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    1. Lo Pellegrino 10 yrs ago
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Big fan of Half Life, Counterstrike, and Day of Defeat. Is TF2 really worth it? I've debated before, never tried though.
Never done a 1x1, but I could be convinced to take part in something of a folklore or cyberpunk tale. More interested in creating a story and I think small numbers can seriously help in doing that. What do you have in mind?
Never done a 1x1, but I could be convinced to take part in something of a folklore or cyberpunk tale. More interested in creating a story and I think small numbers can seriously help in doing that. What do you have in mind?
Wired: I understand you are still fixing things up, but Primo is accepted. I see no reason to deny the solid character. Yes, he's a Mafioso and some might call that cliché, but this is Fallout. You are era correct and you're bringing in some organization-power into the story. I like a living breathing world, despite things coming close to the Great War, so yes, he's in. I will also accept your other character simply due to my confidence in this one. Primo is by far the better developed in my opinion and seems to play off some of the same characteristics. I could see one being your primary and the other a NPC or secondary, but that's your choice.
Leos Klien said
Looks good Pelligrino, I have to ask as well are we all starting in the same area or are we, at one point, going to meet up later on in the roleplay?It's just that so far only you and me have specified our starting locations, you Portland and me in Washington.


Every character will begin in Vancouver-Portland Metro, whether they have to leave another city and arrive here by plane or simply start out in the area. We will begin centralized to encourage interaction, directly with one another, or indirectly through the ripple effect in the world.
Name: Perry Andalas Basquiat

Date of Birth: 22 October 2047

Physical Description: Perry is a darked skinned man of average height and slender build. His stomach is soft and pudgy, his chest loose, but his shoulders, arms, and muscular. His hair is black, curly, and trimmed short to the same length of his light beard. One can expect to see Perry in a casual, sand coloured blazer atop a loose black turtle neck, both of which worn at the edges. While his face is so often relaxed, the crux of Perry's brow always hints to the severe, curving lines produced should great fear or disgust strike. His mouth sits in a slight frown, his big eyes open in a curve, together, leaving him to appear as if somewhat afraid or simply timid.

Image:


Profession: Author, Painter, Illustrator

Background: Born a handful of years before the New Plague and Resource Wars, Perry lives fired by life. His father worked as a creative writer for Hubris Comics, his mother an artist. The family started strong and had all the luxuries that could be hoped for until food and fuel ran slim. Rationing changed things quickly and the family responded brashly. Luxury turned to frugality, and before Perry could appreciate the conveniences money might offer, they vanished. The family invested into Vault-Tec and severely cut their spending.

Perry grew up on the line between have and have-not. He felt unsatisfied with his family's paralysing fear, yet could not also stand idly by. Along with likewise thinking friends, the young began to experiment with marijuana, psychedelics, and graffiti-style artwork. He began tagging the cold, stone façades of local RobCos and REPCONNs with politically scathing haiku poems tearing apart what he called a 'people distracted by fear'. As years went by, Perry matured, and his message refined. Barely an adult, Perry is drafted shortly after China invades Alaska. He served as a grunt assigned to a support unit to assist smaller, specialized operators. During one such mission Perry and his squad were holding a position near a piece of Chinese artillery. Meanwhile, an American operative was prepping charges to disable the weapon. Without any warning the operative triggered the explosive with the support unit still danger close. The blast killed one and injured several, him among them.

After six months Perry was discharged, mostly healed, and without aim in the Pacific Northwest. He found a sense of calm in the prevailing bohemian of Portland, Oregon and planted roots there. As an adult he dabbled with minor drugs once more, this time, devoting his creative energies into saleable work. He earned a healthy salary as a columnist and artist for the local paper, as well as an author and freelance illustrator. Though he does not admit it, he owes his survival with so little due to the frugality taught to him early in life.

Personality: Perry is the type flow along with the world. He is passive, though quietly opinionated, choosing all too often to simply go along with the will of the group rather than a draw a line in the sand. As a creative he lacks the confidence to create freely -- a trait that rolls into the rest of his life. Perry's a strong willed and intelligent man, but he finds that although his ideas are very much coherent, they lack the power to regularly convince. As a result he expects rejection. He expects to be dominated. Years of going along in silence, thinking responses rather than saying them has given him a thick skin, calm demeanour, and a strength rooted somewhere other than in flesh and bone. Yet, despite his shortcomings, Perry believes in risks. He thinks quickly and knows that to reap the best product one must give more than a little blood. He sees life as an equation where if one desires a thing, one must sacrifice another. In his eyes sometimes getting what you want means taking a beating, to the ego or the body. Perry gets along by deflating his tensions with a bit of dope and a sketchpad regularly. He is aware of himself though, of his needs, his stressors, and, fortunately, he loves these qualities of himself -- more or less.

SPECIAL:

Strength 7
Perception 5
Endurance 9
Charisma 4
Intellligence 7
Agility 7
Luck 1
Leos Klien said
Pellegrino, are you posting a character?


I am writing a character, however, I will also be playing chaos as needed to help drive things along. The story is everyone's though, so I want anything I create to also be at risk -- just as much as everyone elses' creations.
Palamon said
If there is room, I believe I can add to this lil party.


You have until Monday to post a CS. I will be reviewing a couple more late tonight and will offer critiques, so you have time to make edits if they're necessary. It would do you well to see what character types we already have accepted as you shape your own.
You have a broad idea which is great, but if you create particular reasons every step of the way ahead of time you're going to bore yourself. Let yourself have the characters guide you and just be true to their motivations. From time to time, be chaos, throwing them off the intended path into adventure. Just be free and it'll come together.

What's the overarching problem anyway?
Wired, I'll save my reviews tonight. In the meantime, why don't you update your characters to match the setting and time-line. Being born in 1947 and alive in 2077 seems like it'd wear on one's dashing good looks. Seems like more than a superficial change when I see that one of your boys burnt down a World War 2 vet's business, which seems all the less likely between 2020-2077. In general the style of character you're going for seems solid, granted I am put off that both are fairly middle ground in their skills -- not interested in any clear weaknesses huh?
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