Current
Will be scarce from the 26th of December to the 2nd or 3rd of January
8 yrs ago
Family emergency came up. Will be off for a few days.
9 yrs ago
Oh, you know, the usual. Claim a throne, commit genocide, rid the Nine Realms of mewling quims and most importantly...mess with Thor. That always provide unparalleled entertainment.
1
like
Bio
Do you think me a fool to shed light on my past, present and future so easily to strangers, you miserable Midgardians? Not even my brother - blundering oaf that he is and more importantly, not blood-related, thank the Allfather for that small mercy - knows everything I have done.
And these few words are all I shall grant to sate your thirst for the unknown. Now if you would excuse me, I have to destroy Jotunheim...again. Because some pests simply REFUSE to surrender and remain dead. Sounds familiar, doesn't it?
@omerta Again, I'm not the GM (so sorry for raining on your parade @AnaSilan Sunja but I'm a little bit of a nosy person) but it is mentioned in the starter post that:
you can play as any type of supernatural creature as long as they can gain a human form
So I suppose your own creation will suffice, as long as it is, of course, not too OP and can have a human form.
As for your other question, it's for the GM to answer, but currently, there are only three factions and no mentions of subterfuge, spies, espionage agents and the like.
(P.S: Btw, I love the gif in your signature XD )
@NightmareInd Hello there! Yay, new interests! Forgive me for being nosy (again), but it is stated in the starter post that the Inactive/Uncaring stance is not valid for Hunters, so if you are going to make a Hunter character, they have to be Active. Or they can be the Oblivious human at the start of the RP who eventually becomes a Hunter (or a Supernatural. No discriminations :P ). Also, if you can't choose, you can always have two characters ^-^
Hobbies: Reading fiction and ancient texts of every kind, deciphering ancient and/or unknown languages, doing yoga while listening to jazz, writing fiction, playing puzzle or words games.
Jobs: An archaeo-lexicologist employed by an international museum to expand their archive of archaic languages.
Education: Completed a double major with Honours, Masters and Doctorate for Lexicology and Ancient Studies, she has a Bachelor's degree for Latin, Ancient Greek, Egyptian hieroglyphs and Hebrew. She has a head for languages and history, whether it be modern or ancient, but is average at everything else, hence her striving to be an archaeo-lexicologist.
Equipment: She carries around a leather shoulder bag. Inside, there is a thick leather-bound sketchbook that she writes copies of archaic languages within for further study and memories. She carried a wooden case of writing utensils (graphite pencil, charcoal, a fine-nib Cavalier Fountain Pen, a simple ballpoint that has ran out of ink and an inkwell full of ink) together with the sketchbook.
Special abilities: Her skills with archaic languages translated over to the various runes, sigils and hieroglyphs found in this world. While she herself could not brew potions, heal others, defy the law of physics, use a weapon or the like, simply using ink and paper to draw strings of interlocking runes and sigils, she can summon creatures from the Nether Realm and bend them to her will. These summons will stay until she personally dismisses them, or they are destroyed. However, so far she can only control up to three creatures at once as her concentration cannot be split between any more than that.
Class: Conjurer
Bio: Born in Novosibirsk to a Russian couple, Vasilisa was the second and youngest child in her family, her brother being four years older. Her father was an owner of a small but popular lounge while her mother worked as an assistant chief of the financial branch in a security firm. They were counted as middle-class citizens, not overly-rich but not suffering in poverty either. While her brother was blitzing through school and subjects like Maths, Science and Economics, Vasilisa struggled through them, barely managing a pass despite her best efforts. The only subjects she was any good at were English and History, both of which were electives. These good results fueled her interest in them and sparked the flame for her desire to study them further even if they weren't offered as main courses yet. However, her parents didn't really mind, with her father instructing her in the finer arts of business when it became apparent her brother was not planning to take over the business. The instructions started with she was twelve, but at the age of fourteen, her father decided to sell the business as her brother managed to get into the University of Warwick. Thus, at the age of fifteen, she resumed studies in the UK when her family immigrated there.
Unlike other transfer students, Vasilisa had no problems catching up with lessons as her grasp of the English language was rather excellent. Faced with more electives than she had ever seen, Vasilisa seized the opportunity to indulge in her thirst for ancient languages and history. She graduated from high school with the best results of her year in ancient history, Latin and Ancient Greek. She was accepted into the University of Roehampton, where she studied Lexicology and Ancient Studies. For her year of Honours, she helped a researcher in the British Museum decipher texts of half-translated texts from the Neolithic Perios and pieced together the story told from a mere few pages. Immediately after, she completed her Masters and Doctorate at the same University while doing part-time jobs at the local library, as well as continuing to keep in contact with the researcher. Once she got her Doctorate, she went traveling around the world with the researcher and his team of archeologists for two years before accepting the job at the museum. Needing to stay put in one place due to her new job, she filled her spare time with learning other archaic languages.
A month before she was transported into this vastly different world, she was invited to come along to a fresh site located in Argentina by her old team. On site, she alone was studying an engraving located on a broken pillar, inscribing it into her sketchbook when a sharp static shock zapped her fingers, and the next thing she knew, she was somewhere else.
As expected of a cake with such elaborate decoration and delicious aroma, it was scrumptious and - pray that Claudia did not hear this - tasted a whole lot better than what his sister could ever dream of making. He made quick work of it before moving on to the platter of fruits, propping a hand upon the table's surface and resting a cheek on a closed fist. Nibbling a slice of orange - he assumed it was orange even if it was red - he slowly took the time to scan each individual. The urge to activate his Eagle Vision was nagging him ever since he walked into the room, but he manfully refrained, mainly because the telltale glow of his eyes during activation might cause the others to label him a hostile. That, and he highly doubted a Messenger sent to ensure each hero received a letter would be completely defenseless against would-be-hostiles. If the strange turtle was incapable of defending the letters it carried, then it may be time to reconsider receiving orders from their incompetent host. For now, he will allow them the benefit of doubt.
His gaze skimmed over the large white wolf, having already seen all he needed to see. Intelligent animals were rare and cherished, and this one had a gleam of knowledge, responding to human conversation with ease and carried itself with a posture of confidence despite its friendly disposition. It wasn't just any ordinary beast, that's for sure. Someone's companion, maybe? Next were the twin Legends standing together. Gordon Freeman and Samus Aran. Probably everyone across the dimensions did if even someone like him knew them by deeds and reputation. And there was another reason for him to relax, for if they couldn't even trust their legends to be on the good side, who could they trust? Moving on from the duo, he eyed the man clad in black. Now there was an enigma. He dressed like an Assassin, with a battered trihorn hat which shadowed the top half of his face and a mask that obscured the lower. At first glance, Ezio would have pegged him a mercernary, a hired killer. But who was he to judge? Bartolomeo looked like he could slaughter your whole family just to see you cry but in reality, he was a loving husband and loyal soldier.
Dropping his gaze back to the table, Ezio tapped a finger idly on the edge of the plate, absently wondering when the other heroes would arrive. Were they meant to sit here until the day ended? Any further questions died when a sudden ruckus occurred. Jerking his head up, Ezio watched in part amazement, part resignation and part confusion as a stocky little being with a chef's hat and pink apron zipped in and proceeded to enthusiastically dig in. The Assassin allowed himself to stare for a few heartbeat longer until the amount of food it was packing away began to make him nauseous. It figured that taking his attention off the situation was a mistake on his part. He was pretty sure he zoned out for only a couple of minutes, but that few minutes was all it took for the newest arrival to sidle up to his table.
Turning his head, Ezio tracked its movement as it came closer. Even at this distance, he couldn't read it - he? She? From chalk-white face, long tongue and chef's attire, s/he didn't give off a threatening vibe, nor did s/he seem to radiate righteousness and justice and whatever else it was supposed heroes gave off. S/he sat down beside him without invitation, and Ezio used that time to activate his Eagle Vision for a second. A mere blink of an eye that the being could have missed, he managed to see that the being was grey. Well, blue would have been more comforting, but at least s/he did not come up red. That would have been worst. And he didn't wish to disregard his hosts' courtesy by drawing blood in their halls.
A breadstick was held up before him, and Ezio accepted it with a slight smile, a mere upwards curl at the corner of his lips. "Thank you, mio amico. For going out of your way to give this to me. I'm Ezio. Ezio Auditore." It didn't hurt to be polite, although he was a little apprehensive in whether they would understand each other.
He paused for a moment, musing over how he could frame the question politely before deciding to be direct. "Forgive my ignorance, but what manner of being are you? And how should I address you?"
Name: Amon R. Brandt Age: 35 Supernatural Race: Half human, half were-tiger Ethnicity/Race: German
Height: 190cm Weight: 89kg Eyes: Dark emerald and heavy-lidded, giving him a rather intense stare especially when he makes an effort to intimidate Hair: Black, thick and spiky, his hair reaches just past the nape of his neck and his right eye is usually concealed behind a thick clump of fringe. Body Modifications: No piercings, but has the number thirteen in Roman Numerals (XIII) tattooed in black ink on the right side of his neck with the bottom at his collarbone and the top of the tattoo halfway up his neck. Distinguishing Marks: N/A (just the tattoo, the top can be seen even if he wears a fully-buttoned collared shirt Clothing: He likes to wear a two piece suit in hues of dark blue and black, including the tie. His shoulder holster lies beneath his suit jacket. On colder days/nights, he wears a dark trench coat over his suit.
Personality: Amon is mild-mannered and a hard person to offend, waving off insults and jokes in an equally offhanded manner, as long as it is directed at him only, of course. Quick to banter with people he has been acquainted with before or anyone he is comfortable around, he is the sort of man that is easy to befriend, work alongside and open up to as long as he is not being his typical lazy self, which usually rubs some people the wrong way. He works best when sufficiently motivated and/or under pressure. If not, he is pretty lax and uninitiative until a superior gives him a command.
However, he is serious when he has an objective to work towards and will do whatever it takes to complete it. Amon believes that the law is right, and rules are placed there for a reason. He hates it when people try to find a way around it, twisting it so they will come off as innocent when they are clearly not. As someone working for a law enforcement organisation dedicated to protecting peace, he will not hesitate to use his authority to do what he thinks is right, may the culprit be human or supernatural. This attitude has made him an enemy in the eyes of some extremists supernatural beings who dislike him for not following his supernatural blood and fighting against humans, making him rather paranoid at times. Of course, his paranoia is justified in that he has to be very careful what he says and reveals in case he is ousted as a Supernatural and making him a target for Hunters like some of his unfortunate colleagues. Of course, he has been lucky so far, but luck eventually runs out, no matter who you are...
Because of his position and experience in Law Enfocement, he has grown to be rather perceptive and inquisitive. While this trait has gotten him into quite a few tight spots and trouble, it has proven to be invaluable when trying to avoid detection and suspicions.
History: When the first of his supernatural friends - a Dreamwalker by the name of Cilicia - was killed by an unknown murderer, Amon was nineteen, a recent graduate of high school and starting his first year in the Police Academy. He is the only child in the family, born to an ordinary police officer who now works as a mall's security guard and a chauffeur mother. For the first eighteen years of his life, his family was as normal as they could be. They were mostly absent from home, coming back in the evenings to either a cooked or bought dinner and catching up with each other during that short period before Amon would excuse himself, finish whatever work he had to do and head to bed. Life was repetitive, bland and mundane as can be, occasionally broken by rare days off or overseas holidays.
Amon grew up listening to the stories his father used to tell about his days in the law enforcement, the gory and simply inhumane things some people were capable of. From a young age, he dreamt to be like his father, working in the police force, keeping innocents safe and doing the righteous thing. Putting criminals behind bars and ensuring nothing befell the city he loves. When he was seven, he discovered his unique 'abilities' when a friend pulled a prank on him and trapped him in a school's storeroom. Despite the utter darkness, he could see as though it was merely evening. He went to school, read books and from listening to conversations all around, he knew it wasn't normal to be able to see in the dark. But that was not what scared him. Claws, sharp, shiny, long and protruding from beneath his fingernails made him scream in utter terror. The hollers drew his teacher, who took one look at his unnatural hands and merely sighed, shifting into a large wolf for a second before shifting back. Amon calmed down and as his shock receded, the claws retracting a second later. That became the little secret between Amon and his teacher, who disappeared a year later and her body found abandoned along the highway.
He kept quiet about this, living as though he was a normal human student. That was, until a month after his nineteenth birthday, the death of a friend of his, and coming back home for the summer holiday to his parents fighting. His father was yelling at his mother, getting more and more agitated by the second before fury made him lash out at his mother. It turned out his mother was a were-tigress, making him a half-were. His unnatural abilities started to make sense. This revelation did not sit well with his father, who proceeded to ignore his mother's existence and even began throwing judgemental looks and snide remarks at Amon. For half a year he ignored the sudden change in their household, attempting to mend the rift between his parents and himself. However, every attempt was shot down rather spectacularly by either of them. He gave up, losing himself in the Police Academy instead. The previously warm house became cold, and Amon began to see the world in a new light. He could see the light distinctions between humans and supernatural beings, personally bore witness to the aftermaths of several violent and bloody skirmishes between the Supernaturals and Hunters more than once. Little by little, as he worked his way up the chain, he began to classify people into four groups: the Hunters - ones who knew about Supernaturals and aimed to kill them. Two: the humans - oblivious individuals sometimes caught in the crossfire. Three: the Supernaturals - non-humans or humans with supernatural blood running through their veins who actively fought against the Hunters. Four: the Uncaring: those like him, whether humans or Supernaturals who are well-aware of the clashing factions but wants no part to do with it. Of course, there might be people who fell into none of these categories, but as far as he was concerned, these were the four main ones.
It was these conflicts that prompted him to enlist into the Crime Division for Mysterious Cases of the police force. To his utmost surprise, there were quite a few 'Uncarings' amongst them. In this Division, he was able to slowly come to terms with being neutral despite his mixed blood. He was twenty-four when he made his first arrest, a Hunter that was caught killing a presumed Supernatural. Since his victim did not change from human form in death, he was convicted of murder. That was also the year he moved away from home to Gravette and got a tattoo of the Division number (XIII) on his neck.
Now at the age of thirty-five, he remains single, more scarred, paranoid and cynical than he was before, although he never lost his lax nature. An Inspector in the Division, he heads a relatively small team of twenty officers, and often work together with the friends he made over the decade as a peacekeeper. As more cases of unnatural death in Gravette turned up, he and his team are on call more than ever before.
Strengths: 1) Enhanced speed, smell, agility, regeneration and stealthiness due to feline heritage (although healing is only half that of pureblood weres) 2) Ability to see in the dark unlike the humans he works with 3) Since he is half-human, he wouldn't go crazy over catnip, shiny objects, bright lights, etc 4) Since he is only half-were, he doesn't have a 'separate' animal identity that many pureblood weres like his mother seem to have
Weaknesses: 1) Easily startled by sudden loud noises (although he has learned to curb showing his surprise through facial expression, the jump of his heart or minute jerk of his muscles gives him away) 2) He has an irrational fear of large bodies of water (again, most likely due to his feline genes) 3) He has no magical abilities nor magical defences against it
Stance: Inactive/Uncaring
Special Power/Skill: The only thing that sets him apart from normal humans is his retractable claws, sharper teeth and ability to see very well in the dark. And of course, the strengths mentioned above.
Other: Since he is an Inspector, he carries a .44 magnum tucked in a belt holster at his waist that is constantly on his person, as well as a trench knife tucked in the left sheath of his holster and his badge tucked in his suit's inner pocket.
Height: 169.3cm Weight: 62.7kg Eyes: Dark brown and narrowed, her irises are rather large behind her glasses and looks black most of the time. Her gaze is deadpanned and souless. Hair: Black, long and straight, the ends of her hair reaches mid-back when it is pulled into a low ponytail. Body Modifications: Standard ear piercings only, her ordinary looking earrings are actually crafted from the bones of her first kill. Distinguishing Marks: Across her abdomen, she had puckered scars of four diagonal slashes. Clothing: She likes to wear simple cotton tank tops and slacks in order to keep maximum maneuverability and range of movements. More often than not, she wears a midnight blue long coat over her outfit.
Personality: Kei is ruthless, pitiless and unmerciful towards those who oppose her, namely, the Supernaturals. She views them as abnormalities in the fragility that makes up the human race, and thus deserves to be killed lest they overtake the world and quite possibly wipe humans from existence should they wish it. If Hunters didn’t take matters into their own hands, who would? This feeling was born of a deep-seated hatred for the killer of her adoptive parents, as well as a quest for revenge long since fulfilled but still unsatisfied. Now, she hunts Supernaturals in a bloodthirsty spree.
While Kei is considerably more lenient towards her allies like the other independent Hunters and expresses human emotions around oblivious humans, she absolutely abhors traitors and persistent repetition of the same mistakes, whether it applies to herself or others. She will offer her medical expertise and first aid skills to anyone in need as long as they are not Supernaturals. When she was still an oblivious human, she felt deep and true emotions like everyone else and can, therefore act human when she is in her identity as Dr. Akagane and not Hunter Akagane. Her human mask is friendly and polite, her smiles welcoming, emphasizing the youthfulness of her face and making her seem rather harmless. Needless to say, that was far from the truth.
However, this façade is thin and fragile. The moment she senses a threat, the mask falls away faster than you can bring. She reverts back to the sneering, cruel Hunter with so much blood on her hands and red in her ledger. Her ambition to crush Supernaturals and have humans live no more in fear of becoming extinct comes first even with the amount of care she shows towards her fellow Hunters. She is crass and blunt with her words, not caring who it may offend as she doesn't believe in sugarcoating reality when there are so many other things in the wide world that can and will kill you in a second.
History: Kei's story did not start out a tragedy despite the fact that she was orphaned at the age of four. It was a freak accident involving an exhausted train operator, a joint track, and two colliding trains. Fuyuki and Osamu Akagane died in the early morning of March 12 on their way to work, leaving their young daughter behind in the world. Kei's aunt, Yura, was listed as her godmother, but Yura had her own family to take care of. With two children and a baby, she couldn't afford to support Kei too. Not on her meager income. Hence, Kei was sent to an orphanage. Despite her withdrawn attitude due to grief, her stay at the orphanage was not as intolerable as she had thought. Sure, there was always the odd child who tormented everyone, but the other kids were pretty friendly and understanding. After all, they were all there for the same reason. Here in the orphanage, she liked to spend time with the resident nurse, a sweet old lady who took care of the children’s various ails and illnesses. As a young child, she admired the lady and her ability to help people at their worst, no matter how small her aid was.
On her sixth summer, a young couple - Jinta and Aiko - adopted Kei due to their inability to create children. Out of all the available orphans, Kei's appearance was rather similar to the man's, prompting them to choose her, for her looks was close enough they could pretend she really was theirs. So once again, Kei's childhood life returned to normal, even if she left her hometown of Nagaoka to live in the bigger city of Kyoto with her adoptive parents. Brilliant at science, Kei’s childhood fascination with doctors and nurses quickly influenced her ambitions for the future, causing her to undertake the subject of human anatomy in her sophomore year of high school. And so from there, she undertook microbiology and immunology, graduating from high school with marks high enough to enter Touho University. There, she studied surgery and medical science, completing her honours at the age of twenty-one. During the following holidays, she worked part time in the hospital where she did her Honours in, paving her way to be an orthopaedic surgeon, seeing as quite a lot of patients came in with fractures, broken bones and such like. While gang fights, random violence and mysterious deaths were not unusual, her life was not directly plagued by sorrow, at least not for another year.
Then one day, her adoptive father went out for his bi-weekly bar night and failed to return home in the morning. Worried, her adoptive mother called his friends, as well as the bartender for the night before to question them. None of them seemed to remember Jinta making an appearance. Another day went by without news and Aiko called the police, who spent a fortnight scouring the areas Jinta frequented, the houses of any suspects they listed before finding his mauled body buried in the nearby park. The teeth marks left on his bones were apparently that of a large, wild animal, one that the authorities were absolutely sure was not local to this part of Japan, much less the local area. With no more evidence to identify the killer with, the case was closed, leaving Kei and Aiko to bury him and mourn. Two months after burying Jinta, a stranger clad in dark leather knocked on their door, asking after the mysterious death of her adoptive father. It wasn't unusual for people around these parts to know about the case, with such a close-knit district and gossipy old ladies. Deciding that it wasn't as though this man could harm Jinta anymore than the killer had, Kei opted to tell him everything. In response, the man handed her a silver-coloured cylinder and told her to be on the lookout, as "it already has your scent, but is scouting you out for the best time to strike". Before she could ask what that cryptic word meant, the stranger left.
She didn't need to wonder long about the statement and the even more mysterious stranger because the next night, a giant crash and suddenly, a large, brown creature was across the room, forepaws extended. It said right over the dining table and landed heavily on Aiko, knocking her out of the chair and slamming into the opposite wall. Her sharp shriek was abruptly severed at the sickening crack of bones snapping. One look at Aiko's limp form and Kei knew in the back of her mind that she had just lost her second set of parents. Screaming in a mixture of rage, fear and denial, she picked up her chair and threw it at the beast. The hardwood merely bounced off its flank and succeeded in drawing its attention to her. Lips pulled over menacing looking fangs, it snarled, prowling over as though wanting to take the time to savour her horror. Not wanting to take her eyes off the creature, she groped for the silver cylinder even if she didn't know what it could do in a situation like this, but she fully intended to at least throw it at the beast's head, hard. Her shaking fingers closed around the smooth hilt, squeezing tightly and unknowingly pressing an activation button. It unfolded into a silver baton, solid and heavy in her hands. In desperation, she swung out, managing to deliver a wallop to the animal's head. It hissed, retreating slightly as a red welt formed where the silver struck. Seeing an opportunity, she lashed out over and over again, not even hearing the whirl of sirens over the hisses of the creature until it vanished. When the police busted the door down, they were treated to the sight of a trembling Kei sitting on her haunches in the middle of the living room, staring at nothing as she clutched the baton to her chest.
When she was finally discharged from hospital, the stranger returned, intending on claiming back his baton. Kei refused to give it back to him unless he told her what the hell was going on. Following the man to his house - "temporary residence" as he put it - Kei learned everything he was willing to share about the Supernatural, and those who hunt them. Recalling how fast and strong the beast was, Kei couldn’t even begin to imagine the damage a handful of them could wreck on the human race. It was then her belief that Supernaturals needed to be dealt with arose. With the desire for revenge burning within her, she pestered the Hunter into taking her on, and followed him around for two years. In these two years, he taught her how to fight with a staff when it became clear she wasn't going to survive going hand-to-hand with a Supernatural, as well as firing a crossbow. "They are easier to conceal and near-silent with fired compared to a gun", was his reasoning. Her first kill was a poly-therian, a middle-aged man working as a bouncer of a nightclub. She stalked him, observed his daily activities and offed him with three silver bolts the moment he changed into a leopard. As a reward, her mentor forged a pair of earring from its bones for her.
At the age of twenty-five, when he deemed she was good enough to strike out on her own, he left her in Gravette. She didn't mind, using the first few months as a break in hunting. Instead, she bought a place of her own, a landed house with a basement she converted into a medical bay. The property itself wasn't very big, but her basement was easily split into the medical bay and cold storage. Being only one person, she didn’t need it to be very large. During her years hunting with the man, she ended up collecting samples of her kills as souvenirs, be it a bit of fur or a single feather, all of which are kept in the top drawer of her cupboard. In order to blend into the society, she applied for a job at the local hospital. The position allowed her more freedom for working hours - which does her night job wonders, and seeing as she was not the only orthopaedic surgeon there. She has been living in Gravette for three years now, and hasn’t found an excuse to leave.
Weapons: - Collapsible titanium bo staff with retractable spearhead made out of pure silver on each end. These points activate with a twist of the wrist from the hand-hold of the staff, clockwise on one end and anti-clockwise on the other. She tucks this into a sheath at her right hip. - A rapid-fire crossbow designed to shoot one arrow every second if the trigger is held down. If fired in a semi-automatic manner, it can shoot twenty-four bolts before needing to be reloaded. The limbs of the crossbow can be folded, as can the stock, and the sniper scope is detachable. Compacted, the crossbow can be fitted into a suitcase, and assembling all parts for use will only take her less than half a minute, as she can aim without the scope if the situation is dire. Spare ammunition is kept in the suitcase. This is her main hunting weapon. - She keeps a compact medical first aid kit on her at all times in the form of a padded leather pouch looped through her belt and seated at her left hip. It contains compression bandages, burn dressing, iodine solution, a small injection syringe and morphine shots, antibiotic ointment and packets of gauze dipped in clotting agents.
Supernatural Target: Kei specializes in hunting therians (weres), but also makes a point to hunt Supernaturals who manipulates the wills of humans as she abhors the idea of mind-slaves.
Strengths: 1) Skilled medic: From a simple flesh wounds to fractures limbs, given the right equipment, she can treat them. 2) Skilled marksman with the crossbow and polearms expert 3) Agile and fast, what she lacks in strength and stamina, she makes up for with quick reflexes, stealthiness and evasive maneuvers
Weaknesses: 1) She is not physically strong, nor does she have good endurance. Although she is fit, she cannot hope to best the average Supernatural in direct, close combat. 2) While she is stealthy for a human and takes care to remove traces of unique human scent, any Supernatural with an enhanced sense of smell can pick out the scent of blood clinging to her due to her non-Hunter profession.
@GingerBoi123 I'm not the GM, but the Stance concept was sorta taken from my character's bio. Basically the three stances/factions the characters can take are Active, Oblivious and Inactive. These are in regards to the conflict/war going on between the Supernaturals and the Hunters.
- If you take the active stance, whether you are a Hunter or a Supernatural, that means you are actively going for and possibly killing/hunting the other party. (Hunters going after Supernaturals and Supernaturals going after Hunters.) - If you take the Oblivious stance, you are a human who knows nothing about the war going on between the Hunters and Supernaturals at the start of the RP. But a while after the RP starts, you become aware that there are Supernaturals and Hunters duking it out in the world. - If you take the Inactive/Uncaring stance, you are a human or a Supernatural (not applicable to Hunters) who is aware that there is a war going on between Supernaturals and Hunters, but don't want anything to do with it. You don't care about the war, and you don't want to join. In short, a neutral. However, if a Hunter or Supernatural forces you (in any way) to retaliate, you can do that.
I hope that answers the question.
@AnaSilan Sunja Sorry for answering the question for you. Please excuse my impertinence.
@Loki Odinson I like it! If you could put it to the form of the character sheet I've made, It should be good. I'm actually going to add a Strength/Weakness choice and Stance choice after seeing your CS.
Yeah, sorry about that. I made it before your Supernatural CS was up. But it's all right, just mention me when your character sheet has been edited and I'll post it in the OOC section of your thread. That ok?
And in light of that announcement, @Holy Soldier just letting you know in advance that I wouldn't be on for the entire 23rd of Dec due to work, and possibly the 24th and 25th as well. To make things easier for you, my timezone is GMT+8.
Well I do plan to try to set up stats for everyone and a leveling system. Which basically I'll make posts stating like 'You have leveled up strength:# -- #' or atlest try to do this. It's first time handling a rp with a kind of complex system, most other roleplays I've done been bit more simple or I just develop it as I go. of course I might not be able to do so and have to rely on a much more simple system only giving numbers to things like Health, Mana, abilities and level.
Well if you want to have it simpler, we can always start at level one, with a set health, mana and stamina bar, say 100 for each category no matter what your ability is. Then as you level up one, you can add like 10 pts to one or even three of them. We can vote to have the usual stats like strength, dexterity, agility, physical damage and so on because personally, I don't think we should have it, especially if some have non-combat abilities. I reckon those can be but under strengths and/or weakness. Having too many complex mechanisms might scare some people away, unless you plan to have this at High-casual or Advanced, then a more complex system might be fine.
When it comes to drawing lots, I was planning on just making a list of abilities in a text document, assign random numbers to them in the number range of the amount of abilities, and just have people pick a random number without letting them know what ability is what number, after the roleplay starts and everyone can see their own 'status' I would reveal the abilities they obtained, and any other hidden abilities they gained for one reason or another. I don't know any fancy things I can use to do it any other way really. Don't have any real dice (which sucks, wish I had a full dice set).
Ah right, ok. That way of drawing lots is fine with me. Makes it a little more anticipation-inducing, anyway ^-^
"Store management" would be a kind of ability that would allow one to access a menu and manipulate their own store with that menu, they will have to pick out a 'base' first off and then by using Money and Mana they can Buy things for the store, or upgrade the store, etc... I kind of wish there was a proper story with this kind of ability, but the closet is the reincarnating as a vending machine, and his thing is limited to his vending machine body. of course they will have to pay money in order to get the store and everything to begin with.
"Dungeon Management" would be similar but it would rely entirely on Mana and a special resource they can obtained called 'Dungeon Points' they gain from living things dying in their dungeon, and can turn various items they bring in the dungeon or others bring in the dungeon into dungeon points. of course they have to take ownership of the items from intruders by taking them from the intruders lol. (loved stories around this ability)
Those abilities sound great. I'm glad to see you did give them some thought. (P.S: I do like the Dungeon Master ability portrayed in various light novels/manga. Like "Overlord". But the main protag is rather OP.)
One more question. The OCs will wake up in the other world at the age they "died", right? Also, can an OC be 18+? Not like 30, obviously, but I've always been playing characters that are at least 18 or over. Just a personal preference, but if they need to be 16/17, I can probably make an exception.
Do you think me a fool to shed light on my past, present and future so easily to strangers, you miserable Midgardians? Not even my brother - blundering oaf that he is and more importantly, [u]not blood-related[/u], thank the Allfather for that small mercy - knows everything I have done.
And these few words are all I shall grant to sate your thirst for the unknown. Now if you would excuse me, I have to destroy Jotunheim...again. Because some pests simply REFUSE to surrender and remain dead. Sounds familiar, doesn't it?
<div style="white-space:pre-wrap;">Do you think me a fool to shed light on my past, present and future so easily to strangers, you miserable Midgardians? Not even my brother - blundering oaf that he is and more importantly, <span class="bb-u">not blood-related</span>, thank the Allfather for that small mercy - knows everything I have done. <br><br>And these few words are all I shall grant to sate your thirst for the unknown. Now if you would excuse me, I have to destroy Jotunheim...again. Because some pests simply REFUSE to surrender and remain dead. Sounds familiar, doesn't it?</div>