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All players can discuss if there are problems with a Major Nation and points will be taken.
@ClocktowerEchos That's me confusing myself, I've got a migraine from this horrible sickness I have. Just smack me please x.x
@Terminal That was... aggressive. You make a fair point. I did some research, and it says there are truly no Green Stars. I also want to note I did the sun listing so everyone could choose their preference of color. With the research I've made, it seems it is similar in colors that we can choose. I will make requirements. I suppose I had high expectations that people knew they needed a star. Although, colonies don't really need a star. It'll be cold, it is recommended one is within range enough not everything freezes over, but I think a station could be enough as long as they have power.
I do apologize as this may be confusing, but if you had read the description, Majors start with a planet slightly larger than Earth, and Minors get one slightly smaller than Earth, also mentioned in Population. What this means: Your starting planet does not count in creating your system, which means you don't have to account for it, it's a free planet. Just noting if anyone was confused.
@ClocktowerEchos My bad, it was a four
System Creator Choices
Yellow Sun - 3
Medium Homeworld - 3
Small Astroid Cluster -3
Small Colony World x2 - 4
Small Dead World - 4

3+3+3+4+4+4
@Legion02 I mean who, so far, would you like to see in the seat. Better question, are you 'cool' with the sound of C.E. so far? Haha
@Terminal Never said was against the rules... I was just saying if you were a collective rebellion...

@ClocktowerEchos You have two small colony worlds, yes?
3 + 3 + 3 + 4 + 4 + 3 = 20
Max is 20 now anyway though.

Also, mining gas giants would probably be a cheap and effective fuel for nuclear power generators due to the Helium-3

Galaxy isn't full of them, but Gas Giants are the most common planets
As a heads up, I'll be incorporating species from each power into my own nation. Not ALL of them, notably. If a particular species has a limited population, or is situated such that it would be difficult for members of their kind to exist in the wider galactic setting, chances are you won't see them. But I will be using, at a minimum, Humans, Ryujii, Skergians, and Imparans on top of the species I intend to make.


Are you Rebels? You will be forever a target designated by AGR and C.E.

@ClocktowerEchos

Looking good, but your system counts over 17. I'm going to add Gas Giants anyway, so you might want to remake. Maybe, dunno.

@Legion02

I appreciate the less militarism. Who do they strive to hold the seat in AGR? Just curious
Cut off has been made, no more Minor Nations. If you want a Corp/Org, ask first, ask to use a species already in the roleplay, and if we approve, we'll get you situated.

Civil Space

Justice, Order, Control

Law has kept the galaxy safe, incorrupt, and stable. For centuries, it had been dictated by the most prosperous, and least barbaric. Because of Law... There is no crime, no murder, no enslavement. Because of Law you've never had to fear if your children were safe, or if you were. Because of Allied Galactic Republic and Celestial Empire, you never have to worry about war, loss, or waste. Conform and rejoice!

Civil Space is a Nation Roleplay where the Allied Galactic Republic, a galactic council, filled with the heads of the spacefaring nations of the galaxy which dictates what everyone has to do.

There are 3 major Nations (GM only) with the better technology and thriving colonies. And 4 minor Nations, not just getting off their feet, but just now learning fleet construction.

Note: Corporations/Orgs may be accepted on a case by case basis, and only slight possibility of more Minors.

Due to an act by AGR (Allied Galactic Republic), all the Major Nations were forced to share all FTL technology so everyone had the same level of FTL (Sublight technology is another story, but not too low for Minors to be at a significant disadvantage).

Battles, if that's what it comes to, are based on tech level and tech types. It is very basic to inderstand and any trouble faced, will be civilly disputed by non-participants in said conflict.

The Major Nations will be the CoGM's, but they don't have the best relationship within the roleplay. This combined with the battle system means to fight someone you either need more ships or an ally, an upper hand, which has caused unrest, something of a cold war, but no obvious aggression. Due to the Celestial Empire being the figurehead for the AGR, it is troublesome to gain allies against them or others since any fighting is "against the law" and engaging in any illegal activity would cause them to intervene, making the defender and any Celestial Empire allies to be the 'more ships' or upper hand,and otherwise without these extra ships or allies, battles would null each other out (both sides would lose or retreat), and with Minors not having any major fleets or major tech to balance out with Majors, it leaves them to 'other' tactics. With that said, Critical Punishment is dealt to any Major that attacks a Minor for no Just reason.

As a Note: This is not fighting required, but we're trying to cover all of our bases.

Enough of the technical babble. Do you like Nation Roleplays? Like making your own mark? Show your species specialties? Build something unique? We need 4 ripe volunteers! Say 'I'm In!' or whatever you'd like to stake your claim, and when we have four, you'll get your chance to scheme, fight, betray, destroy, ally, or dominate!



Each fleet should be reasonable in size due to constraints set in by Celestial Empire and for realism. There will be no point system for making a fleet. Use a name and a description with commonly used sizes (Freighters, Transports, Patrol Ships, Cruisers, Corvettes, Frigates, Destroyers, Battleships, etc. Only Majors have 1 Dreadnought. Major Nations are held by GM's). List in "Nation Ships." Minors can start with one full fleet. It isn't against the rules, but C.E. seeing a Minor have more than 4 fleets, they will be upset. Major's start with 3 and can usually build without constraints, but not everyone will like so many fleets. These are not massive fleets, they are small, the larger the ships, the fewer ships in total.

Nation Technology (Levels)

Major Technology: 2 Standards, 1 Superior
Minor Technology: 1 Substandard, 1 Standard, 1 Superior
Place these where you choose for your desired technology level.



Population is determined by your Planet size. You can pick whatever number fits your Nations style; if they breed well or not, etc..
Minors start on a world slightly smaller than Earth.
Major's start on a world nearly twice as Earth (Nearly), also start with one completed colony, which would be 5% of the homeworld, and it can continue to grow depending on planet size.

Make Your Own System

Simple and quick Point system, let's hope this works...

Your Homeworld is free. Minors: Medium World, Majors: Large World.
If you are a major, one of your colonizeable/habitable planets are already colonized, with a Shipyard.
You require a Star, choose a color
Blue
White
Yellow
Orange
Red

Starting Points: 20
Small planet (Habitable): 2 points
Medium planet (Habitable): 3 points
Large planet (Habitable): 4 points
Small uninhabitable world cluster (Dead worlds for mining): 4 points (Max of 3)
Large uninhabitable world cluster (Dead worlds for mining): 5 points (Max of 6)
Colonize-able Dead World (Medium) (Gravity, with or without deadly atmosphere to breathe): 2 points
Large Asteroid Clusters: 7
Small Asteroid Clusters: 3
Large Gas Giant (Like Jupiter): 3
Medium Gas Giant (Like Saturn): 2
Small Gas Giant (Like Neptune): 1

Sizes: Will be relative to Earth, when talking about colonizeable/habitable planets.
Large: No more than 5,000 mi
Medium: Around 3,000 mi
Small: No more than 1,000 mi

*Note: Nothing to mine, means no resources, means you are dependent on trade for income and construction, would increase shipbuild by 1 day, and give poor economy.
**Suggestions? Please give.

Note to and from GM's (@Keyguyperson, @WilsonTurner, Cale Tucker) Anything can be discussed, changed, altered, or fixed without notice by All GM's will, and may be unannounced.
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