@Darth
I can see that.
Part of the issue, I imagine, is that writers, which most of us would consider ourselves to be to at least some extent, are going to dislike reducing writing to a series of quantifiable steps and equations, and yet I'd say most of us have been burned at least once by someone who's looking to do just that. Whether it's a natural engineer who craves precision and finds allegory and allusion frustratingly, possibly unfairly vague, or someone who has in turn been burned by someone else who managed to write posts so filled with allegory and allusion that there was no information in them, we've all encountered Equations Guy at least once or twice.
Nobody but another Equations Guy likes fighting Equations Guy. The more violent that dislike, the further towards Satan's-fiery-asshole the player's opinion of numbers veers. I will admit, much of my own opinion on numbers comes from my native high/heavily powered settings, where they really do tend to be almost completely meaningless. Comparing precise figures when the overall scope of two high-powered characters isn't tuned to the same wavelength ends very, very badly. It's why I go with advantage/disadvantage - simpler comparisons like that are more likely to allow the spirit of different characters to shine through and lead to more interesting contests at high power levels than trying to compare hundreds of tons to thousands of tons, or figure out different Mach values, or any of that nonsense. The speed-centric character gets the edge in speed, the strongman gets the edge in strength, the wizard has the edge in ether-blasting, so on and so forth. Give people what they're good at, insist on getting what you're good at, and see how things shake out. Only way I've ever found to make high-powered contests between strangers work out, especially for travelers like me and the rest of the SRI folks
If you intend to take a high-end character to other boards, you can't use fixed numbers - the baselines those numbers are compared to changes from board to board, usually drastically. Some 'high-level' boards see Mach 1 as outright cheating, while others might see Mach 5 as a good starting point for a speed-centric character. Getting one set of fixed, inflexible values to fit all these wildly different standards just doesn't work.
Anyways. Darth, @Melonhead, I didn't intend what I said as any kind of slight against you guys. I just believe that part of being a good player is knowing when personality/style clashes would result in a less-than-ideal experience and being willing to admit to that. I don't do low-end/mild powers fights, where the numbers are useful tools applied to a universal 'human norm' baseline, for shit. For folks who enjoy those, which seems to be the majority of the board, I'm a bad/unpleasant match. Heh, all there is to it, really.
I can see that.
Part of the issue, I imagine, is that writers, which most of us would consider ourselves to be to at least some extent, are going to dislike reducing writing to a series of quantifiable steps and equations, and yet I'd say most of us have been burned at least once by someone who's looking to do just that. Whether it's a natural engineer who craves precision and finds allegory and allusion frustratingly, possibly unfairly vague, or someone who has in turn been burned by someone else who managed to write posts so filled with allegory and allusion that there was no information in them, we've all encountered Equations Guy at least once or twice.
Nobody but another Equations Guy likes fighting Equations Guy. The more violent that dislike, the further towards Satan's-fiery-asshole the player's opinion of numbers veers. I will admit, much of my own opinion on numbers comes from my native high/heavily powered settings, where they really do tend to be almost completely meaningless. Comparing precise figures when the overall scope of two high-powered characters isn't tuned to the same wavelength ends very, very badly. It's why I go with advantage/disadvantage - simpler comparisons like that are more likely to allow the spirit of different characters to shine through and lead to more interesting contests at high power levels than trying to compare hundreds of tons to thousands of tons, or figure out different Mach values, or any of that nonsense. The speed-centric character gets the edge in speed, the strongman gets the edge in strength, the wizard has the edge in ether-blasting, so on and so forth. Give people what they're good at, insist on getting what you're good at, and see how things shake out. Only way I've ever found to make high-powered contests between strangers work out, especially for travelers like me and the rest of the SRI folks
If you intend to take a high-end character to other boards, you can't use fixed numbers - the baselines those numbers are compared to changes from board to board, usually drastically. Some 'high-level' boards see Mach 1 as outright cheating, while others might see Mach 5 as a good starting point for a speed-centric character. Getting one set of fixed, inflexible values to fit all these wildly different standards just doesn't work.
Anyways. Darth, @Melonhead, I didn't intend what I said as any kind of slight against you guys. I just believe that part of being a good player is knowing when personality/style clashes would result in a less-than-ideal experience and being willing to admit to that. I don't do low-end/mild powers fights, where the numbers are useful tools applied to a universal 'human norm' baseline, for shit. For folks who enjoy those, which seems to be the majority of the board, I'm a bad/unpleasant match. Heh, all there is to it, really.