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2 yrs ago
#DwarfSupremacy point me at the dumb elves boss
1 like
3 yrs ago
When you want to rp everything but time is linear so you cant
12 likes
3 yrs ago
Bring down the sun! All hail the usurper!
4 likes
3 yrs ago
I am not convinced I know or understand the English language
4 likes
4 yrs ago
There are not enough buddy-cop type comedys in 1x1 for my liking :c
3 likes

Most Recent Posts

@rocketrobie2@Duthguy my assumption is that timing wise, Marcus set off soon after Daniel and - should no encounters happen on the journey- they'd be quite close to each other?

Basically - are you wanting to be in the same location or heading off to different areas?
@rush99999@Tab Woo Finesse/Strength/Knowledge team let's goooo

I'm sure the dice won't betray us :_:
@Tab@rush99999 Y'all got room for one more or going in as a duo?
Welcome to the forum!

Oh hell yes! let's see some awesome food photos if you're willing to share ???
@Dark Cloud Indeed!

Also, another mini post up.

I find it very curious all the wands so far don't have immediately visible quirks xD >:D
@Dark Cloud Wik jumps back and looks around. There is no one standing in the tight corridor with her, but she can still hear the soft chittering coming from the wall. At her words, the chittering goes momentarily quiet...?

@Duthguy With a cry one of the young deers falls, the others scampering off into the wilderness. They move fast, but if you orient yourself past a few trees you might be able to take another shot at one of the other creatures. The body of the fallen deer lies some way away, still. If you approach, you'll surely miss you're opportunity to fire at the remaining deer.

Nothing unusual appears to happen with the wands quirk...

@POOHEAD189 You see no monsters from your perch as you descend the hill, but that is not to say they do not lurk deeper within these haunted lands, or skulking on the other side of a tomb.

>(Keyed for ease of referencing in case you investigate one/more of these mounds this turn.)
1. Immediately in front of you stands a tomb with large, bronze doors, weathered by verdigris.

2. A little behind that is another tomb, the opening to which has been sealed by a large stone slab.

3. To the South of that tomb is another, but the entrance has been buried over time by dirt and grit. It will require some time to clear the entrance.

4. In front of that tomb is another sealed tomb, but the rock has cracked. You see an engraving of a warrior's face on the door behind the stone.

5. Far to the South a barrow has collapsed in on itself over time. Would there be anything of value in it's Remains, or perhaps a waste of energy?

6. To the South West lies a tomb with two collosal double ornate bronze doors, depicting some sort of scene involving horses. You'd need to get closer to see it clearer, but the doors look difficult to open.

7. A mound straight west of you looks to have been disturbed recently.. the stone slab lies cracked in two before it's open entrance.

8. Another mound directly in your line of sight. This tomb has a large stone door, wrapped in a simple iron chain.

Many more mounds lie beyond in all directions. You can head West to continue into the heart of the Barrowlands, or head north or south to skirt the edges.

It's so quiet here.
@Cao the Exiled Deedra will teleport in next to the cart, so first IC post has that info. Although the cart is a bit messy right now, it still has supplies on.

I was debating letting people teleport in next to other mates now, but that's what spending a charge of the Bastion gem is for. So if you wanted, you could teleport to another character if you like the look of where they are/what they're doing/want to hang out.

You'll want to probably pick up a few wands at the cart at the very least, there's also rations and standard adventuring gear among the items. Other then that, go nuts!

Here's what the other characters are up to:

Marcus is testing wands near the starting location, by Carl and the cart. There is a stream nearby leading to a Waterfall Dungeon.
Wik is in the Waterfall Dungeons by some glowing crystals.
Mal is in the South, standing on a hill overlooking the Barrowlands. There are many tombs to be raided here.
Daniel is heading deeper into the forests. He has found some animal tracks.

@Dark Cloud got a mini post out ;D Very smort indeed! You've learnt some things about these crystals
@Duthguy You approach, noting that the floor is mired with many prints. Multiple creatures? They're all the same type of track, two pronged and hooved, with one set of the tracks being larger then the others. Though it's hard to tell, with them crisscrossed over each other. As you're contemplating this, you catch movement ahead.

A doe, followed in a line by five young, zip between the trees some way in front of you. They are moving quickly. What do you do?

@Dark Cloud Wik examines the crystals. They catch the light in such beautiful ways - definitely, someone would pay good money for them. As Wik examines them, time seems to become dreamlike for a minute or two, and slips away. A warm feeling of home washes over her. Wik gains 1 temporary HP (tracked by GM).

After a minute, Wik snaps out of it. She grabs a glowing crystal and tugs, only for it to shatter and dim. It looks like these crystals have to be mined carefully with proper equipment to ensure they keep their properties. There were some items in the cart that suit such a purpose... hold on, what was that chittering sound? It's like it's coming from the wall beside the crystal...

What do you do?
@Dark Cloudpoo, robie and maybe Cao haven't posted since the last update post. That being said, with everyone in different areas ATM, I could do a mini update
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