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1 yr ago
Current I love hunt showdown. nothing like talking shit in prox chat while having a friendly cowboy shootout over a bayou bounty. Now I just need to acquire skill over ungodly amount of hours playing the game
1 yr ago
It's crazy to see another furry in the wild. Well, back to my hidey-hole.
2 yrs ago
Angus McSix and the Sword of Power is a pretty damn good album. I was hesitant about Thomas Winkler's new band after being booted from Gloryhammer but my worry was unfounded. He is def back one better
1 like
4 yrs ago
What's all this about DnD, where my CoC bois at who enjoy the game where every encounter can be a TPK, never use magic unless you want to die, and where you never save the day but delay the inevitable
4 yrs ago
Kane Lives
1 like

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Most Recent Posts

@Lyla Appreciate the changes.

And for everyone else, feel free to post your character here until i get the OOC up, even if it is not the final CS, it will 'lock in' the character idea you are doing so we can hopefully avoid two people coming up with vampires or whatever.

@Lyla

Looks good but I do want one change. I have a problem with her having invincibility as it removes the sense of danger that all the PCs should feel during the first few parts of the RP. I plan on the story at the start to go something along the lines of the heroes facing difficult odds but thanks to grit, teamwork, and a healthy dose of luck do they succeed. She should feel impending doom from something and she can't if she knows that Dr. Skull's lightning gun won't do much more than give her a nasty shock or something. At a future point when everyone gets to the 'big leagues' perhaps that would be a good point where she starts to realize that things that sent her to the hospital for a month now only gives her a paper cut, but I would suggest adding something feasible for a villain to be able to harm her with.

Other than that I like her, especially as it seems that using her powers also negatively impacts her. She would not be so willing punch through ten feet of concrete if it gives her a lot of pain. I think it would be interesting to read how it plays out.

So with the change to invulnerability it would be more or less approved pending any extra sections I want to add to the CS.

I'll have the final CS template up with the OOC which I am working on compiling my notes for now. I have a busy week so it will probably take up to a week for me to finalize the CS, make up a optional villain/antagonist CS, finalize a little background lore about the city this RP takes place in, and add some ground rules for the RP (things like 'be cool to each other', 'no power gaming' etc. a lot of it should be intuitive).
@The Forgotten I think it would fit in fine. PM me the details, I'm particularly interested in how he gets flung in the future.

@Vega7285 a alien peacekeeper could prove interesting, especially if the alien's concept of peace and/or morals differ from those of Humans.
@Crow it's mostly there to restrict strong powers and to also be difficulties your character might over come as they become more experienced and grow in power. Like if you want to be able to raise the dead for whatever reason, that can be kind of strong, but if you add that the corpses must be fresh and that they must be ritualisticly prepared it would make it more in line with the capabilities you would have at the start.

So I would say it is a 'soft' requirement, you really only need to include it if you or I deem your characters power too strong and also helps give me an idea of how your character might grow stronger over the course of the RP.
@Unkown58 Somewhere between teen wolf and wolverine. I want there to be a real sense of danger and consequences in most of the conflicts between the heroes and the villains, they are still relatively inexperienced and the villains have been stepping up their game. Whenever the big fights come around, the villains will usually have the upper hand. So as long as there are some restrictions so they won't be unable to be killed and severe injuries will at least require ~ a few hours of rest it should be fine. There will be opportunities for improvement, especially if and when we have to deal with the big leagues.
@Crow yes, just use one for now. Maybe can do two if the number of approved characters are low, but otherwise I think there will be an opportunity to have a second further down the line.

also transformers are pretty cool. I kind of want to see that concept at some point if it ever bears fruit and there is room for it.
Possibly my final question before I prepare my application later tonight: Is this a one-character-per-person RP?


I want to say yes for the purpose of avoiding having too many characters clutter up the thing, but I am not hard set on that. Is there any particular reason or significance as to why you would want more than one? or is that a question in general. I admit the possibility of having more than one character did not cross my mind so I am not fully decided on yes or no.
I'm also interested! It seems like superhuman abilities are a focus here, but would a Batman-esque no-powers-but-many-skills archetype be workable as well?


Yes, it would work fine. To have someone be on par with their powered peers through sheer determination, effort, and perhaps some sweet 'toys' would play well into the pulpy feel I am attempting with the plot.

We're definitely starting more at the "street" sort of level, it seems like, but are there plans to end up at higher levels of character power/influence?...


I do intend on there being opportunities for the characters to grow in some way. Perhaps with time they have found new ways to utilize their abilities, perhaps their abilities may have just gotten stronger, perhaps they might have 'branched' a little into supporting abilities to complement their main one. The current plan for the plot is that it will either 'end' somewhere around 'cosmic level threat' or 'threat for the b-team'. Depending on how everyone wants to go about it, we can fight the threat before or after it is 'too late'. The focus at the start is the street level for sure but I am willing to alter the pace to some degree to ensure everyone enjoys the RP.

I do have some general character ideas more on the cyborg/technology powers side of things, and might need to figure out just how much ridiculous scientific progress is likely to end up acceptable.


As I have mentioned, Pulpiness is a core trait to the story so there is room for 'weird science'. Whether it be reverse engineered alien tech, future tech, or even combining tech with magic (the ghosts always laugh till they realize you got enchanted bullets). How ridiculous it is only means how creative you will need to be to explain it. In most cases, rule of cool takes precedence over reality. So long as I don't need to ignore too much of what is plausible (as far as hard concepts like the laws of physics go), it should be fine.

And on antagonists, one fun thing a tabletop superhero game ended up doing is sort of every player had one bad guy associated with their character that they cooked up, and one that someone else did, which was a pretty fun little exercise.


Optionally, I am encouraging everyone to custom bake one villain to be their 'core' antagonist (I will provide a specific CS for them later). ideally someone their character has had history with. I am thinking that later down the line PCs will get an additional stronger antagonist as they grow in power/influence. But to have someone else craft the second antagonist might be a good idea.

This seems neat, especially with the freedom to have whatever origin one wants. I tend to think that's much more fun and true to the spirit of the genre than enforcing a common origin for every character...


Personally, I do like offering the freedom as it can make for more interesting and creative characters and interactions between them, especially with the different backgrounds and perspective they would have. Like sure if everyone fell in a vat of mystery goo that would be a common bond to unite them, but that would also leave one less avenue to explore as far as writing goes since it would be something all the characters already know.

Ideally you'd be able to join, if you think you can afford the time without letting anything else suffer that is, but I would not turn down contributing NPCs/ideas.




@Crow I am not too familiar with 'magical girl' as a trope beyond the very little i know about sailor moon (I am not big on anime or manga in general so most of those terms will probably fly over my head for future reference), so i did a little bit of research. I do like writing characters with another form/appearance, though I go for more of a monster-y sort of thing. something akin to Cu Chulainn, Fafnir, or lycanthropes. I am considering on doing something along those lines but It won't really overlap that much with your idea if you want to fulfill that niche.




And for those considering a character, here is a quick sheet with the basics. This is not the final CS as I might think of some new sections to add, but will serve handily for now as a format

thanks for the interest everyone, even if tentative.

@Crow Powers can come from any source. characters could be using a enchanted/magical talisman, genetics, accidentally fell in vat of mystery goo, tome of spells, just about anything really. There might be restrictions if it interferes with the plot but I'll deal with that on a case by case basis, can't think of any restrictions currently.

@King CosmosI'm largely open on any sort of tone you want to take with a character. The story is a bit pulpy/campy but you don't need to follow suit with your character.
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