Avatar of Knight
  • Last Seen: 6 yrs ago
  • Old Guild Username: Garinovitch
  • Joined: 10 yrs ago
  • Posts: 73 (0.02 / day)
  • VMs: 0
  • Username history
    1. Knight 10 yrs ago
  • Latest 10 profile visitors:

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

TachyonBlade said
I, too, like it.Honestly, I'd have preferred using


The picture on the front page of the 122nd has a soldier carrying something incredibly similar to a HK G36C. The exact appearance of the weapon doesn't really matter too much since this is a text based roleplay, but whatever you guys want the rifles to look like.
vietmyke said
coolios, oh, if you could give examples of Whirlwind weapon packages? or is that left purposely vague for our discretion?


Purposely vague. I figured you could make some things up.
Liking the character sheets so far, guys. I think at this rate we can be off to a nice start tomorrow. Be sure to check back frequently as there may be more information added since this entire roleplay is just a giant WIP right now, lol.
Bumping this, as we are currently still looking for applications.
Nerendier said
If I wanted a character who was a boarding specialist would you consider him part of the Landers or the Navy? Although my character would be quite capable of taking control of systems of a ground base, he specializes in ship systems. Basically my character's favorite tactic is to reverse anti-gravity on ships, often multiple times, thereby knocking at least several crew personnel unconscious. Anyone (and anything) who is not strapped in or magnetized is going for a ride. Naturally he'd tell the rest of the landers to activate their magnetic boots or whatever they have.


It could go either way. "Marine" Corpsman are part of the US Navy but operate with US Marines and for all intents and purposes are considered marines. This tech specialist may be part of the Navy and operate with Landers as part of a specialized unit, or he could just be a Lander himself. Because of the Lander's vast training in ship technology, I would probably consider him a Lander, especially if he is conducting combat roles on a daily basis, but I will leave the final decision up to you.

Reversing gravity on a ship suddenly wouldn't really knock anyone unconscious. Maybe if they were in a full sprint and the zero gravity made them collide violently with a wall, but otherwise it wouldn't do much. Bullets and grenades would travel forever with no drop off, enemy soldiers would have a little trouble orienting themselves but overall it could make things more complicated for Landers rather than doing anything useful. If there was a makeshift barricade on a ship zero gravity would disperse it I suppose. Just my two cents.

Now what would be useful, is if this specialist could rework the gravity so that he could make the gravity pull from different orientations. For example, he could disable gravity then make it so the ceiling is now the gravity point, sending everyone flying into the ceiling and the Landers would now be fighting upside down, (Though gravity would be pulling on them as well so he would have to take that into consideration. The human body doesn't like being upside down.)
Latino said
Who will be captaining the Vigilance I wonder? In any case I'm going to get to work on my character who will be the Chief Engineering Duty Officer.


My character, a newly promoted Rear-Admiral will be captaining the Vigilance. I will also be playing several other officers in the command staff just to move the roleplay along and steer it (literally) in the right direction.

Just haven't gotten around to making my character sheets just yet.

TachyonBlade said
I'd really advise making them similar to helicopters today. Multipurpose, they can be gunships, medical evac, dropships, all of that, but again, all up to you


That was the plan, but there still wouldn't be much use for them in a space environment, other than to board other ships and ferry the Landers around. You can't really provide adequate strategic gunship support in a fully enclosed ship or colony.
TachyonBlade said
I'd hope so. Or notWhat's cooler?Literally smashing into another ship's hull and taking over it, or is doing a flyby into the breach?I'd say flyby into the breach would be nice, but GM's thing.


Don't get me wrong, there are most certainly dropships on the Vigilance. The question is whether or not they would be player or NPC controlled since there would be very little to do other than land and sit around for awhile. Maybe the dropships could be given bomber capabilities and somehow fulfill multiple roles to keep things interesting?
vietmyke said
Hmmm.. Interested... Fighter Pilot maybe... Landmarine also sounds like fun times... Would there happen to be any gunship/dropships to fly?


Mmmm.. Possibly. I'd have to write another section on those if someone wanted to do that. They would mostly just deploy marines and perform extractions. We have several people expressing interest in being fighter pilots when I really only wanted one or two, so i wouldn't have a problem with a gunship position. Some officers on the Vigilance might be useful as well.
Sixsmith said
Is the ship possibly equipped with a science personnel? :o If not, I'll grab a cook, heh.


Yes, there are probably science personnel.
TachyonBlade said
Full Name: Lieutenant Colonel John Harrison


Looks fine so far. Just note that technology is slightly behind that of the Halo universe, no shield generating, armored exoskeletons like the Mjolnir armors. Exoskeletons are quite rudimentary at this point and things such as carapace armor are not commonly found on soldiers.
© 2007-2024
BBCode Cheatsheet