Avatar of Mae

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Recent Statuses

2 yrs ago
#DwarfSupremacy point me at the dumb elves boss
1 like
3 yrs ago
When you want to rp everything but time is linear so you cant
12 likes
3 yrs ago
Bring down the sun! All hail the usurper!
4 likes
3 yrs ago
I am not convinced I know or understand the English language
4 likes
4 yrs ago
There are not enough buddy-cop type comedys in 1x1 for my liking :c
3 likes

Most Recent Posts

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Generally speaking, 1 slot items can be carried in 1 hand and 2 slot items must be carried with both hands.



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T E R M I N O L O G Y:
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T O W N S T O R E S:
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You have not been to town yet.
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K N O W N C A S T L E N P C S:
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You have not met anyone yet.


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K N O W N N P C S:
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You have not met anyone yet.
Player / Character List:

Claude Harabax, the Lawful Level 1 Cleric played by @rush99999
Hebdo Keenbottle, a dextrous Level 1 Halfling played by @rush99999
Neil Edwards, a mysterious Level 1 Thief played by @POOHEAD189
supported by Gorald Splitskinner the Dwarf, his loyal and trusty hireling@POOHEAD189
Barnabus Von Chestmire, a valiant Level 1 Knight played by @Dark Cloud

THE MAN APPROACHES YOU FROM THE SHADOWS.

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His band of brigands stand behind him, their faces obscured from their positions ducked behind fallen masonry. Deadly arrow tips glint in the scant sunlight that reaches inside the tower.
"Your money or your life, interloper."


"GREETINGS, TRAVELLERS."
 "GREETINGS, TRAVELLERS."

HOW DO YOU PROCEED?
► Attempt to Parlay
► Rob him Blind
► Quaff the Mysterious Potion




A chill tabletop romp through a spooky dooky castlemansion.

This is a DND Lite game using the Old School Essentials system. We're running this as low casual, dare I say free, somewhere between a boardgame and a RP.
Wahey! Howdy PH! Awesome little group, always love playing with you guys.

I'll set up the OOC. I think we'll do 4d6 drop lowest for stats, and you can put them wherever.
Oh yeah! Mae game! Sign me up!


Woop woop! I was hoping you might drop by :3 Welcome aboard!
THE MAN APPROACHES YOU FROM THE SHADOWS.

▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃
His band of brigands stand behind him, their faces obscured from their positions ducked behind fallen masonry. Deadly arrow tips glint in the scant sunlight that reaches inside the tower.
"Your money or your life, interloper."


"GREETINGS, TRAVELLERS."
 "GREETINGS, TRAVELLERS."

HOW DO YOU PROCEED?
► Attempt to Parlay
► Rob him Blind
► Quaff the Mysterious Potion




Greetings! I have no idea, really, if this would be anyone's cup of tea but that's what interest checks are for, right?

I would like to run a DND Lite game using the Old School Essentials system. This would be low casual, dare I say free, somewhere between a boardgame and a RP. The game would be set in a spooky undead mansion, where our adventuring party would be stealing everything not nailed down.

I'd like to run it for 2-3 Players who play 2 Characters each. We could use the RPGuild dice roller, although if I've played with you before then I'm happy to handwave it if you promise to be honest <3.

Any takers for some really lite dungeon crawl fun? No familiarity with OSE is needed.
I'd recommend using the Guild Dice system for the players, so they can share their dice rolls. Each Player can have a Campaign with your Roleplay Name or Character Name to make it easy to look up too. Personally I have always had players have a hider at the bottom of their IC posts with their result as well. Alternatively, if you don't mind players rolling offsite, random.org or google diceroller can be quicker.

Roll to Dodge would be a good system, but heads up it is very swingy. But I think not having an action every turn would counteract that quite well. You could have each character be specialised in an action and get a +1, so maybe they don't end up in hospital and they have a small chance of a 7/Super good result, which is only possible if the character has that class/training/experience/ect.

I ran a glorified Boardgame on the forum a few years ago here. For Combat you had to roll above a certain number on one dice, so 3+ was amazing, 4+ was pretty good, 5+ was bad and 6 was terrible.
Then for skill checks it used a pool dice system - Agility 4 meant the character rolled 4 dice for an agility test and Luck 2 meant a character rolled 2 dice for a Luck check, for example. Every 6 was a success, or 5+ on easier tasks. It meant that characters had good flavour because they had some things there were really good at and other areas other characters exceeded at. Also, sometimes players would be rewarded for multiple successes sometimes like getting extra loot, which I think they enjoyed.
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This one was my favourite even though I never finished it


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