I think the bonus trait wall and the old 'solid wall' from before might be redundant so i'll toss out solid wall.
I'll loose brick dust as well for another 2 points.
1 to atk=1
5 to def=5
2 traits(stone skin/human shield)=4
10 points.
now to figure out some neg traits to get the old traits back.
Structural weakness: When Brick uses the 'stoneskin' ability, the area immediately around him (3'-5' adjacent bubble) gains the 'weakened' trait (material defense is reduced by 5) as he is drawing from the minerals in the surrounding area. If the area is already weak or unstable, it will collapse under/above/around his character.
Brick as of yet has no way of automatically knowing of the condition of the area around him without using the 'look around' action and can still be wrong if any weaknesses have been covered up.
Phobic: when faced with your phobia, you may only take either non-offensive actions or non-defensive actions as your fight or flight manifests until the source of your phobia is gone. Once this trait it is selected, you may not change your trigger or your fight/flight response.
And here is a phobia list.
I am thinking either pyrophobia or claustrophobia
When rick was a firefighter, his mutant powers were still a secret and he would often hide his mutant manifestation under his fire clothes. One day they were doing a routine sweep of a 2 story house fire with a basement when some old camping gear downstairs went off, the building imploded and collapsed but Rick was saved by his stone skin. Pinned under burning beams, he could only watch as his service brother dies the by worst way to go in their field.
I would select either 'fire', 'enclosed spaces' or 'old buildings'; Then I would select 'only non-offensive actions' as he turtles up to try and keep from getting pinned like that ever again.
Even with taking pyrophobic to gain brickdust to prevent the burned status, he isn't immune to fire damage. It would effectively stun-lock him out of a fight for the most part as long as the fire was a threat to him.
'Solid wall' I think differs from 'wall' in that solid wall is an constant passive aoe defense if he is part of the target, but 'wall' is an addition to the 'guard' ability so they should be able to stack.
I'll loose brick dust as well for another 2 points.
1 to atk=1
5 to def=5
2 traits(stone skin/human shield)=4
10 points.
now to figure out some neg traits to get the old traits back.
Structural weakness: When Brick uses the 'stoneskin' ability, the area immediately around him (3'-5' adjacent bubble) gains the 'weakened' trait (material defense is reduced by 5) as he is drawing from the minerals in the surrounding area. If the area is already weak or unstable, it will collapse under/above/around his character.
Brick as of yet has no way of automatically knowing of the condition of the area around him without using the 'look around' action and can still be wrong if any weaknesses have been covered up.
Phobic: when faced with your phobia, you may only take either non-offensive actions or non-defensive actions as your fight or flight manifests until the source of your phobia is gone. Once this trait it is selected, you may not change your trigger or your fight/flight response.
And here is a phobia list.
I am thinking either pyrophobia or claustrophobia
When rick was a firefighter, his mutant powers were still a secret and he would often hide his mutant manifestation under his fire clothes. One day they were doing a routine sweep of a 2 story house fire with a basement when some old camping gear downstairs went off, the building imploded and collapsed but Rick was saved by his stone skin. Pinned under burning beams, he could only watch as his service brother dies the by worst way to go in their field.
I would select either 'fire', 'enclosed spaces' or 'old buildings'; Then I would select 'only non-offensive actions' as he turtles up to try and keep from getting pinned like that ever again.
Even with taking pyrophobic to gain brickdust to prevent the burned status, he isn't immune to fire damage. It would effectively stun-lock him out of a fight for the most part as long as the fire was a threat to him.
'Solid wall' I think differs from 'wall' in that solid wall is an constant passive aoe defense if he is part of the target, but 'wall' is an addition to the 'guard' ability so they should be able to stack.