Avatar of knighthawk
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    1. knighthawk 11 yrs ago
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8 yrs ago
Current Been sick last 4 days.
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8 yrs ago
Laptop's wireless is fried, need to take to shop, using friends tablet for now.
8 yrs ago
Cannot post for up to the next 7 days.
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9 yrs ago
BUSY weekend for me, Reno today then valentines weekend.
9 yrs ago
At hospital for the night, no postings.

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I think the bonus trait wall and the old 'solid wall' from before might be redundant so i'll toss out solid wall.
I'll loose brick dust as well for another 2 points.
1 to atk=1
5 to def=5
2 traits(stone skin/human shield)=4
10 points.

now to figure out some neg traits to get the old traits back.

Structural weakness: When Brick uses the 'stoneskin' ability, the area immediately around him (3'-5' adjacent bubble) gains the 'weakened' trait (material defense is reduced by 5) as he is drawing from the minerals in the surrounding area. If the area is already weak or unstable, it will collapse under/above/around his character.
Brick as of yet has no way of automatically knowing of the condition of the area around him without using the 'look around' action and can still be wrong if any weaknesses have been covered up.

Phobic: when faced with your phobia, you may only take either non-offensive actions or non-defensive actions as your fight or flight manifests until the source of your phobia is gone. Once this trait it is selected, you may not change your trigger or your fight/flight response.
And here is a phobia list.

I am thinking either pyrophobia or claustrophobia
When rick was a firefighter, his mutant powers were still a secret and he would often hide his mutant manifestation under his fire clothes. One day they were doing a routine sweep of a 2 story house fire with a basement when some old camping gear downstairs went off, the building imploded and collapsed but Rick was saved by his stone skin. Pinned under burning beams, he could only watch as his service brother dies the by worst way to go in their field.

I would select either 'fire', 'enclosed spaces' or 'old buildings'; Then I would select 'only non-offensive actions' as he turtles up to try and keep from getting pinned like that ever again.

Even with taking pyrophobic to gain brickdust to prevent the burned status, he isn't immune to fire damage. It would effectively stun-lock him out of a fight for the most part as long as the fire was a threat to him.

'Solid wall' I think differs from 'wall' in that solid wall is an constant passive aoe defense if he is part of the target, but 'wall' is an addition to the 'guard' ability so they should be able to stack.
Ok. Brick is about, ten points ahead of where he should be, even with the bonus,

I knew I would go over, I didn't think I was 10 over.
Protector to start for 3 def and free trait

2 free for bonus added to Def of 5.

4 traits, 4 points
+5 Def, 5 points
+1 Atk, 1 point

Help show me were my math took a left turn?
<Snipped quote by knighthawk>

Hey man, chill out.


Why you being so frosty?
Name: Rick Richardson
Alias: Brick
Race Mutant
Age 25
Stats:
ATK 2
DEF 10
HP: 15
ENERGY: 10
Traits:
The Wall: The Guard skill grants +50% to the users DEF rather than +25%, and grants the spare DEF - the difference between the users DEF and the enemy's ATK - to surrounding allies against AOE attacks.
Stone Skin - Energy Cost: 3
Unable to generate stone himself, Brick may form a layer of stone skin by ripping it from the local environment. In most cases this is nominal amounts, but he can cause structural damage in dangerous situations. On each use, he may gain either the Armoured Status Effect raising his Defense by 5 for 3 rounds or the Weaponised Status Effect raising his Attack by 5 for 3 rounds.
Human shield: Allies may take cover behind Brick, Doing so grant the Shielded status. shielded targets redirect attacks to Brick instead.
Solid Wall: Brick's allies all gain a bonus to Defense equal to 1/3 Brick's current defense against any AoE attack where Brick is one of the affected targets.
Brick dust: Brick is immune to Burning status

Power Summary:
Geomancer
Free points:10
Class: Protector

starting Trait. All classes start with 10 energy, which can only be increased through traits. Energy regeneration is also increased by traits. As a rule, a trait can only increase a single thing, but good narrative and creative linkage can grant traits additional features. Traits can be passive, or active, depending on the narrative, but Passives usually do not consume energy, while actives do. The Trait Library will grow as you create traits for your character. One Trait costs two points, one stat costs one point, and five health costs one point. Negetive Traits can be made to gain extra bonus points, but how many extra will be discussed amonsgt people beforehand.

Actions:
Attack: A standard attack, using your base ATK to hit the target however you wish. Melee attacks can not hit enemies outside of melee range, however, without special traits.
Look Around: Forfeit action to scour the battlefield, possibly turning up a weapon, or noticing an advantage that can be explioted.
Use Trait: The usage of an Active Trait, expending energy for a plethora of effects, such as increased damage, shattered defense, healing, or the debuffing with Status Effects.
Rest: Make no action and try to catch your breath for a moment. Helpful when low on energy. Some skills force this action after use. Doubles energy regeneration
Guard: Take a defensive stance and prepare for an oncoming attack. Grants 25% increase to DEF, and can be used after a Non-offensive trait usage - such as a taunt.
<Snipped quote by knighthawk>

No bonus XP, but they do get a free trait or two free stats, because they are more experienced than the new people (But not by a lot)


Woo!
Ice puns are never funny.
~KL~


That's just cold.
Do we get any bonus XP for returning characters?
We've already got a pretty full cast ATM with 14 players and characters. Can't accept any sheets from new applicants till we have a dropout or two...

~KL~


Keep me in mind if there are any dropouts.


SO I have some ideas, but i'd like some opinions before getting started:
Demi-God/Goddess
My current idea is a child of Hades as a private investigator or police officer who deals with crimes of a regular or supernatural nature with his ability to talk with the dead. Seeing and speaking with the dead can evolve over time to commanding the dead as telepathy often does shift from passive to persuasive. If I can do this without stepping on toes, he might become something like constantine or ghostrider.

Feral Man/Woman [Wolverine, Tigra, Beast]
I was pondering a blend of anthro furry with street fighter as a ki-using warrior.


Big Man/Woman [Hulk, She Hulk, Thing]
Trying to play with tropes, I was looking at a medical dwarf anthropologist who found Thor's magical belt Megingjörð and the iron gloves Járngreipr. When worn, he gains a fantastic surge in size and strength to go from merely 4 feet tall to 12 feet high and well muscled.


mind you, these are merely the broadest of brush strokes and there is much more to refine, I just don't want to invest hours in and find out the spot was already filled.
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