Name: Rhys Asher Darke Name: Sy
Age: 29
Birthday: December 20
Birthplace: The Ramblings
Residence: Number 13 Snake Slipway
Gender: Male
Culture: Small Wet Country Across the Sea
Education: Wizard Apprenticeship
Position: Rogue/Ex-Wizard (Ordinary Wizard)
Alignment: Chaotic Neutral
Height: 5 foot 11 inches
Weight: 220~ pounds
Build: Extremely muscular
Eyes: Green with tiny flecks of black (Red)
Hair: Brownish-red, or Reddish-brown (White)
Skin Tone: Golden
Tattoos/Scars/Piercings: He has a tattoo of a list of deeds in his life, good or ill, all in his own code. It follows the side of his waist up to his chest and down to his lower thigh.
Personal Style: Rhys is one to dress simply but well. Displays of extravagance do appeal to him, but he doesn't see it as something to boast about constantly. So he settles for a basic shirt, vest or tunic in a darker color that compliments the shirt. A set of breeches, their bagginess or lack there of depends if he is looking for work, company, or is just comfort. Generally these are in a color that matches his tunic, though sometimes he forgoes this in favor of what he can grab first. Knee high boots, or soft shoes depending on what he needs.
He despises blue. To the point he will refuse any clothing of it's color, unless it's for his chosen profession. He also hates green. Both colors he once held above all else in his youth. But his experiences that made him turn from the path, also made him despise what he once held dear. Rhys does not wear any jewelry, save when he needs to. Seeing it as a waste and useless, save for when it helps him blend in. He also wears leather armor and a large dark cloak from time to time. Depending if he needs them.
Cunning * Ruthless * Diligent * Heartless * Wise * Self-Centered
Sexuality: Straight
Relationship Status: Single
Personality: Rhys is a ruthless creature. He comes off as warm, even friendly. But it's a facade that hides his frigid coldness. He will kill, torture, or deal out horror without remorse. Rhys has no love of anyone other than himself, though he's proven himself to be a experience liar otherwise. Often luring his quarry into private situations with friendly words then driving a dagger into their throat.
But he wasn't always this way. He once was kind. Wanting nothing but to be the ExtraOrdinary Wizard himself. A dream that was dashed against the stones by his mentor. He thus harbors a special hatred of wizards, wytches and magyk users. Though it's not quite hatred as he would claim it. But a strong dislike, as he will not go out of his way to do harm to them if it doesn't suit him.
Habits: Pretending to be a friendly, smiling face. He also has a habit of adding to his tattoo after key points in his life, or deeds he finds important.
Hobbies: He enjoys coming up with codes in the forms of knots, swirls and dots. His own personal way to plan out things and record things. He also has a hobby of flirting with the ladies and putting nothing of himself into the bargain while he steals their heart.
Fears: - He fears to wear the blue robes again, should he be forced into that profession once more.
- He fears being deprived of his magyk and his weaponry skills. For he could live with one or the other. But to lose both would rend him useless in his own eyes.
- He fears feeling for someone or someone feeling for him outside of the bedroom. Not caring for attatchments.
Likes: 6 minimal
- Playing with people's perception of him
- Theiving/Robbing
- Drinking
- A good fight and kill. Though he does not care over much for the kill, it's more the skill that goes into it.
- Good clothes and weapons
- Roses
Dislikes: 6 minimal
- Wizards, wytches, magyk users
- Those who try to cheat him
- People in general
- The color blue and green
- People trying to change him
- Ragged clothes
General Skills: - Psychological Deception- The ability to get inside a subjects head and convince them of things they would not normally believe.
- Bluff - The ability to erroneously persuade another person that you can perform a given task or that a given event will happen.
- Knife Fighting - The ability to use a bladed weapon no longer than 14 inches in combat without unintentionally injuring oneself.
- Pickpocketing - Skill in stealing small items from individuals without noticing.
- Sneaking - The ability to gain access to secure locations without detection.
- Running - The ability to run long distances at speeds greater than those unskilled.
- Sword Fighting - Proficiency with a blade longer than 14 inches in combat, including the general rules of etiquette for dueling.
- Rooftop running/climbing - Parkour! The user has proficiency in scaling vertical objects, as well as keeping footing on elevated and uneven terrain.
- Playing at the smiling man - The ability to appear as the "Smiling Man" without raising suspicions.
[color=???]Cultural Skills:[/color] DO NOT FILL THESE OUT! Once you have filled out everything BUT your skills, submit the sheet to the GM for approval. If approved, you will receive your occupational and cultural skills from the GM and you can then fill in your general skills. Once that is done, submit your CS for a final approval.
- City Knowledge (the Port) - The knowledge of where to find various shops and other locations at the Port without great trouble.
- City Knowledge (the Castle) - The knowledge of where to find various shops and other locations in the Castle without great trouble.
- Castle Legends - The knowledge of the (mostly) oral legends and tales of the Castle, including the near drowning of Princess Esmerelda, the haunting of Snake Slipway, and much more.
Occupational Skills: - Advanced Magyk - The ability to perform intermediate spells without the aid of a Charm. This includes the ability to perform advanced spells, such as MindScreen, with the aid of a Charm. Success without the use of a Charm is limited unlikely for advanced spells.
- Wizard Etiquette - The knowledge of how to behave amongst wizards. This includes awareness of political relations and customs, such as Questes and the ExtraOrdinary Wizard.
- Charms and Spells - The knowledge of incantations for the most commonly used spells by the practitioner. This includes the ability to create new Charms - however, the Charm must be made immediately after the thought has formed or it will lose power.
- Potions - The ability to turn Magyk into a liquid form by mixing together various ingredients
- ShapeShifter - The ability to take the form of any living creature and retain a human consciousness. However, this ability becomes more unpredictable with age.
- Basic Principles of Darke Magyk - The ability to sense Darke Magyk and understand its basic functionality. This includes knowledge of defenses to take against it, as well as an understanding of the power of Darke names.
- Basic DeCyphering - The ability to identify and translate Magykal symbols with the aide of a guide for comparison.
What Is On Your Person: - Five knives- (Boot, both forearms, Belt, and back of his waist)
- Mercenary Sword
- A hidden purse under his tunic for stolen goods
- A small satchel he conceals with magyk
- A length of Rope
- A small pouch of chalk for climbing or running roofs
- A case containing poisons and Sleeping Draught (A potion that can knock someone out)
Residence: - Building lay outs of Wizard Tower, bits of the Castle, the tunnels and city
- A stash of knives, two other swords, and a grapple hook
- Books on wizard Magyk that he stole from his mentor before fleeing, he adds more books as he kills and raids wytches and wizard's workrooms.
- A small room, tightly bound by his spells where he puts captives if he needs to.
- A stash of ingredients for making more poisons and potions.
- A stash of ropes and lockpicks in a small chest under his bed.
- A well made bathing room- he's got a weakness for cleanliness.
Your Path: Rhys doesn't see that he chose this path for himself. To him? He was forced here by cruel fate and a man's cutting tongue. He couldn't remain in the tower. Being the 'wizard whore's son' as he mentor put it before his death. Though he doesn't regret this path, he sees it as his right now to do as he will. And hell to anyone who gets in his way.
General History: Rhys never knew his father. For all he knew his life started life poor. Destitute. For such a person, who had the potential of magyk, could no position be better than a Hopeful? So after living lean, learning the basics of stealing to help his mother, Rhys left that behind to become a hopeful. By then he was versed in pickpocketing, rooftop running, knife fighting and such skills. It was shortly after he became a Hopeful his mentor- Ordinary Wizard Erik Halaway- took him on as a apprentice. Appreciating the young lad's cleverness and ruthlessness. Though back then, his ruthlessness was more on himself than others. Something his mentor- a wizened and crotchy old bastard- tossed more fuel on. Knowing his apprentice dreamed of becoming the ExtraOrdinary Wizard and where he came from- for Rhys had been far more trusting and fully honest with his mentor- Erik taunted the boy. Declaring the son of a whore would never make it to become a ExtraOrdinary Wizard. Constantly making cutting remarks about his failures, and the praise Rhys did get grew less and less as he grew close to becoming a Ordinary Wizard. It did not help that Rhys was trying to jump his apprenticeship to Blaise Rowland
He he did become a Ordinary Wizard, Rhys truely hated his mentor. And many others, seeing slights everywhere. His mother's death did not help matters. She left him nothing, never mind she had nothing left to give. This was where the scale was tipped. During a experiment with his former mentor, Erik said the wrong thing. Something Rhys goes out of his way to not remember, and to try to forget. Rhys whirled in fury and killed the man with a brutal blow. His knife silencing the man's voice and ending his life slowly. Rhys then staged a lab accident to explain the death of the mentor. As well as his own. Taking things that would normally be destroyed for his own reasons, and fled to the city.
Since there he took up his childhood function of a thief and killer. Finding the latter far too easy which unnerved him at first, but he later accepted. He became a rakishly handsome man. Ruthless in all he did. Though the first few years of his newly shaped life were hard, but Rhys gritted his teeth and strove through it. He paid hired men to teach him the sword and others for other skills. Doing whatever he had to in order to survive. Several times and still even now, he feigned love for a woman in order to use her house as his own. Then left with her life, her purse, or her heart depending on if he saw it as needful. Though he does own a house under a false name, and rents the lower rooms of the storefront to a fence. Keeping the upper-rooms for himself.
Thoughts on Queen Meliscente: Rhys Asher sees it as a annoyance. It's stirred up trouble. He does not like this new Queen to come as she is a magyk user, but he doesn't think she did it. For rare is a child that turns on her mother. Though he does question if she did do it from time to time, and his hatred has opened the door to doubt. For he does believe the Queen was killed by Darke Magyk. He just seems annoyed it wasn't him.
Character Quote: "My dear. I just don't care. There's nothing between us, and never was."
Theme Song: [youtube]
azlyrics.com/lyrics/firstaidkit/wolf.…Anything Else: Rhys (Because I'm cheeky):
Posts*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.