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Jerkchicken said
Interesting.Speaking of gimmick if I was to go the route of rouse cards. Would be interested in how the magic system would come into play as they're less spells and more effects that would be governed by the different magic types that can be combo'd into stuff.


There will be plenty of both individual spells and passive effects on the skill trees.
Yeah DAWNSTAR that looks fine.
Parser said
Okay, so, hold on a sec. Does that mean that the whole "new parameter-10" thing is only for character creation? I assumed that was also how leveling up worked as well.Honestly, the fact that you won't let us see the system makes me somewhat uncomfortable.


Yeah that's only for creation, so that we don't have characters starting with 3's in everything they don't need and 17's and up in everything the do need.

We're still working on most of the formula's for most of the stuff you want answers for. For the most part things like understanding that ATT increases your magical resistance is kinda enough. This is a casual RP after all. Things like Accuracy/Evasion, Speed, Initiative, Perception, Damage, these will be explained. If everyone truly wants exact formula layouts then I'll post them with Merc's agreement after they're all done.
The level required to achieve 99 in all Parameters (assuming you start at 10 in all fields, since Point-Buy alters this) is Level 267. I don't think this game will go on long enough to reach such a level, but in the interest of "why the fuck not," there isn't a real level cap to prevent you from getting there. I suppose it comes down to how much EXP Mercury wants to award the party; how fast he wants you guys to become stronger.
Parser said
Means by RAW it is impossible to boost a statistic above 12 via leveling. Also, assuming levels are capped at 100 it's also impossible to get above 30 in a given stat even if we're allowed to "bank" points.


Fist off, there is not banking Parameter points. Secondly, it states per level-up. Therefore on any one level up you can invest at most 2 of the 3 points you're given into any one Parameter, and the 3rd into a different one. Or you can invest 1 point each into 3 Parameters. This happens every level-up. This is to make sure that people don't reach the Parameter cap (99) too quickly. Yes on your first level up, a Parameter of 10 can only go up to either 11 or 12, but you can boost that Parameter by 1 or 2 every time you level. So no, it is not impossible to raise a score above 12 purely through leveling.
As awesome as FE is (to which I am a highly devout fan), there is little in the ways of inspiration from that series in this. It's mostly from Dark Souls, Pathfinder, and a (small) snippet of Skyrim. Most of the answers to your questions, especially exact formulas of Parameter influence over other stats, won't be explained, in order to avoid game-breaking and min-maxing. Not that I distrust people here, but it's easier to be sure if the power to break the game is never revealed. Battle calculations like hitting, acting multiple times, and other things will be explained though, but in due time, as they are not all 100% complete. The EXP formula is pretty simple. I'll put up a chart for it, but the formula is:

Exp to next level = (10*(1.15^(LEVEL-1))) Rounded down to the nearest whole number
Silver Fox said
Hey I blame sickness! That and being cooked in 93 degree weather yesterday <.< it would be appreciated if I had some assistance but I shall attempt again a little later when I feel better. XD


Yeah this heat is just brutal.
Silver Fox said
Exactly xDEhehh more math. XD fix later brain hurt going to bed and pass out four another five hours


Hahah it's just basic adding. Either way we'll come up with something if you want.
DAWNSTAR said
So, let me get this straight. Going up to eleven cost one point if it from ten while going to twelve cost two points if the attribute is eleven?

Yes. This is to prevent players from starting off too powerful by dumping off parameters they'll never use, aka "min-maxing." Every time you level up, you will be able to increase your parameters, so really creating that big gap of values between what you do and don't need will be more and more prominent as you progress.

Silver Fox this will help you too. This chart shows the total cost of changing any one Parameter from 10 to a number on the left side of the chart.
The values on this chart do not stack vertically in any way.
Parser said
May I see the system?


You can see everything there is to know (so far) by referring to the 2nd post in this thread, labeled "The Dark Star Glossary & Information"
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