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    1. Lo Pellegrino 10 yrs ago
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The roleplay will begin on October 20, 2077. How we operate after the Great War begins is a plot piece that will be revealed when we arrive there -- don't worry, it's been considered. I will repeat again though, live today with your characters. Do not project too much into the future, get into their minds amidst all the chaos this setting already involves rather than the dramas you expect to come.

We will begin the game on Monday, September 8th. Get ready! Applications will still be reviewed and, if they impress, accepted on a case by case basis.

Leos Klein: Max definitely seems like an interesting character already. I didn't expect a politician, let alone a foreign one, so it's a nice surprise from the start. I enjoy the balance between someone intelligent and charismatic with aspects of a narcissistic, jaded soul. The type who'd coldly pull the trigger, but could not possible lift a fist to defend themselves. It will be nice to see this person give the perspective of one who would never be on the front line, yet feels entitled enough to declare what is and is not a worthwhile sacrifice. I guess I am drawn to this one because he is a character that would be enjoyable to play and also entirely enjoyable to dislike. He's accepted.

Nyther: I truly have no idea why Wyoming is a wasteland. Is this meant to be in connection to the New Plague that spread throughout Colorado after 2055? There is not too much here about your character except for their being alone, and since the setting you described is rather confusing, I cannot accept this application. Feel free to make edits and alert me to re-review it though.

ZombieDude: Short, you need to finish this because the personality is already winning me over. I want to see the background to the character you've described here, but from the mentality alone, I know I want this here. Give me a solid background. Also, I'm surprised you're doing the middle ground approach with stats. Not a problem, just surprised. Acceptance Pending.

Uffizi: Sounds like a sinister sort with a glass jaw. With how much history this character has in the first 14 years of their life, it edges on unbelievable, but this is fiction at the end of the day and I wouldn't say it's exactly unheard of with that in mind. Be mindful of your character's weaknesses as they will be taken seriously -- especially true for somebody who gambles with more than just money but can't take much abuse. That said, Icarcai is accepted.

Maenguin: Are you sure it's Otto Sommer and not this guy?



In all seriousness, you take the low charisma seriously -- old school Fallout seriously, apparently. I don't mind it, of course, but I do hope he can talk to some degree. Anyway, your character is a simple brute with loose morals that top him from going 'too far', a definition that seems different for him than it may be to others. Not a bad character type at all and the background fits it. What gets me is that this guy seems completely unaffected by the world around him. That is to say, I'm not sure if the setting has effect on him given the background. Apparently he is doing just fine despite food and fuel shortages. This isn't a make or break, but I am raising my brow. Marv -- I mean Otto, is accepted.
I'll be reviewing tonight, sorry for the delay, receiving new training from a promotion (yay).
Zombiedude101 said
I'm still interested, by the way, I've just not had much of a chance to write up an app as of yet.


I checked up on your history, I love what you did with Apocalyptica. Can't wait to see the character you make here!
It is. Just running slightly behind on reviewing as the next step. I'm in a PR consultant and my hour aren't exactly regular. This will pick up very soon.
Show me the Character Sheets!
Leos Klien said
Right doing my sign up now, by the way I was hoping to be a British diplomat as my character, is this possible?


Make and it and we'll go from there. The better it's written the more likely yeah, why not. We'll talk about making it fit the location afterwards, shouldn't be too hard to reason though.

@Can't wait to see Lone! Check out Camas/Portland, there are a TON of engineering based companies around here that could be competing or absorbed by RobCo.
Come on in Kiwi! I will start reviewing character sheets on Monday.

@Nyther: I'm a bit confused, honestly. The story begins before the Great War, but somehow James is a wanderer in some American wastelands already. I know there were food and fuel riots and tons of conflict with the Chinese prior to the Nuke Day, but I'm not sure what you included there makes too much since time-wise. Also, it seems a bit thrown in. Give it some time and thought, there's no big rush here, and background is important. I'd rather something intentional than slapped together.

@Imperfectionist: Decide if you want to do this, really. Your immediate reaction before was to quit because it didn't fit your exact idea, and no judgements, if that's how you feel follow that path. Otherwise, remember that being flexible doesn't mean then suggesting an overhaul to fit yet another expectation. Cool, we can alter SPECIAL Points to total to 40, but we won't be going the whole stats way.
@Imperfectionist: If literally one area where you have to provide a number is too much for you then this is obviously not where you belong. Flexibility is a big deal in any game, and if stepping that marginally out of your comfort zone is more than you can do then it's a good decision for you to bow out now. Yes, one can totally enforce character flaws in various ways and this is just one of those ways, which I've made pretty clear is far from dice rolling or stats crunching.Thanks for the well wishes!

Sifter said
Hey there! I am a big fan of the Fallout series. My idea would be a character whom had reserved a spot in one of the vaults, yet stayed on the surface with his family.However, he would survive the bombardment only to begin a ghoulification process (Intelligent Ghoul) from exposure to radiation.


I like the idea, but you're going to want to focus on the present prior to the actual exposure. Not saying this won't be possible though, in fact, that's something we can definitely work out in one form or another as the story comes to that point. I was actually imagining a character like this, so good on you. Looking forward to seeing your sheet!
@Nyther: I put my foot in own mouth, apologies. Can you bulk up the Background a bit more? When I said Sparknotes give us the highlights, I did want an idea of what made them who they are and anything that helped shape them along the way. It doesn't need to be long in any way, but it'd be nice to see even one specific event that shaped James-z. I love that sketch by the way!

Imperfectionist said
To be completely honest, Pellegrino, I am not a fan of numbers in this kind of game. I don't think they're necessary. The SPECIAL system is about game balance... Which we don't need in the slightest. This is an abstract game, we don't need to compare numbers between each other and the NPCs, we don't have derived statistics or hit points or anything at all. The numbers make the characters limited, when they really don't need to be.Can we just say which of our character's SPECIALs are above average, or below average, or really good, or really bad? More wriggle room, less "well, my Strength is seven and yours is six, so I can overpower you, and you can't argue against it!"EDIT: Then, we as a group and you as a GM can decide whether a character is realistic/reasonable or not.


I hear you, but please, humour me a little. The idea to using the SPECIAL system in this way is to give a clear reference point not just for your mates, but for me as a GM to use throughout the game. It's really easy to say someone walks with a bit of limp in a game and yet that limp never seems to get them caught when it counts. If adding values seems a bit rigid I apologize, but don't think people are going to be allowed to just dominate others simply because their strength is higher and what not. It does mean, though, that you can't be highly skilled in too many things without creating weaknesses too. I find all too often that we are pretty optimistic about our characters, bulking them up as needed more often than not. This should help with that.

That said, I'm down for the group deciding what's reasonable after the fact. I like nothing better than to see the group reviewing one another's character sheets!
In RPGN ver 8.29.14 10 yrs ago Forum: News
There is a pretty big list of desired features by users. It was mentioned already, I know, but that's worth repeating. I figure if there is collection of wanted features those would be the first place to start, maybe even with a poll to see what's all most important to the community.

Looking over the place I do find it a bit funny how people talk to one another. The Guild has a lot of great roleplays going on, albeit, a bit slow in some areas, then you have the OT area where people basically just tear one another down and get pissed. The attention that area seems to get and those massive posts you see in there with tons of references to pop culture and articles is strangely more popular than Advanced, which can be long in each post, but definitely doesn't require you to have your finger on the political pulse. What if people were encouraged more to focus on the RP areas with greater sub-forums like Advanced, Casual, and Free specific general boards (along side the Roleplay and Interest Checks tabs) to just let people build off one another.
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