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    1. Keksalot 9 yrs ago

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@BCTheEntity
Oh. Sorry then, I am bad at it.

@ClocktowerEchos
Well, it seems I have misunderstood the overall power levels and inspirations sources of the game.

From the description I've concluded that the majority of inspiration comes from the Dark Heresy rather than the tabletop wargame, where psykers work decidedly differently, having a shitton of powers bought from up to three or even four disciplines at even medium levels of power (in an acolyte-level game), not counting about a dozen minor powers gained as they buy up Psy Rating.

From you saying that the players are supposed to be members of the inquisitorial retinue rather than simple acolytes I have also reasoned that you expected us to play as Ascension-level Agents of the Throne, who have all the reasons, authority and prestige required for having the (actually very modest) described set of wargear to carry into actual battles as opposed to more discrete and careful investigations carried out on, say, Imperial worlds. You can also notice that a spyrer suit is not included into said wargear, being mentioned only in his background.

As to badassery - without any mockery or irony, excuse me for unreasonably assuming that it, together with a background involving some truly heroic and unusual feats is a given considering that the character in question was assumed to be a member of inquisitorial retinue.

Pertaining to the male geisha fact - yes, dude looks like a lady. If that is a decidedly unacceptable detail for your game, please excuse me for including it.

Would you allow me to properly edit and remake the sheet to make it more fitting for your requirements and re-apply?
Nobody will get along with a soulless husk of a person that makes everyone he talks to want to kill themselves. Pariahs are the worst thing for role-playing anything except snarky misanthropes like Ravenor's Frauka or pitiful attention-starved people who just don't know what they are doing wrong.
Oh and yes, just to be sure - do you use the new DEEPEST LORE in this game? You know, the one where Cadia has fallen n shit and Guilliman is wide awake and leading Ultramarines once again.
@ClocktowerEchos

Here's something i cooked up, read and critique pls.
Before i write something about the specifics of psychic powers, could you please first explain me some stuff?
Should i describe specific powers or just broadly describe him as a telekine or powerful biomancer?
How many powers should i have?
How many "schools" of power can i practice?
How will you judge if and when i summon psychic phenomena or perils? I'd like to emphasize that in my imagination, this guy is recruited primarily not thanks to EXTREME psychic powers, but due to stability of his manifestations and the great and terrible feat he fulfilled in the course of mentioned daemonic incursion, which signified just how badass he is at being faithful and strong-willed. Oh, and of course because his bones are worth a fortune in Malleus money and are connected to a mysterious prophecy of sorts.
Also sorry for run-on sentences.

What a terrible tradition. Someone should bar the doors and burn it down together with every horrible person inside.
@Beloss
Can i pick Ravana?
He ain't much, just a master of veena and greatest acolyte of Viswanathan.
:3
(honestly though i really want to have terrifying indian godhead flavor and similar ambitions)
restatin interest, originally wrote in an ancient interest check.
o fuck i posted on accident
sorry will edit it to completion soon
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