Avatar of Mae

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Recent Statuses

2 yrs ago
#DwarfSupremacy point me at the dumb elves boss
1 like
3 yrs ago
When you want to rp everything but time is linear so you cant
12 likes
3 yrs ago
Bring down the sun! All hail the usurper!
4 likes
3 yrs ago
I am not convinced I know or understand the English language
4 likes
4 yrs ago
There are not enough buddy-cop type comedys in 1x1 for my liking :c
3 likes

Most Recent Posts

@SleepingSilence Return of the Obra Dinn is a one of a kind game. I could play a series of games like that and not get bored. Found nothing that comes close though.

Not Tonight: Take Back Control Edition is a recent game I played that pays homage to Paper's Please. The world is a dark one but satisfying gameplay. Continuous themes of xenophobia as a central premise so I can't 100% recommend it because it's pretty uncomfortable, but humour littered throughout takes the edge off. Mind you the tone is the same as Paper's Please pretty much.
@Duthguy Perfec, add em up to your inventory!

@Cao the Exiled I hope she does the same back xD
@Barham Welcome! You'll fit right in here :D
@Cao the Exiled*tiny* robes. So smol and cute

(Totally read jobs done in orc voice)
@Cao the Exiled You can post straight to CS so long as you make any needed corrections
what could possibly go wrong?

All Dungeons have an origin... We begin at a time where time meant nothing. Devoid of clear well thought purpose, our Dungeon was born in strange happenstances. It should never have been, and yet it was...

Vote on our beginning. Read previous votes in case a new scenario has been suggested by another player:




>Our Dungeon emerged from a heart of cold clockwork. The great and terrible machine, a continent unto itself, a walking and flying city, the last habitable place. An endless maze of gizmos and gadgets with a life of it's own. Whatever purpose that created it, now concealed by it's self replicating madness. In it's many ticking corridors and rooms we gauged out our place. We grow ever outward and fight for our territory. A Clockwork Empire.

Embarrassingly typo'd a key location in the first post. @POOHEAD189 You're actually on the edge of the Barrowlands!

@Dark Cloud Should have the map up on Saturday, if I don't ruin what I have when doodling the area you're looking out into.

@rocketrobie2 add 2 wands to your inventory and 50ft of rope.

@Duthguy you can carry 6 wands without too much issue and up to 12 so long as you're careful (e.g don't fall into a ravine ect). How many do you take and how many rations?

Paranoia??? Nothing bad can possibly happen...
@Dark Cloud You watch the Monkeys for a little while, swimming and playing. They nibble on the mosses growing by the staircase, swim languidly through the water, and seem able to stay at the bottom of the pool for an unusual amount of time.

You scampered round the corner into a corridor 5 ft wide and 10 ft long, kicking up sand as you do so. The walls and floors here are glowing in vibrant pulsating crystals, sometimes orange, sometimes purple. You can still hear the sounds of monkeys cheerfully splashing around. The dim pulse of the crystals casts some light into the dark chamber ahead, but the gloom of the cave remains obstinate.

@POOHEAD189 Carl ordains to snort in your general direction. Best not to contemplate the beast's ill mood too much.

You collect a variety of supplies and while no cot is forthcoming, you do find a bedroll. With no backpack, you could fashion something makeshift with the rope to carry the bedroll comfortably. For now you opt to tuck it under an arm, rations in the pockets of your robe.

The stream is a welcome companion as you set off on your journey. It is a small piddling thing, but the sound of it's quiet babblings brings a quiet comfort as you head southwards. The forest journey is uneventful, with the quiet chirping of birds a pleasant serenade. With time, this diminishes into an eerie quiet. There is no track but the ground starts to steepen. You find the origin of the stream peaking through the side of a hill, and as you crest the ridge, you find the Barrowlands waiting for you.

The forest encircles it, but you see the land blackening the further south it goes, breaking way to dead forest and eventually boggy swamplands. Before you, the tombs huddle together under the cool light of the morning sun, shunning it's reach. The Barrowmounds sit squat, keeping their dead and their secrets.

The ravages of time have left some tombs to collapse in on themselves. Others bear marks of being raided by adventurers in bygone times. Reclaimed by dying grass as some were, it was hard to be sure how many burial mounds lay below. Two dozen? More?

6 mounds lay in relative ease of reach. Climbing down the hill and into the Barrowlands would give you a better look at their condition.

@rocketrobie2 You watch as three brilliant blue comets arc towards the bush, blasting holes through it's foliage until it is a twig of it's former self.

Nothing particularly noteworthy happens, other then a nearby rabbit taking flight deeper into the forest.

@Duthguy You collect some rations before stuffing every possible pocket with wands upon wands till your robes are fit to burst. You leave the despondent Carl and Marcus' victim behind you and set off into the great green yonder.

The forest is a calming enough place. You mind your step passed rambunctious roots and foray ever deeper into the woods. The canopy rustles quietly as sunshine dots the forest in beams of cool glow. Plants of all kinds reach upwards, ever ambitious.

It's not long before you spot a small pile of round droppings directly in your path. They're fresh. Prints mark the soft earth beside them, trampled leaves mark a recent passage. You could investigate, or head further in.
@Duthguy Accepted! Set clones to 5. Add your character to the CS tab and post whenever you're ready
@rocketrobie2 blast, he's onto me... playing all sensible, pah!

Edit: I was going to make it so something had to be mildly sentient to use Magic Missile on it (so people don't just stand at the cart and do nothing other then fire wands) but I think this is very much in the spirit of things so I'll allow it :D
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