Name: Kadur Shinko
Nicknames: Shin
Age: 40
Gender: Male
Master of: Caster
Command Seal Location: Left shoulder
Wish: To get his rightful revenge with the magi that killed his parents.
Origin: Revenge
Appearance:
A noticeable feature is the eye patch on his left eye. When shown it is crimson red, he also wears a demon kabuki mask that is a ventilation mask so he doesn't breath in toxins. Only wears it when he is using his poisons, making his potions/poisons.
Personality: Lazarus is cold, calm, patient, knowledgeable of the magical arts, cruel if necessary and trained to always be thinking of combat. As a prodigal son of his parents he was trained to become a warrior for his family, their bodyguard and future champion to challenge for the Holy Grail War. He puts on a facade around other people and acts normal, talkative, humorous, poor/dark sense of humour. He often hides his mystical eye with an eyepatch and will only reveal it if necessary.
Biography:
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Magecraft Section:
School of Magecraft: Mystic Eye: Whisper / Witchcraft
Skills/Spells List:
Skills:
- Weapon proficiency: Guns
- Knows a variety of martial art skills, not an expert in any but knowledgeable in most.
- Weapon proficiency: Tomahawk and Dagger
- Sleight of hand techniques
Spells:
- Whispering: Puts people into a hypnotic state where they can be influence by his words, they need to make eye contact first and he needs to focus his magic into his eye. The more he focuses his magic the more powerful his influence is. The longer he uses it the more drained he becomes and his eye becomes strained and he keeps it covered with his eyepatch to recover, if eye contact is broken the spell is released. He uses this to get close to people in order to get samples from them to use his curses.
- Types of curses:
Bind to Doll - When he gains a possession of someone and makes a ritualistic circle if he performs the ritual correctly his is able to bind that person to a doll. With the person bound to the doll they are able to feel pain that he inflicts in the doll, he can't make them move or do his bidding but can feel pain that he inflicts upon it. The stronger the magical resistance the harder it is to bind the doll. Even having to make blood sacrifices to create the bond for stronger magic users. The doll can be destroyed or can be replaced by another person. He has only 3 dolls to use.
Fear - With the possession of something from a person he is able to use a ritual to curse that item. Then the item must be given back to the person, with that item in their possession he is able to use incantations to summon that persons fears as if it was coming to life. The more magic he uses or the more blood he sacrifices, either his an animals or another persons. The stronger the fear grows on the person. He also has to witness the persons fears. People can break the curse by facing their fears and defeating them. Or with strong magic to break the spell.
Burning - He places a paper talisman written in his blood that can be placed on the person, he then begins chanting which causes a burning sensation to where he has placed the talisman. The longer and louder he chants the stronger the burning sensation they feel. If talisman is removed then the curse is broken or if the incantation is broken the curse is lessened. Can be placed on doll to have the same effect.
Cursed Weapon - Can only use for one strike, curses weapon with rituals of death to be able to penetrate through magical class c armour. Can also be used on him if they were able to use the weapon.
- Types of potions and poison: these act immediately, transferred either by inhalation, ingestion or injected into the body.
Revitalizing potion - heals the body and circuits while rejuvenating energy.
Antidote - if poisoned or suffering from ailments is able to cure disease as long as he knows what the poison or ailment is and can get the ingredients.
Poison - Knowledge of a number of poisons that can weaken the body and mind, fatigue the opponent as well as hallucinate.
Amount of Magecraft Mana: B+
Other:
Nicknames: Shin
Age: 40
Gender: Male
Master of: Caster
Command Seal Location: Left shoulder
Wish: To get his rightful revenge with the magi that killed his parents.
Origin: Revenge
Appearance:
A noticeable feature is the eye patch on his left eye. When shown it is crimson red, he also wears a demon kabuki mask that is a ventilation mask so he doesn't breath in toxins. Only wears it when he is using his poisons, making his potions/poisons.
Personality: Lazarus is cold, calm, patient, knowledgeable of the magical arts, cruel if necessary and trained to always be thinking of combat. As a prodigal son of his parents he was trained to become a warrior for his family, their bodyguard and future champion to challenge for the Holy Grail War. He puts on a facade around other people and acts normal, talkative, humorous, poor/dark sense of humour. He often hides his mystical eye with an eyepatch and will only reveal it if necessary.
Biography:
Kadur was born into a pure blooded Japanese family his father an accomplished magus himself and his mother a well respected witch that had studied in the Middle East as well as other parts of the world to become very knowledgeable in witchcraft and shamanism. Early on he would be with his mother, learning about herbs, plants and other beginner type skills in her art. His father would often take him to martial arts schools and have him competing as soon as he was able to. His magical circuits soon opened when he was still a child and his parents were overjoyed.
Before he knew what was happening, his parents had him on a bed and began chanting for days, Kadur soon felt a pain in his left eye. They explained that they were changing his magical circuits to focus into that eye. After much time was spent it had worked, Kadur's left eye was changed into a mystical eye, they told him that it had the power of whisper, that he would be able to influence people with it. He was told to never use it on them and was given an eyepatch, they would have him use it on the staff as well as their guests, he found the more he focused his magic on it the more powerful his influence became. In order to make sure that he wasn't completely reliant on his eye he was taught more on witchcraft because it allowed him to use curses that required more use of spells circles, incantations and rituals rather than pure magic. As well as the use of potions and poisons that would aid himself and place harm to others.
This training as well as his physical training continued up until he was 20. Then he was given the job of being their bodyguard, which he took with pride. On his birthday he was given a bandana from the west, they said it belonged to a strong warrior in the past and began explaining the Holy Grail War as well as the ritual of summoning a servant. He took it as a great honour and wore it on his wrist. For a while he took on the job as their bodyguard, his life was great. But his family became a target, his eye had been found out by another Mage family and had found out that it had been used on them before. They took it with great anger, and while Kadur was on an errand for them they were killed and his house lit on fire. When he got them there was nothing he could do but watch his home be burnt to ash.
He vowed that he would find whoever had did it and make them pay for what they had done. He had inherited his parents fortune as being the only son, he used the money to travel to the west. To learn about the shamins that lived there, the First Nations people, there he learned much, how they fought, their rituals their life and tales of their people. When he learned all he could, he was given gifts and took them back home with him.
From there he traveled to the Middle East and learned more about witchcraft from wherever he could, using his eye to his advantage and gaining skills from all kinds of people there.
He then came home to use his skills to whoever would pay him, either with information or material wealth. This would continue on until he reached the age of 40 when he both gained information on the family that had killed his parents as well as was given the command seals as a sign that he has been chosen. He performed the ritual of summoning and was granted the servant of Caster. He introduced himself and explained why he was here. He revealed his ambition and Caster agreed to help.
Before he knew what was happening, his parents had him on a bed and began chanting for days, Kadur soon felt a pain in his left eye. They explained that they were changing his magical circuits to focus into that eye. After much time was spent it had worked, Kadur's left eye was changed into a mystical eye, they told him that it had the power of whisper, that he would be able to influence people with it. He was told to never use it on them and was given an eyepatch, they would have him use it on the staff as well as their guests, he found the more he focused his magic on it the more powerful his influence became. In order to make sure that he wasn't completely reliant on his eye he was taught more on witchcraft because it allowed him to use curses that required more use of spells circles, incantations and rituals rather than pure magic. As well as the use of potions and poisons that would aid himself and place harm to others.
This training as well as his physical training continued up until he was 20. Then he was given the job of being their bodyguard, which he took with pride. On his birthday he was given a bandana from the west, they said it belonged to a strong warrior in the past and began explaining the Holy Grail War as well as the ritual of summoning a servant. He took it as a great honour and wore it on his wrist. For a while he took on the job as their bodyguard, his life was great. But his family became a target, his eye had been found out by another Mage family and had found out that it had been used on them before. They took it with great anger, and while Kadur was on an errand for them they were killed and his house lit on fire. When he got them there was nothing he could do but watch his home be burnt to ash.
He vowed that he would find whoever had did it and make them pay for what they had done. He had inherited his parents fortune as being the only son, he used the money to travel to the west. To learn about the shamins that lived there, the First Nations people, there he learned much, how they fought, their rituals their life and tales of their people. When he learned all he could, he was given gifts and took them back home with him.
From there he traveled to the Middle East and learned more about witchcraft from wherever he could, using his eye to his advantage and gaining skills from all kinds of people there.
He then came home to use his skills to whoever would pay him, either with information or material wealth. This would continue on until he reached the age of 40 when he both gained information on the family that had killed his parents as well as was given the command seals as a sign that he has been chosen. He performed the ritual of summoning and was granted the servant of Caster. He introduced himself and explained why he was here. He revealed his ambition and Caster agreed to help.
-
Magecraft Section:
School of Magecraft: Mystic Eye: Whisper / Witchcraft
Skills/Spells List:
Skills:
- Weapon proficiency: Guns
- Knows a variety of martial art skills, not an expert in any but knowledgeable in most.
- Weapon proficiency: Tomahawk and Dagger
- Sleight of hand techniques
Spells:
- Whispering: Puts people into a hypnotic state where they can be influence by his words, they need to make eye contact first and he needs to focus his magic into his eye. The more he focuses his magic the more powerful his influence is. The longer he uses it the more drained he becomes and his eye becomes strained and he keeps it covered with his eyepatch to recover, if eye contact is broken the spell is released. He uses this to get close to people in order to get samples from them to use his curses.
- Types of curses:
Bind to Doll - When he gains a possession of someone and makes a ritualistic circle if he performs the ritual correctly his is able to bind that person to a doll. With the person bound to the doll they are able to feel pain that he inflicts in the doll, he can't make them move or do his bidding but can feel pain that he inflicts upon it. The stronger the magical resistance the harder it is to bind the doll. Even having to make blood sacrifices to create the bond for stronger magic users. The doll can be destroyed or can be replaced by another person. He has only 3 dolls to use.
Fear - With the possession of something from a person he is able to use a ritual to curse that item. Then the item must be given back to the person, with that item in their possession he is able to use incantations to summon that persons fears as if it was coming to life. The more magic he uses or the more blood he sacrifices, either his an animals or another persons. The stronger the fear grows on the person. He also has to witness the persons fears. People can break the curse by facing their fears and defeating them. Or with strong magic to break the spell.
Burning - He places a paper talisman written in his blood that can be placed on the person, he then begins chanting which causes a burning sensation to where he has placed the talisman. The longer and louder he chants the stronger the burning sensation they feel. If talisman is removed then the curse is broken or if the incantation is broken the curse is lessened. Can be placed on doll to have the same effect.
Cursed Weapon - Can only use for one strike, curses weapon with rituals of death to be able to penetrate through magical class c armour. Can also be used on him if they were able to use the weapon.
- Types of potions and poison: these act immediately, transferred either by inhalation, ingestion or injected into the body.
Revitalizing potion - heals the body and circuits while rejuvenating energy.
Antidote - if poisoned or suffering from ailments is able to cure disease as long as he knows what the poison or ailment is and can get the ingredients.
Poison - Knowledge of a number of poisons that can weaken the body and mind, fatigue the opponent as well as hallucinate.
Amount of Magecraft Mana: B+
Other:
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Class Name: Caster
Alignment: Good Neutral
Servant of: Laszarus Shinko
Catalyst For Summon: Geronimo's headband
Weapon(s): Dagger, Bow and arrows, Spears, Rifle
Wish: Give wealth and power to all First Nations people and bring back the pride that they once had.
Skills:
Martial: A - Excellent skills with a number of weapons.
Apache training: EX -
Abilities:
Bloodstained Demon: B He boasts a martial story improper for a Caster. Bow, spear, knife and guns - he is proficient in each and every one of them to the point of mastery. Provides great bonuses to close-range combat power. It has been said that he - who not only was an excellent warrior, but also burned with desire for vengeance more than anything else - fought to the bitter end against the Mexican soldiers with a single knife, even after his spear broke and his arrows ran out, while becoming red with his own and the enemy's blood.
Shamanism: B
Guardian Beast: B is the spirit coyote that travels alongside Geronimo. It has but one flaw; its love for pranks.
Class Abilities:
Territory Creation: B Instead of a closed workshop, he creates an impromptu camp, making good use of the geography to his advantage. Grants a bonus to everyone's combat abilities.
Item construction: C
Base Parameters:
Strength: C
Endurance: D
Agility: B
Magical Power: B+
Good luck: C
Noble Phantasm: B
Noble Phantasms:
Name: Tsago Degi Naleya
Quote: "Elemental spirit, the Sun! Lend power to me for a while, and give it now! The great mischief..."
Rank: B
Type: Anti-Army
Range: 1-30 (100 people)
Description:
Appearance:
Alignment: Good Neutral
Servant of: Laszarus Shinko
Catalyst For Summon: Geronimo's headband
Weapon(s): Dagger, Bow and arrows, Spears, Rifle
Wish: Give wealth and power to all First Nations people and bring back the pride that they once had.
Skills:
Martial: A - Excellent skills with a number of weapons.
Apache training: EX -
The Apache is one of histories greatest guerrila fighters. This came from a knowledge of nature. Apaches were trained for war from boyhood. Boys woke early and bathed in the river, even if they had to crack the surface ice to do so. They ran up hillsides with a mouthful of water to learn correct breathing through the nose – the endurance so characteristic of the Apaches. Boys were hardened by rough wrestling games, mock battles, and taught by their relatives the geography, attributes, and sanctity of their surroundings.
When a young man felt ready, he would begin the novice warrior complex of his first four raids, which were permeated with religious beliefs and rituals.
Having been accepted as a member of his first raid, the young man was instructed by a war shaman. The shaman would give the young man a drinking tube, a scratcher, and a special war cap, which unlike those of the mature warrior did not bestow spiritual power. The apprentice warrior was sacred and was identified with their cultural hero called Child of the Water. The young Apache used the ceremonial warpath language, which replaced words for common objects during the raid. The scratcher was used to scratch him and the drinking tube to ensure water did not touch the lips. When eating, the young Apache would eat only when the food was cold in order to bring the raiders good luck. He was also subservient to the other warriors and would fetch their water and wood. If he did well on the first raid, he would be invited back for another raid. Upon completing four successful raids without deviations in his conduct, the young Apache received the coveted reward of recognition as an Apache warrior.
The legendary skill and endurance of the Apache warriors has been documented through the testimonies of the soldiers who fought them. They even referred to them as the ‘tigers of the human race’ and were ideally adapted to fighting in their rugged homeland. Warriors wore a shirt, breechclout, and moccasins normally reaching above the knee; he carried a rope, blanket, water jar, fire drill, rations of mescal or jerky, and his weapons. The Apache might employ a shield, bow, arrows, lance, club, knife, and during the Apache Wars, a gun and cartridge belt. They also blackened their weapons to camouflage them.
Apaches lived instinctively off the land and could withstand extraordinary extremes of thirst and hunger. Paint was daubed across the face to invoke the particular power of a war shaman. In fact, Geronimo was a war shaman whose power allegedly enabled him to predict events and prevented him from being killed by bullets. The Apaches did not adapt a horse culture, as their terrain and lifestyle did not lend itself to the adoption of the horse in the same way as did that of the Plains Indians. Horses were used in large raids, but an Apache warrior was equally likely to travel on foot, allowing him to use the terrain to conceal his movement. An Apache warrior could run as many as 70 miles a day, and Apache women thought nothing of trotting 60 miles to present treats to their children when they had been placed in boarding schools in later years.
Concealment was a spectacular trait amongst the Apaches. In one instance, Quick Killer told a soldier to turn his back and in an instant had disappeared. In a spot just a few feet away, he emerged after completely burying himself under thick grass.
The Apaches fought a guerrilla style of warfare against the Spanish, Mexicans, and Americans. Hardly any pursuers every successfully found their way into the labyrinthine strongholds of the Apache Indians until they learned to turn Apache against Apache, utilizing the remarkable ability of the Apache scouts. When the Apaches were chased, they would scatter, running across rock to an agreed rendezvous, leaving no trail. They would visit their secret waterholes at night, which they knew well or could quickly spot from high ground. If they felt they were being cornered, they would kill their horses and climb like deer up seemingly impassable cliff sides.
Tricky as they were, Apaches would build false camps to confuse the enemy and drive their livestock several miles ahead of the actual area where a group concealed themselves. Camps could be moved silently and were at times moved right under the noses of the Apache enemies. Fight or flight, the Apaches were very skilled in doubling back like a fox and ambushing their pursuers.
The reason they were so good, is because training was part of their lifestyle. It was taken seriously and was practical. They adapted, which is the single greatest skill. We can take a lot from the apache’s book. They are one of the greatest warrior cultures of all time.
When a young man felt ready, he would begin the novice warrior complex of his first four raids, which were permeated with religious beliefs and rituals.
Having been accepted as a member of his first raid, the young man was instructed by a war shaman. The shaman would give the young man a drinking tube, a scratcher, and a special war cap, which unlike those of the mature warrior did not bestow spiritual power. The apprentice warrior was sacred and was identified with their cultural hero called Child of the Water. The young Apache used the ceremonial warpath language, which replaced words for common objects during the raid. The scratcher was used to scratch him and the drinking tube to ensure water did not touch the lips. When eating, the young Apache would eat only when the food was cold in order to bring the raiders good luck. He was also subservient to the other warriors and would fetch their water and wood. If he did well on the first raid, he would be invited back for another raid. Upon completing four successful raids without deviations in his conduct, the young Apache received the coveted reward of recognition as an Apache warrior.
The legendary skill and endurance of the Apache warriors has been documented through the testimonies of the soldiers who fought them. They even referred to them as the ‘tigers of the human race’ and were ideally adapted to fighting in their rugged homeland. Warriors wore a shirt, breechclout, and moccasins normally reaching above the knee; he carried a rope, blanket, water jar, fire drill, rations of mescal or jerky, and his weapons. The Apache might employ a shield, bow, arrows, lance, club, knife, and during the Apache Wars, a gun and cartridge belt. They also blackened their weapons to camouflage them.
Apaches lived instinctively off the land and could withstand extraordinary extremes of thirst and hunger. Paint was daubed across the face to invoke the particular power of a war shaman. In fact, Geronimo was a war shaman whose power allegedly enabled him to predict events and prevented him from being killed by bullets. The Apaches did not adapt a horse culture, as their terrain and lifestyle did not lend itself to the adoption of the horse in the same way as did that of the Plains Indians. Horses were used in large raids, but an Apache warrior was equally likely to travel on foot, allowing him to use the terrain to conceal his movement. An Apache warrior could run as many as 70 miles a day, and Apache women thought nothing of trotting 60 miles to present treats to their children when they had been placed in boarding schools in later years.
Concealment was a spectacular trait amongst the Apaches. In one instance, Quick Killer told a soldier to turn his back and in an instant had disappeared. In a spot just a few feet away, he emerged after completely burying himself under thick grass.
The Apaches fought a guerrilla style of warfare against the Spanish, Mexicans, and Americans. Hardly any pursuers every successfully found their way into the labyrinthine strongholds of the Apache Indians until they learned to turn Apache against Apache, utilizing the remarkable ability of the Apache scouts. When the Apaches were chased, they would scatter, running across rock to an agreed rendezvous, leaving no trail. They would visit their secret waterholes at night, which they knew well or could quickly spot from high ground. If they felt they were being cornered, they would kill their horses and climb like deer up seemingly impassable cliff sides.
Tricky as they were, Apaches would build false camps to confuse the enemy and drive their livestock several miles ahead of the actual area where a group concealed themselves. Camps could be moved silently and were at times moved right under the noses of the Apache enemies. Fight or flight, the Apaches were very skilled in doubling back like a fox and ambushing their pursuers.
The reason they were so good, is because training was part of their lifestyle. It was taken seriously and was practical. They adapted, which is the single greatest skill. We can take a lot from the apache’s book. They are one of the greatest warrior cultures of all time.
Abilities:
Bloodstained Demon: B He boasts a martial story improper for a Caster. Bow, spear, knife and guns - he is proficient in each and every one of them to the point of mastery. Provides great bonuses to close-range combat power. It has been said that he - who not only was an excellent warrior, but also burned with desire for vengeance more than anything else - fought to the bitter end against the Mexican soldiers with a single knife, even after his spear broke and his arrows ran out, while becoming red with his own and the enemy's blood.
Shamanism: B
Guardian Beast: B is the spirit coyote that travels alongside Geronimo. It has but one flaw; its love for pranks.
Class Abilities:
Territory Creation: B Instead of a closed workshop, he creates an impromptu camp, making good use of the geography to his advantage. Grants a bonus to everyone's combat abilities.
Item construction: C
Base Parameters:
Strength: C
Endurance: D
Agility: B
Magical Power: B+
Good luck: C
Noble Phantasm: B
Noble Phantasms:
Name: Tsago Degi Naleya
Quote: "Elemental spirit, the Sun! Lend power to me for a while, and give it now! The great mischief..."
Rank: B
Type: Anti-Army
Range: 1-30 (100 people)
Description:
Tsago Degi Naleya: The One Who Makes the Earth the Noble Phantasm of Geronimo. It summons forth the giant Coyote, a guardian beast of the Apaches that was transmitted by them. It is a magecraft of rematerialization of the Appachio's legend in a smaller scale.
When summoned, the Sun, whose tobacco was stolen by the Coyote, would starting tracking it, scorching the path and causing severe, wide ranging damage by means of sunlight. At the same time, the Coyote, existing as a guardian beast, can strengthen allies, amplifying their powers while providing protection to them.
When summoned, the Sun, whose tobacco was stolen by the Coyote, would starting tracking it, scorching the path and causing severe, wide ranging damage by means of sunlight. At the same time, the Coyote, existing as a guardian beast, can strengthen allies, amplifying their powers while providing protection to them.
True Name: Geronimo
Geronimo is a warrior of the Apaches, one of the aboriginal people from the North American continent. Originally owner of a carefree name that meant "the one who yawns" in the Apache language, his life completely changed when he was 20 years old. Upon having his wife and children slaughtered by Mexican soldiers, he made a bold speech and carried out a revenge against the Mexican army as a "warrior".[1] Ever since the panicked Mexican soldiers shouted "Jeronimo!" (St. Jerome), a saint who was widely known for having fought like a lion) while referring to him, his name changed to Geronimo.
It was probably in the battle right before the third surrender that his reputation raised the most. Facing a number of soldiers that outnumbered his own forces manyfold, Geronimo attempted to assassinate their commander all by himself and succeeded in doing so. In addition, it has been said that such commander had given instructions to "annihilate the Apaches."
By no means Geronimo was just a savage, cruel person. He was also calm and prudent. Although willing to surrender, he would never throw away his pride. In order to capture Geronimo and the 35 Apaches he lead, the American government mobilized over 5,000 soldiers.
Geronimo is a warrior of the Apaches, one of the aboriginal people from the North American continent. Originally owner of a carefree name that meant "the one who yawns" in the Apache language, his life completely changed when he was 20 years old. Upon having his wife and children slaughtered by Mexican soldiers, he made a bold speech and carried out a revenge against the Mexican army as a "warrior".[1] Ever since the panicked Mexican soldiers shouted "Jeronimo!" (St. Jerome), a saint who was widely known for having fought like a lion) while referring to him, his name changed to Geronimo.
It was probably in the battle right before the third surrender that his reputation raised the most. Facing a number of soldiers that outnumbered his own forces manyfold, Geronimo attempted to assassinate their commander all by himself and succeeded in doing so. In addition, it has been said that such commander had given instructions to "annihilate the Apaches."
By no means Geronimo was just a savage, cruel person. He was also calm and prudent. Although willing to surrender, he would never throw away his pride. In order to capture Geronimo and the 35 Apaches he lead, the American government mobilized over 5,000 soldiers.
Appearance: