Mary Elizabeth Sarsfield
"In the House of Upside-Down: cellar's top floor, attic's ground.
In the House of Upside-Down: laughing cries, and smiles frown.
In the House of Upside-Down: found is lost, and lost-is found..." Full Name: Mary Elizabeth Sarsfield (She doesn't entirely remember if this is her name but she knows it was important)
Nickname(s)/Title(s): Big Sis
Age: 16
Birthday: March 3rd, 1952
Orientation: Bisexual
Gender: Female
Species/Race: Big Sister
Species Description: Andrew Ryan dreamed of a world free from governmental oversight and the concerns of ethics. Consequently in the 1950s he built the underwater city of Rapture. During the city's development he discovered a type of sea slug on the ocean floor which produced a marvellous material which acted as a catalyst for human genetic augmentation, he named this substance ADAM. As the process of genetic engineering became more widespread within Rapture, it was found that the sea slugs were not producing ADAM in sufficient quantities to keep either the population or the scientists happy. So was devised the Little Sister program. Implanting the sea slug into young girls between the ages of seven and ten, they're bodies began to produce ADAM in much higher volume. The mutations they underwent also allowed them to process the volatile material and so more than just acting as incubators, the Little Sisters were put to work harvesting ADAM from deceased citizens that no longer needed it. To ensure they would be able to do this the Little Sisters were put through rigorous mental conditioning that put them in a dream like state in which they were convinced Rapture was a wonderful place and the corpses they were harvesting were in fact angels being returned to heaven.
For several years this was effective but Andrew Ryan failed to take into account one fairly obvious fact, little girls grow up. The girls who had once been Little Sisters developed in strange ways due to how the ADAM flowing through their veins had impacted their genetics. They grew tall, so tall their legs bowed and they needed bracers to walk. They also grew strong and they grew fast. No longer the defenceless children they had been when Andrew Ryan kidnapped them, the now dubbed Big Sisters were a terror to behold. But the programming that had allowed them as children to see Rapture as beautiful now slowly drove them mad as they could no longer sort out reality and dream. Many died, many became violent to any living thing they encountered, and some devoted themselves to protecting the remaining Little Sisters of Rapture as the only people they could be absolutely sure were real.
Point of Origin: The Underwater City of Rapture, from the video game series: Bioshock.
Personality: Mary doesn't really know. In the world of Rapture it was kill or be killed. Everything in her life has revolved around that. She hasn't had time to figure out exactly who she is, or what she wants. All she can be certain of is that she wants to live. She sees things in terms of threat, neutral, or ally. Threats she deals with swiftly or she runs. Neutrals she ignores, if they aren't a help to her and they aren't a hindrance then they have no purpose. Allies were few and far between and mainly consisted of Rapture's working cast, the Big Daddy's who were conditioned to protect the Little Sisters. With them she finds comfort. She functions best in high stress situations and struggles to know what to do with herself in periods of calm.
Because of the environment in which she grew up she often reacts to things in a strange manner. Things others might find horrifying such as monsters she'll find cute up to the moment they attack her. Despite her appearance Mary is still young and the conditions of her childhood mean that she still looks at the world in a very child-like manner. She often struggles with normal concepts other people take for granted.
Bio:Mary, like many of the Little Sisters, an ordinary young girl living in the underwater city when the Rapture Civil War broke out. Rapture was put into lock down, cutting off Mary's parents from their previous jobs. Having no source of income, the family was forced to move into Apollo Square, one of the dingier neighbourhoods in the area. Life grew harder for their family, as food became scarce. Her father took to wandering the streets everyday so he didn't have to see his daughter starve. Seeing no other option available, Mary's parents sent her to the Little Sister's Orphanage, in the belief it would give her a better chance, not knowing that it was a Little Sister production facility.
Like most Little Sisters, Mary spent the next several years wandering the halls of Rapture with her protector, her Big Daddy, at her side; never noticing the city decaying around her the more time went by. That was until her protector was killed. In the later days of Rapture the Little Sisters became targets. Their ADAM was a precious resource that the rebels needed and they harvested many Little Sisters to get it. During one of these raids the Atlus rebels killed Mary's Big Daddy along with many others, though he hid her away safely in a vent before she could be found. When the rebels had finished harvesting the Little Sisters, they gathered their bodies together and lit a great funeral pyre. On the other side of the pyre Mary saw someone, a woman she knew. Mary crawled out of the vent to get a closer look and when the woman saw her she began to weep. She shouted something, a name maybe, but Mary couldn't hear her over the sound of the raging fire. Then the woman walked into the flames and became an angel.
Something about that moment broke something inside Mary. Just enough for her to see the cracks in the dream she'd been living since she had been sent to the orphanage. She retreated into the vents most Little Sisters used to traverse Rapture and she hid herself away. She made herself little nests all over the city, in places where the denizens of Rapture, driven insane by the generic mutations ADAM had wrought, could not reach. She did what she snuck into the open to harvest corpses when she needed to and she hid herself away when she could.
She watched as many of the girls from the orphanage, the ones older than her, changed. They grew tall and lanky and began to wear clothing like their Big Daddy protectors. It wasn't long before she found out why. When her legs started to stretch it became painful to walk, she could hardly stand upright anymore. She was getting too big to fit in the vents and she was all alone. But as she grew, the ADAM she'd ingested from the corpses, brought with it genetic mutations. Remnants of the plasmids, the strange powers the people of Rapture had augmented themselves with, found it's way into her blood and now she had a way to defend herself.
She stole a suit from one of the fallen Big Sisters, needing its bracers to walk and hoping the ominous blinking red light of the helmet would be enough to scare away those that might try to hurt her.
Likes:Dislikes- Seeing children hurt
- Enclosed spaces
- Betrayal
Skills:Melee Combatant. Years of protecting herself have given Mary competence in physical combat. Though she'd prefer to use her plasmids to keep enemies at bay, she's not above stabbing opponents if it comes down to it.
Field Medic. Years of dissecting splicers has given Mary a working knowledge of human anatomy. Though she's unlikely to be performing major surgery, she knows how to bind a wound or stabilise someone's life. This has also given her a certain amount of postmortem experience. She has no qualms about blood and will frequently make efforts to dissect new types of opponents to understand how they function so long as she has time to do so.
Powers:Healing Factor. The ADAM pumping through Mary's veins makes her body extremely resilient. Though she can be killed if heavily damaged enough, any non fatal wounds will heal themselves with time.
Enhanced Physique. She has enhanced strength and reflexes. In addition while her elongated legs make walking difficult they grant her a significant run speed and jumping capabilities.
Electro Bolt. Sends a jolt of electricity to electrocute an opponent or to open a few locked doors in Rapture.
Incinerate! Sets the target on fire, dealing damage over time. Also ignites any flammable object in the firing radius.
Sonic Boom. Creates a powerful burst of air in front of the user, knocking back any enemy or object caught in the blast as well as dealing them damage.
Telekinesis. Pulls the targeted object towards the user and allows them to throw it forward, dealing physical damage to anything it hits.
Winter Blast. Temporarily freezes the target, allowing them to be shattered using another weapon.
Equipment:Diving Suit. A suit fitted to the Big Sister's unusual stature. It has bracers to support their unstable legs, a full body suit, and a diving helmet. It allows for breathing and easy mobility underwater. There is a wire basket on the back in which a small child could ride. It is decorated with bows and ribbons.
ADAM Syringe. A deadly two foot long needle, pump, and storage cylinder strapped to the left arm. Though it's design purpose is to drain splicers of their blood which can then be filtered by the Big Sisters for ADAM, it also makes an incredibly deadly weapon for the Big Sister to stab people with.
Harpoon. A harpoon gun strapped to the right arm. Primarily used for mobility but can be used to as a weapon in a pinch.
EVE Syringes (x5). EVE is a substance which powers the use of Plasmids. In its liquid form, it glows bright blue and can be seen in the dark. EVE is a concentration of amino acids, and sugars derived from bio luminescent plants found along the ocean floor. Plasmids draw energy from the natural production of the body and as such can be very taxing to use. EVE is the solution to that problem, providing the plasmids with a ready source of fuel. In non plasmid users an EVE syringe could provide other energy akin to mana, recharging any overtaxed supernatural ability. As these are only produced in Rapture, this is naturally, a limited resource.
Little Sister Dress. A badly damaged dress covered in blood and grim which is clearly meant for a much younger girl than Mary.
Mr. Bubbles. A improvised stuffed animal made in the image of what is a frankly a terrifying looking creature. A softball is used as the head with six red bottle caps glued to it in place of eyes. The limbs are taken from another other dolls but are evidently mismatched. The right hand has been replaced with what is best described as old style curling telephone cord. It does not look comfortable or comforting to hug.
Stuffed Animals. A collection of five motley and moth eaten stuffed animals that have clearly seen better days.
Other: (Anything extra)
Wisdom