I have three tattoos on my neck and I hope indeed they keep someone from fighting me... otherwise I'm gonna be in trouble.
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6 yrs ago
There are two ways to truly love someone: Become their best friend and then learn to love them, or love them enough to become their best friend. Either way, you won't be loved back. ;)
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6 yrs ago
I also drink coffee before sleeping. Odd indeed, but it works for me.
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6 yrs ago
Probably Alakazam so I could feel smart at least once in my life.
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6 yrs ago
The status bar is okay, but the "Friends: You have no friends" message is heart breaking.
Alright. This is my application. Hopefully, it's good enough. If there is any mistake with the techniques or the character's power-level OR the background, I will gladly review it accordingly.
ใAge Appearanceใ Doesn't appear all that different from a very young adult.
ใSexualityใ Doesn't matter (Assexual).
ใVillageใ Konoha.
ใBirthplaceใ Outskirts of Konohagakure.
ใAlignment/Affiliation/Organizationใ Konoha.
ใClan/Bloodlineใ N/A: unimportant clan with no real historical feat or powerful kekkei genkai.
ใRankใ C.
ใChakra Natureใ Wind Release
ใAppearance/Wardrobeใ Usagi's a well endowed young woman, that much is easy to spot. Soft features with a well-developed body makes her eye-catching which she makes little effort to hide with her choice of attire; often she sports open jackets with black colored underwear bellow, loose pantaloons in either dark green or darker colors and combat boots or, if she's feeling like it, the usual black shinobi sandals. Both of her hands are calloused and sports numerous scars on them. -------------------------------------------------------------------------------- ใPersonalityใ Usagi is a calm, cool young woman. She's almost always in a very peaceful state of mind, being friendly and very warm towards others, making no judgment whatsoever about others which makes her very easy to work with, especially with other more abrasive or arrogant shinobi. She's humble as well, to the point of underestimating herself, thinking low of her abilities as a shinobi. This lack of self-esteem is however scratched off whenever someone talks of drinking competitions: Usagi is extremely fond of sake and, not only that, is extremely resilient to it, unsurprisingly so.
While she's strongly against approaching others or initiating conversations on her own because she often has no idea of what to say, that doesn't mean that Usagi is closed-off at all. Rather, she prefers knowing that someone wants to talk to her as that diminishes the chances of looking like a fool by at least fifty percent.
Studious, Usagi considers herself intelligent, even if deep down she knows that she isn't, really. The woman enjoys the great stories of the pasts and the feats of famous shinobi that have once habituated the world or still do and there is nothing better than a bottle of sake and a brand new book: That is life, for her. -------------------------------------------------------------------------------- ใHistoryใ Usagi doesn't hail from a great clan with a historical past or a powerful, feared and well known kekkei genkai. By shinobi-standards, she's an underdog, someone with no family achievements, no important name, nothing. But this also means that no one really expected something from her. She was just.. average. In everything. Or perhaps even further down, the lowest of the lowest. Neither of her parents knew how to properly read, truly. They were farmers.
Her brother died when she was still a toddler. He got sick, a disease without treatment or cure. This, naturally, hit the family pretty hard; he was a hardworking, strong boy. Tall, broad-shoudered, firm hands and he even knew a little kenjutsu. He had a sword, a gift from a passerby shinobi that visited the farm and rested there, coming from a mission far away. When he departed, the sword was placed in Usagi's brother hands. This story was often told to her by father, he had pride in his son, for he had received a sword from a shinobi. The lowborn, common people get easily happy over the smallest of feats, right?
Usagi grew to become different, though. Strangely enough, she seemed to be naturally gifted... in reading. Learning. Practicing. Following. Yes, especially following: Whenever someone taught her, she learned very quickly. It was something that set the family off, in all honesty. As she grew older, they eventually sent her off to Konohagakure. A larger village, where she could make a better life for herself. They placed a good sum of money in her hands; the family's last four years worth in money, all in hopes of a better, bright future for their daughter.
Upon arrival, she enrolled in the shinobi academy, paid the dues, bought the necessary equipment and set off. Ill-educated and bad-mannered, Usagi became the easy target for better shinobi to practice their learning on. The provocations and name calling enraged her very easily and when she tried to beat them, they'd easily overpower her. She swore to kill every one of them, a promise she would never carry on with.
While still very young, Usagi managed to find herself a job. In one of the town's blacksmith, a man by the name of Tetsuo took the young girl under his wing, teaching her his trade. Strange to see such a young little thing hitting steel with a hammer and crafting things of surprising quality, but she did very well and was paid very well, too. After work, the man would always take her with him to the tavern and they'd share some sake. It was also strange for a young one such as Usagi drinking sake, but she never complained. Rather, she enjoyed it.
As time went on, Usagi eventually graduated as a genin. A reward for her hard work came from no one other than her master Tetsuo-sama, a very skillfully crafted sword, with the best of steel that he could find. Upon the hilt, the kanji "ๅนณๅใชใฆใตใฎ" meaning peaceful rabbit. It was a masterpiece in Usagi's eyes. Tetsuo assured her that the sword was unbreakable. Truth or not, Usagi spent the following years practicing kenjutsu and making great use of her blade. And, of course, of the hammer: as a blacksmith, Usagi became rather renowned in Konohagakure. Trained from such a young age, her craft - and Tetsuo's - became recognized. Many shinobi choose Tetsuo as their loyal equipment provider.
The man grew old, though. And one night, in a very meaningful conversation, he fully opened up to Usagi. He told her that he had no family left, that his wife died years ago during childbirth. His child didn't make it, too. That utterly crushed him, breaking the man completely. He could never get in another relationship and thus, grew old and alone. That's why he drank so much, that's also why he took Usagi: He saw an opportunity to give someone... something. When he was about to leave the tavern, he turned to Usagi and told her that "Unbreakable Steel" was now "The Peaceful Rabbit's Craft", that his blacksmithing shop was hers.
No, the man didn't die the day after, of course. The two still manage the blacksmith and Usagi also graduated as a chuunin. She became quite strong of a woman - but rarely did she resort to violence. The Peaceful Rabbit blade, the Peaceful Rabbit Blacksmithing Shop, the... peaceful Usagi. Theres a reason for this all, right? And it's very simply understood: Usagi is a pacifist, the kind of woman who trains to strengthen herself and her spirit, not to destroy others. And now, Usagi is interested in becoming a jounin, taking one step further into becoming something. After all, who expected something from this one? -------------------------------------------------------------------------------- ใEquipment/Weapons/Itemsใ Name of Weapon or Item: Heiwana Usagi (Peaceful Rabbit) Description: Despite the fancy name of this sword, it's a simple katana. Harder than usual and it allows the wielder to flow their chakra into it, increasing sharpness and range. Appearance: A single-edged blade with a slight curve and a length of 62,5cm. The sword's materials are mainly steel with gold inlay, leather and crimson silk on the hilt. Overall, a very beautifully crafted blade for certain - and also a sturdy, resilient one.
Beyond that, Usagi has all other equipment expected from a shinobi. Kunai, wire-strings, shuriken and explosive tags. -------------------------------------------------------------------------------- ใKekkei Genkaiใ No Kekkei Genkai. ------------------------------------------------------- Jutsu:
Name of Technique: Wind Release: Wind Step Type of Jutsu: Supportive Rank: C Range: Self Nature Type: Wind Release Effect: By manipulating the wind's current through their chakra, the user can temporarily create an invisible platform of wind to step on while in mid-air. This may allow them an otherwise impossible maneuver, catching enemies by surprise or creating an escape route.
Name of Technique: Wind Release: Redirect Type of Jutsu: Defensive Rank: C Range: Fifteen meters in 360ยบ around the user. Nature Type: Wind Release Effect: The user must first do a series of four handseals before placing their palms in front of them and twisting their body around, rotating their palms. The wind around them creates a circular barries that stops all stoppable projectiles, the wind currents carrying them around until the user halts the spin and points into their desired direction, sending the projectiles back at their foe or into another target. The only weakness is that the projectiles aren't thrown with the same precision and as such, kunai may be facing the wrong direction and so on, so it's mostly a defensive method and not an offensive technique.
Name of Technique: Wind Release: Tailwind Type of Jutsu: Supportive Rank: C Range: In a linear range from the user to up to forty meters ahead. Nature Type: Wind Release Effect: The user creates a strong wind current that increases their speed while moving in the same direction as it while drastically slowing down foes coming against it.
Name of Technique: Wind Release: Zero Type of Jutsu: Offensive Rank: A Range: Medium Nature Type: Wind Release Effect: The user produces a series of seven handseals, holding the last one (Boar) until they see an opening to use the technique. Upon releasing the technique, a powerful tornado surrounds a single foe. The wind current is so powerful that breaking out of it is virtually impossible through normal means; the thing is, while inside the tornado, breathing is impossible. If one so much as tries to breathe, the powerful air currents will invade their lungs and they will suffocate anyway. The drawback is that while this technique is in use, the user must stand perfectly still, making it very hard to use in larger battlegrounds.
I'm so sorry but I will withdraw from this roleplay, the reason being that after a few attempts of writing a post, nothing came up. It seems it just isn't doing it for me, maybe I either choose the wrong type of characters or didn't quite integrate myself with the plot as I should have. I decided to retreat now instead of becoming a burden later on due to delayed posts or something like that.
I believe, at this moment, it is appropriate for me to have at least three monsters. I can make each monster be a different type. For instance, one fairy creature heals while another overweight monster soaks up damage. It's up to everyone what they would like. I see a support creature is needed.
The only thing that gets me curious is if the character immediately starts with all these monsters right off the bat. Of course, it'd be pretty essential to have someone that flexible, but realistically it'd take a while to seek those monsters and tame them.
Which, if we consider this is meant to be a long roleplay which'll take some effort after all, is not a problem at all. I'm sure our characters can all achieve grand feats with due time. (:
@HueMan Didn't had much time, but I'll actually try to do these for every class or at least a bunch of them. I'm heavily taking inspiration from other games (Cabal Online, LoL, World of Warcraft) and so far, I think it functions well with the roleplay. One thing to keep in mind, is the actual usage of those actions. Players need to be careful, as mana is apparently a very important resource.
If we do get any knights, the idea with Provoke/Taunt is that: Provoke should be usable on bosses even, while taunt is a more generic/catch all skill.
Another suggestion is that you list those together with the classes and make a separate section for generic actions only. This makes it easier to keep track of them and all that jazz.
Hopefully, I'm not becoming bothersome by now XD
Parry (1/Swordsman) - A simple quick move that deflects a single physical attack. 50MP, 35CD. Lunge (5/Swordsman) - The user lunges forward with their sword, impaling the first target hit. Distance and speed are dictated by agility, damage by strength. 100MP, 60CD. Flurry (7/Swordsman) - The user slashes and impales with their sword in a flurry of motions, dealing moderate damage. May occasionally hit more than a single foe. 100MP, 60CD. Disarm (7/Swordsman) - (Only usable on humanoid foes carrying weapons) The user with their superior swordsmanship utilizes a quick, skillful motion to disarm their foe, negating their weapon damage until the foe picks it up again. 180MP, 120CD. Arc Slash (15/Swordsman) - The user slashes in front of them, sending a powerful arc that travels linearly. It deals heavy physical damage based on strength and weapon. 300MP, 120CD.
Parry (30/Knight) - The user uses their blade in a defensive manner, parrying any physical attack and reflecting any harmful magic cast if timed correctly. 30MP, 45CD. Demotivate (30/Knight) - The user speaks harshly against their foe, using their own knightly presence to intimidate and demotivate them. Reduces damage dealt by 33%, higher intelligence foes may negate the reduction percentage. 180MP, 120CD. Provoke (30/Knight) - The user provokes an enemy into attacking them, forcibly becoming their target until either the caster or the foe is defeated. Provoke is not as functional when used against a player. 400MP, 300CD. Taunt (30/Knight) - The user taunts any foe within a small radius around them, forcing them to target the user instead. 300MP, 180CD.
Colossal Rage (7/Marauder) - User enters a state of immense rage, increasing damage dealt by 30% and damage received by 23%. 150MP, 180CD. Slam (7/Marauder) - User slams the enemy with unbelievable strength. Stuns for 1,5s and deals moderate damage. 200MP, 60CD. Fracture (9/Marauder) - User attacks the foe's legs or arms with immense force, crippling them. Deals moderate damage and slows them for up to 25 seconds based on the foe. 300MP, 120CD. Shatter Armor (10/Marauder) - User precisely attacks the foes' defenses, lowering their resistance to physical damage in 15%. Lasts 15 seconds, stacks with other similar effects. 150MP, 44CD. Intimidate (10/Marauder) - User lets forth a primal roar that intimidates weaker foes, lowering their physical damage by 10%. Weaker foes may flee in terror temporarily for 2~4 seconds. 250MP, 80CD. Earthshock (15/Marauder) - User brings their weapon down onto the ground, sending a powerful earthshock in a linear direction. Deals intense damage, may stun enemies for up to 2 seconds, AoE. 400MP, 180CD.
If they're acceptable, I may keep going and make them for all classes. XD