Yup! Steampunk Victorian England with an alternate universe Queen Victoria. We also worked out a bit of history? I think we agreed that perhaps during Britannia's early forrays, they did manage to take, but not hold, some land, which would at least give some further motivation to Britannia's colonial ambitions. In a way, they want to make up for their embarrassing defeats as a proud nation. At least that's as far as we've discussed, as to what other shenanigans the Empire is up to, I don't think we've thoroughly discussed it because it depends heavily on some of the other players in different regions and on you as the GM.
James Porter 18 | Male | 5'7" | 149 lbs Empire of Britannia | Dynamicism | Chemical Assassin
Their Story Kidnapped at the age of 7, James was trained in her Majesty's new Military Intelligence project codenamed: "Good Little Deeds". There he was taught to speak multiple languages, handle firearms, and become one of the brightest minds among Britannia's citizens. His original purpose was to infiltrate into foreign nations and gather intelligence and conduct sabotage missions. However, he had a particular talent for brewing poisonous gaseous solutions. This talent was deadly when paired with his use of Dynamicist formulations.
At first, his potent poisons were simple and needed a lot of setup before they could be deployed without risk of towards himself. That was of course until he studied a little bit of Technologism. His major talent still lied within his fine dynamic control, however, altering the specifics of his poisons with Technologistic formulations were key to his continued success.
His missions from the day of his recruitment to his current assignment have been his life. He has no childhood, no parents that he can remember (or cares to remember), and no real friends. However, he still has many of his years ahead of him and life can change in a hearbeat, his story has only yet begun. Organization: Institute of Good Little Deeds
I added a bit into this, I'll post this here since it makes sense to me to put it here first before final approval. (I am also still in search of a good looking plague doctor mask illustration.)
I'm thinking of adding some aoe taunt skill for the tortoises to further solidify their position as a tank. Size won't be too large with the regular tortoises having like 15 meter aoe and Iazok Qil having something like 25 - 30.
That's fine and dandy. That's all fine and dandy. I think it's balances out our coalition a bit. My boys are heavy infantry and skirmishers so I've basically got normal damage covered. We got you and a couple other beastkin as tanks, we've got fast cavalry, more heavy infantry, and light infantry. Overall we're quite well rounded.
I think that I would be with the fleet. As for the enemies what do we expect to see and is the army with us or are we going to be the vanguard that will try to secure a landing for the main force to arrive?
We're the vanguard. As for enemies, expect the possessed... All manner of different races, whether they be elves, humans, dwarves, or other.
that is a good question. Are we on the ship or on the land where the ship is approaching? Is there one ship or a convoy of ships?
This is up to you. You could be on the ships going to make land fall and we'd be on different ships. However, if like Moon Man you choose to stay on the mainland, then that's where you'll be.
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I'm a space cat.
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://fontmeme.com/permalink/180608/d4bbef67240f61a7ae8c3bbfaf8eb569.png" /></div><br><div class="bb-center"><img src="https://img.roleplayerguild.com/prod/users/faca2651-b94f-4700-a18c-c9c60cad6818.jpg" /></div><br><br>I'm a space cat.</div>