Avatar of Lotrix Molick
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    1. Lotrix Molick 7 yrs ago
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I tend not to aim where allies can easily be hit, so if I have a good chance of hitting you all, I'd just aim at an intersection. (AC 5 as opposed to touch AC)
If Rissi entered combat, there would suddenly be exploding goblins about
Ermine said
I know it's a bad idea. It's always been a bad idea. And no, not a third class. That would reinforce the new faith, and new class.If I can't come up with a second class I'm sure about by level-up-time, I won't do it. <.< Not that it's a 100% at the moment anyway; I'd say about 20% chance I'll keep my word about that thing about the second class earlier in this paragraph. Was just wondering if you'd approve that archetype if I were to choose it and go through with the change. More likely I'd pick a bard archetype (particularly street performer).Edit: I hope you come in soon. I'm super excited for it. ^~^Edit: Not street performer. Too close to her current class. ^//^ Fits her and all, but still. Possibly gunslinger archetype. Assuming the trash heaps have a battered gun she could have. Or build. Especially with the guidance of a certain nezumi alchemist who worships a goddess of invention. ^//^


Take a look at Rissi's personality section. She is helpful to her family :P
I come in relatively soon, no?
Blue Tempest said
For the Record, UnseenShade gets in with Rissi. I just need some time to go over the character and make sure there's nothing wrong or mistaken.Sorry Wraithblade6, but you'll be the first one considered if another person drops out.


Only thing I noticed is that sledges are set at Medium size in the books, so I applied rules for weapons to it so it can functionally be Small. (Might have been an oversight on Paizo's part or just a niche case they assumed would be handled by GM. If you need it different, feel free to mention)

Also, the surprise weapon trait I got came from paizo's site, so I do not have the source right off hand Traits
New character as per Tempest's request

Character Sheet:
Name: Rissi
Gender: Female
Race: Ratfolk
Class: Alchemist
Alignment: Neutral

Appearance: Rissi stands above the average height of her other ratfolk, towering a few inches over the rest. This doesn't bother her as she is more often than not absorbed in thought. When it does enter her mind, she is performing on the streets, using sleight of hand tricks to gain some extra cash. Her fur is a cool gray, a combination of gray with a slight blue twinge. Black hairs mix with it, forming a kind of pseudo shawl draped over her collarbone, chest, and back. Her ears are furred in addition to her tail. The skin that does show on her hands, feet, and nose is pure white. Her tail is about as long as she is tall. Her clothing is very practical, consisting of exploring gear covered with leather armor. Her clothing and armor house numerous loops and pockets for holding her reagents, as such, one can know her occupation as an alchemist before she even opens her mouth. When in cities or traveling, she will keep her cloak hood up. Special loops in the cloth align to small hooks on a bronze mask she will wear to conceal her face. This keeps the hood down and assists in keeping the mask set comfortably. The mask itself has a rune engraved upon its forehead and covers all of her face, muzzle included. There is space to breathe, speak through, and see through. The mask, to anyone versed in religion, can readily be identified as an homage to her deity, Brigh, the neutral goddess of invention. The next prominent thing noticed about this woman is the weapon strapped to her hip. It is not a conventional weapon; instead, it is a sledge. Her voice is naturally smooth, but it has a tendency to squeak a little when she becomes overly excited.

Personality: Rissi's personality can be described as dangerously curious. She always experiments with odd combinations, often causing slight explosions or melting some test vials and eliciting a delighted giggle. In addition to her love of science, she acts warm and friendly to most. She is agreeable in most cases, but she is possessive of her alchemy and one must be careful not to seem like an interference if she is experimenting. Surprising to many, Rissi has a love of singing. One may think her scientific focus would disallow such things, but she sings to pass time or to keep focused. Shiny things tend to draw her attention, shiny being anything new, interesting, or curious. After losing her family, she is much more likely to see an adventuring company as her family, so if she feels welcome, the group will find Rissi to be more than happy to assist them, within reason of course.

Biography: Born in a Warren near Sandpoint, Rissi was surrounded by the city and the Thassilonian ruins dotting the landscape. Once she became of age, she left the warren to find her way in the city and study more about Thassilonian lore. Unfortunately, this violated a core tenant of her warren, causing her to receive a letter upon arrival in Sandpoint. She was exiled, disowned, and deemed a threat to her warren. She could expect warren-mates that were still residents to attack her on sight at worst or hinder her life at best. Lacking a family, she was dirt poor and only had some items she brought to study the ruins. This led her to begin a life of performing on the streets during the day and picking pockets at night. As her performances began to pay better, she picked pockets less often, eventually quitting altogether. She even began to turn a profit enough for expendable income. With this income, and after seeing what an alchemist on the street could do, she set to learn the trade. She did this in the best way possible, by almost blowing herself up multiple times per day. Eventually, she got the hang of it and doubled as a street alchemist in addition to her sleight of hand performing. About a year into this, she met a fellow ratfolk. This man talked amiably with her until the almost unsuspecting woman noticed the poisoned dagger her hid in his robe. To defend herself, she grabbed the nearest heavy thing. It just so happened to be a carpenter's sledge and the male ratfolk never saw the swing coming. The last thought in his head was an iron hammer. Rissi did the proper thing and waited for the guard. They questioned her and found the dagger on the male, letting Rissi go as it was self-defense. The man she had borrowed the sledge from was not overly bent out of shape about it. She paid for the repairs and then, liking the feel of that hammer, went out and got one the proper size and make for herself in case another assassin attempted to kill her.

Another year passed and no one else tried her life. Rissi kept her business going, making enough to obtain a modest library of Thassilonian lore. She began to do the next best thing, studying the ruins outside the city. Eventually, she had pieced together the language and became fluent. She sought more knowledge, though. She also craved something more interesting than the drudgery of her performing life. So, she began to seek an adventuring company. She is not a greenhorn any longer, being on one adventure, but she hasn't found the right group yet for her tastes.
I dunno to be honest
I think this is dead now. We may want to call it
Still looking? I'm interested
Loremaster said
Dhalgren has quick draw so withdrawing the javelin should be a free action, holding the halberd (but not wielding) probably is a free action too, but I’d need to check, which I lack the time for now (similar to how mages with staffs can hold the weapon in one hand to cast a spell).


Most RAI opinions favor the free action to single hand. I don't know if RAW states anything on it, but anyone can hold a two-handed weapon in one hand to do something else like punch with a spiked gauntlet. (Most reach weapon wielders have a spiked gauntlet to use for adjacent combat.)
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