User has no bio, yet i consume the greedy. i rob the thieves. i kill the killers. nobody wants me. if you don't have me, nobody will want you. what's my name?
Monkeys are much smarter than most men. After they touch sake once, they never do it again.
N A M E
Yukisaru Jirou, The Lonely Ape
Snow Monkey(鬼猿) | (二郎) Second Son
A G E
36
A P P E A R A N C E
Jirou is an amalgamation of traits that don't seem to add up -- he wears a matching set of ivory-hilted daishō like a samurai, a string of prayer beads like a monk, and the loose-fitting, soiled garb of a peasant. He is markedly hairier than most men, given his northern blood, with a broader nose and sun-leathered skin. His build is robust and muscular without being tall, his voice a gravelly indication of his love for pipe tobacco, and his demeanor oddly positive. Aside from his swords, he carries a sake set containing a tall flask and set of two ceramic o-choko. Other than a set of steel shin guards, he carries zero armor.
P E R S O N A L I T Y
Jirou has a trustworthy jolliness to him one would expect from a favorite uncle or barkeep. He makes crude jokes, holds doors open for women, and gives alms to begging monks. He carries the swords of a samurai, but avoids confrontation whenever possible and does not perform actions one would necessarily deem "heroic" -- Jirou is a pacifist who would sooner de-escalate disagreements before they become brawls, and who would sooner run away from a burning building than into one. His most oft-repeated catchphrase is "Better them than me."
S T R E N G T H S
Iron Monkey
Jirou is considered a master of his clan's school of swordplay -- the Iron Monkey style -- whose main tenet is to tire one's opponent with a flurry of parries and tumbles, causing opponents to constantly try to redirect their attacks. Having a nigh-impenetrable guard, Jirou typically tries to keep opponents on the offense at all times, chasing him and trying to break his defense until they are too tired or too enraged to focus on their own defensive maneuvers, at which point, he is comfortable striking back at whatever opening in their defense he can find. It is a style fit for one-on-one dueling, particularly against swordsmen who rely on their aggression.
W E A K N E S S E S
Northman
The people of Tsukishima's northernmost province, while not as lowly as the burakumin, are treated apprehensively everywhere but their frozen homeland. Despite the fact that the north was only officially annexed by the empire four centuries ago, their customs and appearances are still decidedly "other" among the more refined southerners. Given that he practices the northern faith, he is forbidden from entering shrines of the Holy Path or temples of the Enlightened Path.
Vagabond
Jirou is a drunk, who stinks of sake more often than not. He tends to make a fool of himself when he is in his cups, and has been thrown out of more winesinks than he can count. When he is without alcohol for long enough, he tends to act impatiently and irrationally, especially in the search for more drink.
It is complete. Since this is a weird roleplay, you get a weird sheet. The first section is for your character without relating to their Supering career, the second section is about your character's current life Supering, and the third third is to show me you get the idea. Those of you who have demonstrated you get it will have no problem with this section, so I feel like less of a choad for making you prove you have the bigbrain necessary to bring your shovel to play in my sandbox. Anyway, three-part character sheet. Can't say I never dropped a character sheet now. For real though, those of you who have been waiting the longest have been waiting about a year for this lackluster sheet, so there is really no way to hit the nail on the head for apology or thanks. The rest of you, I do not feel as bad about, but still want to apologize for the timing and thank you for your patience.
Oh, and, stylize them as much as you want, just don't attach an image meant to be a representation, picture, or illustration of your character. Fancy names and brackets are cool if that's how you swing. Party on.
Name Simple enough, right? First and last names, middle initial if you're a WASP or something, nicknames they exclusively go by that aren't mantles quoted in the middle. Don't put your mantle as your middle name. I swear to God, don't even do it as a joke. I will pull the plug on this whole goddamn thing. Also, any character named "Jack" is automatically rejected.
Age Don't put a period after the number like this is a sentence and not a listing. Nothing gets my goat more. Also, no characters between the ages of 21 and 28. If you want a young character, you are either an unrespected greenhorn or are staring in the mirror and looking at thirty creeping up behind you.
Gender Your character's gender. If your character's mantle is a different gender, don't explain it to me here, just tell me what their day-to-day deal is.
History Your character's history contained to four paragraphs, summarizing their life from birth to the present day with their Supering mentioned briefly. For characters who are just starting or for whom Supering is their entire life, this should be a biography up to their beginning in Supering. For Supers who are not neck-deep into the Supering lifestyle, this should describe their Supering in terms of how it relates to the rest of their life. For Supers who are has-beens or retired, this should be a description of their life, their times Supering, and what came after. I don't know what it should be for alien Supers, but I did think on this question for a while. This isn't a rule, but, please don't play an alien. I would have to do way more worldbuilding.
Personality A short summation of your character's personality. Explain to me why your character is both multi-dimensional and a relatable human being without serving me an essay. The less you need to justify their personality as a result of their history, the better. It should be easier to believe their personality after seeing a history of their life, which I just have.
Mantle The name of their current mantle, with any earlier names, previous mantles, etc in a bulleted list underneath.
Mantle Classification Make up a federal classification for your character's mantle, with sub-themes separated by commas. A jazz-playing merman called Triton's Trumpet would be something like "Mythological, Music", because his being a merman is the first thing you notice irrespective of his brass chops.
Arch Their current arch, with any past arches bulleted beneath. If this section is blank, make a fitting one up and don't use them outside of explaining your character's absence when your internet goes out for a week. Include a brief description if you want.
Comedy An explanation of your character's traits that situational humor can be derived from.
Tragedy An explanation of your character's humanizing traits that tragedy can be derived from.
Password The password hidden in the OOC. If you could not find it after reading it entirely, admit it here or find it on somebody else's submitted sheet, I guess.
User has no bio, yet [color=222222]i consume the greedy. i rob the thieves. i kill the killers. nobody wants me. if you don't have me, nobody will want you. what's my name?[/color]
<div style="white-space:pre-wrap;">User has no bio, yet <font color="#222222">i consume the greedy. i rob the thieves. i kill the killers. nobody wants me. if you don't have me, nobody will want you. what's my name?</font></div>