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2nd post updated with link to Character Sheet, and also Parameter explanations. Hopefully this is enough to start putting character ideas together, as the formulas for most of the other Character Stats aren't finished yet.
THE DARK STAR
Glossary & Information


Base Character Sheet (Work In Progress)

Character Creation


Parameters


Character Stats


Magic


Flow of Battle


Formulas
Don't worry about that, all will be explained in the OOC, and we're doing our best to balance everything.
This is a class-free game. You won't be selecting a class to play as such as Wizard, Knight, Thief, etc. You CAN however, "emulate" one such class by the way you build your stats, the armor/weapons you use, the skill/spells you learn, etc. This way, you can be free to create any kind of character that you want, but the stereotypical archetypes are still possible.
Shit, 8 people? Nice.

Well we're working on it right now, I keep pressing Merc to make the OOC and open up base CS's, you know, just name, sex, age, history, personality, favorite movie for a dinner date, highschool GPA.

So that you guys have SOMETHING to play with while we finish this up. He's against the idea, saying that it would be better if you guys know what's up on the stats before you decide what kinda character to make.

I guess the best thing to do is to ask you all what you think? I'll have a post explaining all this stuff in the OOC that I will update as we work on this more. I think you'll be able to make a base CS with what we have so far.
Awesome! Hopefully by the weekend we'll have this finished between work schedules. Mercury might put up an OOC to collect applications beforehand so you're not all waiting around, but I don't want to put words in his mouth either so don't bet on anything.
Co-GM reporting in, working on game mechanics right now with Merc. This is going to be a simplistic game on the surface, so you guys can have fun and make character builds that are cool and shit. But it is an algorithmic stat-based game so there's a lot of "behind the curtain" work to be done before it's playable.

Note the picture below:


This is what we have so far for stats. Each "Character Stat" (with more to come obviously) will be influenced by a combination of the Parameters seen on the left, as well as any armor, weapons, items, spells, or other modifiers that are needed. We'll go in depth about what each Parameter does in the OOC. Otherwise, base CS's will be a thing before this is done, so you guys can get to thinking about what kinds of characters you wanna play.

Think of me as the "Mechanical GM," while Mercury is the "Campaign GM." He'll be the one telling the story and guiding you through the world, but when it comes to combat and other game-functions, I'll be stepping in.
You don't have to worry about them strategizing until later on. The longer you survive, the stronger and smarter they get.
Dude, it's your first match ever. You're fighting level 1 cpu's. If he does anything other than foolishly bum-rush the nearest player unit that we'll both be very surprised (especially me since I'm the one playing the cpu).
Hey sorry I haven't been on. It's a bit of work to do this an honestly after work every day i sit here and say to my self "I'm too tired to do this tonight." And this keeps happening. I know it's not a viable reason to keep vanishing but it's the truth and I'm really sorry for everyone who's just been waiting around aimlessly.

If you guys wanna leave because of this then I understand.
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