Avatar of Mag Lev
  • Last Seen: 2 yrs ago
  • Joined: 9 yrs ago
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    1. Mag Lev 9 yrs ago
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Yes, I'm still alive. Mag Lev#3871

Most Recent Posts

Bump up for new recruits.
Oh hey @Mag Lev, been a bit, hasn't it?

This looks like a neat little setting you've come up with.

Got room to squeeze in one more or are ya full?


Yes, it has beem a while. We'll always be open for submission. Or at least until I feel we have too many.
Bump up. Always looking for more people to join the adventure.
@Lucky She looks good and she's accepted. You can move her over to the Character's tab.

As a reminder to anybody who has yet to ask any questions or has been making a character in background, feel free to take you time. The rate at which others post shouldn't drive you to rush any design you are working on. I do not currently have a deadline for submissions nor a solid date I wish to start on as we are only in the basic phase of things. However, I do intend to have this started in at least a week and a half from now.
The following is the list of who can breed with who.

Humans: Dwarves, Elves, Orisiri, and Tieflings
Elves: Orisiri, Tieflings, and Starfallen
Dwarves: Humans and Orisiri
Tieflings: Elves, Humams, and Starfallen
Starfallen: Elves and Tieflings
Orisiri: Humans, Elves, and Dwarves

@BingTheWing
@Mag Lev There was a mention of alchemy. Can you elaborate on that some, please?


Alchemy is, more or less, a recent advancement in sciences in the world. Formerly derived from herbalism and simply believed to be magical in nature, Alchemy was rarely delved into. Recent years, however, have deemed it a separate art. Its basis is in the study of various herbs and their effects when mixed together. As magic permeates the world and everyone's surroundings, most plants are deemed to have a magical nature. Healroot was often ground up in early years as a pultice but adding it in a powdered form to water provided relief from exhaustion and was a painkiller. Some mixtures can null the effects of poision or make herbs usually non-poisonous into a danger. I can provide more examples however it mostly comes out to various degrees of understanding how herbs interact with various mixtures.

@Mag Lev
Are necromancers capable of becoming liches or attaining immortality and have any done so thus far?

Also, interested.

Edit: Oh and you forgot to finish typing out the last few words in the description for Keirous. Just figured I'd let you know.


Ah, thanks for that. I had copied it over from a test thread so I likely lost it there. Anyway, none of recorded history has ever noted a necromance becoming immortal or undead in of its own right. The severe cost of ascending to a lich or being immortal would take a massive sacrifice of living creatures in orderto obtain such heights. It is possible that such beings existed as legends but their actual existence is dubious at best. This isn't to say that they are unable to extend their lives however such spells would require either a deal with a demon or to sacrifice people.
@Lucky Ah that is fine. To answer the question, magic is 'active' once cast and things such as wards will last for a period of time. The length of time a Ward stays on for is dependent on how much Aether is put into the spell and the kind of Ward it is. For an effect to stay on a piece of equipment for an extended period of time, the caster would have to balance the drain on their reserves with the cost of the effect. This isn't typically something that is easily done, however, so it may take some time to learn if you wish to do it.
@Mag Lev Can you give us any more information on the physical characteristics of each race? Average lifespan, height and weight?

Great lore so far, thanks for sharing!


Humans, Dwarves, and Orisiri all live to around 60-80 years old. Elves and Tieflings live from 100-120 years. Starfallen are the only race known to break 200 years of age. Humans are typically 6'-5' in height, Elves 5'5-6', Tieflings 5'11-6'6, Starfallen 5'5-6'2, Orisiri 5'2-6', Dwarves 3'10-4'11. Humans, Dwarves, and Orisiri typically weigh between 100-180lbs with various outliers. Elves, Tieflings, and Starfallen are often 120-200lbs depending on muscle mass and height. It is a bit much number-wise and overall not something I focus on though so no need to worry about matching the average entirely.

Is enchantment for equipment viable under any of those schools? Even if temporary, I may have some focus around buffing weapons and armor.


Enchantments are possible mostly as a subsection of Restoration, specifically in caster's who specialize in Enhancement and Deflection wards. Such wards can be cast on people or objects. While it won't magically make attacks bounce off the enchanted object or inherently increase the wielder's strength, it is possible to make certain pieces of equipment dampen blows or feel lighter. For physical enhancements, the wards would have to be place upon a person and would run out over time.

This isn't meant to say that effects like this are limited to Restoration, however, as it is possible for a mage with a decent bit of training to apply their magic onto their weapons. Instead of casting a fireball they could apply the flame unto their weapon for a short period of time.
@MonkeyBusiness@Torack@Inkjar@Lucky@FourthKing@Monster@Serendipity@Skwint

We Are Open For Buisness

If you have any questions, feel free to ask. I may, at some point, design a Discord to keep in touch through however it depends on how much we need it. The character sheet is posted in the Character's tab for ease of access and organization.
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