Avatar of Klaudus
  • Last Seen: 10 yrs ago
  • Joined: 10 yrs ago
  • Posts: 83 (0.02 / day)
  • VMs: 0
  • Username history
    1. Klaudus 10 yrs ago

Status

User has no status, yet

Bio

17 • M • London I like roleplaying, but I really don't have the time for tabletop anymore, so I'm trying a new medium.

Most Recent Posts

In that case I'm going to rework my character. Any suggestions on what the Whitelands are missing? I've seen a few military characters, and as you mentioned, advisor characters, so any suggestions? As I said I'm not dead set on anything so tips are welcome.
Any word on my CS?
This RP seem really interesting! I have a character in mind: a prince from a small human kingdom. Would that work?
I'm fine with you playing a prince, but Gowia makes a good point.
I am just a participant in this fine RP but my 2 cents would be that this is a small colonial venture orchestrated by one quite large nation. Having another kingdoms prince would create a conflict of interests for the leadership and would threatan the position of the governer. Soooo its not likely he would be allowed to join the colony
The Governor would allow you to join the colony, but he wouldn't grant your character any special privileges, and would treat you as any of the other mercenaries. A power struggle could make for fun roleplay though if decide to play your character that way. Alternatively, your prince could be in disguise, and using a fake name. Either way I'll allow it.
- Snip -
Accepted, but be sure that your character isn't whipping together guns in an afternoon. It'd need to be a lengthy process, and keep in mind that the colony might not be equipped with the components to smith a firearm. That said, an engineer would also specialise in improving the fortifications of the colony, so we have that to our advantage.
- Snip -
Not sure what you mean by "omit", but if you're still interested in this roleplay, you're accepted.
Leaving the house with a short brown scarf and a bulky aviator jacket, effort to keep warm in the frigid morning, Cory yawned in tiredness, leaving his house for the forest fifteen minutes away. As he walked, his phone played Jethro Tull through his earbuds, encouraging to bob his head to the beat as he travelled. Despite being unfamiliar with the artist, Cory found it catchy enough to let his mind wander as he made the journey. His mind dwelled on yesterday, imagining the fantastical powers that his classmates might possess. He thought of the golden age superheroes, but soon dismissed these ideas, convincing himself that his new friends would more likely have powers as unremarkable as his. Almost in time with thinking about his ability, a long line of nothingness had drawn across the chain link fence which he'd been touching while walking. Cory removed his hand quickly, squeezing it with his other as he stopped to look at the damage done. A long line, about 8 feet long and one foot wide, was made across the tall fence that separated the sidewalk from the parking lot on the other side of the chain. Sighing, Cory picked up the pace, hoping no one witnessed his destruction of public property. After a few more minutes of walking, Cory finally reached the designated meeting spot, immediately spotting the girl from yesterday, the darkness of her outfit contrasting not only with her alabaster skin, but also the blanket of snow (Not sure what the weather is like, void this bit if it's not snowy) that coated the area. Approaching, Cory gave the gothic cupcake girl a nod 'hello' before looking to Kanoa and reenacting his previous gesture, this time speaking. "Am I early?" he asks, typically not one of the first to arrive to these occasions.
Viggo's left eye twitches in anger as he listened to the witch insulted his ability, taking a chip off of his monolithic ego. "The music comes from the guitar, you.. You slag!" he curses, still quietly plucking notes on the guitar, as though it's a coping mechanism of some sort. He takes a breath and relaxes in his posture, letting half of his face be curtained by his long brass hair, his expression transforms into more of a sneer as he releases some of his anger into his guitar strings. "Whatever" he shrugs, turning around and walking off with slow steps, "I don't need the opinions of women who're just jealous of magicians greater than themselves.." he jeers, passing by Bernard who smacks him on the crown on the head. Viggo rubs his head and glares at Bernard, deciding not to form a grudge given the power the barkeep seemingly possessed.
Music: https://www.youtube.com/watch?v=kEoXKexeCU0 Full name: Nasser al-Hakim bin Nizar Titles: Vizier (advisor) and Shaykh (scholar) Social rank: Nasser is of noble birth, but keeps this from the western lords he serves, posing simply as a philosopher from a foreign land. Job or societal position: Nasser is a scholar and polymath, specialising medicine, astronomy, alchemy, and philosophy. He uses his bountiful education both to advise nobles who will listen, but more commonly serves as a physician to the elite of the Whitelands, all in exchange for a meagre salary and a room to sleep. Age: 36 Gender: Male Appearance: See above image. Personality: Nasser maintains a degree of professionalism when dealing with the nobles of the Whitelands, often speaking humbly or in short dutiful responses. Nasser exhibits no flares of emotion, positive or negative, and can often be found with a convincing mask of contentedness. History: Nasser al-Hakim bin Nizar is the son of Nizar bin Razi, who in turn was step-brother to one of the mighty Caliphs of the eastern lands. When Nasser was just a boy, his father had managed to convince his step-brother to adopt his young child as a ward, so that he might learn from the scholars of court. And so, from an early age, Nasser learned to cope in an environment where he was unwelcome. The noble children of his step-uncle's court would tease him for being of marginally lower birth, and treated him as they would one of their many servants. Nasser found solace in his tutor, an aged and wise man known as Rhazes. Rhazes had served the Caliph for many years as both an advisor and a personal confident. Acting like a second father, Rhazes would teach the young Nasser all the secrets of the world, covering topics such as science, philosophy, and mathematics. When Nasser was twenty-four, his tutor proposed to the Caliph that Nasser succeed him as his advisor, claiming that the young boy had grown into a brilliant and capable scholar of all arts. The Caliph had his minor ministers test Nasser with riddles, mathematic equations, political scenarios, and a range of other questions, all in an effort to assess Nasser's aptitude. When the examination concluded, the Caliph himself informed Nasser that he had succeeded the trials placed before him, and from henceforth would serve as his personal advisor so that Rhazes might retire. For ten years Nasser served as the advisor to the aging leader, catering to his many, often senile, questions. One evening, whilst dinning with the Caliph and his family, a messenger boy entered the hall abruptly. Guards seized the child and threatened an executing blow before the Caliph raised a hand to hear the boy's piece. His news was that the ancient Rhazes had perished, being consumed by the desert on a trip back to the capital. Overcome with grief, the Caliph was seized with emotion, and stiffened in pain as he collapsed to the floor. Before anything else could be done, the Caliphs son, and heir apparent, shouted for the guards to seize Nasser, accusing him of poisoning his father. Before Nasser could explain that the Caliph's death was more likely because of stress, he was knocked unconscious and dragged to his prison. Nasser spent six months in prison, rotting in an old cell with the skeleton of some unknown criminal. His sentence was shortened when at midnight, the Caliph's daughter arrived with two mercenaries, who promptly slew the prison guards. She explained to Nasser that she had always admired his intelligence and loyalty to her father, and begged that he forgive her brother, who had grown envious of the attention Nasser gained from the late Caliph. As Nasser was handed a survival kit and a disguise, she left him with the knowledge that she would blame him for the deaths of the two guards, meaning that he could never return. Nasser, though somewhat agitated that she had not schemed up a better plan, eagerly took his disguise and fled the castle, the two mercenaries escaped with him, parting ways once past the city walls. From then Nasser became a vagrant, using many different pseudonyms when entering the courts of the world, offering the same services he always had, and leaving when he tired of his company. Four months ago he arrived in the Whitelands, and has since become a common face in court, often happy to offer advise, but is often ignore by some of the more xenophobic courtiers. Skills: Nasser's largest asset is his intelligence and wisdom. His entire life has been spent educating and advising those prestigious enough to not need to be intelligent themselves. Nasser has poured over volumes of knowledge about his aforementioned schools. While his methods in medicine and philosophies may differ from the zeitgeist of the Whitelands, he is still valuable to any figure of power. Dreams and fears: Nasser hasn't quite nailed down a goal or dream, and instead wanders aimlessly. He is conscious that this is a bad way to live, but isn't overly bothered to change it. As such, he focuses on the day-to-day. Favored equipment: Nasser is a non-combatant, and thus favours light flowing robes over plate or other forms of armour. In his waist-sash he does store a small dagger, though this serves mainly as a letter opener. Extra: Can't think of anything
<Snipped quote by Klaudus> Not really anything that I've already thought up about them, apart from we're gonna meet them at one point.
I'll write up a character then when I get a chance, and you can decide if it fits or not. This RP looks good.
I don't think I would say they are exactly like that, however we do have the eastern lands with the horsemen. They are kind of a mixture between Tatars and Turks. Maybe that works?
Yup, that'd work fine. Eastern Turk-like is kinda what I'm going for. Any details I should know about them before I write my character?
You mention the Falkhalls having a desert climate with some grassland for agriculture. Are the people from the Falkhalls similar at all to the people in this picture. If not, do you think it would be possible to play as someone similar to pic related? I'm not dead set on it or anything, but I think it could make for the basis of an interesting character.
© 2007-2025
BBCode Cheatsheet