Known primarily as Klomster, both on the net and on real life.
I really enjoy roleplaying and do so every weak, preferably twice in two different campaigns. Sometimes even more.
From time to time i've done some forum roleplaying with mixed success. I've tried GM-ing with even more mixed success and all in all, i find forum rp's enjoyable. Hence why i joined, hoping to play some forum rp's and OWN at it. (Or something.)
I have an erratic thought pattern so my posts can appear as incoherent, if you notice you can just mention it if i should clarify anything. Other than that, hey there fellas.
The bloodied. The bloodied have varied flags, most consisting of actual red painted minotaur skulls, or when actual banners are made they show a stylized red pair of minotaur horns. Depicting the horns of their leader drenched in blood. Background is usually colourless or black.
NATIONAL INFORMATION: -Population: 312.000 roughly. -Faction: Red gods / Unaffiliated. -Capitol: None -Government Type: Meritocratic dictatorship -Government Description: The bloodied are led by Kraam "God-eater" "Foe-hammer". Government being a generous statement for the Bloodied seeing they are a roving warband of elite soldiers. Leadership is granted by Kraam who decides who are worthy to lead based on ferocity and cunning. Currently there are roughly a dozen chiefs in charge of contingents of the army. Under the chiefs are bosses who lead hundreds of soldiers each. Each chief commands several bosses.
-Head of State: Kraam God-eater. -Currency: Whatever they can get hold of. Internally food and weapons are used for bartering. Externally looted gold and other riches are used for bartering.
-Language(s): The Bloodied speak Taurish. A brutish and grunting language. However all of the members can at least decently shout commands and demands in Amerine albeit with an amount of grammatical errors which would have many Justinians claim heresy just from how they butcher their language.
History of the Bloodied. The vaunted reign of Zul The blood lord lasted a century, the red god had managed to forge powerful weapons and armour infused with blood magic to enhance its potency and durability in and out of combat. His massive army of minotaur and satyx slaves cursed with strength and ferocity, the elite given armour of steel and magic alloy and with weapons of similar nature.
The Bloodied he had named them, baptized in constant battle and conflict. Forced to enslave their own kind to fill out their ranks, then cursed by their red god to become violent potent warriors, at the cost of almost half of their life-spans. Zul the blood lord was a red god of great vanity and greed, unpopular among other red gods in the region because of his many raids and wars against his neighbours. He used the bloodied to forcibly gather blood sacrifices to empower himself and his magic. He elected shamans who would ensure his armies were given the magical potency they needed, in the form of battlefield magic and empowering wargear. With his army he forged himself an empire. True, nothing as impressive as Yuwan or Justinians, not even as impressive as many other red gods. But it was a reign of war and bloodshed.
He himself was once a human, or what looked like a human at least. Clad in once white robes, forever stained with blood. He bore massive gauntlets which helped him cast his magic. He had long blonde hair and would be considered handsome by some. His warchief, his right hand and leader of the Bloodied. Kraam Foe-hammer was a large minotaur who had sworn himself to Zul when he was younger. In exchange he was severely cursed, to be the most powerful of his soldiers, the mightiest commander. But would live only a third of his life.
After several massive mass slaughters and forced sacrifice of large portions of his troops, Kraam however got tired of the rule of his master. He spoke with the shamans to get rid of him. It was a cunning plan, it took several years to fulfill. Only the vanity of Zul and luck made sure the plan was not prematurely exposed. The shamans gathered Theurgia in secret, stored in vessels. Some vessels were urns, others were people, some were armour and weapons.
After the massive battle of Triskellion, the plan was set to motion. The shamans prepared the sacrifice, it was to look like a regular sacrifice for Zul, to empower his armies and rule Materia. But it was here where the trap was sprung, where Zul's avatar went to the sacrifice, the shamans were ready together with thousands of new slaves to fuel Zul's armies. The ritual had begun, all the prisoners began to shrivel and die to fuel the ritual, Zul had even helped until he realized something was wrong. He stopped helping, began to withdraw his gift from the shamans who died in dried husks one by one as Zul denied them. But the rite was in motion, as Kraam entered the ritual circle and stabbed the butt of his axe into the back of the head of Zul when he wasn't looking. Kraam had brought the skull of a fallen celestial servant from a battle with Zul, it was used to fuel the ritual further as he tossed it to the floor as Zul turned around. Now the ritual began proper, as the energies of Zul was being forced to succumb to Kraam, he figuratively and literally began to eat Zul alive. For a simple battleaxe to the head would not kill a red god. But the ritual, figurative and literal eating of one would, and Zul screams ended as Kraam's rooar began, blood dripping from his mouth as energies blasted out from his eyes. So much power, it could not be contained.
With a blast, Kraam detonated and turned into a swirling bonfire which began to rise, the entire hill was set alight with a swirling vortex of fire and blood. The shamans were burned alive and Kraam being in the centre of the pillar did not stand a chance. It reached several kilometers into the heaven, an event which surely would draw the eyes of many. The screams of Zul could be heard in both the celestial sphere and Materia for several minutes, for thousands of kilometers.
After a couple of seconds which felt like hours, the pillar got thinner and thinner until it with a final swirl disappeared. A lightning bolt struck from the heaven into the center of the ritual circle. And there stood Kraam, reborn. Now a manifest red god.
This happened about 5 years ago.
UNIQUE ATTRIBUTE INFORMATION: Of magic born The bloodied have a lot of magically empowered wargear. Swords, axes, polearms, armour, shields. Usually enhanced with unnatural sharpness and/or durability, some have more obvious effects like flame. They also have a tradition of empowering themselves with curses. This makes their already strong warriors even more potent.
Of magic unborn The cost however is their short lifespans. Few having a maximum age over 30. The longest living bloodied was reportedly 47. When usual minotaurs have a slightly longer lifespan than humans, Bloodied have about half that.
Lost and alone The Bloodied roam the world. Who knows how long they will actually last. They are powerful warriors. But lack land.
GEOGRAPHIC INFORMATION: Top right, in the former empire of Zul. The Bloodied roam the lands they once forged. An empire falling apart without the ruling hand of Zul. On the western shore of the former empire of Zul lies Zul'goroth, the former capitol of the empire of Zul. This massive fortress city has proclaimed independence. And is not under the influence of the bloodied. They are in the process of renaming it Westhaven, however the long dread reign of Zul makes the name-change a slow process.
RELIGIOUS INFORMATION: -State Religion: Follows the orders of Kraam God-eater. Whom also act as their deity. -Patron Deity: Kraam God-eater, foe-hammer.
-Religion Demographics: Basically everyone is devoted to Kraam. -Major Holy Relics/Artefacts in Possession: Red fists of Zul. These gauntlets are the only physical remains of Zul, taken by Kraam and worn with pride. They are said to make ritual spell-casting easier. If this is true is not known. They can however drain the body and soul of someone it touches should the wearer want it. The victim is left a dried blackened husk with its soul becoming a sacrifice which the wearer can use.
-Holy Sites under Control: They held a site believed to be of great power. However they blew it up. -Notable Magical Institutions: The Bloodied shamans. -Religious Interpretations/Culture: None known.
MILITARY INFORMATION: Total Military Size: Around 190'000 soldiers. With 30'000 super heavy elite infantries. The rest of the entire population is in the baggage train. Listed Heroes: None yet. Military Doctrine: Usually charge, pillage and burn. The tactics of the bloodied never was overly complex. Military Units: Regular soldiers. vignette1.wikia.nocookie.net/godofwar… The regular soldiers are not very regular at all. As in it is a complete ragtag bunch of cursed warriors armed with whatever weapons they could get their hands on. A whole lot of them has had their arms enchanted, but very few have armour of any notable quality.
Dread warriors. img04.deviantart.net/683b/i/2014/002/… The curse of the dread warriors is even more dire of the regular soldiers. Their skin not wanting to stay on, parts of their muscle falling off and their eyes turning to an inferno. Often decked out in more gear, focusing on dangerous weapons. Few armed forces in Materia are as as dangerous as the dread warriors as the magical energies take over where their own flesh and bones fail. Enhancing their strength and resilience to supernatural levels. The dread warriors are rather uncommon, but small groups of them are often brought together to completely annihilate smaller formations or parts of larger ones.
Elite guards. pre10.deviantart.net/66f1/th/pre/f/20… Clad in blackened plate armour, often carrying massive metal shields and wielding axes and spears. They have first priority for magically enchanted wargear and each one of them has magically enhanced wargear. Forming roughly 30'000 strong, this elite vanguard is led by Kraam himself. Forming a battering ram which annihilated enemies in field battles. Some soldiers have even been seen to be hit by artillery fire and return to the line after a short stagger. These warriors are the most disciplined and ferocious of the minotaurs, satyx and others are considered to weak to even consider a position of elite guard.
Javelineers. vignette1.wikia.nocookie.net/godofwar… The ranged contingents of the army. Almost no minotaurs fight like this within the bloodied. And if they do it's with large throwing axes. Javelineers refer to the most common ranged weapon within the groupings, but all sorts of ranged weapons are used. With the exception of blackpowder arms. The overwhelming majority of Satyx are javelineers. Their speed and nimble frames and massive jumping capacity makes them suitable for the position.
DRAMATIS PERSONAE: Kraam God-eater, foe-hammer. s-media-cache-ak0.pinimg.com/original… Kraam's form can be hard to focus on, he appears to be constantly furious. But in truth is not. He is a massive beast, 4 metres tall, standing a full metre over normal minotaurs. He wears the red fists of Zul, made of blackened steel with a glint of red which seems to bleed dark tar-like red blood. Along with blackened steel full blood steel armour. Enhanced with lightness and strength. Kraam is the lord of the Bloodied, no more will someone use them without reason, no more will they be sacrificed at a whim, no more shall their kin be enslaved against their will. The bloodied will now fight to end this madness. True, the only way might be similar to the way their old wretched master Zul envisioned it. But this time they have a leader who cares about them. Materia belongs to mortals. All gods except Kraam will be cast out!
Krûl dread master, blood spiller, skull-crusher. The former master of the Bloodied. Performed Zul's orders without hesitation. Most of the worst vile atrocities the last 50 years performed by the Bloodied were under his supervision. He died as the curse finally claimed his bones and soul, he was 47.
EXTRA INFORMATION: [optional stuff you may add] Full History: (Your nation’s history following the major eras/cycles. Remember to align it with the settings history, as it is hard for nations to live in an isolated bubble here) List of Historical Grievances: (Who are your historical enemies at the start of the RP) Loads of people. Relations: The principality of Evernyx. The Bloodied have been a thorn in the principalities side for decades. Pillaging their lands and taking their people. The Bloodied and the principality is therefore not on the best footing starting out.
The Concilio union. The union has suffered against the bloodied. Only their artillery has been enough to halt the Bloodied. That and their numbers. However, the union has also been subjected to raids and unsavory acts by the bloodied for decades. The union and the Bloodied are therefore not on the best footing either to start out.
Friendly with Justinian, it really likes Kraam and they both drink beer every weekend. Cultural Notes: (Anything cultural of note or unique about the nation that isn’t mentioned under religious interpretations/culture)
How dafuq?: The plan was that with the massive sacrifice, together with the combined effort of dozens of shamans with a built up storage of power. Somehow, they got a temporary connection to the celestial magic. Either through the function of the place, an artifact or through Zul or through Kraam. Either Kraam replaced Zul, ascended by some unknown means or was granted it by some unknown outside player for some end which is hidden. I don't have an explanation, but i've tried.
I see no prob's with your post. As for you not making a CS first, well, you've done one now and the overall rules of this RP are cut fast and loose. Pro tip, other RP's will probably not take it as lightly.
Otherwise, seeing you also have an energy being gave me some ideas. Seeing you are a parasitic energy being gave me other ideas. Both referring to the mystical past of the Ancient i want to work upon and show in time.
If you want we could exchange ideas, however the idea i had might not be seen as glamorous by the heavenborn lord of battles. :P
The dread magi let the heretic psyker go and stepped into the open. -"Zuriel. Zuriel Ganymede Quillos." He said while making an almost mocking bow seeing how overemphasized it was with arms pointing to his sides. He returned to his normal posture.
-"As for a heart attack, i could probably resuscitate the beacon telling anyone who is not a psychic null on this ship where you are. I am trained in medical emergency response as well as mechanical." The jab was told in his usual slimy polite voice, which simultaneously mocked the marine and his ally while also warning about an all to real danger the two probably hadn't thought about. Then Zuriel added. -"As for your frater astrotechnicus companion, i do not know his current whereabouts, angel." The last word was emphasized differently. But it clearly referred to the nickname for the astartes.
The oily robed machine man began to follow Lucius, completely ignoring if he'd approve of that or not.
Going with the deathwatch rules for a rail rifle (because i like to use the system for comparisons) The rifle does 2D10+10 Pen 9. With overheat rule and devastating. Overheat we all know, devastating is that it lowers morale of squads it hits.
That damage value is roughly on par with an astartes melta gun. Les pen, more raw damage.
It also had clip size 16.
So looking at a wiki (since the deathwatch book happily only provided stats, no fluff >:( .) It is true it has over a hundred slugs in its system. It also states it uses an entire power cell per shot.
So i guess one would look at it more like a clip is 16 power cells and no one ever bothers with reloading the weapon since 100 shots in a heavy sniper rifle is a lot. I think you will change the barrel long before that. Meaning the weapon might never be reloaded since the tau deem the troops should have a replacement rail gun before it runs out of ammo.
I dunno, i guess you could use a rail rifle. I'd deem it as unreliable. So it has a higher overheat/jam chance.
Oh right. Looking i see the needle rifle. That's an accurate sniper weapon. Imperial ok as well. Toxic goodness also. Bit weedy on the damage though.
Looking through the rules, found the lacrymole. About as powerful as a strong, tough and very agile human. It's fellowship stat is bullshit though at less than a human on an infiltration alien.
Other alternatives. Found a subsonic armour piercing needle rifle variant.
Here's the nomad :P Hits as hard as a regular sniper with ap rounds as standard :P
Fykos Forge “Nomad” Hunting Instrument Class: Basic (SP) Possibly the most famous weapon Gunmetal produces, the Nomad well deserves its superlative reputation. The designs for the instrument are said to be the work of Angevin’s personal gunsmith, who in turn held them from an ancient line that could be traced back to ancient times on Holy Terra itself. Whatever the truth of that somewhat fanciful accolade, the Fane of Fykos makes only perhaps ten Nomads to commission every standard year, and each is in some way different and personalised to the purchaser, be it the grinding pattern of the trigger or the choice of material for the stock. Such perfect workmanship combined with the capability to empty a carnosaur’s brainpan at two miles, they say, makes it worth every Throne.
Multilaser :P
The autocannon actually only weighs 55kg's :P About the same as a regular ratling :D
There i found a weapon i want one day. Rad cleanser >:D And my beloved dragon scale power armour. I still want to play a character that has this :(
Anyway. I know you want the flintlock/laslock musket :P With scope of course ;)
Oh well. It seems i've gone through most. Except one.
The galvanic rifle. While it technically is fully legal, many mechanicum operatives will think "Wait, isn't that one of our guns?" and if some skitarii (as in mechanicum armed forces) see you with it, expect a thorough questioning. Normally this one is a no no to get, but i guess with such a crime syndicate, it could perhaps be gotten hold of.
Probably as much of a hassle as the rail rifle though.
Yeah, the flashlight likeness is something i myself has gone away from after playing dark heresy.
Armed with a compact las pistol, i shot a guys arm, which was incinerated so fiercely that the entire torso was blackened with fire and the death throes of the poor sod makes people all around him panic.......
that was with the COMPACT las pistol. Now imagine the las cannon! >:D
Anyway.
Personally i would have gone with a Bolt-rifle with a scope or a powerful las-gun. or something along the lines of the Vendacair rifle.
Vindicare assassins rifle is known as an exitus rifle. The ratling isn't going to get an exitus rifle. Unless he does some FANCY dealings. Since it's created and distributed by the vindicare temple themselves. For use by their own assassins.
One cool big sniper rifle in dark heresy is known as the nomad. It has some cool story and stuff. A bit fancier and has a slight bit more punch over a regular stub sniper. If you want something from the lore that is.
I am sure there are equivalents of a barret light .50 somewhere.
So, basically a modified heavy slug rifle firing special ammo. Nothing complex but fully well with lore. I can bring up some dark heresy ammo types and some effects if ya like :D
A rail rifle is a bit weird to get hold of. And to keep ammo supply.
As for alternatives. Hellgun sniper. Either just hot-shot pack or a proper hellgun sniper. It packs a punch.
The exitus is probably the best one.... but then again it's the exitus. So no.
Hmm, if you like being illegal. Angelus bolt carbine. It's a rifle, one shot per clip. Goes well with a scope. It fires stolen astartes bolt shells. Meaning in dark heresy it is a mean weapon indeed :P
Otherwise, having a regular slug rifle. One can load it with some interesting ammo. Man-stopper, incindiary and explosive are just a few examples. Or toxic, toxic is fun.
Or for maximum lulz. Get an autocannon, only load a single slug. Add scope. Eyyyyyy!!!
Or a lascannon :P
Looking on the rail rifle, i saw this. "While a Rail Rifle is conceptually simple, manufacturing and fielding one presents several engineering challenges, requiring highly conductive materials with strong resistance to thermal expansion, efficient cooling systems, very precise machining processes, and methods of quickly servicing and re-machining the rails in the field to keep their interior surfaces in pristine condition. Even minor wear can have a significantly deleterious effect upon the weapon's performance."
Seems like too much of a bother to me.
Or you could come up with a local variant of hunting rifle. Perhaps one planet had a big problem with roaming ogryns/big beasties. And developed a high calibre high accuracy weapon for sniping those sods.
Or a bolter. They are reasonably accurate, unless you fire full auto.
Known primarily as Klomster, both on the net and on real life.
I really enjoy roleplaying and do so every weak, preferably twice in two different campaigns. Sometimes even more.
From time to time i've done some forum roleplaying with mixed success. I've tried GM-ing with even more mixed success and all in all, i find forum rp's enjoyable. Hence why i joined, hoping to play some forum rp's and OWN at it. (Or something.)
I have an erratic thought pattern so my posts can appear as incoherent, if you notice you can just mention it if i should clarify anything.
Other than that, hey there fellas.
<div style="white-space:pre-wrap;">Known primarily as Klomster, both on the net and on real life.<br><br>I really enjoy roleplaying and do so every weak, preferably twice in two different campaigns. Sometimes even more.<br><br>From time to time i've done some forum roleplaying with mixed success. I've tried GM-ing with even more mixed success and all in all, i find forum rp's enjoyable. Hence why i joined, hoping to play some forum rp's and OWN at it. (Or something.)<br><br>I have an erratic thought pattern so my posts can appear as incoherent, if you notice you can just mention it if i should clarify anything.<br>Other than that, hey there fellas.</div>