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User has no bio, yet i consume the greedy. i rob the thieves. i kill the killers. nobody wants me. if you don't have me, nobody will want you. what's my name?

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Color me interested.

I do enjoy a good superhero rp. I just hope I can keep up, if things end up moving quickly for some reason.

A question, since I glanced at your vault version of this before coming here, but in regards to the "tolkienesque" factor, would that include entities such as "monsters" of the fantasy variety? Like Rocs, Krakens, Dragons, and the like? Additionally, since the same societal shifts exist, what does that mean of major comic book franchises such as DC and Marvel, do they exist in this timeline?

Also, would animal experimentation to create animal superheroes have possibly occurred? I ask all of these questions to see what character ideas I can play with. Hope this is fine-


No krakens, dragons, grumpkins, or snarks. There are demons and otherworldly creatures, but the DHR and VILE only allow high-ranking magicians to legally try to contact these guys. A level 3 magician trying to talk to Cthulu would be like a high school chemistry teacher trying to buy plutonium. It doesn't work and you end up on a watch list. There are also monsters, but more of the hammer horror and cryptozoology variety than the pointy-eared elf variety. The sasquatch exists, for instance, but he's the byproduct of incestuous gorilla people created by the Russian government in the 50s. I'm not making that ish up, we sat down and discussed this nonsense at one point.

Animal and human experimentation are commonplace, but animals cannot be Supers. The only exception to this is Gorilla Warfare, who is technically a gorilla with a man's brain and sentience, making him a weird kind of cyborg, but not a trained monkey all the same.

DC and Marvel exist in this world, but I am trying to bring them up rarely. Their canon can be used as conversational references (Batman had the coolest villains), but I am trying to avoid characters bringing up the similarities between their own world and the world of comics. It'd be like a Naruto character pointing out that they speak English but their names have clear Japanese meanings despite Japan not existing, or a Game of Thrones character pointing out that the worldbuilding involves an unprecedented thousand years of no technological innovations, or -- you get the point. Regardless, comics and comic movies about fictional superheroes exist as well as comics and movies about real supers.
So are the heroes and villains going to have seperate plot threads, or will they directly oppose one another?


In theory, villains and heroes with congruent mantles will arch one another, but I don't expect to get a lot of the perfect matches that you see in arching. Otherwise, there are two separate plot threads.

Soooo uh, what are people's character ideas while we wait for updates?

For a hero I'm thinking of a secret agent type that specializes in countering anything that can be construed as a martial arts menace, be it ninja clans, crazy kung fu cults, revived ancient warriors and the like. He'll technically be head of his own official division except he's the only one there, and because it's such a specific field and he's the guy you call when your Iron Fists and Bronze Tigers are busy he has a load of spare time he doesn't know what to do with on his hands.

Not sure what I'd do for a villain but leaning towards a crusty old master with a very Lady Shiva like personality and reputation, who could and indeed has retired ages ago but keeps on coming back because his incredibly long life is otherwise way too boring and he knows nothing else but getting into life or death fistfights.


Neat! That sounds like a member of the DHR's G.I.JOE knockoff. I think their acronym is ERASERS, but I'll have to check the discord notes. There is an extensive canon of NPC Supers, but the current PC characters are

- A shy middle-aged man going through a divorce, reclaiming his former mantle of _Arithmetick_, the math guy of a Board of Education sponsored team called the Studybugs, who saw little success during their career in the 90's because what a lame gimmick. Story is about a guy with a passion for Supering that outweighs the hunger for success or popularity seen in many contemporary Supers.

- An elderly chinese villain who came to America in the 50's to become a Superhero, instead only finding work as a villain called Yellow Menace, arching a Hulk-Hogan expy called American Muscle. After a popular boy hero called Jungle Jim's arch was caught with an underage hooker, Yellow Menace is transferred to arch Jungle Jim and was renamed Beastmaster. Anyway, in the 90's the Asian American Anti Defamation League said he and many others upheld stereotypes, so said elderly kung fu master was retired by VILE and had to move in with his daughter. Story is about how innocent individuals can be swept up by societal shifts which seem to be for the better, when they are for the worse.

- An australian who has moved to America, being shoehorned by the DHR into having a mantle based around the novelty of his being Australian. I think he's named Bombat.

- A latin-american hero whose father worked at a superscience factory and got his testes irradiated, causing his son to be born without limbs. To recoup some PR, said superscience company outfits him with robotic arms and legs and sponsors his steep DHR fees. Story is about how companies can uplift and manipulate minorities for their commercial appeal, provided they are willing to fit the trendiest image and remain in the spotlight.
great success







Ever since man has been capable of hitting other man with a rock, the world has been divided with power, between those who have it and those who do not. On this world, perhaps even more than ours, this division is more important than any other. Some secure power with the right mechanical gadgets and the years of study necessary to build them. Others seek out power at the bottom of a chemical vat, with the handshake of some otherworldly evil, or in the bite of a genetically unstable exotic pet. A few with enough money or federal funding simply strap six tons of bulletproof power over their chest and call it a day. All of these people, designated by their power, are known as Supers. Some are heroes. Some are villains. Universally, they're all pretty dramatic.

The powers that be reigning in these powerful persons are known as the United States Department of Hero Regulation and the Villain's International League of Evildoing -- they are the respective equivalents of a high-ranking government agency and an international labor union working in tandem to ensure the other side follows roughly the same rules. The fleshbound VILE Codex of Cruelty, for instance, shares no less than 500 identical pages to the official DHR Federal Mandates & Regulations Handbook, and this is no strange coincidence. Both sides have inscrutable teams of lawyers and investigative sub-agencies, and both sides are just about as scary as the IRS when you're on their bad side. Every ten years, they hold a summit to review and revise the rules, and the 2020 summit is to be held only seven days from our story's inception.

Supers!, which I am already regretting stylizing with an exclamation point, is to be a semi-sandbox story -- that means I am giving you a fair amount of freedom with your individual stories and themes -- with two overarching subplots going on for Heroes and Villains. I expect probably two people to apply to this, so accordingly, there are a bunch of rules (not in the annoying "i'm the GM i reserve the right to shit down your chimney" way) in order to ensure that these two people have sheets that demonstrate an understanding of this difficult-to-understand world. With that, I'll drop my GM voice and get down to it.








Ever since man has been capable of hitting other man with a rock, the world has been divided with power, between those who have it and those who do not. On this world, perhaps even more than ours, this division is more important than any other. Some secure power with the right mechanical gadgets and the years of study necessary to build them. Others seek out power at the bottom of a chemical vat, with the handshake of some otherworldly evil, or in the bite of a genetically unstable exotic pet. A few with enough money or federal funding simply strap six tons of bulletproof power over their chest and call it a day. All of these people, designated by their power, are known as Supers. Some are heroes. Some are villains. Universally, they're all pretty dramatic.

The powers that be reigning in these powerful persons are known as the United States Department of Hero Regulation and the Villain's International League of Evildoing -- they are the respective equivalents of a high-ranking government agency and an international labor union working in tandem to ensure the other side follows roughly the same rules. The fleshbound VILE Codex of Cruelty, for instance, shares no less than 500 identical pages to the official DHR Federal Mandates & Regulations Handbook, and this is no strange coincidence. Both sides have inscrutable teams of lawyers and investigative sub-agencies, and both sides are just about as scary as the IRS when you're on their bad side. Every ten years, they hold a summit to review and revise the rules, and the 2020 summit is to be held only seven days from our story's inception.

Supers!, which I am already regretting stylizing with an exclamation point, is to be a semi-sandbox story -- that means I am giving you a fair amount of freedom with your individual stories and themes -- with two overarching subplots going on for Heroes and Villains. I expect probably two people to apply to this, so accordingly, there are a bunch of rules (not in the annoying "i'm the GM i reserve the right to shit down your chimney" way) in order to ensure that these two people have sheets that demonstrate an understanding of this difficult-to-understand world. With that, I'll drop my GM voice and get down to it.

is this still open?







Ever since man has been capable of hitting other man with a rock, the world has been divided with power, between those who have it and those who do not. On this world, perhaps even more than ours, this division is more important than any other. Some secure power with the right mechanical gadgets and the years of study necessary to build them. Others seek out power at the bottom of a chemical vat, with the handshake of some otherworldly evil, or in the bite of a genetically unstable exotic pet. A few with enough money or federal funding simply strap six tons of bulletproof power over their chest and call it a day. All of these people, designated by their power, are known as Supers. Some are heroes. Some are villains. Universally, they're all pretty dramatic.

The powers that be reigning in these powerful persons are known as the United States Department of Hero Regulation and the Villain's International League of Evildoing -- they are the respective equivalents of a high-ranking government agency and an international labor union working in tandem to ensure the other side follows roughly the same rules. The fleshbound VILE Codex of Cruelty, for instance, shares no less than 500 identical pages to the official DHR Federal Mandates & Regulations Handbook, and this is no strange coincidence. Both sides have inscrutable teams of lawyers and investigative sub-agencies, and both sides are just about as scary as the IRS when you're on their bad side. Every ten years, they hold a summit to review and revise the rules, and the 2020 summit is to be held only seven days from our story's inception.

Supers!, which I am already regretting stylizing with an exclamation point, is to be a semi-sandbox story -- that means I am giving you a fair amount of freedom with your individual stories and themes -- with two overarching subplots going on for Heroes and Villains. I expect probably two people to apply to this, so accordingly, there are a bunch of rules (not in the annoying "i'm the GM i reserve the right to shit down your chimney" way) in order to ensure that these two people have sheets that demonstrate an understanding of this difficult-to-understand world. With that, I'll drop my GM voice and get down to it.






How do you know we aren't being lied to?
This idea brought me from the grave. The second option sounds the coolest until I end up having to write for some edgelord's post apoc cyberpunk dystopia world.
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