Name: Hondo Shigeki
Age: 16
Gender: Male
Personality: Hondo is a grouch through and through, typically avoiding social interaction with his fellow students, and being quite blunt in his speech. Easily annoyed, and quick to complain, Hondo has a list of pet-peeves a mile long, the very top of which is excessive noise and loud people. Second on that list is physical activity: Hondo is quite lazy, to the point that he often uses his own power to carry himself around instead of walking. If he had his way, he'd never leave his room. His grades are nothing impressive either, which gives him a reputation around the school as a fat, whiny oaf.
Where he shines, however, is his tactical brilliance and nerves of steel. Hondo has always had a quiet, burning interest in arts of strategy, which he showcases in battle. Even in the most tense, horrifying situations, he maintains a calm, focused attitude....with plenty of complaints thrown in, of course.
In spite of his constant, petty grumbles about the people around him, he does have a conscience, and detests the idea of all the irritating people in his life getting hurt. Beneath the sharp stare and grumpy exterior lies a self-conscious young man who's simply afraid of making friends.
Backstory: Hondo was born to a relatively lucrative and loving family, a middle child among ten brothers and sisters. The constant cacophony and chaos within the Shigeki household took its toll on the relatively introverted Hondo, who began to seclude himself more and more often into his room and his personal interests, in lieu of spending time with his family. This deteriorated his relationship with his siblings, who grew to dislike him for his frequent withdrawals, and began to bully him relentlessly throughout his youth, pushing him further inward. As he began school, the cycle of resentment and bitterness persisted among him and his peers: Making friends was difficult, and any friendships found were very quickly lost. Hondo's mental state deteriorated to the point that he simply wished to create an everlasting wall between himself and the rest of the world. An eternity of solitude, of peace and quiet. Perhaps it was through these thoughts that his channeller powers manifested the way they did when he was twelve. When the offer of the Institute came to him, he did not protest the thought of leaving his miserable old life behind to something more proactive and productive.
Now, at the academy, Hondo has no intention of seeing history repeat. Already, he has begun to build a wall around himself...
Appearance: Equipment: A worn copy of "The Art of War", which he reads in school whenever there's a dull moment, as well as a notepad and pen, which he uses to take brief notes.
Abilities: Hondo is a very talented tactician and strategist, well-versed in the ever-shifting ways of the battlefield. His defensive channeller power suits him very well in this regard, as it enables him to safely analyze and formulate strategies in the heat of combat. Avoiding needless confrontation, using the terrain, exploiting weaknesses, manipulating and misdirecting the opponent....these are all pillars of warfare, and Hondo knows this well. This strategic knowledge also makes Hondo very good at board games. He has yet to be beaten in Go, Shogi, or Western-style Chess....though he
has lost a game of Monopoly before.
Channeler Category: Alternative
Description of Power: Hondo has the ability to create transparent, impenetrable barriers of solid psychic energy, and telekinetically move them around at speeds of up to 40 km/h. The size and amount of barriers he can produce has a cap, symbolized by the size and area of a Wall he can erect in front of himself. In his current state, Hondo can only make use of a 100 square feet wall's worth of Barrier at a time, though with extensive training, he can bump that limit up to at least a 300 square feet wall. Through the practice and study he's had with the 4 years he's possessed this power, Hondo has learned how to bend and fold barriers he creates into basic shapes, such as domes and cylinders. With much more training, Hondo could potentially learn to mold the barriers into much more complex shapes, such as weapons, armor, or even a giant mech.
Names/Description of Moves:Barrier: Basic move. Produces a barrier of varying size or shape. Barriers typically last only five seconds if Hondo is not directly focusing on maintaining it, which he can currently only do for one barrier at a time.
Barrier Shot: Telekinetically fires a created barrier towards the opponent. In his current state, Hondo can only move one Barrier at a time. Though with training he, can increase both the number he can move around, and the speed he can move it.
Barrier Surf: Creates a flat, disc-shaped barrier underneath himself for him to stand or sit on and fly around with. His primary method of locomotion.
Barrier Sculpt (Basic): The ability to create and or alter existing barriers into a basic spherical or cylindrical shape.
Barrier Sculpt (Advanced): [NOT YET LEARNED] The ability to shape barriers into much more complex forms: Swords, Giant Shuriken, Suits of Armor, etc.
General's Tent: Creates a dome around himself, expending his remaining available barrier to make the dome as thick and sturdy as possible. Nothing penetrates this dome, not even sound or air. In this state of absolute peace and quiet, Hondo takes his time to analyze the situation and form a strategy. However, he cannot stay in the dome indefinitely, as within it he has a very limited supply of oxygen.
Barrier King: [NOT YET LEARNED] The pinnacle of his training. Hondo creates a gigantic, fully "armed" mech suit out of his usable Barrier, with him as the psychic pilot in the very center.
Character Theme Song: youtube.com/watch?v=PZUxTsoO8Wo