WIP
"Cry...stals."
R'Ornn
Savolin, 30
Savolin are associated with Gnomes, despite their being more akin to elves. The Savolin bloodline was started when the Elven race started out-casting those of a shorter stature. Eventually the shortness became a bred-in trait, similar to breeding small dogs. However so was the magical potency of the shorter elves. Now, the Savolin preside over that bloodline. The Savolin stand on average no taller than three and a half feet tall, and are among the magically powerful Race.
The Savolin are a rather, proud race, but not in the way Elves are honestly. They are tough, resilient, and don't allow others to talk ill of them easily. They were created fro an out-cast people, people who were deemed unworthy of the name Elf, so the Savolin are proud to be who they are, to prove that they are better than the name Elf, and they do so by not being out-right racist to the Elves. The Savolin herald compassion and peace, when possible, but will never lay down and let another walk all over them.
R'Ornn is a bit peculiar, being that of an obsessive Crystal Mage, as well as an exuberantly outward personality towards anyone and everyone. He is often extremely cheerful and happy, one of the hardest personalities to bring down or make sad. He is generally only ever happy, or angry, and to make him angry extreme work.
R'Ornn joined the Company at a younger age, roughly twenty years ago. He was aloof from his home, seeking grandeur and adventure. He had heard of the company and was ready to throw his skills into the hat and see what he could. However as the course of nature took it's power into play, R'Ornn was seeded with the gift of magic, in the form of Crystal Magic. This also made him curious, and powerful, and it began to drive him forward in his adventures. He sought out other crystal mages, rare crystalline artifacts, natural magical crystals.
He. Needed. Crystals.
He spent his years, up to this point, serving the Company as a powerful mage for some of the more dangerous missions, in the hope that he might find more and more artifacts and natural formations to study and understand. For what he seeks, is to truly understand all of his powers, and why his bloodline choose Crystal Magic.. a one-in-a-hundred magical affinity.
R'Ornn only has two real physical talents: Acrobatics, and Charm. He is an agile race, and one of the more agile of the race over all. He also exhibits an extremely charming nature, his words(when not obsessed over crystals) can actually be highly influential and charming.
This can serve as your spell-list. We would be mid-range adventurers so keep available skills as follows.
- Crystal Spike(Lesser): R'Ornn summons a large singular crystal, or a series of smaller ones to attack the enemy from a surface.
- Hovering/Flying(Lesser): R'Ornn can hover most of the time without strain, but he can expand extra energy to fly about as he needs, but long distances are extremely troubling.
- Crystal Punch(Lesser): R'Ornn manifests his crystals around his fists to augment his hand-to-hand fighting capability in a pinch.
- Crystal Mirror(Lesser): R'Ornn coats a surface or creates a platform of mirror-like crystal that causes the enemy(and unprepared allies) to lose traction and footholds.
- Crystal Barrage(Moderate): R'Ornn summons a storm of large and medium sized Crystals to hail and barrage the enemy.
- Thunderlord's Jewel(Moderate): R'Ornn summons a special crystal of large size, this Crystal acts as a conduit for lightning and lightning magic and redirects it to the enemies of R'Orrn's choosing.(The Gem also manifests lightning if no natural sources are currently present.)
R'Ornn has only the most basic of Mage equipment, outside of his clothing and armored bits. He has a backpack which holds his Books, Quills, Ink pots, Scrolls, and research equipment.
Other
Anything missing from the above that you feel the need to put on your character sheet.
R'Ornn fears a few fair things. Spiders, Feral Orcs, Lichs, and the fear that he will never understand everything there is to know about crytals.