Avatar of malmshodes
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    1. malmshodes 11 yrs ago
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The man appeared to be happy, a bit on the other side of what the normal spectrum usually allowed, but that was surprisingly the majority for most of the people who called the sea their home. So Abigail didn't think much of it. The man was in chains and that was probably enough to justify just how eager he appeared to be. Silently she watched and listened as he explained who the man on the line was. "So he's a slaver then." The red pirate's eyes narrowed at the thought. Slavery wasn't something she was a personal fan of. The man was talking so she blinked and turned her attention back to the man as he started talking about a picture of Treant. "Oh. Well, that's a shame, but I'm sure we'll see him soon enough. I get the feeling he's not the kind of man who'd let anything play out otherwise."

Abigail opened her mouth, expecting for more to come out but she stopped mid-breath when she caught a glimpse of the posters. "Oh." Her hand tightened on her sword. "I see." She paused for a moment, trying to choose her words carefully. "By any chance are you just a fan hoping for an autograph?"
So, is it just going to be the two of us, for now? I'm okay if it is. Just curious.
Definitely still in!
I think the bigger thing is assuming that if someone hasn't responded in X time, they've abandoned the roleplay and thus the character should die. Unless the posting is hyperactive, this is just going to be killing characters and needing random promotion explanations.

I guess if someone repeatedly failed to respond to mentions and quotes that they really should post it makes sense, but unless the IC is moving like lightning... a hard limit seems weird.


It's not a question of their intention, but of keeping the rp going. Yes, it does suck if something happens to someone and they really are kept away for an intermediate amount of time, but letting the rp lag causes problems for other people.

Okay, I'll give you that. I didn't think of the random promotion thing. The other rp I keep refering to is a One Piece and its easy in that one because our characters keep going to different areas so meeting new people isn't a problem, but in Bleach it is a bit different.

Either way is going to causes problems. It's all just a matter of picking your poison, I guess.
First off, sorry if this comes out bad. I already took my melatonin and its gotten me very drowsy. t.t

I have to agree on the "kill off" part.

... I mean, even if getting rid of a character seems like a good idea, there's not such a high rate of fatal turnover that you could really explain 'and then this person is dead off-screen against nothing that they should be horribly threatened by'.

Plus people can be left without internet or what-have-you for some time, so removing them from the RP irrevocably seems a dick move.


The first part is easy, you just kill the character on screen. I'm assuming most of this rp is going to revolve around fighting, and various types of action anyways so if a player holds up the action then killing off their character would be the simplest thing.

As for being left without internet, that's technically possible, but that's why I put this part:
...It's not an iron rule like if someone can't post for a legitimate reason and they let one of the GMs know before the time limit, something will be worked out.

Same goes with them having any one of a million problems. The thing is all they have to do is message someone to say what's going on and then arrangements can be made like the GM just knocking their character out for a duration of their absence, or someone taking control of their character, and even Rin's idea could even be taken and the focus will just be moved away from them until the player comes back.

The problem though with just automatically going the whole "moving focus" route is it doesn't really solve the problem. If there's a person whose not replying that means that at least a part of the roleplay is being held up. Why keep everyone back when a player doesn't even care enough to take five minutes to send a simple message saying something like "I'll be gone for over a week because of personal issues. Please have someone...."? Then what if more people need to have focused moved away from the character? Now, you have two or three dead weights being held up by the rest of the group, when the spots could be freed up so more players can join and keep things going. Yes, I know its probably not going to be possible to do everyday, but with a seven day grace period a person has 168 hours to find three minutes to let someone know what's going on and what can be done to fix it.

Of course maybe I'm being a bit harsh because I've seen people just step out of a perfectly good rp without a word, keep replying on the site to various groups and threads(so he could've just said he quit and a week wouldn't have been wasted), and the whole thing will die just because of that.

Either way I'm definitely in. :D

Whilst the voting for which CS wins would be somewhat rare (it would only occur when we get multiple CS' for a Captain/power) I can see that people aren't overly keen, maybe it would just be an needless feature? For now I'll say that the voting idea is out and we shall stick to the GM/Co-GM judging process.

@malmshodes I'll try to provide a CS skeleton in the new Int.Check that I'm posting tomorrow. It will be a little different than most skeletons but I would be fine with people reformatting or rearranging it as well as simply turning in a regular CS if the one I provide is a little uncomfortable for them.
In fact if nobody likes it I'll just replace it with a normal one.

I've written a rule in my OOC about posting standards, I haven't yet included any clauses about when inactive people will be culled but I might.


Nope. I'm perfectly happy with your CS. Just wanted to make sure :)
I've never done either voting or deciding on who wins before hand, but I can't think of any problems at the top of my head I'd have with either. So I'm good with both suggestions.

Since we're going to be voting on the captains are we still good with the really basic CS skeleton, or.....?

Question(Also kind of a suggestion too): Are there posting requirements? I'm currently involved in another rp, and there's this rule the GM put that I like a lot. Basically, someone has 7 days to post or their character gets killed off and a replacement is recruited. It's not an iron rule like if someone can't post for a legitimate reason and they let one of the GMs know before the time limit, something will be worked out.
Sure. Time limit sounds good. Though, I don't know if I'll be able to keep that up once school starts after summer.


Mmmm How about we change it to a character has 5-7 days to advance a story? That way a player, if they know they won't be able to reply to a story, can hand off control for a post, or however long they'll be gone?
I would love going off the Referential way, but half the time RPers forget. Perhaps if I can see a steady run of it, we could keep it that way.

Just make sure you don't Auto Hit unless it's against Grunts. Don't take over other characters, and don't throw some random NPC into your post suddenly. Also, remember the characters here are East Blue level, not Grand Line or New World.

Also, Mal, I realized your characters parents should be from Wano


Well, that's why I think my time limit on replies will come in handy. If someone doesn't post within a 5-7 day period kill off their character and then recruit someone else once its convenient.

I don't think there'll be a problem with that since I feel most fights in roleplays are done that way.

Sounds good
Sweet! I'll get started working on a captain for squad 13 ^.^

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