After their encounter with the deserter android, Type A No. 2, they decided to return to the Resistance Camp to rest. Yet something happened while they were asleep. "2B! 2B, wake up, we got a problem!" 9S woke 2B up, quickly grabbing his katana, Cruel Oath, before stepping back outside. The battle android was confused at first. Did the machines find the camp? Were they under attack? Getting up, she noticed she was holding some black and white coin-like chips in her hand. Odd. Where did she even find something like that. 2B followed her partner outside, and that's when she realized what he was frantic about. Their room, and the terminal beside it was still there, but it was like the resistance camp was...gone.
"I dunno what happened! I've been trying to contact the bunker for a while now, but it's like something's jamming the signal." 9S explained, trying to fix the terminal with Pod 153. "The transport function on this isn't working either, but- Hm?" the scanner noticed that they got mail from an anonymous sender. No subject or anything. No notification appeared on their visors either.
1: When you enter the Crossroads, you are immediately given 5 poker chip-esque objects called "tokens". These tokens cannot be destroyed, they are completely impervious to any type of method used to destroy them. These tokens are able to be "spent" on the following things:
1(a): Spending 1 token will give you a 50/50 chance to have something either good or bad happen to you. Maybe you'll gain a super useful powerup, but maybe you'll spawn a large monster that you'll have to fight instead. This is performed by flipping the token on your hand as if you were flipping a regular coin.
1(b): Spending 3 tokens allows you to bring one person, place or thing of your choice from your home universe to help you. This can be anything from an ordinary knife to an entire military base, it's entirely up to you (as long as it actually exists within your home universe). This is performed by holding 3 tokens up in the air and saying the name of the item.
1(c): Spending 100 tokens grants you a single wish. This wish can be for anything, including a trip out of the Crossroads. This is performed by placing 100 tokens on the ground and saying what your wish is
2: Other tokens are collected by gaining them from other token holders. A token is considered to be yours the second you touch it.
2(a): The methods of obtaining tokens are completely open ended and any method is allowed: beating/killing someone and taking their tokens, stealing them covertly, convincing them to hand them over, etc.
3: You have the option to join together with one or more token holders to join a "pact". When in a pact, all tokens held by each member of a pact is pooled together, and is counted towards the token count of every other token holder in the pact (for example, if you had 5 tokens and joined a pact with someone who had 20 tokens, all of you would have 25 tokens after joining the pact). This means that joining pacts can lead to getting a wish earlier than you otherwise would alone. This is performed by shaking hands with one of the pact members (or the closest equivallent, if none of the relevent individuals have hands to shake). Pacts can only hold up to 4 members.
3(a): When joining a pact, your powers and abilities will all be less effective than normal. This effect is reversed as soon as you leave the pact.
4: It is permitted to betray a pact and take their tokens for yourself. However, this comes at the cost of 2 punishments:
4(a): The second you either attack or steal the tokens from any of your pact members (whichever comes first), only half of the other pact members tokens will be available to you, the other half will become completely intangible and impossible to touch for you 4(b): Additionally, you will be branded as a traitor for an hour, signified by a giant red X on your wrist. If you encounter somebody in the Crossroads and you see that they have a red X on their wrist, you will know they are a traitor.
"Tokens? Is that what these are?" 2B held up one of the tokens, showing it to 9S. "Guess so."
"Either way, we have to get back to camp before Command thinks we deserted the mission. Let's start collecting tokens as soon as possible."
"Got it." 9S nodded, both androids walking off to start looking. "We need one hundred to escape, right? That makes about twenty enemies we'll have to face. Seems easy enough." He said, smiling. Even if the scanner believed they could make it through no problem, the androids were in unknown territory. Who knows what kind of adversaries are out there.
So I tried hunting a shiny Roselia for my shiny Gardevoir. No luck so far. :/
Also kinda trying to level up said shiny after getting all three sets of stats up (Base, Friendship, AND Contest), while getting as much legends as I can. So that's fun.
Level: 1 EXP 3/10 Word Count: 260 Current Location: Dead Zone, Argent Tower
With every fighter's combined effort, they all seemed to be making good progress fending off the horde. With the ground covered, Joker went for a full assault on the demons in the sky, alternating between Arsene's curse attack and shots from his handgun.
They finally made it to the entrance of the tower, when it seemed something, or someone caught some of the groups attention. He looked behind him to see what had caused everyone to stop; A strange, silent soldier, fully clathed in armor and gore. Joker was kinda confused. Was he friend, or foe? Or was he neither, and just happened to be there? Either way, they all knew by first glance that the soldier was dangerous, moving out of the way when the big guy charged forward into the horde.
The thief watched in both awe, and slight fear, as the Slayer made mincemeat out of undead and demon alike. The creatures didn't even get a chance to attack the guy without getting torn apart! Joker turned his focus back on the group when the Slayer dissapeared into the horde, continuing the carnage. Everyone made their way into tower, the thief leaping off the van to help barricade the door.
They were finally safe again, that was good, right? Looking around at the survivors, Joker reminded himself that the killer is still out there, still among them even. He leaned against the wall, keeping a firm grip on his knife as he watched the others, visibly anxious but focused. It couldn't be that easy, he knew better.
List of the epithets I had in mind cause I dunno: Aurora Umbra (Or Lumen) Ink Devil, Hellfire, etc. Frost Anything relating to the zodiac War Garden Anything relating to thievery Casino and Element
[Center][i][b]Current Haunts:[/b]
Symphony on High - [color=7F2A3C]Finn[/color]/[color=goldenrod]Timekeeper[/color] (Co-GM)[/i]
...Yes that's it. Literally in nothing else atm, sue me.[/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><span class="bb-i"><span class="bb-b">Current Haunts:</span><br>Symphony on High - <font color="#7f2a3c">Finn</font>/<font color="goldenrod">Timekeeper</font> (Co-GM)</span><br><br>...Yes that's it. Literally in nothing else atm, sue me.</div></div>