Aehren Nohr the Winter Wolf
“The end before all else.”
Human Male PersonalityAehren is described as possessing the soul of winter, the embodiment of the chill that has made the first men of Niratrem grow strong. Ice flows through his veins. He is cold and distant like the land of his forefathers. Silent and observing, he rarely speaks and only does so when he needs to. Those that stand with him will note that melancholy wraps around him constantly and that they find little warmth in his eyes.
Winter is not without kindness though. He has been known to show great empathy and kindness to the downtrodden. Every move he makes, every word he says, they are all deliberate. Aehren always acts with purpose, perpetually calm even when he is in a flurry like a blizzard. Despite his seemingly frigid nature, he attracts those that see the gentleness that is inherent within him. Though he lacks the charisma of the jovial and gregarious, his glacial character is charming in its own merits.
HistoryDuring the Golden Age of Dorthargal it is said that a clan of humans known as the Wolfsworn made their homes in the mountains on the borders of what is now the Niratrem Empire and the Vomaric Imperium. Strong and clever like their namesake, the Wolfsworn are said to have evaded the Fae from enslaving them thanks to the power of their gods and even partook in Kathur the Conqueror’s revolt, helping bring about the rise of man.
Nohr had been the chieftain that led the Wolfsworn into pledging allegiance to Kathur. It was said that he had only been a young teen, inheriting his father’s title after his death at the hands of the Fae. There were several among the Wolfsworn that wanted nothing to do with Kathur and wanted to continue with their isolation, but Nohr saw how weak they have grown with each generation and saw that his people’s only salvation was through helping Kathur. Once the Blue Age begun, Nohr constructed a mighty seat in the path through the mountains.
House Nohr would take on the name of their founder for their own and dubbed the fortress he had constructed
Wolfsworn. House Nohr is pledged to the Niratrem Empire, having been instrumental in forming it and later serving as marcher lords for the empire, defending its western border. The mighty fortress of Wolfsworn served as a major gate and stronghold on the borders. Enemies would even go as far as calling it the
Wolf’s Maw.
Aehren Nohr was the fifthborn son and the youngest of six children. He was never expected to inherit Wolfsworn and his frailty in his youth robbed him of any thought by his father to train him in swordplay. However, despite his seeming ineptitude in martial skills, Aehren proved himself to have great cunning. He possessed a keen mind for strategy and tactics alongside political intrigue and administration. Ironically, it would be these very merits that turned his older brothers and father against him. It was only his sister, older than him by twenty years, who cared for him.
Tragedy soon struck the House once Aehren reached his adolescence. The death of Aehren’s father sparked a war of succession between the firstborn and secondborn of the family. After the thirdborn was killed in the crossfire during a meeting to call for peace, his sister sent he and the fourthborn somewhere else until one side won. Unfortunately, the fourthborn died of illness during the journey.
Aehren spent the rest of his adolescence in the coastal city until he became a man grown. He understood he wouldn’t achieve much if he returned to his family so he decided to join the Iron Mountain Adventuring Company until he felt he was ready to go home.
Martial SkillsGunslinger – Having not been formally trained in traditional martial arts, Aehren has taken to using firearms as his main weapon of choice. He is an exceptional marksman, no doubt one of the best in the world, and can even use them as melee implements if need be.
Brawling – Though he has no formal training in hand-to-hand combat, Aehren knows a thing or two about fighting without a weapon. He prefers dodging attacks than taking them, making him awfully light on his feet. He’s not averse to using whatever means necessary to survive.
Passive SkillsMilitary Leadership – Aehren can be considered somewhat of a genius when it comes to strategy and tactics.
Politics – Aehren is well-versed in political intrigue in any court. He is a keen observer, able to pick up even the slightest nuances. He can hide his emotions well and can read others expertly. His oratory skills are no laughing matter even if he is reticent most of the time.
Administration – Aehren knows how to run an organization well whether it’s a small town, a mercenary band, or a country, he can do it if given the chance. So far it only helps him when it comes to bartering.
History & Literature – Aehren has a love for reading. He has a voracious appetite reading history books and documents. He can even cite poetry and write it. He tries to keep cultured even if he spends most of his time with brawny men and women.
Magical Lore – Aehren knows a few things about magic because of his sister.
InventoryBasilisk – A rifled musket created by a mage that draws on his magic to fire magical bullets, eliminating the need to reload. Fitted with it is a bayonet carved with runes. Unfortunately, the creator of the weapon had been killed, but Aehren has kept the blueprints until he can find someone he could trust to give it to and expand on the original design.
The Hydra System – Aehren keeps four regular pistols strapped to his legs, two around his waist, and four on his torso.
Bombs - He carries a small supply of bombs that he can lit between his two fingers that are covered with metal that creates sparks when grind together.
Dagger - Aehren carries with him a small dagger to use for swift or hidden strikes. On occasions he also uses it for carving or other miscellaneous tasks.
OtherAehren enjoys sweet things like apple pie.