• Last Seen: 7 yrs ago
  • Joined: 9 yrs ago
  • Posts: 164 (0.05 / day)
  • VMs: 0
  • Username history
    1. Maquina 7 yrs ago
    2. ███ 9 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

The thread has been posted. Let the Judgment By Fire begin. The Luchalliance will brook no further unmaskly sniping when a Challenge has been made and accepted.

Put your metal where your mouth is, Tortoise, and provoke tournament staff no further this day.
Title Card

Name: La Màquina
Title: Beautiful Iron Demon of the Ring
Gender: Female
Alignment: Rudo
Height: 6’ 1”
Weight Class: Super Heavyweight
Wrestling Style: ‘Factory of Pain’

Theme: Terminite – Firepower

Description

-Mask
La Màquina’s mask is a red and gold open design, revealing her eyes and her lower face so that foes may better appreciate the radiant beauty deigning to hand-deliver their punishing beating to them. Primarily red, the mask is reinforced with heavy borders of gold around the eyes and mouth, cut for aggression and intimidation. From these borders, circuit patterns cover the rest of the mask, matching the styling of La Màquina’s right arm. The mask fully encloses La Màquina’s head behind her face, leaving only a cut in the back to allow her ponytailed hair to fall freely behind her. The mask uses no laces or latching, fitted seamlessly over La Màquina’s head, and has never once been threatened by her foes.

-Everything Else
La Màquina is a hefty specimen of womanhood, commandingly tall and heavier by far than her proportions would indicate. Generous of hips and bust without an ounce of flab or excess weight on her anywhere else, La Màquina is literally built for war.

In pursuit of glorious conquest in the Ring, La Màquina wears a white bodysuit sans legs or sleeves, with simple tracing and accents in gold. A diamond-shaped window edged in gold cut into the suit over her chest shows a generous amount of cleavage; all the better to score cheap points with the fans. Her left arm is bare, as are her thighs. Her feet are clad in knee-length laced boots, also in white accented with gold, with enough heel to be completely impractical for fighting. La Màquina fights in them anyways, with no sign whatsoever that the heavy four-inch projections hinder her in any way and every sign that she enjoys applying them to her enemy’s faces. And other bits.

Repertoire

-Moves

Iron Body, Burning Spirit: La Màquina is an android, crafted for war. Her body is made of alloys and synthetic material blends far in advance of anything an ordinary fleshy mortal could ever hope to stand up to, and the Fuego de la Orden which serves as her blazing heart supplies her with a seemingly endless stream of power in a staggering variety of types, flavors, and disciplines. La Màquina is faster, stronger, tougher, and just better than almost every Natural she’s ever met.

La Màquina’s body is built to take abuse, with a battle steel skeleton able to survive dozens of tons of impact force on its own. A kinetic spreader system integrated into her core deflects and diffuses impacts against her away, allowing her to reflect damage she suffers away from her more vulnerable internal systems and back out into her myomer rig and extremity boneframe. Said myomer rig is built to respond directly to energies flowing from the Fuego, allowing La Màquina to alter her physical capabilities to some extent on the fly simply by altering the nature and degree of ethereal energies driving her body – she can switch between an emphasis on crushing physical power to an emphasis on dazzling speed and agility, or to an emphasis on sheer toughness, swiftly enough that many less nimble foes believe she bears all three properties in equally ridiculous measure.

Worst of all, La Màquina is an entirely synthetic being. She thinks much faster than Naturals typically can, her reaction times often seem to border on prescience, and her ability to execute planned and thoughtful actions even in the midst of a screaming fracas cannot be matched by even the most harshly trained of Naturals. La Màquina’s synthetic nature comes with its own drawbacks, and she is far from invincible or unbreakable, but she would not trade her gods-reforged body for anything.

Warrior’s Aura: La Màquina is surrounded at all times by a cloud of her own power she refers to (in the ring) as her Warrior’s Aura. The field eases high-velocity combat by reducing atmospheric friction and eliminating microimpacts from debris thrown up by her own motions or her enemies’ strikes, and also serves as a form of low-level defensive barrier that can blunt weaker attacks and act as a first line of protection against stronger ones. La Màquina is able to finely manipulate her Aura, increasing its protective radius or density of power or transforming it completely into new states as part of her battery of specialty techniques.

Fallen Angel’s Halo: La Màquina is able to generate a large halo-like construct of radiant energy above her head, a three-quarters ring roughly four feet in diameter with a break centered forward of her, ringed with six mantling techno-angelic wings of light. The Halo provides two primary functions to La Màquina, the first of which is freedom of three-dimensional movement. With her Halo active, La Màquina is able to levitate and fly as swiftly as she is able to traverse distance on the ground, though doing so slightly reduces the overall availability of power from her Fuego.

Secondly, the Halo serves as the focusing system for a weapon known as the Lamento del Pecador – a variable-output beam weapon which can build up power by tapping into La Màquina’s Fuego. Her ability to fuel her other weapons and systems is reduced while the Lamento is charging, nor does the weapon charge terribly quickly, but unlike many other such weapons, the Lamento does not possess an upper power limit. Given long enough to build up strength, La Màquina’s Lamento can destroy almost anything with a single piercing bolt of devastating power…though the limits of time in a fight often impose their own restrictions on just how much power La Màquina can realistically build in her Halo before firing.

Factory of Pain – Ojos de Demonio: ‘The Demon’s Eyes’ – an exacting and precise array of interweaving sensory systems allowing La Màquina to track, analyze, and store for later replication or modification the weapons, abilities, and natures of the foes she fights, or the friends she allows to teach her. The Ojos double as an extremely precise enemy tracking system in close-quarters battles of ranges under two hundred meters – longer-distance detection is reliant on less precise if still potent distance sensors and passive senses, but in close the Demon’s Eyes are difficult to spoof or evade, granting la Màquina supernatural awareness of her immediate environs. Integral to the suite of systems and devises which make up the Diablo’s Foundry, the Ojos de Demonio cannot be escaped.

Factory of Pain – Diablo’s Foundry: La Màquina bears the ability to transform the prodigious power output of the Fuego de la Orden into holophysical constructs, enabling her to create weapons, techniques, and even pale doppelgangers of herself on the fly as she requires them. The Foundry was built specifically as La Màquina’s greatest possible weapon, making full and vicious use of the widely variable output of the Fuego de la Orden. Utilizing the Diablo’s Foundry, La Màquina can make use of a dizzying array of armaments and abilities she has learned, stolen, or designed on her own in her travels, making her by far the most versatile of the Luchalliance’s fighters. Worse, all of La Màquina’s constructs are able to revert back to the energy used in their creation at any time she desires – violently, if she so wishes it, granting an ethereal self-destruct option to everything she creates. Nothing is safe in a ring that contains La Màquina or anything she has forged.

Despite this, there are limitations to the Foundry’s abilities, and thus to la Màquina’s. While she can utilize the finely-honed sensor systems of the Ojos de Demonio to track and eventually replicate enemy weapons or techniques, this process takes time, analysis, and experimentation – La Màquina’s ability to turn the power of her foes against them cannot be utilized in the same match she first learns of a technique in, unless the technique is so simple it requires no extra knowledge to recreate. La Màquina’s Foundry is also limited in its speed to an extent; while smaller or simpler objects can be whipped up nigh as quickly as La Màquina can think of them, larger or more complex creations require time, investiture, or focus, if not all three. Particularly involved creations can be lost partway through if an opponent is aggressive enough and manages to break la Màquina’s defenses, though this is rare. Furthermore, once an item or technique is finished, it leaves La Màquina’s direct control and cannot be remotely manipulated by the Demon unless it’s specifically designed to do so – with the exception of her unique Finishing Move, the Thousand Executions.

Finishing Move!
“Beautiful Iron Demon’s Thousand Executions”

La Màquina knocks a defeated foe to the ground on their back, then stomps down on their ribs with one heel, pinning them in place. When this is done, she conjures a golden marble in the palm of her right hand, building tremendous energy and complexity into the device over the course of nearly a minute while her foe struggles in vain to escape his fate. When the technique is complete, La Màquina crushes the marble and unleashes her technique, explosively expanding her Warrior’s Aura to encompass the entire battlefield and conjuring up hundreds of weapons of all different types, makes, and degrees of strength. Unlike normal Diablo’s Foundry creations, these weapons obey La Màquina’s will and move as she desires them to within the aegis of her Aura, enabling her to strike down her pinned foe with every single tool of her chosen armory in a savage fusillade of destruction.

Hype
The woman known as La Màquina is a new wrestler to the circuit, and yet is already famed far and wide throughout the Luchalliance’s viewership for her brutality and unsporting conduct in the ring. One of the few wrestlers of the Alliance perfectly willing to make use of both weapons and ranged attacks as part of her Factory of Pain style, La Màquina’s flashy but dishonorable style and her scornful, domineering attitude and disrespectful manner makes her incredibly easy and satisfying to hate. Despite this, she’s incredibly difficult to defeat, harvesting a bumper crop of lesser wrestlers in her wildfire rise to the upper echelons of the Luchalliance to secure herself a position in their tournament team – over the objections of virtually every other hopeful competitor left in her dust.

La Màquina doesn’t care. She doesn’t care about them. She doesn’t care about you. La Màquina cares about three things – the sweet, eager adulation of the fans, whether they love her or love to hate her; the tasty prize offered for the victor of the tournament; and the satisfying crunching noise your face makes under her boot heel.
The Masked Dreadnaught, the Interdimensional Lucha Libre Alliance’s glorious flagship and mobile headquarters, had taken up station over the world of Hipposs, an arid globe of vast deserts and broken badlands interspersed with intensely tropical oases of life. A Vendetta had been called, and the world of Hipposs had been chosen as the field of battle where two masked souls would clash in a holy trial where Victory would be the judge.

The challenge had been issued and accepted, the fighters were awaiting. All that was left…was the Ring.


The Masked Dreadnaught’s bombardment weapons cycled, sending their mighty payload rocketing down to the surface of Hipposs in a shroud of smoke and flame. A double-ended fifty-foot spike of battle steel, carrying with it the masksignias of generations of Luchalliance champions and encircled by its own massive Belt of Kings, bearing the plain white mask which marked the Ring as the most impartial and virtuous of judges. Amidst the broken, cluttered rock wastes and badlands of New Arizona, the Ring descended, bringing with it flame and fury and the promise of Glorious Combat.

After the resounding thunder of the Ring’s impact, anointed machinery began to spill from panels opened in its flanks. Huge, high-output floodlights burned the heavens with their light, while the Ring’s subordinate hoverdrones deployed the Posts. The miniature Rings dug into the sandy stone of New Arizona, connecting to each other with cords of plasma in the hundred square meter standard Ring of the Luchalliance.

And above it all, hundreds of meters tall, the Commissioner of the Luchalliance grinned beneath his purple mask, held his hands up into the air, and roared.

“REJOICE, PEOPLE OF HIPPOSS! YOUR WORLD HAS BEEN CHOSEN AS THE SACRED BATTLEGROUND FOR THIS MOST
GLOOORIOUS OF CONTESTS! TWO SOULS LOCKED IN STRUGGLE, SEEKING THE DIVINE JUSTICE OF THE RING, HAVE COME TO TEST THEIR MIGHT ON YOUR SOIL! IN THE NAME OF GLOOOOOOOOOOORIOOUUSS COMBAT, LET THOSE WHO SEEK JUSTICE QUENCH THEIR THIRST FOR THE DIVINE CONFLICT, THE SUPREME STRUGGLE, THE ULTIMATE CONTEST OF STRENGTH AND SKILL! MAY THE GODS GUIDE THE HANDS OF THE JUST AND REND THE MASKS OF THE WICKED!”

“LET THE GAMES
BEEEGIIIIIIIIN!”
I will handle starting the thread, as is my duty as spokesman for the Luchalliance. In the interim, the tournament's administrative staff have made their wishes clear at this time. Let us cleanse ourselves of this unmaskly argumentation and settle the matter in the Ring, as the Gods of War intended.
Whooooaaaaaah there.

One character at a time, submitted in the "Characters" tab, not in here. As well, you may want to check out the tournament's rules and select the best-fitting character. We've sort of just gotten through one character argument already.
The Luchalliance frowns on this vociferous dick trollery. As a wise man in a shell was once known to say, such matters should be settled on the field of honor, not in the sewers of OOC argumentation.

To Metal Tortoise, I offer a bargain. Desist in this backbiting and stand by your words. La Maquina has been judged a fair and acceptable contender for this contest. As one android to another - prove your metal. Defeat La Maquina in a battle judged true and fairly fought by our fellows, thereby demonstrating both your skill in the ring and the restraint you profess to practice with your choice of character, and I will yield La Maquina's position to you. Fail to defeat her, or resort to uncouth methods in your quest to do so, and know the shame of the unmasked pretender.

Show us all Ultron's power and your ability to harness it in glorious competition. Prepare for #LUCHAGAMES
The Luchalliance is a generous organization. All challengers who lack one are offered a complimentary loaner mask, should they wish to fight as the Gods of the Ring intended. You may pick up yours any time you like prior to hitting your music at our gift store.
T vs. X - #LUCHAGAMES

May the best masked man win!
The Interdimensional Lucha Libre Alliance's flagship and base of operations was the refitted star carrier known as The Masked Dreadnaught. A vast ship nearly a kilometer in overall length, The Masked Dreadnaught's bow was indeed covered by a massive custom-built mask of golden cloth, shrouding the vessel's face as was only fitting for the great mobile fortress of the Luchalliance.

At this moment,
The Masked Dreadnaught was in orbit over the world of Ferretius III, where a Call to Glorious Action had been called. The challenge had been issued and accepted. The fighters were awaiting. All that was left...was the Ring. High in orbit, The Masked Dreadnaught's refitted bombardment systems began to cycle. No city-shattering kinetic impactors were loaded into the mighty cannons, though. Oh, no. The Masked Dreadnaught had a much more glorious purpose for the weapon.

A single launch, perfectly guided by the ship's cutting-edge targeting systems. A single projectile fired at a single point – the open, sweeping plains of Fifth Barcelonia, a rolling savannah of golden grasses and sunset-colored trees, dotted with wildflowers of all shapes and colors. A beautiful place to go to war.

A beautiful place to fall.

Descending from the sky in a cloud of smoke and flame, the Ring slammed home in the vast expanse of flatlands – a fifty-foot spike of battle steel, etched with the masksignias of generations of Luchalliance champions, girded 'round its midsection with a massive, armored replica of the Belt of Kings, capped at its uppermost end with a plain white fitted mask. Plunging deep into the ground, the Ring fetched up against the surface, its Belt shining in the sun even through the massive debris cloud of its landing. Anchored in place, side panels opened in the massive double-ended spike, deploying drones, revealing equipment. Massive floodlights speared the sky with illumination, while nimble hoverdrones maneuvered smaller replicas of the central Ring out into a hundred square meter section of Fifth Barcelonian grassland. The Posts were slammed home, and beams of energy began to arc between them, three rows high, creating a massive plasma-fenced fighting ground under the aegis of the Ring.

And above the ring, towering hundreds of feet above the plains, surrounded by the lances of light cast by the Ring's spotlights, the projected image of the ancient spokesman of the Luchalliance held his mighty blue hands up in triumph and roared.

“REJOICE, PEOPLE OF FERRETIUS III, FOR YOUR WORLD HAS BEEN CHOSEN AS THE SACRED BATTLEGROUND OF THIS MOST
GLOOOORIOUS OF CONTESTS! THE MIGHTIEST WARRIORS OF THE LUCHALLIANCE LAY CLAIM TO THIS WORLD'S HEROES, IN THE NAME OF HONORABLE AND GLOOOOOOOOOORIOUS COOOMBAAAT! ASSEMBLE, OH YE MIGHTY MEN OF FERRETIUS III! ASSEMBLE AND TEST YOUR POWER AGAINST THE LEGENDARY MASKED CHAMPIONS! QUENCH YOUR THIRST FOR THE DIVINE CONFLICT, THE SUPREME STRUGGLE, THE ULTIMATE CONTEST OF STRENGTH AND SKILL!

“LET THE GAMES
BEEEGIIIIIIIIN!”
Thread will be up sometime today or this evening. The day was full of family visitation. One does not write an RP post when one's family has driven three hundred miles to say hi.
© 2007-2024
BBCode Cheatsheet