Avatar of Lunaeria
  • Last Seen: 8 yrs ago
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    1. Lunaeria 8 yrs ago

Status

Recent Statuses

8 yrs ago
Current When you were craving a bleach roleplay but that mess of an ending put you off.
3 likes
8 yrs ago
It''s National Dog day my life has purpose
3 likes
8 yrs ago
It truly is amazing how far some people will reach to take something that isn't about them and be offended by it.
6 likes
8 yrs ago
Same tbh Roosan. I mean what?
2 likes
8 yrs ago
To be honest the only showdown movie I need in my life is The Avengers vs Totally Spies
4 likes

Bio

Here to roleplay; big surprise I know.

Most Recent Posts

I literally just refreshed the thread! What excellent timing. I'll get to reading!
@ProPro No worries! I'll make sure to keep an eye out for them. Congrats on six months.
And the OOC is live!

It's mostly the same stuff with a few additions and a little roster to keep track of all the roles. Heads up that I HAVE made some changes to the character sheet so on the off hand you've been using that template then I apologise! But it's mostly the same stuff with like two additions and nicer bullet points and some stuff moved around.

Also I will be honest and say I didn't expect so much interest in the non-bending roles and so I may in fact go back on what I said in the OP and create one or two additional non-bending roles on the provision that all of the instructor roles are filled out - since there isn't much point in creating additional roles if my initial five aren't filled out. I want to avoid doubling elements (at least in Book One) and so there probably won't be any more bending roles for now but if that is something you guys would be interested in please let me know! I hope you see you all in the OOC.
Kariya Amaris


Waterbending Instructor

”You are not the first to underestimate based on my apperance but the elegance of my movements belie their deadly potency."



Full Name
Kariya Amaris

Nicknames
Kari by the children at home, other than that she Kariya doesn't have any nicknames.

Age
22

Gender
Female

Sexuality
Heterosexual

Abilities
Instead of looking to blaze a trail to the unknown throughout her training Kariya instead looked to the past and found strength and abilities in traditional teachings. As one would expect Kariya is an exceptional waterbender; both offensively and defensively. Having picked up the more modern styles of waterbending popularized by both pro-bending and Avatar Korra as a young child, Kariya studied ancient waterbending scrolls and teachings; the kind that women weren’t allowed to learn before the 100 Year War and brought the past into the present. Kariya mastered the forms of waterbending and all of the different applications of those forms until every single form and movement were drilled into her being.

Where Kariya truly shines though is in the application of her sub-bending skill; healing. Katara left an incredible legacy to the world and Kariya’s dream is to rise and take up the mantle. She has studied just about every form of medicine that exists; from studying the incredible anatomical knowledge of the chi blockers, to observing the movement, flow, and manipulation of chi used by acupuncturists, to reading all of the texts on healing written by Katara herself and other healers found in the water tribe. She’s the go-to expert on health matters within the White Lotus and many have begun to recognize her as Katara’s successor across the world.

Aside from her bending capabilities, Kariya has trained in the arts of dance since she was a child and dancing has become a second nature to her. She has traveled the world to hone the art and has performed for many nobles. Her dance style utilizes waterbending and the fluid movements found within it to create a spectacle of a show. Outside of dancing and bending Kariya is a good cook; her traveling experience providing her with a chance to sample many different types of food and take recipes where she could. She has lots of knowledge about animals and different types of herbs found in the wild and is also a fairly fast reader.


Fighting Style
Like any good dancer, Kariya moves to the rhythm as it plays. She is a very evasive fighter, constantly moving and weaving in between enemy attacks and her own launch of offensive skills. Using her acrobatic nature to quickly shift between offense and defense at a moment’s notice and without a single wasted movement. Like most waterbenders, Kariya uses fluid strikes and sweeping motions to overwhelm her opponent with masses of water and precision strikes. Kariya is also an avid user of ice in combat, especially on the offensive, and frequently switches water between its liquid, gas and solid forms.




Physical Appearance
Kariya has the perfect build for both a waterbender and a dancer; she is lithe and elegant, small and supple with strong well-defined legs and fluid arms. As with most members of the water tribe, her skin is a beautiful tan color and although she stands at no more than average in height her well defined feminine assets and figure prevent her from simply shrinking into the background. Her light blue eyes convey energy and warmth, but also a deep passion and willingness for any adventure. When it comes to her mannerisms Kariya is just about what one would expect; she doesn’t waste a single movement, every action refined and elegant without being slow as if she had practiced every little detail one hundred times. Her lips and skin are incredibly soft, well cared for and free of any hardship. Her hair is a deep brown and is worn in many different styles, but currently, she is simply happy with it down in its natural state. When she is embarrassed there is a clear red flush on her cheeks that her complexion does nothing to help her hide, when she is feeling shy she often moves her hair in front of her face. Her expression is usually inviting and kind, but occasionally whimsical and almost childishly playful. Her eyes are her most expressive feature; steely and focused when determined, light and revitalizing when she is happy and a clear picture of emotion when she cries. When it comes to fashion Kariya has sampled the different styles of clothing throughout the globe and has discovered she has no particular preference for any one style of clothing. She prefers things that are blue but beyond that, she isn’t bothered. What really excites Kariya is a good accessory; her outfits and hair are always adorned with different pieces of jewelry or nice hair clips – small little things that Kariya feels helps tie together and personalize a look.


Equipment and Personal Belongings
Two large water skins which are always on her person. Along with a beautiful moon hair ornament which Kariya almost always wears. She has a necklace of a sapphire water tribe symbol for special occasions.

Goal
Kariya has but one simple goal. She has dedicated her life to becoming an exceptional healer; striving to surpass Katara as the greatest healer to have ever lived and use waterbending to heal the incredibly damaged world. She hopes that by teaching the Avatar and becoming a mentor for the first time will allow her to improve her own skills and as well as continue the traditional of healers passing down their studies.

Secret
Kariya's elder sister is a General within the United Forces. When the two of them were younger Kariya set out on a journey to find herself and so did her sister. While Kariya's path lead her down the route of dancing and studying the medicine of the world, her sister's path led her straight to San and the United Forces.

Habits
When she is standing still for more than a few minutes she starts to shift her weight from side to side. She stretches a lot and often finds herself mock dancing when she is bored. Despite how she might try she is unable to sit completely still, she is always fidgeting with something. Whenever she is talking to a boy who she finds attractive she always plays with her hair.

Other
She is banned from a lot of circus' around the world due to several moments of activism where she used her bending to free the animals held in captivity - as a result of this she is actually wanted as a criminal in one Earth Nation state. She has a polar bear dog named Moro, whom she loves dearly, but has left with her parents given her recent mission. She is obsessed with ghost stories and loves particualrly scary stories - when she was a child she frequently went out in search of the ghosts who plauged the storms of the south and was disappointed to never find them.




Likes
o Dancing
o Animals
o Anything blue
o Learning

Dislikes
o Having her movement restricted
o The color green
o Bullies
o Any form of animal cruelty

Strengths
o Waterbending and Healing
o Listening
o Compassionate
o Evasive

Weaknesses
o Confined spaces
o Gets carried away trying to do the right thing
o Too trusting and easy to forgive
o Is too concerned with other people's opinions about her

Personality
Kariya is above all, a compassionate young woman but she is often held back by her emotions or her concern about the opinion of those around her. She is ingrained with a deep desire to help others which resonates with her to her very core. This compassion is the driving force behind most of the significant choices in Kariya’s life. She is always willing to help those who need it – even if they are not willing to ask for it themselves. Although some do appreciate her genuine effort to help, others have branded her a meddler. Despite her pure intentions, Kariya does have a tendency to get carried away when it comes to her own personal sense of right and wrong. She will go to the ends of the earth to prevent any injustice she sees, but her hot-headed all guns blazing attitude can cause more problems than it solves. Kariya believes that everyone should be passionate about something. Whatever it is, whatever your belief system, you should be willing to stand up and fight for it. People who are disinterested and remain neutral in everything drive her up the wall. Above all else, Kariya believes in equality and respect for all and repaying the kindness shown to you by the world and taking any opportunity you can to pay it forward.

She considers herself to be well-mannered and graceful and there wouldn’t be many people rushing to disagree with her. Kariya is kind and tolerant and much like the water is constantly fluid in her interactions with those around her to suit the mood – always willing to go with the flow. She might be more gentle and kind around quieter individuals, but has the energy and willing to keep up with even the most daring adventurer. From all her traveling and time spent at festivals Kariya loves a good party. She becomes almost childlike at any appropriate opportunity to simply let go and have fun. Like many benders, Kariya is very proud of her bending abilities and her accomplishments and believes fully in utilizing bending to its utmost potential for the sake of all, but she does not always acknowledge the damage that bending can cause and the duality of the wonderful ability.

For all of her positives attributes, Kariya does have some slightly off quirks. Most notably her terrible sense of humor. She is very quick to joke but seems to constantly be off beat from the punchline and it truly is odd what actually seems to make her laugh. Nothing is ever simply funny or amusing to Kariya, it is either hilariously gut-wrenching requiring an ungracious five-minute laughing fit or she doesn’t get it all. She does not shy away with from showing emotion and should someone hurt her feelings she will readily cry. If you manage to make her angry then her temper is as icy as you would expect and although she is quick to forgive, she is never quite as fast with her own apologies. She does not take criticism well and she is very concerned with how people perceive her – fundamentally she just wants to be liked.

The best way to befriend Kariya is to just ask her to dance for or with you, teach her something or challenge her to a game of Pai Sho. (Although fair warning she was the undisputed champ of the White Lotus waterbenders Pai Sho Tournament.)

Brief History

Like Katara and Korra who came before her, Kariya was born in the Southern Water Tribe. Her parents were traders by nature but welcomed the opportunity to settle down with their beautiful new daughter when Kariya’s mother first fell pregnant. They had a healthy baby girl who they called Kaita. Three years later Kariya was also born and her parents were glad to start their family in the more traditional sense of the word. They were both surprised and thrilled when it turned out that their daughters were both waterbenders. Kariya and Kaita both started instruction in waterbending from a young age and while both were remarkably talented at the art Kaita was always just an edge superior to her sister. Although she could never surpass her sister in regards to combat, Kariya was less interested in using waterbending to harm and more interested in utilizing the art to heal. The stories of Korra and Katara were used to inspire the waterbenders in the south – even though the two of them had passed.

But heroes never die. The legends and stories of the waterbenders gave birth to a spark of inspiration in Kariya and she became fascinated with the ability to use waterbending to heal injuries – amazing in the duality of bending. Her sister, while sharing her initial enthusiasm, was soon discouraged to find that she was able to heal no matter how much she practiced. This caused a rift between the siblings that Kariya never really noticed. As Kaita continued to master waterbending in her own the chasm only grew. When Kariya was eighteen she realized that she had gone as far as she could go while she was still in the south – so she decided to take a long journey to the north similar to the journey Avatar Aang, Katara and Sokka once took. Kaita, eager to impress and overshadow her sister, set out on a journey as well. The day before they left was the last time Kariya saw her sister, but in time she would come to find out that she went to Republic City and became a soldier in the United Forces.

Kariya’s own journey took her all around the world. She started off seeking to improve her scholastic knowledge as a healer; the chance to study the many different books and techniques used by different cultures around the world was the single most fascinating opportunity she’d ever had, but while travelling she found so many different pieces of culture and made so many friends that her initial mission started to take…a back seat. It wasn’t until Kariya ended up in Republic City that she found her agenda and passion lit anew. As with many benders Kariya had heard of pro-bending and always dreamed of seeing a match – when her journey brought her to Republic City to study the methods of the best healer in the city and she discovered it was tournament season Kariya couldn’t tear herself away. The Republic City pro-bending arena was everything the girl had hoped for with bright lights, crowds full of cheering fans and some of the best bending that she had ever seen. Complete with dancing and food and drink following the event. The passion inside Kariya was reignited and after staying in Republic City to learn what she could from those willing to teach her and copying the moves of those who weren’t she set back off for the north.

Kariya’s journey continued much in the same manner. She continued to imitate the dancers and benders she saw in Republic City and picked up other styles of dance and various maneuver’s she could incorporate into her bending. By the time Kariya had made it to the north she was already a master of her own style of bending and was fairly adept at the more modern styles of waterbending. Taking to the more traditional styles of waterbending found in the north with fervor and dedication and she quickly mastered what the instructors had to offer. Frustrated at her lack of a worldly goal or purpose to her journey Kariya continued to travel the world as a healer in hopes that she might find herself or a greater reason for being. Although she did not find exactly what she was looking for Kariya did find the White Lotus. Recruited in for her accomplishments in the healing arts and her mastery of waterbending. Being a White Lotus agent wasn’t as fun as one might expect – there wasn’t much to do aside from attempt to maintain balance but with the force of the United Forces backing San there wasn’t much they could do without the Avatar. While she was with the White Lotus she received a letter from her parents informing her that Katia had risen to the ranks of General within the United Forces. Dismayed at her sisters choice Kariya began to weigh up whether or not she should set out to stop her sister but was instead called upon to mentor the Avatar in the art of Waterbending.

With a little less than a month to prepare to meet and teach the Avatar everything she knew about Waterbending Kariya launched into preparations. She wasn’t bothered about the short notice given her own lack a goal, but Kariya remains hopeful that mentoring the Avatar will give her what she is searching for – but she mostly hopes to avoid crossing paths with her sister.
Avatar: The Cycle of the Seasons


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“When I was a child, I joined Avatar Korra on her adventures around the world. She, her friends and my father accomplished so much from the day she arrived in Republic City. Avatar Korra ended up changing the world more than any Avatar in recent history – including the opening of spirit portals and the subsequent restoration of the air nation. Korra, Asami, Mako and Bolin dedicated their lives to maintaining the balance of this new world order, however, when a new and more powerful darkness than ever before appeared they made the ultimate sacrifice to protect everything they held dear.

Without the Avatar balance has been unstable for a while now, and despite the Air Nation’s efforts to help, a plight has been born anew. But conflict is not the only thing that has been reborn. Like the cycle of the seasons, a new Avatar has arisen to take up the mantle of Korra, Aang and all the other great Avatars before them. They’re still inexperienced, but the world needs the Avatar now more than ever – I…We can only pray that this Avatar has what it takes to save the world.”


Avatar Korra was an inspiration to thousands; she and her friends transformed the world well beyond what anybody could have foreseen for her reign as the Avatar. Once she had successfully defeated Kuvira, Korra went to the spirit world with Asami Sato for a much-needed respite. Once she returned she proceeded to help Wu stabilise the Earth Nation after he chose to dismantle the monarchy. Asami helped bring modern transport systems around the globe and the world became more connected than ever. Republic City expanded following the creation of the new spirit portal and new groups of nomads appeared to go and live in the spirit world. There was a balance. Of course, that isn’t to say that there wasn’t conflict. Many Kuvira supporters still remained at large, anti-spirit activists weren’t as pleased to be sharing Republic City as the rest of the world, and the Avatar still had as many enemies as ever. Korra, Asami, Mako and Bolin all worked together to help maintain the world order of what had been build. Tenzin continued to steer the Air Nation into doing good deeds for others and helping Korra in whatever way they could. Things seemed blissful until a new superpower appeared. A villain intent on utilising Varrick’s old spirit vine technology research to create more powerful bending enhancement weaponry began to stir. Korra and friends set to stop him, but he evaded captivity for years. Until one day they received a reliable tip of the location of this man. Setting out to stop him for good, an intense final confrontation took place. Korra and friends succeeded in stopping him, but the cost was their own lives – and the world was once again, without its Avatar.

In the absence of Korra, a vacuum of power was created. Without the Avatar to maintain balance the world began the shift. In response to the thinly spread air benders and the lack of the Avatar the newly elected president of the United Republic of Nations, President San, assembled an elite task force of benders and non-benders to deal with any threats to Republic City in the absence of the Avatar. But as time went on, the seeds of corruption were planted. As more threats rose to the city, the bigger the task force grew. Soon President San was using the United Forces as he saw fit; sending troops out to take land by force in order to “secure public safety” and “create future expansion for the spirits.” Although the people saw through his excuses, political leaders were hesitant to do anything too aggressive about the situation. It wasn’t until San made his first move into Fire Nation territory that the world began to take notice; emboldened by the success of his army and task force and his own political agenda San declared that the United Republic no longer needed the Avatar and that it was time for citizens to stand on their own two feet.

The White Lotus, fearful of what might happen to the Avatar began to sweep every inch of the Earth Nation in the hopes of finding the Avatar before San. Luckily, they were able to find the young Avatar and take them and their family to the safety of a secluded stronghold at the border between the Earth and Fire Nation.

The years marched on, but the situation only grew progressively worse. The Fire Nation has all but been conquered by President San, with only a few holdouts left. The Earth Nation has been thrown back into civil war due to individual leaders surrendering preemptively to the United Republic. The Water Tribes and Air Nation continue to remain independent, but many worry about how long will pass before San’s greed causes another strike. The Avatar has been kept away and trained in the same stronghold for their safety this entire time, similar to Korra, but with the base being so near to Fire Nation territory and the unpredictable nature of this foe it was agreed that the Avatar be taken elsewhere where a team of instructors could perfect them until they’re ready to face San and help restore balance to the world.


Book One: Revolution

The instructors from around the world travel to the Earth Nation and meet the new Avatar. Following a demonstration of the Avatar’s bending abilities and an evening of rest, the group set out to head to a secluded island where the Avatar may complete their training. While on route to the island via airship the group is attacked by a resistance group believing them to be members of the United Forces. Although the newly formed Team Avatar is successful in protecting themselves from the attack, the airship is lost in the conflict and they find themselves stuck in a Fire Nation town of Shu Jing – which has recently been conquered by the United Forces and is currently being headed by one of the generals of the United Forces; Gaoyun. Moved by the plight of the people the Avatar decides the group will remain and help liberate the town of Gaoyun and sent a message to the world that the Avatar is ready; as well as complete some hands on training. But with Gaoyun being recognised as one of the most skilled generals within the United Forces, Team Avatar doesn’t have an easy fight on their hands.


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Rules and Commitment

1) There are some GM’s who take roleplaying really seriously and while I respect that (sometimes) I will be totally upfront with you and say I am not one of those GM’s. I do not expect or want you to sign your life away or write me a blood contract to join the roleplay. I’d like a nice small group of chill roleplayers who want to…well roleplay and make a story together. Korra definitely got dark and mature in some parts and this roleplay will be following in a similar way. There will be some mature themes and moments and impactful character choices and sacrifice but THIS DOES NOT MEAN EVERYTHING HAS TO BE EDGY AND DARK ALL THE TIME.

2) I’m not a fan of GM phrases like “MY WORD IS LAW” and things like that, but the general roleplaying standard applies. I will, 99% of the time, always listen to something if you want to make a case for it. Of course just because I listen doesn’t mean I’ll say yes. But if something is decided on then please be mature enough to respect the decision. Please be mature in general. Follow roleplayer guild rules, don’t be a dick, please don’t cyber in the thread – if you get to a sex scene then please fade to black and take it to PM’s (do people actually do that?) and nothing excessive. And of course, no god-modding, metagaming, etc. etc.

3) When it comes to activity all I want from you is an OOC post once every four days. I, personally, am pretty terrible when it comes to keeping up with OOC’s and so I respect that not everyone may feel the need to spam the OOC with conversation. But talk to your fellow roleplayers, establish ideas for plots and connections. Stir up conflict, do whatever it is you want. But don’t just sit blank and ignore everyone because it’s rude. I’m not asking for world sage discussion. Honestly, you can just post a meme in the OOC once every four days and I’ll be happy. Just so we all know we’re here and everyone gets the chance to talk to one another.

4) When it comes to the IC things are a little different. I’d like posts to be around 450 words or so in length. Also, proper BBCoding to make the post look pretty would be appreciated, but I won’t be screaming at you if it isn’t done. Just make sure it’s a good quality post with minimum typos and we’ll be fine. I’ll be running a weekly activity sweep to see if everyone has posted once if you have then yay! If not, then the first offence is a warning and the second one will result in me booting you. All I’m asking for you is 450 words once a week and if you can’t meet that then honestly you’re probably too busy to be roleplaying, but you’re certainly too busy for this one. Of course, I’d LIKE for you to post more than that. There will be plenty to do and I hope you’ll find it engaging and WANT to post as often as possible – if not then once a week I can live with. I’d rather have the roleplay run longer with quality than follow a current trend of a ton of posts quickly and then the death of the roleplay. THAT ALL BEING SAID please don’t be a heavy cinderblock to the roleplay; if everyone is posting and we find ourselves constantly waiting on you and you don’t get a post out until the end of the week consistently then you might find yourself being asked to step up or step out because it’s just inconsiderate.

5) Now, what happens if you can’t post or just want to drop out? Just tell me. Like I said I don’t take roleplaying that seriously, it’s a secondary hobby and it is supposed to be fun. If you wanna drop because you’re not enjoying the roleplay then feel free to drop. Similarly, if you can’t post then just let me know. You don’t even have to give me a reason. Just let me know. Of course, don’t abuse this trust but I’m not going to BBQ your first newborn if you can’t post for a week because of writers block or whatever.

6) There are six roles and since I’m going to be filling one of them that means that there are only five roles available to you guys. While I highly doubt I will be adding more anytime soon if you happen to arrive late to the party and we’re full, feel free to let me know and I’ll put you on a waitlist. If the roleplay happens to generate enough interest, that is. There is almost always someone who inevitable drops in the first few pages of the roleplay, the good thing about this roleplay is that no matter who the character is there is still purpose for them in the story and so the group has every reason to seek out a replacement. If you’re interest and a slot opens up I will be happy to give you a shot at joining!

7) There is going to be some information about characters and the roles down below and that basically consists of everything I’ve thought of. Which means if you have a question and it isn’t already answered then I probably don’t have one. Of course, you’re still free to ask me anyway but this is the Avatar world. I’m going to work off the assumption that we’re all familiar with it and this is where the magic of interactive world building comes in. We’re telling this story together and so you’re free to contribute ideas, locations, stories for books, villains, NPC’s whatever you want to add to the story. If I think something is out of place or is just plain ridiculous then, of course, we can work something out, but we’re in this together! If I wanted to do nothing but control what everyone does and how it all folds out then I may as well write a fanfic. So feel free to contribute whatever ideas are bubbling away in those brains of yours and have fun!


Characters

1) Original Characters only. No Canon characters. Of course, they all exist and you may even mention them in your own histories, perhaps they inspired or motivated your character or maybe the even met them! Provided it is reasonable that they would have crossed paths with them. (For example, if you’re a new airbender who has joined the new Air Nation then it’s pretty reasonable you would have crossed paths with Jinora/Tenzin/Ikki/Melo/Pema but I’d want a pretty convincing tale for why a firebender had tea in the swamp with Toph)

2) One character per person for the sake of fairness to everyone.

3) I will not be accepting any reservations for spots in the roleplay. The roles are not first come first serve, I will accept the character I feel brings the most to the team and the roleplay as a whole. IF more than one person happens to apply for a role then the character I think bests fit. Once I officially accept a character though the role is closed.

4) Please try to keep your characters as unique as possible. The Avatar universe is a fan of the “whole orphan due to an evil firebender” trope but I am not. I don’t want five edgy orphans who are all really sad and consumed by hatred and darkness. Similarly, I don’t want a bunch of Mary-Su’s and Gary-Stu’s. Characters will have positives and negatives and if your character happens to be a carbon copy of someone else’s or a canon character I will be rejecting it. Of course, this IS a group roleplay and that means that undeniably certain character aspects will overlap and some will clash and that is fine! After all these people are six strangers there will definitely be a bit of tension and people who are similar in some ways.

5) I don’t feel like anyone really ever talks about how much of a nightmare it can be to find a face claim for an Avatar roleplay. I’d like to be clear that I want high-quality art of your character – whether it’s from an anime or an OC or whatever but please just don’t give me anything poorly drawn that is hard to make out. I’d like it to look nice but if they don’t look exactly like a firebender or whatever it isn’t the end of the world. There is a physical description section of the sheet where you can talk about features that make your character more like a part of whatever nation they’re from. I’ll say upfront now that the group is getting a uniform in the opening part of the roleplay anyway so you don’t need to detail any clothes. Use your best judgement as for what would be appropriate. (If you apply with something like a screencap of Kirito or Naruto or that picture of Revy where she is smoking and holding a can, you know the one, then I will ask you to change.)


The Avatar

o Well, it is my roleplay AND BELIEVE IT OR NOT…I actually have zero interest in playing the Avatar. I’m leaving it opening to one of you lovely people. I’ll be playing the waterbending instructor myself.
o The Avatar should be somewhere between 18-21 and is a native Earthbender.
o In terms of starting power level somewhere between Korra and Aang? This Avatar is considered too inexperienced for any real danger at the moment. So I doubt they’ll have MASTERED any elements yet, but as for how many you can have? I’ll leave it up to you. The fewer elements they’ve focused on then obviously the stronger the elements they have will be. Learning subsections of bending is fine, but it will come later in the roleplay.
o They were taken in with their family by the White Lotus since the Avatar was a baby.
o The rest is entirely up to you.


Instructors

o The open instructor roles are Earth, Fire, Air and a Martial Arts/Weapons instructor. The bending instructors are self-explanatory and the martial arts/weaponry instructor is a non-bender who has been drafted in to teach the Avatar non-bending forms of self-defense and offence should they find themselves in a situation without their bending.
o The instructors should be 22-29 and can originate from all over the world.
o They are all affiliated with the Order of White Lotus and have performed a feat great enough for them to be recognised as a worthy mentor for the Avatar. The particular details are up to the individual but please be sensible and leave room for growth throughout the story!
o In terms of power level, our instructors should be a master of some form of their bending and can be an expert in the other aspect. For example, if you’re making a firebender then you may choose to have your character be a master of firebending and an expert at lightning manipulation, you may choose to have it be the other way around. You may opt not to have any speciality outside your main bending, the choice is yours. The non-bending instructor should be on the same level as the other instructors, but what combat form they use outside of bending is up to the individual.
o The instructors were given a months’ notice about becoming the Avatar’s mentor and did not get a say in whether or not they would like to go. How they feel about this is, of course, up to you.


Special Bending

Ah, the bit everyone loves. Bloodbending and combustionbending are instantly off the table. Spirit projection is fine provided it suits the character. As for Lavabending…eh, I’m iffy on it. I’ll say for now Lavabending is fine for an earthbender who has a firebender for a parent. However, if you make a Lavabender then they cannot also be a metal bender. Psychic bending I will judge on a case by case basis, but I’d probably need a fairly convincing argument. If you’re looking to create a special bending ability then feel free to type it up and send it my way – but no guarantees. If I think anyone is abusing their special bending then I’ll slap it with the nerf bat or just remove it entirely.

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The Avatar: Taken by ProPro
The Bodyguard: Taken by Halvtand

The Waterbending Instructor: Taken by Lunaeria
The Earthbending Instructor: Taken by Inertia
The Firebending Instructor: Taken by banjoanjo
The Airbending Instructor: Taken by Zugzwang
The Weapons Instructor: Taken by Dawnscroll

Here you will find the character sheet for the roleplay. Please fill it out and post it here in the OOC for judgement. Please color the sheet and be certain to replace the image of Korra with the image of your character. I know some people aren't particularly keen on competition - which is fine. I've put what interest I've had expressed towards each role next to the role, of course, new arrivals and thread lurkers don't make this 100% accurate, but hopefully this will help you gauge.



I think there may be five interested? I'm not closing anything off though. Interest doesn't always cultivate into a character sheet and as I stated in the first post I'm looking for the best characters for the roleplay not the first character flung my way. THAT BEING SAID there does seem to be significant interest to hopefully get this off the ground and therefore I shall make an OOC Soon (TM)
You don't have to WAIT for anything per say. I'm not expecting characters until the OOC, I posted the sheet in case anyone wanted to be an early bird. If you've finished a character then by all means post them! Don't worry about missing anything though; I'll be making sure everyone who has expressed interest in this interest check gets a chance to apply if some new folk come in at the OOC stage.
Yay more interest! Just a bit more and I'll have to make it all official and create an OOC. Lit.
@ScreenAcne We've been a ship for such a short amount of time and already I have let you down because I am a giant weeb. All I do is weeby shit. I cosplay and binch watch anime that I've already seen. I BOOK MY TWO WEEKS ANUAL VACATION ON VALENTINE'S DAY BECAUSE THAT IS WHEN PERSONA 5 COMES OUT. I'M SORRY MY LOVE I'M TRASH.
@ScreenAcne

It's okay. This is the birth of ScreenAeria. The thread was successful. And yes it is from Girl! I'm all about those music videos tbh. I'd have a gif from Me! Me! Me! instead but the tiddy is pretty OP and I didn't wanna risk getting in trouble LOL.
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