right in the middle of the living room. Cass felt power surge through her and before she knew it, wind tore the house open, and the ones adjacent to it, and the ones adjacent to those, people flew off and got hurt. The pained cries of all the other kids in the party, Cass was thankful no one died but she knew she no longer had a place here.
When he parents heard of this, they were furious and sent her to a different institution, it was not Ashford but at least she was able to continue her studies, until she ran away. She broke off with her parents and only kept in touch with two of her siblings, the one who she cut off sided with her parents and she did not take too kindly to that. She was a 17 when this all happened, and for what she thought would be the rest of her life, she lived her life roaming the streets with only a handful of clothes to go off.
She was lucky to find herself a job, just enough to get by, the longer she stayed on the streets, the longer she resented her parents for sending her off, and the longer she resented her parents, the more bitter she grew over the years. But when she had enough money she left, something inside her just told her to keep going towards a direction until she arrived at Ashford.
Ashford, what a quaint place.
She asked if she could be taken in, she was a year older now (18) and she seemed to be persistent on getting in. She stayed there, although the other kids feared her she knew that would be normal especially with what she went through. Her eyes told a million stories but that pained look in her face only highlighted the one.
She truly hoped Ashford was the place for her, and maybe the people here could soften her up back to who she was before everything went black and white.
Ξ± p p Ρ Ξ± r Ξ± n c Ρ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§ β§
"You? Outrun me?"
Cassandra is someone down-to-earth and looks like she's boorish (She's not), built with a fit body and deceiving stamina from all the running training she has done. The epitome of a rebel or lone wolf she has an outstanding jawline and clear, fair skin. Though even with her stoic attitude she does reveal herself to those who deem worthy, although getting to that point is the hard part. With nice rounded ears, along with a piercing on her otherwise well designed nose and distinguishable lips that complete this rather vicious look. Her eyes may come off as silver but they are a light shade of blue, fit with a glare that could feel like it is looking through your soul.
The best way to describe Cassandra is her unforgiving but aesthetically pleasing to look at face. Her face is angled, coming to light stop at her chin where it smooths out to a more rounded form. Her eyes, the same eyes that people fear, these deep set eyes are the lightest of blues that they appear silver in colour and are not really noticeable unless up close. Her teeth are straight and white, not perfect, but well maintained. Her hair is auburn-ish but it is a mix of brown a well, quite short, and a bit messy at times, but its length does not go past her neck; it is usually tied up since she does not like getting hair in her face whenever she's doing stuff at the junkyard. She also has one singular braid on the side of her head, and perhaps, it may mean something.
In terms of outfits, Cassandra has her signature look. Because of her strengths, she wears light but fittingly fashionable clothing, a jacket over a hoodie, ripped jeans, running shoes, and maybe a pair of gloves. She mixes light and dark colours, her wardrobe is mostly dark coloured only throwing a few lightly coloured clothes for contrast. Dark clothes are pretty much her thing. There are multiple clear tattoos that complete her vibe; She has two full sleeve tattoos, only stopping before the wrist, the left arm is a strong celtic design and the right are eastern style clouds, she has the norse rune Hagalaz tattoo'd on the side of her neck and the norse rune Ansus just under her left breast.
β§ β§ β§ β§ β§ β§ β§ β§ β§ β§
M u t Ξ± t Γ Ο n s ββββββββββ "I am the wind." X-Men Code Name β£β£β£ Tailwind
Mutations β£β£β£ Cassandra can manipulate the wind around this allows her push and pull herself back and other objects that are light enough to be tossed around by the air. She is also possible to push herself up, although flight maybe possible, she has no learned this skill yes, she has only learned to push herself upwards fast and quick and to float down if she needs to land. β£β£β£ Cassandra is possible to create what is known as cloudburst, a concentrated area of wind (like a tornado) that spherical in shape and stays in an area to flush enemies out or keep them in. It also acts as cover or a vision impairment tool.
P Ρ r s Ο n Ξ± l Γ t Ρ βββββββββββββ "Get out of my way!"
β£β£β£ With Cassandra's stoic and hard headed attitude, she struggles to currently see herself as part of a team, always only looking out for herself and no one else. Jett is witty, unintentionally funny, and most importantly rebellious. Plans have never been her thing and never will be. Although when push comes to shove, Cass knows when to shut up or be put in her place, as hard headed as she is, she will (for the most part) not risk dying or getting anyone killed, because heavens know how many people she has hurt. Even with all of this, Cassandra is very down to earth, heart-felt, and generally an enjoyable person to be around with when she is with the ones she holds dear.
Cassandra's emotions are... Well, very human, sometimes she acts out of anger, acts out of happiness, or acts out in whatever thing she is feeling. As much as she wants to hold it together to keep this stoic, no-care facade, it is not too rare to see her crack a smile every now and then. It is true that she resents life as it is, but sometimes she cannot just pass up the pleasures that life offers. She struggles to keep everything in check, but makes sure that it does not bother anyone else. She lives a life of not burdening anyone with her problems even if it slowly kills her inside. Perhaps this may change? Who knows?
RΡcΞ±p Οf ΡΟur mutΞ±tΓΟns Ξ±wΞ±kΡnΓng βββββββββββββ "You want a villain? I'll give you a villain!"
β£β£β£ Cassandra remembers it clear as day, the wind howling in her ears, the sound of houses being ripped apart as the tornado grew to reach the clouds, the entire block destroyed because she could not control herself. The weight of support beams crushing her back as she lay on the ground, the sound of people in pain and disbelief when she caused an entire block to be homeless. She tries her hardest to forget, but it haunts her every time she closes her eyes.
Π² Γ Ο g r Ξ± p h Ρ ββββββββ
"They called me a monster. Shall I prove them right?"
Cassandra started in Cologne, Germany, the third of four children, and the most mischievous one at that. With her mischievous ways her time in Germany was cut short by her family moving to Seattle, though it is nice that Cass kept her accent, the only one that did not was her youngest sister.
Growing up, to Jett, trouble was like the wind, always with her even if she did not try to be, but such is the way when it comes to this speedy little troublemaker. Cass was not always the bitter and stoic one people know today, when she was young she was very outgoing, extroverted, and loved meeting and hanging out with new people. Cass was enjoying life to its fullest and she was sure back then that nothing would go wrong.
In ninth grade, this was when things took a turn, during a small gathering (totally a party) at her house, some kid was being unpleasant, and since Cass was still nonchalant and loose back then she simply tolerated the young lad, but when the kid took it a bit far, something inside her just snapped and they had a go right in the middle of the living room. Cass felt power surge through her and before she knew it, wind tore the house open, and the ones adjacent to it, and the ones adjacent to those, people flew off and got hurt. The pained cries of all the other kids in the party, Cass was thankful no one died but she knew she no longer had a place here.
When he parents heard of this, they were furious and sent her to a different institution, it was not Ashford but at least she was able to continue her studies, until she ran away. She broke off with her parents and only kept in touch with two of her siblings, the one who she cut off sided with her parents and she did not take too kindly to that. She was a 17 when this all happened, and for what she thought would be the rest of her life, she lived her life roaming the streets with only a handful of clothes to go off.
She was lucky to find herself a job, just enough to get by, the longer she stayed on the streets, the longer she resented her parents for sending her off, and the longer she resented her parents, the more bitter she grew over the years. But when she had enough money she left, something inside her just told her to keep going towards a direction until she arrived at Ashford.
Ashford, what a quaint place.
She asked if she could be taken in, she was a year older now (18) and she seemed to be persistent on getting in. She stayed there, although the other kids feared her she knew that would be normal especially with what she went through. Her eyes told a million stories but that pained look in her face only highlighted the one.
She truly hoped Ashford was the place for her, and maybe the people here could soften her up back to who she was before everything went black and white.
"I suppose I should stop thinking about it too much?" ββββββββββββββββββ Her apartment
Cup of tea laid serenely on her desk, next to the bright light of her computer screen was her hand, holding a pen scribbling away at her tablet as she pressed ctrl-z multiple times as she made multiple mistakes of drawing circles. She sighed and put the pen down, leaning back and stretching, letting out a little sound as she did. She took a sip of coffee and looked out the window, her thoughts were all over the place and she hated that, Elise was not the type to have thoughts where she did know how to act.
She then moved her attention back to the screen to see the 80% complete art she was making for Joel's shop, she was pretty happy with the design but the colouring still needed work. As she was about to pick up her pen her phone then buzzed. She picked it up and nearly flinched in her seat after seeing who it was... Aria. She was asking if Elise could come over real quick, Elise quickly stood up from her seat and put on her zip up hoodie and dashed to her neighbor's apartment still in her shorts and socks. She pushed open the door after a follow text came up saying it was open to see the pile of mail behind her door.
"Hey." Said the woman, sitting there in her table, she looked terrible, she looked like she had not smiled in days and that probably was the case.
"You okay? I hadn't-" She was immediately cut off by Aria raising an envelope.
"Could you put this in the mailbox downstairs?" Asked Aria.
Elise blinked and took the envelope from her, "Oh... Uh... Okay sure." She then looked Aria up and down, after taking the envelope from her she watched as she crossed her arms on the table and used them to rest her head, her hair bleeding onto the table. Elise then went over and walked behind her, wrapping her arms around her.
"Life sucks El, I'll tell you about it when I feel like it okay?" Said Aria, her head still down in her own arms.
Elise smiled and nodded back at her, she waved goodbye and walked back to her apartment, it was an address in New York, she was surprised that Aria was still using physical mail, maybe this meant something? Either way, she sent a text over to Ryan
To: Ryan Chef guy π¨βπ³ From: Elise Hey!
You think I can claim that sushi you promised or something?
She was going to go out anyway, she needed some fresh air and staying at home working is not always the best thing to do. She dressed up in a white sleeveless top, black pants, white sneakers, and a dark purple zip up hoodie worn in a way that were off both of her shoulders. She then made her way downstairs to put that little bit of mail in the box, she really did wish Aria was okay but she knew Aria is a strong person and she can get through anything.
"Can we not?" ββββββββββββββββββ A Stopover
When Maya responded to her asking about about her broken finger, Quinn could not help but shake her head at herself. She was a little mad at herself for asking that question; Quinn needs to remember that they are not friends, they are not even acquaintances, they exist at the same time in the coven. That's it.
"Right right, been there my bad-..." Quinn flinched at the sound of hooves hitting the pavement, her head swivelled around to see who or what it was. It was a horse, and a man. She blinked a few times just to see if her eyes were not being messed with by the Florida heat, but as soon as she watched the man walk in the store she knew that it was real. She then heard a series of voices from Isla and that other girl Penny before she turned to Maya. She pulled out the box of smokes she had and offered another to Maya.
Quinn really, really did not care much for all the crazy shit that happens in Florida, of course sometimes it is unavoidable. Especially for the people inside the store right now, it was evident that this is a normal in this state and she had grown to accept that but it does not make it any less weird.
"Can we not get involved? I really don't want to deal with something like that right now." Said Quinn, pulling out a stick and putting in her mouth, "They can handle that." Quinn then started smoking again, really not in the mood to deal with a Florida man.
She blew out smoke out of her mouth and peaked her head through the window to see what was going on, her eyes examined the man but she immediately looked away at the sight of assless chaps. Quinn placed her hand to her forehead in a facepalm sort of manner and shook her head once more. She looked down at her ring then to the horse, then to Mariah who was kicked by the horse- Wait, what?
"What the fuck is today?" She asked the world, throwing her hands in the air.
"General Florida man, you are a bold one."
Grace pursed her lips when Claudette was about to decline, but then the sudden burst of 1900s dialogue surprised her and her attention was immediately caught by the man in assless chaps. Grace's heart began to beat a mile a minute as soon as that huge revolver was pointed at her, one shot of that would kill her and anyone else here. She put her hands up to show that she was not a threat, holding the money in her hand as she did. She was now thinking, now fuelled by adrenaline, but being Grace maybe adrenaline was what she needed- Crash! Went the shelves along with Claudette. Her attention now moved from the cowboy with the gun to the French on the ground next to a bunch of sour patch kids.
"Are you okay?" She had to ask, hoping that asking that would not lead to her getting shot.
Grace thoughts started to intertwine and fumble with each other especially once the word 'oriental' processed in her brain. Wow, Florida men have no filter whatsoever. What could she do right now? Come on Grace, think, think!... Aha!
"Take it." She said, as she moved her fist with hundred dollar bill towards the man's direction, she was hoping this plan will work. She was now filling her hand with electricity as she held that hand out, hopefully sending one hell of a shock as soon as his hand touches hers to grab the cash. She was really hoping that she is not overcharging herself since too much electricity might kill a man like this.
There can be two scenarios if the man touches her hand. One: He practically gets tased and knocked out, then the cops come to pick him up while everyone just leaves as to not get involved. Two: The shock is too much and pops the man's eyes out of their sockets and the coven has to run off and Grace will have to live her life knowing that she killed a man. If you ask me the odds were pretty good.
Was this a good plan? No, but was this the only plan she could think of that works right now? Absolutely.
Although it did not matter since there were suddenly two members of the coven in front of her, right between her and the armed man. She blinked to see that it was Penny and Isla, she immediately lowered her hand to make and started to spread the energy around back in her body as to not shock the two. No one just needed to touch her lest they wanted to feel a static shock since she was spreading it everywhere. It is the small price of being a lightning bearer.