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Greetings Madam Butterfly and welcome to the Roleplayer Guild, it's a pleasure to meet you. I am LivingFossil, an old school roleplayer who is still generally new to this site and the forums. I am quite interested in your introduction, and I just created a character sheet for something I've had in mind for the supernatural. roleplayerguild.com/topics/193057-ste…
Feel free to check it out, and let me know if you are interested. ๐Ÿ˜Ž
Basic Profile:

Name: Stephen V Bรกthory of the House of Ecsed
Primary Title: Viovode of Transylvania
Secondary Title: Judge of the Royal Court
Other Titles: Hungarian Commander
Coat of Arms: 3 White Fangs, Red Heater Shield
Family Issue: Bathory Ecsed, 1325
Family Crest: Black Wolf
Gender: Male
Date of Birth: 1430
Current Age: 595 years old
Ethnicity: Caucasian, Hungarian
Skin Tone: Light skinned, Pale or Flush
Height: 6'2" or 187.96 cm
Weight: 195 lb or 88.451 kg
Eye Color: Gold, Wolf-like
Hair Color: Black
Hair Style: Slightly Wavy, Shoulder length
Jawline: Diamond teeth, Slender jaw
Facial Hair: Balbo beard or Extended Goatee
Shoe Size: 11 US, 9 UK, 42 EU
Primary Language: English
Secondary Language: Hungarian
Other Languages: French, Latin, German

Birth & Childhood:

Stephen's backstory is long and interesting. He was born in Hungary to a very rich and powerful noble family. He was trained by his father and educated by his mother from the time he was born. He was baptized in Orthodox Christianity and had a very strict upbringing, groomed since adolescence to become a knightly prince of great nobility, honor, influence and power. He learned sword fighting, jousting, the equestrian arts, wrestling and brawling, archery, philosophy, proper manners and etiquette, reading and writing and politics. Born in 1430, he was no stranger to seeing tortured criminals hanging on display, or sickly lepers and dead bodies laying on the side of town roads. Life was harsh in those days, and lifespans were usually much shorter due to poorer hygiene, deadly diets, local superstitions, mass hysteria and the lack of modern technology or medicine. Stephen V Bathory grew up in a darker and truly hellish world of fear and wonder.

Rise to Knighthood:

As a young man, Bathory didn't exactly have the greatest wardrobe. He looked almost like a gothic Robin Hood with his funny mustache and long feathered hat. But as he matured, he developed a better style and taste that made him appear taller, darker and handsomer, if not more intimidating and bolder in appearance. Stephen Bathory tasted his first major defeat in 1467 during the Battle of Baia when King Matthias and his Hungarian knights were either killed in battle or forced to retreat in the cannon smoke. Although Bathory himself fought well and was not injured in the conflict, his horse got disoriented and lost during the retreat and Stephen was thrown from his saddle in the middle of the forest, only to be attacked by a wolf as he was limping to safety. The wolf bit his arm, but he managed to kill the beast and wore its pelt as a shoulder mantle. By the time Stephen returned to Hungary, he had already developed a form of lycanthropy. Bathory was no longer just a mortal human being. He was a werewolf, and from then on, the black wolf would become a symbol of his clan.

Fame & Influence:

Stephen V Bathory would redeem himself in 1476 when he made an allegiance with Vladislav III Dracula and joined his campaign to reclaim the Wallachian throne. Together, they became the two most feared and respected nobles in all the land. Bathory helped Dracula become the prince of Wallachia, and in return, Dracula helped Bathory become the prince of Transylvania, an alliance that seemed unbreakable. They made a blood pact with one another that acted like a magic ritual, sharing their powers and supernatural gifts with each other. Both rulers were gaining popularity as myths and legends surrounded them with rumors of great crimes against humanity, cruel injustices and bloody sacrilegious acts of extreme torture and violence. As the rumors spread, eventually it reached the ears of the priests and so the Church launched an investigation. But whereas it was easy to build a case against Dracula, it was more difficult to dig up any witnesses or evidence against Stephen V Bathory.

Trial & Execution:

Although Dracula was allegedly killed in 1476, it took much longer to dispose of Bathory, who killed over 50,000 Turks and continued to rule with an iron fist until 1493 when he was finally excommunicated for using excessive cruelty against the Szรฉkely people in Transylvania and was arrested. As a royal prince, he could not be executed immediately and so Bathory was instead entombed in a prison and virtually buried alive in a nameless fashion, only to be forgotten and left to starve to death behind solid brick walls that were left unmarked to prevent anyone from finding his grave. Stephen was 63 years old when he died, although many people said he didn't look a day over 30, and this led to further suspicions of witchcraft and blood magic that inevitably helped the church build their case against him. Vladislaus II became the new King of Hungary for the next 30 years and within only a few generations, Stephen V Bathory was all but forgotten to the realms of myths and legends, never to be heard from again.

Stranger in America:

Many centuries later in 1931, many graves were excavated in Rumania including the gravesite of Vlad Dracula, however his remains were never found. To the grave digger's amaze, all they found were animal bones, leading many people to believe that Dracula had never died but somehow escaped. Likewise they tried to find Stephen Bathory's final resting place, but they never found it, persuading many authorities to chalk the medieval chronicles up to nothing more than superstitious fairy tales. But in 1784, a nobleman in New York City by the name of Count Stefanos appeared on one of the early registries. Little did anyone know at the time, but Stephen V Bathory Ecsed was still alive, masquerading in the New World as a foreign banker and accountant invested in real estate. He spoke American English with a French and German accent, claiming to be a wealthy immigrant who inherited his grandfather's estates. And so it was, for 300 years, the dark knight lived in secrecy and solitude, known only by his family's generous contributions to America's economy, and every 60 years another Count Stefanos emerged from the shadows to continue his father's secret business dealings. He was no longer Stephen V Bathory of Transylvania, but now he was Stephen XVIII Browning of Pennsylvania, a retired billionaire.

Strengths & Weaknesses:

Stephen Bathory is currently 595 years old in 2024, but he still looks like he's in his 30's most of the time. Because of his blood pact with Dracula, he is somewhat of a hybrid although he is definitely more werewolf than vampire, or even more accurately could be described as a witch. Stephen is old, wise and cunning with the ability to change his appearance and shapeshift. He is immune to fire and all holy weapons, and is unaffected by the sun or moon, able to transform at any time. His only weakness is silver blades and bullets although he can still regenerate unless he is decapitated by a silver sword. Impalement does nothing for he is heartless. He does not suffer the need to drink blood. He is immune to poison and can not be effected by curses, spells or magic, seeing as he already possesses those abilities himself. He can hypnotize his prey with a stare, placing a trance on his enemies, with the ability to perform telepathy and telekinetic actions, even reading people's minds and memories with a touch of his finger. He can communicate with all animals, and even trees. He is swift as the wind and as strong as a rhinoceros, making him a very difficult foe for any witch hunter to track down and exterminate.

The 21st Century:

Stephen V Bathory is a force to be reckoned with. He has a fake pulse, a real shadow and a reflection, and so it's difficult to tell him apart from other humans. He can run and jump and dodge bullets and do parkour, but he can not fly or shapeshift into an owl or bat. He can however become a werewolf, or take the form of any number of his human victims, male or female, making him a master of disguises. He can create illusions and false memories. It takes a very skilled witch hunter to defeat him. But now in 2024 it becomes more difficult as the secrecy of the dark arts must be concealed from the public and social media, and with cameras everywhere, this presents a challenge for both Stephen Bathory and for those who would hunt him. His retainers are everywhere, and they're easy targets, but Bathory remains elusive. Human beings and witch hunters aren't the only ones who have adopted modern weapons and technology. The prodigal billionaire has money invested in every aspect of the American machine, to the point where even bankers, judges, doctors, cops and detectives are paid to turn a blind eye and erase all records of his existence. Catching him is like finding a needle in a stack of needles.

Miscellaneous Information:

Obviously, no regular mortal human being will be able to capture him or kill him. It will require a superhuman of sorts like a dhampir, a Daywalker or witch hunter, another witch, a fellow werewolf or vampire to match his speed, strength and abilities. Because he lacks a soul, it's said that even the gods, angels and demons themselves have no effect on him, and so he must be dealt with the old way through combat using swords and guns, through superhuman speed and brute strength. He may be wanted for any number of crimes against humanity, including some explicit actions too sensitive to mention. Stephen Bathory has no boundaries or limitations which makes him a threat to the world order and national security. He preys on children and elderly people alike, and views all human beings as a food source. But he doesn't just drink their blood. It's said that he is cannibalistic and devours his prey entirely, bones and all, making it difficult to collect evidence or form a case against him. In the modern world where information is everywhere and drones or robots are fighting wars alongside hackers and astronauts, Stephen V Bathory might as well be the most dangerous person on the planet, as he threatens not only mortal human beings, but also the secrecy of other vampires and witches and werewolves that live in the shadows, many of whom viewing him either as a god or a myth.
Hello TeaQueen360, welcome back. It's a pleasure to meet your acquaintance.
Hello there Yourfavstalker, nice to meet you. Welcome to the Roleplayer Guild. ๐Ÿ˜Ž
Hello hoan and welcome back to the roleplayer guild. Forgive me if I mispronunciate your name, I'm not used to informalities. Stick around though. You never know what you might find here. You might just find yourself battling a fire breathing dragon with wings. Or stuck in a classroom reading from books on the study and philosophy of magic and proper literature. It's my honor to be the first person to welcome you back, and I hope you find whatever you're searching for. ๐Ÿ˜Ž
Hello joey and welcome to the guild. I'm not familiar with HxH but I'm sure you'll find someone here who shares a common interest. It's good to have you aboard. Maybe I'll see you around. ๐Ÿ˜Ž
Hello Lu ๐Ÿ‘‹๐Ÿค  nice to meet you. I am LivingFossil, a newer member of this site. Let me be the third member here to welcome you. Or should I say, welcome you back? It's great to see that you have found your spark again. I have too, but I'm still looking for like-minded individuals who are interested in the same bus I'm traveling on. I just recently posted a General Interest Check for an experimental RP project I call the Tarantian Age (I know, it's a bit old fashioned and corny ATM, it's a work in progress lol). If you're ever interested in a prehistoric story with the potential for romance , adventure, and possibly being eaten by giant wildlife at the same time, feel free to check me out lmao.

"Supersoak that -" (*whoa*)
RECAP:

- Work In Progress (open to ideas):

Okay so right now, the Cenozoic Era is still open to interest checks. We are looking for at least 3 to 5 or more players. This is not an official RP thread or IC session, nor is it the official OOC table talk where the specifics, detailed RP development and rules will be posted. This thread is just an open listing to see how many players would be interested in participating in the Cenozoic Era RP once the official story begins.

Right now there are very few basic guidelines, which I'm hoping to add to if more people take an interest, but we need at least 3 players to begin. RickyG85 if you would like to throw out some of your own ideas for this story, please feel free to contribute your own original ideas for the story so we can create a suitable player guide. Otherwise I'll be stuck to do it on my own, and that might take a while with my schedule. Not to mention, my imagination is limited and I like hearing what others sometimes cleverly cook up. Hearing other people's ideas often helps to fuel my imagination and give me better ideas. As all of the ideas keep circling around in a sort of melting pot, gradually the Age of Giants will form naturally and become even grandeur over time like a vintage fine wine. Again, I invite anyone who is interested in the Cenozoic Era to post here, and tell us what draws your interest, and also feel free to share any of your own thoughts regarding the general RP development.

- World and Timeline:

Welcome to Earth, during the Cenozoic Era, or long during prehistory. Nobody knows exactly what year it is, but you live in a time period after the dinosaurs went extinct, after humans evolved, but still long before the Great Flood, an event so old and forgotten, but still so distant now that it won't even occur until well after your story begins. Some time between 50,000 years ago and 15,000 years ago, you were born into a very lucky tribe of diehard survivors who would be destined to change history forever. Not too long in the forgotten past, a super extinction event occurred rapidly, and your species almost went extinct completely following a supervolcanic eruption that changed your world. Your entire species was wiped out and only a mere 1000 of your kind survived the global cataclysm and gave rise to you. You are not entirely sure how old you are now, for it's been many moons. But you have some concept of young and old age, so you have a good idea of who you are physically, how you feel energetically when you look at your own reflection in a calming still rain puddle.

Who are you? How old would you say you are? What is your eye color, your hair color, your skin color, your build and body height? What are you wearing? What is something that your tribe finds interesting or unique about you? Do you have scars, a birth mark, something that distinguishes you from other members of your clan?

- Available Races/Classes:

I think we've just agreed that there will be 3 races you can choose from to create your character profile for this story. All three races have very different complex social structures, different languages and communication skills, different homelands which effect the different types of fauna and flora they are used to dealing with, which in turn effects the different types of foods they consume, hunting strategies, herbal remedies and medicine they are familiar with. Different types of rocks and trees effect different ways of building certain things, so each class has its own unique special skills and abilities that should probably be considered. Of course all of them are anatomically modern in appearance for the most part, and so their differences can be more subtle and not as unevenly balanced as you might expect.

The first is the Denisovans, they are a semi-nomadic people who originate from East Asia where they live as hunters and gatherers. They are the most primitive but hardly the least advanced. The Denisovans are known for their bamboo armor and spears, their violent temper and their ability to survive in the jungle or rainforest. They live in a fantastical world of tiny humans called homo florensis who are all but extinct myths of hobbits and dwarves, the tiny people who once ruled the Denisovan lands. But that's not all, for the Denisovans also inhabit the region where gigantopithecus roams, the world's largest ape that ever lived, and some of the largest known mammoths that ever walked the earth. The Denisovans are also known for their raft building skills and the ability to travel across the open waters. They have acupuncture and crude herbal medicine that borderlines on a more advanced ancient Chinese secret, Denisovans are immune to pufferfish venom and are quite evolved for the ability to fish for larger aquatic life such as sharks and whales. As of right now, the Denisovans are the only tribe who possesses that ability. Rumor is that some of them have even crossed the Beringia landbridge into the New World, and may have been the first people in history to do so. Denisovans have also invented a makeshift torch, the world's first hand-held fire stick for exploring dark places. Although they coexist with some of the largest animals on our planet, the Denisovans are threatened mostly by titanoboa, large terror birds and smaller more dangerous reptiles and amphibians who live in their jungle. They appear to worship the gigantopithecus as either a godly figure, protector or elder brother to whom they respect.

So tribe/class/race option #1 is the Denisovans...

The second tribe you can choose from are the Neanderthals, perhaps being the 2nd most famous and widespread culture in our story. They may also be considered the 2nd most primitive, but again no less advanced. Neanderthals are not as tall on average as members of the other 2 tribes, but they outnumber both of them put together and cover the most territory on our map of the known world. Neanderthals inhabit Europe and Eurasia, Anatolia and parts of the northern Middle East which is very tropical and fertile with rain at this point. But that's about as far south as the Neanderthals can venture, for this tribe is more adapted to more temperate climates and the freezing cold. Neanderthals are the snow dwellers who are shorter and stockier than the denisovans, and can't run or maneuver as quickly as other races. But that's not a setback, for Neanderthals are by far the strongest and most physically powerful, having the highest pain tolerance and the only people who can currently find comfort in the extreme cold. Neanderthals are the least intelligent option on our list. They don't have boats or anything more advanced than a harpoon or spear, but they are the first people ever to take down a mammoth and the first to develop a spiritual culture or proto-religion. Neanderthals invented rock art and may have attempted to build some of the very first man-made shelters in history. They are not as violent as the Denisovans, and in fact the Neanderthals are quite shy and observant from long distances. They have learned to collect, harness and preserve fire, but have not learned yet how to create fire for themselves. They excel in groups and caring for their tribal elders and children, having some basic structure of a hierarchal society. They have however also been known to practice cannibalism whenever times get rough and the food becomes scarce. Neanderthals are therefore the true mythical giants and demons of our story. Although they are the shortest playable species, Neanderthals are by far the strongest physically when confronted. They lack certain pain sensors allowing them to ignore broken bones and some minor wounds when injured. They are known for their bearskins and wolfskins, but also for their infatuation with bones and their ability to build makeshift hunting camps out of mammoth tusk huts and human bones or larger animal skeletons. Neanderthals are also semi-nocturnal which allows their eyes to adjust to the darkness, when they tend to be most active. This is because they practice cave rituals and thrive in darkness. Neanderthals have an everlasting war with dire wolves, sabertooth cats and cave bears. Neanderthals are also tolerant to goats milk.

So tribe/class/race option #2 is the Neanderthals...

Last but definitely not least on our list are the anatomically modern humans, or Homo Sapiens, the youngest of our three tribes. Humans are neither the physically strongest, nor the most advanced species on our list of playable classes. Not yet anyway. But our fledgling species possesses ingenuity, adaptability and something greater perhaps that the other 2 races don't have. Humans are incredibly intelligent, and they are the fastest running species on our list of playable classes. Of course those tiny hobbits in New Guinea are faster and more elusive, but human beings are the most diverse people with the most diverse mindset. Humans hail from Africa, and they are more suitable to the deserts and sandy beaches than any other species. They are intuitive hunters and gatherers who have learned to adapt and thrive by combing the shores and eating shellfish. They have learned how to make man-made tools and even start a fire. They are the first to collect rainwater, and the first to establish a proto-monarchy with their tribal units being led by a priestess or chieftain. They are masters of clay sculpting, body paint for sunscreen, and other more impressive feats. Humans have not yet started to domesticate wild animals, but they are already aware of the potential possibilities. They can coordinate with each other to herd large animals and are known for bringing down even the most dangerous predators such as snakes and crocodiles. Humans coexist with large megafauna such as prehistoric rhinos and hippos and giraffes, but their greatest threat before encountering Neanderthals or Denisovans was actually the dreaded cave lion. Humans live in constant fear at nightfall, when giant hyenas and cave lions prey on their younglings and the most vulnerable elders in their tribe. As such, humans fear the darkness and prefer to be more active during the daylight when they can see beyond the campfire. Nevertheless, they are star gazers and probably the first people to invent the primitive concept of astrology and mathematics. Humans have a special role in our story, for they have the smartest minds to conjure up inventions like the atlatl or the boomerang. Humans are distinguished by their lionskin wardrobe and the male-only gender immunity to their own man-made poison arrows, as the men do most of the hunting while the women do the gathering. Only male tribal members are immune to eating poisoned liver. Only female tribal members are immune to poison berries. Humans are currently lactose intolerant and so drinking milk can cause some stomach cramps and indigestion problems for both genders. But they have the best stamina for running long distances, and they are quick to learn from their mistakes and personal experiences. This makes them the most formidable of any species. Humans are also the first people to practice dentistry and tooth repair, if not the first to practice human burial. They are the most sensitive and emotionally influenced tribe with a deep understanding of birth, death and the gender roles in society. They are the most adapted to extreme heat, sparse woodlands and arid deserts.

So tribe/class/race option #3 is the Humans...

- What to Expect Next:

When our 3 tribes are not busy fighting for survival in their own respective territories, you can expect them to explore. At some point you can expect our players to venture outside of their own homelands and encounter players from other tribes, and these RP encounters will cause rippling effects for character development throughout the story. Neanderthals will be the sole donors of the the type B bloodtype. Denisovans will carry the type A bloodtype, and the Humans will carry type O bloodtypes, both positive and negative. For the sake of our story, Neanderthals will have paler peachy skin, Humans will have darker brown skin, and the Denisovans will have a more reddish orange skin that falls in-between both of them. All three races are genetically similar enough to interbreed and create hybrid species with a wider variety of blood types and skin types, eye colors and hair colors. So expect some possible interaction, interbreeding and even some extreme violence between each of these 3 distinct cultures. Not only will they be competing against nature and the odds of survival, but they'll also be competing against one another simultaneously. That makes the Cenozoic Era RP a story of epic character development and survival. This story will involve random evolution and a lot of possibilities, and uncertain outcomes based on random IC experiments and experiences that are not exactly predetermined by the GM (or GMs) beforehand. In other words, the way this RP progresses will be entirely 100% dependant upon the players themselves and the decisions they make. As such, this has the potential to be a neverending storyline. Nothing is etched in stone, apart from what the players themselves create in-game.

Again, this is just an interest check and recap at the moment. But you can also expect, once we get enough players who are interested, to see an official OOC table and of course, an official RP/IC thread to compliment it once we begin. Since this story takes place during the Tarantian Age, you can also expect to encounter some pretty interesting, and sometimes terrifying NPC megafauna. These will be actual historical creatures, mostly non-fictional, who would already be extinct in 2024 and so probably not like most of the animals or natural predators we see today. Some of these creatures will be absolutely massive, such as the popular wholly mammoths, entelodons, sabertooth cats and rhinos, megalodon sharks, mastodons, stegotetrabelodons, gigantopithecus, deinogalerix, Barbary lions, dire wolves, elasmotherium, cave bears, Syrian camels, titanoboa, eucladoceros, cervacles, giant Irish elk or megaloceros, Tasmanian tigers, giant bison, megatherium, homotherium, amphicyons, megapirhana, and raptor-like terror birds like gastornis or teratornis, purussaurus crocodiles and many other bazaar species, and some of them will be apex predators capable of hunting and preying on your species. In other words, you are not at the very top of this food chain. Dinosaurs might already be extinct, but their distant descendants still haunt this story, so you can expect to make some tough IC decisions and undergo certain scenes where your character will be effected by their own personal experiences and performances throughout the story. In turn you can expect character development and newly acquired tricks, abilities, skills and knowledge for your character profile/sheet as our story progresses in real-time. But I also must warn you that nobody is immortal in this game, or invincible. All characters have the potential to grow, to age over time, to procreate and breed new characters, but also the potential to die. So take heed and be cautious in-character when RPing, because every decision you make will effect your character as if it was really just like an avatar of your own living OOC self.

And right now, that's all you need to know. This concludes the first Recap for this thread. I look forward to hearing your feedback. Thank you again for taking an interest in this project. I hope to hear back from some diehard history-buff RPers who have what it takes to participate in this adventure. Until then, this thread will remain open to suggestions. Let's hear it. ๐Ÿ‘‹๐Ÿค 
Brace for feedback

<Snipped quote> I can tell you from personal experience, assigning homework is a deterrent, and the ones that show interest- and I'm sure they will, this is kind of a cool idea- well, don't be surprised if most/all of them just don't do it.

<Snipped quote> hand gestures to try and aid communicating an idea is still vastly more realistic than anything presented in 10,000 B.C., my guy. I'm not saying pick a lane; mixing realistic and fantastic elements is fine, but this initial presentation doesn't provide enough definition to what is or isn't allowed.

This is a cool idea, but for myself? I'd definitely wait for a proper interest check, with more clearly defined setting/boundaries for character stuff.

Edit:
<Snipped quote> Again, my own experience, on both sides of a GM screen, this is a really bad idea. I'm sure it's possible that this play style can work, I just haven't seen evidence to suggest it can work here, on this site.


First I want to thank you Ricky for your feedback. Much appreciated, this is exactly the kind of criticism and feedback that I am looking for, so thank you. Also please forgive me in advance for not having the same ability ATM to break down every statement as you have, I am new to RPGuild and I am still learning how this site works. I'm a veteran RPer but obviously not a master of coding, so I hope this will suffice for now.

#1 - Of course I understand that this might not be the story for everyone. Everyone has different interests and sure, not many new-school players are interested in a more educational, history-based RP story that requires a good understanding of the time period. Honestly I find that sad to be quite frank, but not concerning seeing as there are at least 90,000 users who could potentially take an interest. That's more than I am looking for so even if only a small fraction are interested, let's do it. Of course if they even need to do "homework" on this project, then perhaps this isn't the story for them. But then again, if anyone is so interested that they are willing to do some research, then heck yeah, those are the kind of people I'm looking for. Knowledge is power.

#2 - The main reason for this particular reply to be honest is moreso to do with your comment/claim that hand sign language is more realistically accurate to the time period. This simply is not true, not for the inaccurate movies like 10,000 BC, and certainly not for the whole entire Cenozoic Era in general. By this time humans, neanderthals, even denisovans would have been very similar to the way we are today. They were primitive in a technologically advanced way, but not in a physically anatomically modern human way. Neanderthals themselves have medicine, religious beliefs and rituals, man-made tools and quite an impressive culture for the time period. Artwork and rock carvings, special care for disabled members of their society, these are things that would have required verbal communication and a complex language of sorts, no different from modern human beings.

#3 - As for waiting to see what happens, well, that's exactly what I'm doing. I don't have the know-how on this site specifically to do everything that is required for such an idea, which is why I'm inviting others like yourself to contribute in the long term creation of this story. Personally, I have been involved in some very awesome RP groups throughout my years, both strictly ruled and others more open to user input, and from my personal experience some of the best RPs that I have ever been a part of involved a more open table where every player has a say in the way those stories progress. Sometimes the very uncertainty of what happens next is what draws people to the table. Of course in such free environments, being a GM becomes more difficult and so I will agree that RPs can have a tendency to die with such experiments. But that never happens quickly from my experience, and some of the longest RP sessions I've ever been in started and ended in this very way, not to mention that they have been some of the funnest RP group stories I've ever been involved with.

Again, if anybody wants to help contribute to this project, this is the place to do so. I am presenting a basic idea and loosely open guidelines on what to expect, but I also agree that there should be rules and a clearly defined setting/boundaries for character stuff. I'm intentionally leaving that area open for more comments at this time, so I can get more feedback and information, and recruit players who might have the skills to work on such things. Again, I really do appreciate your comments and that is why I'm leaving this thread open to help and suggestions, before we actually turn it into an official RP session.

Thank you again. ๐Ÿ˜Ž๐Ÿค โค๏ธ

P.S. - I forgot to mention the denisovans in my first post, and perhaps we could add them in. So instead of just having 2 races to choose from, we would have 3 races: humans, neanderthals and denisovans. Just food for thought. I look forward to hearing what others have to contribute.
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