Avatar of Laue
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    1. Laue 11 yrs ago

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Things are sure moving slow with the first group. And I can't really post anything meaningful since my character is knocked out. And I rather not write some silly dream sequence or something.
At will. At least for the instinct spells. Those are just as natural as walking or moving any limb. Now Sigil-based spells are a different beast entirely, but that will come up later.
@SPAssemble@RIGHTEOUSwenchWe best move this to a private convo then.
@LeolycanAccepted. Though the Beacon skill will only work when his aura is something more than just a tiny spark.
@MadKatzLooks fine, though not starting with any magical skills will be a big disadvantage.
@Sir JaysunAccepted. And you don't even need to move your character.

I need to finish discussing something with SPAssemble and RIGHTEOUSwench and we can begin. Expect an IC tomorrow, if we can come to an agreement.

@SPAssemble@RIGHTEOUSwenchSo basically what you want your two characters to be separate from everyone else, working together. I see. I haven't planned for a scenario like this. Honestly, while I have a good plan for the regular two groups, something like this is... It is doable, by the question is how to tie the adventures of you two into the grand scheme of things. What kind of threats throw at you. How will your two characters will keep up with the bigger events. It is doable, but that means I've got to create a completely different story-line for you two.

@MadKatzThat was the entire point. Mages in this time have all this power and very little to no idea how to use it.

@Leolycan@Sir JaysunI'll review your characters after work. Same goes for MadKatz's character.
The way I understand it, you wanted your two characters to work together, yes? If so, my intention is to separate them into their initial groups at start.
@SPAssemble@RIGHTEOUSwenchGot a counteroffer/compromise for you. That you're investigating bandits works in your favor. The base idea is that you attempt to investigate by approaching your encampment, stuff happens, you get separated and end up in your respective groups. Is that OK with you?

@LeolycanWaiting for you to finish your CS.

@AylersThe more the merrier.
@MadKatzAuras a are a representation of one's power of the soul. Starting characters don't even have enough power to passively generate a detectable aura, let alone manipulate it. Also, the extent of manipulation is pretty much hiding it, changing it's psychological effect and focusing it to act as a barrier. Mostly, anyway. In RPG terms, the power of your aura is your "level". And you all start at "level" 1. You could change your skills into magic, and it could work, I guess.

@SPAssembleThat will provide problems, as mage group at start will be employed by Los Vengadores, the very same group that knights will investigate and fight.

@LeolycanLuminosity can take ANY shape, it just cannot change it's #1 property which is destroying magic. Initially, it will also always look like a brilliant white light. It can be shaped into a lightning bolt, into a pattern of flame, but it will remain what it is. A full body shroud is more than fine, but maintaining a full power, full body shroud like that will be quite draining for a new character.

Alright I'm off to work in an hour. I'll review Leo's character after I get back.
Looking at Helltank's character John seems to be a bit inferior, except for the part where she's a little girl and John is a genius scientist. Then again, pretty much every mutation John possesses has a nasty surprise.
Such independence would prove problematic, as both groups of players are expected to work more or less together. There will be chances for splitting up temporary after assignments, but otherwise this would complicate the narrative.
Rivain Martson


Name: Rivain Martson
Gender: Male
Race: Human
Faction: Los Vengadores
Personality:
Bio:
Stats:
STR: 8
AGI: 9
PER: 9
INT: 15
WIS: 12
CHA: 13
Spells:

  • Crystal Petrification (Instinct): Rivain can effortlessly conjure magic which turns living beings into crystal statues. Whether by touch or projectile, or by simply spraying his enemies with magic. Freshly petrified beings are also active themselves, and touching a petrified comrade will also spread through the body of the unfortunate being. All crystalline structures can be moved and shaped by Rivain, as well as shattered - his favorite move.
  • Flash Step: Allows Rivain to instantly transport himself and anyone he touches to any location he previously visited. Can also be used in combat for amazing mobility.
  • Cireene's Vault: ???

Skills/Techniques:

  • Natural Leader: Charismatic and determined, Rivain has natural talent to sway people to his cause and inspire fanatical loyalty.

Combat strategy:
Equipment:

  • Cireene's Key.:
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