Avatar of Liar
  • Last Seen: 6 yrs ago
  • Joined: 10 yrs ago
  • Posts: 127 (0.03 / day)
  • VMs: 0
  • Username history
    1. Liar 10 yrs ago
  • Latest 10 profile visitors:

Status

User has no status, yet

Bio

My name is Liar and I have been roleplaying for over a decade. My hobbies include reading, writing, roleplaying, and fan fiction.

I am currently working as a freelance editor, looking over various manuscripts and making sure the quality is well enough to be published. However, I am also attending university for a Political Science degree (I have already earned an English and Psychology degree).

My current plans are to join the United States Marine Corps. as an officer and establish a military career. From there, I hope to expand my influence wide enough to the point that I am able to take over the country.

Most Recent Posts

Aehren is somewhat confused why he was picked to go on this mission.
Keep the OOC alive at least, fellas. It makes things seem like we actually have activity.
Highwinter was the very portrait of a city of adventure he often found in his books. A miasma of wonder and merriment wafted in the breeze of this city, infecting the denizens with romanticism and freedom. Aehren often wondered what it would have been like if he came to this city full of idealism and naiveté. Would he have fallen in love with the concept Highwinter represented?

It was useless to ponder over it. He was already set in his path and he would not have it any other way.

Aehren stared out into the sea from atop his balcony. His uncle’s mansion lied in the Estates District that overlooked the city—only the lord’s castle boasted a higher viewpoint. He knew his uncle’s room also had a balcony that gave him this same perspective and when he first arrived to Highwinter he wondered why his uncle chose to give him this room. The view was nice, but there was something more to it than just that. At first he thought it was meant as a show of opulence and prestige, but his uncle scoffed at that idea.

It was not until he learned of his uncle’s position as a Luminary did he finally understand. His view from his balcony showed not only the esteemed parts of Highwinter but also the more unsavory elements of it. As one of the (secret) leaders of the city, his uncle reminded himself every day of his responsibility to this city. This grand picture of Highwinter framed by his home displayed the enormity of his authority and burden.

His uncle did so love his subtle games.

“Aehren?” he heard his uncle ask, his voice muffled behind his door. The man didn’t bother to ask permission to enter his room—he was the master of his house, after all.

The door opened and shut, and light footsteps crossed his room. Aehren greeted him only when he passed through the threshold onto his balcony. “Uncle, I thought you would be busy,” he said. “You mentioned needing to ensure the position of magistrate for your candidate,” he mentally added.

“Fortuitously, there was no need for any intervention on my part. The other candidate seemed to have met an untimely demise. No doubt the man’s gambling debts finally caught up to him.”

Aehren could practically hear the smile in his uncle’s voice. He turned around and found that there was indeed a smile on his uncle’s face. Ephraim Enaghast did not have the physique of an intimidating man. He was as skinny and lanky as Aehren was but lacked the height of a Nohr. His eyes were sharp and calculating as one would expect from a man of his position but the wide dimples and smile on his face belied the cunning intellect beneath it. He had black-grey hair swept back and held in place by some substance, but he was beginning to show his age with the white steaks on his sideburns and temple.

The Enaghasts were a distinguished family harkening back to when the Qalini Magocracy still stood strong. There was no single specialty they were known for, but there were rumors they dabbled in sorcery of the dark and forbidden kind. Nevertheless, the Enaghasts rarely ventured north, preferring the south in their business. It was only a quirk of fate that tied the Enaghasts with the cold Nohrs of Wolfsworn.

Uncle Ephraim’s eyes roamed from his feet to his head, taking note of his attire. Aehren cared little for the silk and linen his uncle provided him for social events, preferring leathers and furs which he currently wore. His other equipment were already strapped and placed hidden in their compartments in his coat, his main weapon—a magical rifle—lied on the table beside in the center of his room. His uncle nodded his head, approving his attire.

“I understand this is an important mission?” his uncle asked, but Aehren knew better than to assume he didn’t know before he did. “Words arrived from my niece to be wary of this particular quest you’re about to undertake.”

He frowned, no doubt disapproving of this magic.

“You assume she sees the future?” he asked, smiling wryly at the apprehension.

“Whether or not I believe doesn’t matter. Just be safe and do nothing to worry her, is that understood? 'Succeed, Aehren,' were her words.”

Aehren nodded, understanding the hidden meaning within it. Though he was now a man grown, he would forever be seen as a child in his uncle’s eyes. He appreciated the sentiment of family between them, but he did not wish to be coddled. He did manage to gain some notoriety amongst the members of Iron Mountain.

The two conversed for a little while longer before Aehren thought it was time to part. They were not people of sentimentality and so there was no need to show any grand displays of affection. After collecting his equipment and supplies, the Winter Wolf left his uncle and headed for the docks where he was supposed to rendezvous with the others.

Aehren quickly found the ship, the Loyalist, and promptly boarded. Immediately upon arriving, he began scanning the others that were on deck. He took note of every one of them and found some peculiarities amidst the lot, but he had grown used to such oddities when he was off adventuring for the Iron Mountain. So far he appeared to be the only one with a firearm… and he was also the youngest judging from appearances.

He made his introduction some time after the dwarf was finished, “Aehren Nohr the Winter Wolf of Wolfsworn.”
Writing it up as we speak, but I'm not so sure about the other two.
@Hexaflexagon
I just wanted a more expanded background on why Aehren is interested in politics and governing. A Luminary uncle would help that.
@Hexaflexagon
Would it be too much to have my character's uncle be a Luminary?
@Hexaflexagon
What is the leadership of Highwater? Is it like a city-state where they elect a lord from the upper echelons of society or is there a hereditary dynasty in place here?
I plan to post later today. No worries.

@Lotta Pumpkins
I like my character. I wanted to go a little bit more detailed in his backstory, but I didn't want to delay submitting the character. I figure I could do it now since we're already accepted and all that.
I need to post and I think two others need to.

We should keep this OOC more active. Let's talk about our characters and fangirl over them.


Aehren Nohr the Winter Wolf

“The end before all else.”

Human Male


Personality
Aehren is described as possessing the soul of winter, the embodiment of the chill that has made the first men of Niratrem grow strong. Ice flows through his veins. He is cold and distant like the land of his forefathers. Silent and observing, he rarely speaks and only does so when he needs to. Those that stand with him will note that melancholy wraps around him constantly and that they find little warmth in his eyes.

Winter is not without kindness though. He has been known to show great empathy and kindness to the downtrodden. Every move he makes, every word he says, they are all deliberate. Aehren always acts with purpose, perpetually calm even when he is in a flurry like a blizzard. Despite his seemingly frigid nature, he attracts those that see the gentleness that is inherent within him. Though he lacks the charisma of the jovial and gregarious, his glacial character is charming in its own merits.

History
During the Golden Age of Dorthargal it is said that a clan of humans known as the Wolfsworn made their homes in the mountains on the borders of what is now the Niratrem Empire and the Vomaric Imperium. Strong and clever like their namesake, the Wolfsworn are said to have evaded the Fae from enslaving them thanks to the power of their gods and even partook in Kathur the Conqueror’s revolt, helping bring about the rise of man.

Nohr had been the chieftain that led the Wolfsworn into pledging allegiance to Kathur. It was said that he had only been a young teen, inheriting his father’s title after his death at the hands of the Fae. There were several among the Wolfsworn that wanted nothing to do with Kathur and wanted to continue with their isolation, but Nohr saw how weak they have grown with each generation and saw that his people’s only salvation was through helping Kathur. Once the Blue Age begun, Nohr constructed a mighty seat in the path through the mountains.

House Nohr would take on the name of their founder for their own and dubbed the fortress he had constructed Wolfsworn. House Nohr is pledged to the Niratrem Empire, having been instrumental in forming it and later serving as marcher lords for the empire, defending its western border. The mighty fortress of Wolfsworn served as a major gate and stronghold on the borders. Enemies would even go as far as calling it the Wolf’s Maw.

Aehren Nohr was the fifthborn son and the youngest of six children. He was never expected to inherit Wolfsworn and his frailty in his youth robbed him of any thought by his father to train him in swordplay. However, despite his seeming ineptitude in martial skills, Aehren proved himself to have great cunning. He possessed a keen mind for strategy and tactics alongside political intrigue and administration. Ironically, it would be these very merits that turned his older brothers and father against him. It was only his sister, older than him by twenty years, who cared for him.

Tragedy soon struck the House once Aehren reached his adolescence. The death of Aehren’s father sparked a war of succession between the firstborn and secondborn of the family. After the thirdborn was killed in the crossfire during a meeting to call for peace, his sister sent he and the fourthborn somewhere else until one side won. Unfortunately, the fourthborn died of illness during the journey.

Aehren spent the rest of his adolescence in the coastal city until he became a man grown. He understood he wouldn’t achieve much if he returned to his family so he decided to join the Iron Mountain Adventuring Company until he felt he was ready to go home.

Martial Skills
Gunslinger – Having not been formally trained in traditional martial arts, Aehren has taken to using firearms as his main weapon of choice. He is an exceptional marksman, no doubt one of the best in the world, and can even use them as melee implements if need be.
Brawling – Though he has no formal training in hand-to-hand combat, Aehren knows a thing or two about fighting without a weapon. He prefers dodging attacks than taking them, making him awfully light on his feet. He’s not averse to using whatever means necessary to survive.

Passive Skills
Military Leadership – Aehren can be considered somewhat of a genius when it comes to strategy and tactics.
Politics – Aehren is well-versed in political intrigue in any court. He is a keen observer, able to pick up even the slightest nuances. He can hide his emotions well and can read others expertly. His oratory skills are no laughing matter even if he is reticent most of the time.
Administration – Aehren knows how to run an organization well whether it’s a small town, a mercenary band, or a country, he can do it if given the chance. So far it only helps him when it comes to bartering.
History & Literature – Aehren has a love for reading. He has a voracious appetite reading history books and documents. He can even cite poetry and write it. He tries to keep cultured even if he spends most of his time with brawny men and women.
Magical Lore – Aehren knows a few things about magic because of his sister.

Inventory
Basilisk – A rifled musket created by a mage that draws on his magic to fire magical bullets, eliminating the need to reload. Fitted with it is a bayonet carved with runes. Unfortunately, the creator of the weapon had been killed, but Aehren has kept the blueprints until he can find someone he could trust to give it to and expand on the original design.
The Hydra System – Aehren keeps four regular pistols strapped to his legs, two around his waist, and four on his torso.
Bombs - He carries a small supply of bombs that he can lit between his two fingers that are covered with metal that creates sparks when grind together.
Dagger - Aehren carries with him a small dagger to use for swift or hidden strikes. On occasions he also uses it for carving or other miscellaneous tasks.

Other
Aehren enjoys sweet things like apple pie.
© 2007-2024
BBCode Cheatsheet