24 years old. British/Scottish. Bachelor of Arts (Honours) in Fighty Studies. Studying MA in Second World War Studies. Wargamer. Submariner in another life.
Be warned, Germany still seeks to estiblish it self as the dominate naval power, so that might create tension.
That may be the case, but I hope that isn't a thinly-veiled 'I want to create conflict with you for the sake of conflict'. The reasoning behind an Anglo-German alliance, especially after what has happened in WWI, is vastly more logical than the arguments against such a measure.
For one, a fascist France and Italy threatens both the British and German territories overseas, as the homeland of both Empires is dangerously close to two very hostile, very antagonistic nations, both of whom are likely out for British and German blood. The French fascists will most definitely pursue an irredentist policy towards the Germans over regions such as Alsace-Lorraine, and towards the British the French will definitely feel resentment as the British abandoned the Triple Entente in favour of a neutral stance in WWI. Add to that the communist dictatorship of the USSR, and Germany's only chance of a Great Power really looks to be the UK, surprisingly enough - France and Italy won't like what Germany did in WWI, and Russia's communist against a monarchist state. Austria-Hungary looks to have imploded, power-wise, and the Ottomans, too, have imploded. The sole Great Power outside of Europe that isn't knee-deep in civil war would be Japan, and the Anglo-Japanese Alliance would have stayed intact after WWI with a French defeat and the lack of a forming of the League of Nations, as well as the American instability which would dissuade Britain from aligning herself too closely to the USA and abrogating the treaty. Even if nationalistic sentiment dictates that somehow, for some godforsaken reason, the British are the enemy (which would most certainly not be the case, given that the German people would be mightily relieved the British did not enter the war), realpolitik dictates that at the very least a defensive alliance with the British would be the most logical choice of action. I for one reckon that in this situation, London would swallow its pride and enter into treaty talks with Berlin...
I could maybe possibly try a British Empire and run with it, probably moving towards better relations between Germany and the UK, as with a defeated and increasingly fascist France, a collapsing United States and an unstable globe in general, the British would look for powerful allies, and there's not really much better they can do than the Germans.
There it is. I don't know about the Netherlands though, you can talk to Ultikana about that, because in this post, there is nothing about the Netherlands there.
That's incredibly restrictive on people who wish to have a European power...
Organization/Nation Name: The Hexarchy of the Ilythiiri
Overview: The Hexarchy has long lived beyond the scope of 'civilised space', with its influence extending like tendrils into the territories of the former Republic. The Hexarchy itself is a small nation beyond Republican borders, but they are more like a syndicate rather than a real nation. They do not control directly - they pull puppet-strings... and cut them if they are opposed in any way. More than one system's ruler has been mysteriously removed and replaced by an unknown force, but almost none know the true reasoning. The Hexarchy operates in the shadows, and few in Republic space know of them - those who do tread lightly around them, for they know that they can be the Hexarchy's next target for 'removal'. The Hexarchy has been fighting a long, drawn-out "war" with the Corporate Sector Authority, a war that they have been using to force the Corporate Sector to become a puppet of Arvyn, and it is a war that they are on the verge of winning, with the majority of the corporations in the CSA under Hexarchic control, whether they know it or not.
Specialisation: Stygium mining and supplies, assassination, security, removal and planting of puppet governments, bounty hunting... basically anything on the shady side of the law.
Headquarters: Arvyn, the Black Planet, in the system of Karthinir.
Races of Importance: Ilythiiri, Humans
Ilharess Jhulva Aleaniryn, First of Six and Leader of the Council Ilharess Irroyes My'athar, Second of Six Ilharess Nathyrra Kilath, Third of Six Lord High Admiral Konstantin Koslenko, Fourth of Six and Commander of the Hexarchic Navy Ilharess Sinvyl Barit'tar, Fifth of Six Ilharess Ilyssyr El'Anadar, Sixth of Six
The Fifth Council was inaugurated in the year 1500 of the Hexarchic Reckoning, following the honorary Ceremony of Divine Right which takes place every 300 years. The Council of Six serves as the ultimate legislative and executive body that rules over all of the Hexarchy by the edicts set out in the Concordat of Lolth, which dictate that all actions of the Council must be for the good of the race and not motivated by selfish concerns - whilst power is nearly everything to the Ilythiiri, the power of the race as a whole comes first and foremost, and the status of the Hexarchy on the global stage must not be allowed to fall into decline. The Council meets daily in the chambers of Kamriir Tower, a colossal structure that dominates the centre of the city of Renorchu'tgera, and they meet to discuss matters of state both internal and external. The Ilythiiri believe that the Council is granted the divine right to rule by the goddesses Lolth and Eilistraee, and by virtue of this divine right, the members of the Council of Six are seen as the living voices of the Pantheon in the mortal plane. Some claim this truly to be the case and the Council really is guided by the gods above, but few know for sure.
Sarenae Misissra, High Justicar of the Temple of Lolth Ryndyrra Aleaniryn, High Priestess of the Temple of Eilistraee Haelthrae Orynne, High Priestess of the Temple of Kiaransalee
Admiral Iradyn Elesiri, Captain-General of the Karthinir Defence Force Rear Admiral Olleryn Dardilli, Commander of the Gornil Defence Force Rear Admiral Triel Zienkra, Commander of Korovyr Naval Base Rear Admiral Yuri Koslenko, Commander of Lirdan Station Rear Admiral Steven Marshall, Commander of the Rizolvi Flotilla Rear Admiral Luke Tyrell, Commander of the Outer Defence Squadron
Admiral Kirinna Kysliir, Captain-General of the Perdasil Defence Force Vice Admiral Molra Deafin, Commander of the Ryzdan Planetary Defence Fleet Vice Admiral Nolynna Teken'neld, Commander of the Shipping Defence Fleet
-Assets-
The Hexarchic Navy
Capital Ships Currently in commission: Venator I-class Star Destroyer, renamed the Armada-class Victory I-class Star Destroyer, renamed the Devastator-class Victory II-class Star Destroyer, renamed the City-class Imperial I-class Star Destroyer, renamed the Titan-class Iron Duke-class Starfighter Carrier Admiral-class Star Battlecruiser Arvyn-class Star Dreadnought
Cruisers and Support Ships Currently in commission: Dreadnought-class heavy cruiser, renamed the Defiant-class heavy cruiser Vindicator-class heavy crusier, renamed the Revenge-class heavy cruiser Acclamator-I class assault cruiser, renamed the Commodore-class cruiser Tartan-class light cruiser, renamed the Hurricane-class light cruiser Carrack-class light cruiser, renamed the Helm-class light cruiser Interdictor 418-class cruiser, renamed the Snare-class support cruiser
Destroyers, Frigates and Starfighters Currently in commission: Karmran Heavy Industries KHI-95 missile frigate Karmran Heavy Industries KHI-75 AA destroyer
EF76 Nebulon-B2 class escort frigate Corellian CR-90 corvette
Erymnir Fighter Works E-8 Firestar Interceptor Erymnir Fighter Works E-10 Hawkeye Interceptor Koensayr Manufacturing BTL-B Y-wing starfighter Koensayr Manufacturing BTL-S4 Y-wing starfighter Incom Corporation Z-95 Headhunter Sienar Fleet Systems T-4a Lambda-class shuttle Sienar Fleet Systems TIE/LN starfighter Sienar Fleet Systems TIE/sa bomber Sienar Fleet Systems TIE/IN interceptor Sienar Fleet Systems TIE advanced x1
Main Fleet of Karthinir: Commander: High Admiral Iradyn Elesiri
CCS Kiaransalee, Arvyn-class Star Dreadnought (SDN-2)
CCS Admiral Narandil Kelvorn, Admiral-class Star Battlecruiser (BC-4) CCS Admiral Darynna Kilath, Admiral-class Star Battlecruiser (BC-5) CCS Admiral Andrei Koslenko, Admiral-class Star Battlecruiser (BC-6) CCS Admiral John Thornhill, Admiral-class Star Battlecruiser (BC-7) CCS Admiral Ivan Koslenko, Admiral-class Star Battlecruiser (BC-8)
CCS Titan, Titan-class Star Destroyer (SD-) CCS Colossus, Titan-class Star Destroyer (SD-) CCS Monolith, Titan-class Star Destroyer (SD-) CCS Mammoth, Titan-class Star Destroyer (SD-) CCS Monument, Titan-class Star Destroyer (SD-) CCS Behemoth, Titan-class Star Destroyer (SD-) CCS Leviathan, Titan-class Star Destroyer (SD-)
CCS Andrastinon, City-class Star Destroyer (SD-) CCS Karmran, City-class Star Destroyer (SD-) CCS Thanatyr, City-class Star Destroyer (SD-) CCS Longford, City-class Star Destroyer (SD-) CCS Northgate, City-class Star Destroyer (SD-)
CCS Devastator, Devastator-class Star Destroyer (SD-) CCS Annihilator, Devastator-class Star Destroyer (SD-) CCS Destructor, Devastator-class Star Destroyer (SD-) CCS Ravager, Devastator-class Star Destroyer (SD-) CCS Destroyer, Devastator-class Star Destroyer (SD-)
CCS Defiant, Defiant-class Heavy Cruiser (CA-43) CCS Defender, Defiant-class Heavy Cruiser (CA-44) CCS Shield, Defiant-class Heavy Cruiser (CA-45) CCS Resistor, Defiant-class Heavy Cruiser (CA-46) CCS Argonaut, Defiant-class Heavy Cruiser (CA-47) CCS Spartan, Defiant-class Heavy Cruiser (CA-48) CCS Iron Duke, Defiant-class Heavy Cruiser (CA-49) CCS Redoubtable, Defiant-class Heavy Cruiser (CA-50) CCS Insurmountable, Defiant-class Heavy Cruiser (CA-51) CCS Intransigent, Defiant-class Heavy Cruiser (CA-52) CCS Fearsome, Defiant-class Heavy Cruiser (CA-53) CCS Formidable, Defiant-class Heavy Cruiser (CA-54)
CCS Revenge, Revenge-class Heavy Cruiser (CA-) CCS Retribution, Revenge-class Heavy Cruiser (CA-) CCS Warspite, Revenge-class Heavy Cruiser (CA-) CCS St. James, Revenge-class Heavy Cruiser (CA-) CCS Retaliator, Revenge-class Heavy Cruiser (CA-) CCS Recriminator, Revenge-class Heavy Cruiser (CA-) CCS St. Michael's Tower, Revenge-class Heavy Cruiser (CA-) CCS Templeton, Revenge-class Heavy Cruiser (CA-) CCS Marcher's Cross, Revenge-class Heavy Cruiser (CA-) CCS , -class Heavy Cruiser (CA-) CCS , -class Heavy Cruiser (CA-) CCS , -class Heavy Cruiser (CA-) CCS , -class Heavy Cruiser (CA-) CCS , -class Heavy Cruiser (CA-) CCS , -class Heavy Cruiser (CA-)
Gornil Defence Force Commander: Rear Admiral Olleryn Dardilli
CCS , -class Heavy Cruiser (CA-) CCS , -class Heavy Cruiser (CA-) CCS , -class Heavy Cruiser (CA-) CCS , -class Heavy Cruiser (CA-) CCS , -class Heavy Cruiser (CA-) CCS , -class Heavy Cruiser (CA-) CCS , -class Heavy Cruiser (CA-) CCS , -class Heavy Cruiser (CA-) CCS , -class Heavy Cruiser (CA-) CCS , -class Heavy Cruiser (CA-) CCS , -class Heavy Cruiser (CA-) CCS , -class Heavy Cruiser (CA-)
Korovyr Naval Base Fleet Commander: Rear Admiral Triel Zienkra
Lirdan Station Fleet Commander: Rear Admiral Yuri Koslenko
Rizolvi Flotilla Commander: Rear Admiral Steven Marshall
Outer System Defence Squadron Commander: Rear Admiral Luke Tyrell
Main Fleet of Perdasil: Commander: Admiral Kirinna Kysliir CCS Arvyn, Arvyn-class Star Dreadnought (SDN-1)
HEXARCHIC TERRITORY: The System of Karthinir - The heart of the Hexarchy.
Arvyn is a black, rain-drenched rock, but it is in the myriad of caverns, underground seas and oceans that twist and stretch all through the planet's crust that are home to its indigenous lifeforms. Arvyn's surface infrastructure is now mostly dedicated to protecting and serving the many passages to and from the Subterranean, which is what the Ilythiiri call the caverns beneath the surface. Arvyn's atmosphere is breathable, but little sunlight reaches the ground, absorbed into the thick cloud layers that make up the vast majority of the atmosphere (that isn't space) and seemingly forever plunge the planet's surface into deluges of rainfall. Arvyn's ecosystem is likewise strange - though little lives on the surface, the rainwater that filters and percolates through the ground above is the source of life for the Subterranean and serves as the source of water for the underground. Every now and then, caverns flood and are lost beneath rising water levels, but for each cavern that floods, the Ilythiiri drain several more.
Arvyn has two moons; Porolis, which is the closer moon, and Gornil, which is the further. Porolis is a haven of activity for the mercenary community, whilst Gornil is the centre for the Hexarchy's naval forces, led by Lord High Admiral Konstantin Koslenko, Fourth of the Six. Gornil, as the fleet's central command HQ, is heavily defended and shielded from enemy fire, with weapons batteries that put Star Destroyers to shame. It is safe to say that Gornil, although not completely indestructible, would be nigh-impossible for any force to capture without incurring severe, if not critical losses. Gornil also serves as a defender to the Black Planet itself, which, although shielded, has comparatively few defence batteries and relies more on its shield to escape bombardments from hostile ships.
Lirdan Station is the major starbase that controls access to and from Arvyn's space. Lirdan Station itself is a large commercial station that is frequented by many merchant ships travelling to and from the planet of Arvyn, and acts as a trading hub that also serves as a customs station. All ships that want to enter Arvyn's orbit must report to Lirdan Station, regardless of their affiliation, contents or even ship class. Lirdan Station is protected by several rings of defences, as well as it's sister station, Korovyr Naval Base.
Korovyr Naval Base (or KNB to most) is bristling with guns and is able to supply many ships at once. A purely military base, KNB is off-limits to non-military personnel except under very particular circumstances. KNB's dockyards are capable of building ships up to the heavy cruiser level and can refit almost any ship in the fleet. KNB's primary role is both fleet maintenance and the defence of Lirdan Station, and is superbly equipped for both, with weapons batteries and shield arrays that rival even Gornil's defensive systems.
Kadern, like Arvyn, is considered by many to be an inhospitable world. It is, by all accounts, a frozen ball of ice and snow, which rarely sees temperatures above freezing outside of a thin line around the equator of the planet. The atmosphere was originally mostly nitrogen and helium, but terraforming has introduced sufficient levels of oxygen into the air, allowing for the colonisation of the planet without the need for sealed breathing apparatus. Kadern has no natural wildlife, owing to the cold temperatures and severe lack of oxygen, and much of the planet is devoted simply to industrial production. In orbit of the planet is the headquarters of the Hexarchic Navy, known as Qantyr Naval Base, and several important shipyards and spacedocks for the maintenance and refitting of old Navy shipping.
The System of Perdasil - The economic muscle of the Hexarchy.
Ryzdan is a temperate world that is unremarkable in almost every way, except for one critical thing - it's rich supply of stygium crystals. Previously only said to be found on two planets, it seems that Ryzdan and it's sister planets didn't perhaps catch the memo, as Ryzdan in particular is the site of extensive stygium mining which fuels the Hexarchic war machine and powers their stealth technologies. As a result of Ryzdan's stygium mines, the Hexarchy has become used to running supplies of stygium beneath the radar and into Republic space for those who are willing to pay enough for it.
Brief History:
Other:
And now, to confuse you all, an organisation within it.
Organization Name: The 51st Squad, Hexarchic Special Operations Executive, commonly referred to as either the 51st SOE or just the 51st.
Profession: Assassinations, sabotage, murder, infiltration, weapons smuggling, drug trafficking, anything that you require... as long as the Council of Six agrees.
Affiliation: Officially, the 51st are commanded only by the Council. They are Hexarchic citizens first and foremost. They do the Council's bidding solely and do not answer to any other authority. To arrange for the 51st to undertake a mission for you, you must first contact the Council of Six, comprised of the six most powerful heads of house of the Ilythiiri. The Council must then agree to assist you in your endeavours by sending in the 51st if it is of sufficient importance. If the Council does not deem it necessary, the 51st will not be deployed to support you, but they might be deployed to remove you if you spread the word about them...
Squad Roster:
Name: Commander Vierinissa Neerdril Aleaniryn, Vice Admiral Aleaniryn of the Fifth Operations Fleet
Species: Noble Ilythiiri
Age: 223
Gender: Female
Appearance: Vierinissa cuts an imposing figure in her uniform. Standing at six feet tall, she has long snow-white hair that falls to her shoulder blades and contrasts sharply with her anthracite-black skin. She has piercing red eyes that change intensity depending on her emotions, from a smouldering dark red when she is subdued or irritated, to a bright glowing crimson when she is angered or violent. Her frame is well-built, as befits a special forces soldier, and though the decades have taken their toll on her, she is still a highly energetic person who is almost always animated, and in the heat of battle can be seen to be always alert, forever on guard and always with a rifle in her hands. Out of uniform, Vierinissa is a much more relaxed figure, usually to be seen in a pair of black trousers with a black open-chested leather jacket and white shirt underneath, with leather boots. She is almost never without her small hip-flask of morimatra, the ubiquitous Ilythiiric spiced wine, as well as a pair of sunglasses and her wrist-mounted Data Acquisition Device.
Affiliation: The Hexarchy of the Ilythiiri
Occupation: Commander of the 51st Squad of the Hexarchic Special Operations Executive, Vice Admiral in commanding of the Fifth Operations Fleet
Brief History: Vierinissa Aleaniryn is by any standards a career soldier. Born into the highly prestigious House of Aleaniryn, she was raised from an early age by her mother and father to be a military person first and foremost. An only child, Vierinissa's birth was seen as both a relief and a worry for House Aleaniryn, which had had a dynastic crisis the past few generations, with few children being born, and the risk of the Matronage passing over to another branch of the family, and Vierinissa was the only chance that the primary branch of House Aleaniryn had of retaining the Matronage.
Name: Aurelia Kyrranwyn Qilaste Aleaniryn
Species: Noble Ilythiiri
Age: 122
Gender: Female
Appearance:
Affiliation: The Hexarchy of the Ilythiiri
Occupation: Soldier in the 51st Squad, Hexarchic Special Operations Executive
Brief History:
Name: Raeviir Seldsyl El'anadar
Species: Noble Ilythiiri
Age: 122
Gender: Female
Appearance:
Affiliation: The Hexarchy of the Ilythiiri
Occupation: Soldier in the 51st Squad, Hexarchic Special Operations Executive
Brief History:
Name: Sabuit 'Sabi' Nhiliira Aleaniryn
Species: Noble Ilythiiri
Age: 115
Gender: Female
Sabuit has always been the 'little sister' to Aurelia, even in physical standing. Sabi is six feet and two inches, and weighs about 185 pounds. She has a slim build, focused more on agility and flexibility rather than strength and toughness. She, like most others of her race, has snow-white hair and coal-black skin, and the characteristic red irises in her eyes that change vibrancy depending on the mood she is in.
Affiliation: The Hexarchy of the Ilythiiri
Occupation: Sniper, 51st Squad, Hexarchic Special Operations Executive
Brief History:
Name: Haldor Izandir Aleaniryn (born El'Anadar)
Species: Noble Ilythiiri
Age: 122
Gender: Male
Appearance:
Affiliation: The Hexarchy of the Ilythiiri
Alignment: Neutral, but errs towards Light Side.
Occupation:
Brief History:
Name: Nabisisstra Qelarn
Species: Noble Ilythiiri
Age: 116
Gender: Female
Appearance:
Affiliation: The Hexarchy of the Ilythiiri
Occupation:
Brief History:
Name:
Species:
Age:
Gender:
Appearance:
Affiliation: The Hexarchy of the Ilythiiri
Alignment: Neutral, but errs towards the Dark Side for destructive potential.
24 years old. British/Scottish. Bachelor of Arts (Honours) in Fighty Studies. Studying MA in Second World War Studies. Wargamer. Submariner in another life.
<div style="white-space:pre-wrap;">24 years old. British/Scottish. Bachelor of Arts (Honours) in Fighty Studies. Studying MA in Second World War Studies. Wargamer. Submariner in another life.<br><br></div>