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Added my CS to the post I reserved (2nd post, just under OOC)

In other news, my car is complete junk at this point. Wooooo
Sorry, the transmission on my car died on the way home, I'll have to work on this tomorrow I just don't have time tonight.
Real Name: Zachary Aurelius

Soul Story Name: Ezeras

Age: 20

Gender: Male

Weapon: Long sword

Weapon Name: Nova

Class: Magus
There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. The Magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely unique, a discipline in which both spell and steel are used to devastating effect. As he grows in power, the Magus unlocks powerful forms of arcana that allow him to merge his talents further, and at the pinnacle of his art, the magus becomes a blur of steel and magic, a force that few foes would dare to stand against.

Magi are aggressive and dynamic in combat. They often throw caution to the wind to engulf their foes in incredible blasts of arcane energy, and tear those who survive to shreds in the flurry of their blade. Because of their unique and complicated style, magi often are only truly adept with one or two kinds of weaponry, and don't learn much in the ways of supporting magic. Additionally, the training needed to keep any armor from hindering their magic ability is extensive, and it is common for some magi to reject heavier plating in favor of lighter armors, in spite of their deficit in protection.

Magic: Magi are similar to Wizards and Sorcerers in that they cast arcane magic, unlike the divine magic wielded by Clerics, Paladins and Dark Knights. These kinds of spells can be anything from elemental attacks to summons, mind-affecting spells, or even transformations and illusions. However, the Magus favors the direct and aggressive spells that more often than not directly deal damage to enemies.

Spell-Combat: As a student of magical and martial art, the Magus carries not only spells to the battlefield, but also a weapon. The weapon a Magus will elect to train with is almost always a one-handed weapon, and very commonly a kind of sword. These weapons are lighter and more manageable than other kinds, and with the Magus's training, he can cast spells and strike with his blade almost simultaneously. With Spell-Combat, the Magus can cast a spell in addition to attacking with his weapon [during the same turn?].

Arcana: The Magus's whole drive is to learn and master the art to which he has devoted himself. As he becomes grows in knowledge and in power, the Magus discovers within himself his own style and his own mastery. These "arcana" are abilities and techniques lying in wait for the Magus to unlock, allowing him to realize his potential.

Soul Attack: Astra
The attacker channels arcane energy though his body, causing his body to fission into 5. Each "clone" of the user is weaker and less hardy than the original, but they all attack in unison, overwhelming the opponent from all sides with a storm of steel and magic.

Appearance:



Personality: Zachary is quite intelligent, and is no stranger to gaming. He's commonly charming and sometimes a bit too vibrant, but he can come off as cocky and arrogant when he tries to show off how much he knows about a topic, typically academic or game-relevant in nature. Coming from a history of tournament level play in other games, Zachary brings the competitive mindset to his party, analyzing the statistics and situation from as many angles as he can to come up with the most effective way to carry out a task. He loves to really get into the roleplaying aspect of games, often asking to be referred to by his character name over his real name, and even labeling himself alignment-wise based on his character. Zachary's favorite color is blue.
Ultimate Werewolf is a party-roleplay game that is based on Dimitry Davidoff's 1987 party game, Mafia.

Players assume roles of multiple kinds in a small village, and the game is played in two phases; Night and Day.

By night, a select few players turn into werewolves, and feed on one of the villagers, killing them in the process. By day, the remaining players debate the identities of the werewolves, and vote to lynch a player in hopes of killing one of the werewolves, while the werewolves try to deceive the villagers about their role

I wasn't sure what rp board to post this in, so hopefully you guys could help decide which board to play the IC in.
In Lantern 10 yrs ago Forum: Casual Roleplay
Ohh ok
This sounds cool, count me in.

Loving the Fire Emblem appreciation in this thread.
Bumping for interest, always accepting new members!
In Lantern 10 yrs ago Forum: Casual Roleplay
Ok, I'll work on a CS later tonight. But why does occupation and history appear as categories? I thought our characters arrived here with no memories, that is, no history or previous occupation to speak of.
OOC OP updated with NPC's section.
Peter stood silently until the girls finished their discussions. Luckily, he, like most other divine beings and champions, were able to understand most mortal languages. Seeing Priroda step forward and draw her weapon, and Sol step back, he assumed they were ready.

"Alright, ready?" he asked, looking between Herriman and Priroda. After receiving a nod from them both, he rose his arms, his long sleeves flapping about has he flailed.

"Begin!"
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