yo yo yo just wanna put it out there for anyone interested in this RP, our discord is open and we are not like super inclusive, if you got some cool ideas/concepts for your nation come on in and we will help you put it together, our IC posts are on the way and we're gonna be having a great time writing some dope stories, if you wanna be a part of it, just check out our discord in the OP!
All Content In Hiders Are Optional If you wish for me to flesh out a news article, let me know in discord or OOC!
March 13th 2259
Prologue
The council representative from the C&C, Hubert Raddington, experienced copious amounts of drugs and partying over a two week long vacation. He has been recovering from a last-minute drug binge in a high class brothel under the control of the Ad Honchoes, and just last night he got into his apartment on Earth and collapsed onto his bed. Now the alarm rings and he rubs his head and turns on a coffee machine on his nightstand.
Once a cup was filled, he pushed himself out of bed and added some sugar, brought it up to his nose and inhaled, then gently blew out onto the hot coffee. Doing this cyclically helped him get his mind straight to focus on the matters at hand. Spending nearly two weeks in the C&C has given him confidence that all its issues resolve itself. Just like the human body has white blood cells and antibodies, the C&C had its own way of concluding issues with a pretty bow tie, no matter how dire.
There was much fear after the Black New Years that gave him and a lot of the corporations under him a wake-up call. He had resolved to finally pen in a vacation away from earth, so he could see it with his own eyes. Though his imagination of his time there reminds him of many hallucinations and fractal experiences, he felt safe and that things are going to be OK.
After a small commute on the bus, he made his way to his office and took a seat in his big leather chair. Propping his feet up he pulled the his tablet into his visage and began scrolling news headlines in the C&C sector:
Missionaries From Gaia Church Give Sermon On Nefret Station. Why Not?
“It surprised me,” say’s a local who watched the performance, “It allowed me to see something bigger than myself, so...”
Ormani Experiences Record Breaking Monsoon
Receiving ninety-six millimeters of rain in a 24 hour period, insurance companies are bracing for financial impact…
Two Rival Gun Runners Compete For Asteria’s Attention
A resurgence of friendly competition between Venom Stain Small Arms and Sabre Sharp Armaments Intergalactic has...
Chefão Radio Debuted With Magnificent Style And A Message
Radio DJ Erico Pereira and their host Astrud Sousa have taken on Hovno Diera’s airwaves providing a much needed change…
“We Live On A Trash Planet!” Boasts Local Bandit From Girmek
“Look around - you smell that?” frantically spoke a local miscreant, “This place is a dump, and we like it that way...”
Viridi Prosper Labs From Paradiso System Leads In Health Foods In Hovno Diera
Viridi Prosper Labs outperforms their competitor OMACOR Subsistence with their meals which are not only more wholesome but also...
HHI Researcher Reveals Discovery From Dangerous Jungle Planet In Yasak System
“We lost a few good men, but what we brought back might save so many more,” expressed the HHI researcher, shuffling through his notes…
Black Market Snuff Film Series Go Viral As Illegal Arena Is Deconstructed
“Let there be no mistake, there were many involuntary participants who’s demises have been filmed and broadcasted…”
Hard Sterling Mercenary Equipment Institutes Buy-Back Program
The message is clear; if you have old equipment, whether it’s yours or not, the company will pay you for it as long…
Semi-Successful Lumber Haul In Sue Pha Shows Promise For Future
A surly grunt in the endeavor is emblematic of the struggle, “We’ll have to bring more bullets next time…”
Cult Performs Mass Suicide Resulting In Zeluri Infestation On Kahrestin
A fanatical religious group from the deep recesses of an underground city acquired a Zeluri in the only habitable season…
Potential Hydrogen Shortage Prospected As Hierophant's Drones Require Maintenance
“You’d be surprised how long these things can last!” a local drone repairman says, “Luckily we’ve got some new…”
He blinks a few times and does a double take on the title which spots his eyes:
Cult Performs Mass Suicide Resulting In Zeluri Infestation On Kahrestin
A fanatical religious group from the deep recesses of an underground city acquired a Zeluri in the only habitable season…
He deeply inhaled and assessed his options. He had a brand new D12 agent and a promising private investigator, both of which left emails for him from his correspondence-fasting vacation. He brought up their messages and opened one which was left a week or two ago. The first one that popped out for him was from his private investigator, one that was marked high priority. The subject shined out to him:
From: Todd Fortier
To: Hubert Raddington
Subject: potential problem - keep your eyes on this (High Priority)
Date: March 1st 2259
Message:
Could be something, could be nothing. It’s in the news so people might be betting on it. Keep in touch if you have any concerns.
Here’s the article so you get the gist of it:
Does Penitentiary Planets Pests Fall Under The Geneva-Aceront Accords?
The recent cyber sabotage of prison planet Mannahaj has resulted in all detainees and experiments to break loose and claim many…
Does Penitentiary Planets Pests Fall Under The Geneva-Aceront Accords?
2 week ago
The recent cyber sabotage of prison planet Mannahaj has resulted in all detainees and experiments to break loose and claim many of the regions within the complex. Sources say that there is still a large presence of prison gangs who have sectioned off parts of the prison for themselves. At first these gangs were fractionalized but they unified as a result of the threat of the Zeluri, an illegal necromorphic species of unknown origin. When the companies responsible for managing the planet were questioned they referred us to the top authority in the defense of the penitentiary, Commander Tsagaan.
She stated, “Do not approach the penitentiary planet under any circumstance, vacate the Yasak System if you have the means and take others with you. The risk of it traveling outside this planet or system will exponentially complicate the situation.” and provided assurance that as long as no one interferes, the problem will be resolved. "If you truly wish to assist us, go through the proper channels. Otherwise you just add to their numbers."
The issue of the Geneva-Aceront Accords has come up several times and is starting to become discussed, but the more pressing matters of self-preservation have prerogative as each body lost on the human side seems to add to the others, in frightening detail. A mercenary who has been asked about the accords stated, “These things don’t have a culture, or a society, they’re just fucking monsters and they’re killing a lot of us.”
When the soldier was asked about his confidence in the operation he snorted, “Yeah, as long as we get that trifectum shipment!”
He looks closer into the document and the more he reads the wider his eyes get. He takes a deep breath and sighs, as he begins pondering over it’s contents. From what he could gather from the article, this planet could either be nothing to worry about, or it could be reconcilable only through mass bombardment. Another big, deep sigh before he went to contact the investigator himself.
Dialing the numbers in, there was a ring that went on until the voicemail. Feeling like this matter was rather urgent, Hubert gave Todd another ring. The private investigator's face came into view, with a half-naked woman lying prone on a table among candlelights in the background. Todd, who seemed to be very faintly sweating, gave a tired look but pressed on: “Yes Mister Raddington, what seems to be the emergency?”
Hubert cleared his throat before beginning; “Do we have an update on that… Penitentiary pest, thing? That ice planet in the Yasak System has a news article about it.”
The investigator groaned and began feverishly typing and searching through his electronic archives. He took only a minute or two before returning to the councilman. The woman in the background with two large tufts of hair pulled into pigtails looked back longingly as she herself awaited attention. New contact info flashed on the councilman’s screen and the investigator referred to it, “I am, admittingly, quite busy right now Mister Raddington. However, this is the information for contacting the commander of the penitentiary. She is quite a busy dame, though, so make sure you’re prepared when you speak with her.”
The investigator looked back to the woman, and then back to Hubert, “But like I said in the email, it’s a coin flip. Careful when talking to the Commander, she has a live-feed so your correspondence won’t be private. One of those streaming ladies, kinda learned that the hard way myself. I went ahead and let her know you will get in touch with her. Tata for now, Mister Raddington!”
Hubert wiped his own forehead before nodding along, “Alright, roger that. Stay safe out there Fortier.”
Their face-to-face video ended with a sibilant buzz, and Hubert was already working on the new contact information for the commander of the penitentiary planet. He watched the clock; time was ticking, it was only about ten or so minutes until he needed to assemble on the floor for Parliament.
In a matter of moments, a video-screen with a stern looking woman who was putting her jet black hair into a tight bun popped up. Before her was a bowl of rice and vegetables which had been visually steaming. Beyond that it appeared she was in some kind of control room, with many computer monitors and command center-esque furniture all around. She sighed with tired eyes, while the Parliament member introduced himself;
“Salutations, I am Hubert Raddington, Parliament representative of the C&C sector of Confederate space. You must be Commander Tsagaan I’ve read in the article about the penitentiary pests. I was wondering if you could update me on that situation, how has that been going?”
A dull stillness was present in the commanders eyes, “That is classified.” She stated laconically, and then picked up her chopsticks to begin rapidly devouring her meal. As she tore through her food, Hubert worked in a response,
He tried to keep it casual, hoping for something not-so-serious: “Nothing gets higher than me, I’m the C&C rep! Your bosses report to me, so just go ahead, lay it on me, don’t sweeten it up or anything.”
She finished her bowl and grunted, giving in to him quite easily, “The civilian sector of the planet is protected and under control. About 30 to 40 percent of the penitentiary is controlled by prison gangs, but most of them are listening to me. The rest of the wings are under extreme duress and over-run with experimental hostiles.” Between her words she slurped the soup left from the bowl down and continued, “The AI is still malfeasant, something is off about it. It keeps making human mistakes, so I do not think it is a true AI.”
A stodgy silence permeated between them for a moment, and Hubert asked, “That sounds like a more than a handful. Is that all?”
The commander yawned and got up from her table; the camera automatically re-adjusted itself as she began stretching her arms out, “If things go bad, it would be better for the entire planet to be glassed then to let it fester. There is a greater military out there, yes?” she asked poignantly. The question imbedded itself into the rep, who answered back with hesitation,
He sat worryingly; getting the military involved sounded very complicated, and he has been lucky enough to avoid extensively engaging with them thus far. He interjected in a strained voice, “Of course, there’s the Confederate Navy and Marines! Heavens, it hasn’t gotten that serious, has it? Everything should be on the books, right?”
The commander's eyes went sideways for a moment before she cleared her throat, “It would be in your best interests to inform your military that there are some troubles in the Yasak System. Best case scenario we get reinforcements and finally clean up. Second-to-last worst case, your military annihilates the planet because of their sickness.” She puts her bowl to the side, “I do not think everything was on the books Mister Raddington. I am only the head of security here, not the lead scientist. You will need to contact Oswald Ambrogia for your ‘on the books’ question, mister Parliament councilman.”
The contact information for the scientist popped up on the council members screen. Hubert butted in with a few words, “Mister Raddington is okay, Commander. And this infestation, these Zeluri, they’re not sapient are they? Considering the Geneva-Aceront Accords…”
The woman rubbed her eyes, before letting out a sigh and answering him, “I do not know if they have language. They emit gutteral screeches, and attack us, so we attack back. It’s been pretty straightforward.” A wave of static flooded over the commanders screen for just one moment as she hurriedly begins twisting knobs, hitting buttons and looking at the many monitors in the room. Once she got things squared away, she quickly looked back to the face-to-face video, “I am sorry, a time sensitive matter has come up. Hopefully we will speak again.”
Before Hubert could get in his goodbye, the feed was cut off. Looking up to the clock, he only had three minutes to spare; not enough time to contact the scientist himself. This whole business worried him, and though he wished to address it on the floor, he was still flushed with uncertainty. Before he escaped to his seat among his fellow councilman peers, he sent off an email document to the secretary of Julan Bartok, the local admiral who oversaw the region as well as the brand new D12 agent.
Inside this message detailed the contact information of the involved parties, with a small summarized message stating “The issue of safety is not clearly determined in the Yasak System, particularly on the planets Mannahaj and Kahrestin. Here are the accompanying articles and contact information for those who may be of interest. Please review this information and get back to me at your earliest convenience.” He added the recent logs of his interactions with his private investigator, as well as the commander of the facility, and then sent the message before rushing to the floor of the legislative body for another busy day of work.
March 26th 2259
Post-Sol Destruction
Weeks ago, when Sol was destroyed, the incitement for panic was at an all time high. This happened to be a positive thing for many of the companies in the C&C who took full advantage of the excitement and movement, and capitalized on it fully. The companies which built planetary structures that could withstand a nuclear blasts had their shares increase, as well as the companies which supplied them. They would need a variety of products for a myriad of purposes, such as security, medical, janitorial, engineering, etc so the internal demand for such things went up. Materials, services, and other matters which required the participation of the Sol government stopped, and corporations abruptly began seeking solutions in their neighboring systems. The issue of C&C's adaptability was slightly sickening; its not that they had no remorse for their mother planet, but that the distance desensitized many and those who survived the fervent consternation which came after the Earths destruction had a greater prerogative to look out for themselves first and foremost.
The Conglomerate - the Corporate arm of the sector which was contractually obligated to not self-harm - had a propensity to weather any situation, storm, or malady that they may encounter. The destruction of their home planet, Earth, was certainly not something they were prepared for and as a result many corporations with ties to Sol ended up having to liquidate, or quickly adapt and re-organize. Chess pieces were moved, and assets were re-located, but the position of the Conglomerate remained stable and unwavering. Corporations continued business as usual, worked together to squash out insurrection, rioting, or raiding of major locations as the 'The End Is Nigh' crowd had become pacified. Now two weeks after the event itself, many have found that there is nothing that can be done, except to take reigns on their own lives in front of them, and to take after the example of their corporate overlords.
Understanding that the Confederate as they knew it may potentially be behind them, a 'safety plan' was developed among the corporate bodies who inhabited the two systems to re-establish themselves and maintain operating procedures independent of the greater whole. They still had many neighboring solar systems who accepted their goods, and throughout the last week they even saw a minor bump in cashflow. However an outline for greater, long-term success felt necessary and was discussed at great length between the corporations. While nothing official seemed to be on the books quite yet, and there was no 'primary corporation' which could be trusted to act as a centralized body, the former frontier state continued on as it has been, exploiting and harvesting what they could from their constituents and the lands they owned. With the tensions of the past still fresh on many minds, they pressed forward into a world where only time would tell their demise or prosperity.
The Parliament Councilmember discovers some unfortunate news his constituents face many star systems away, and attempts to relay that information to Admiral Julan Bartok. After Sol is destroyed, the C&C organizes itself and attempts to create emergency preparations to subsist independent of the Confederate, without explicitly declaring independence.
An amalgamation of multiple corporations and hollow puppet states, the C&C is much less a government as it is a generalized system used in this area of space to create some semblance of unity between the life forms who occupy it. The Collective is the interminably corrupt remnants of the Confederate government which serves as a mock-government for the convenience of the corporations, as they have for years. The Conglomerate was created out of the need to set very specific corporate rules to outlaw espionage and violence between the corporations. Many who have hit rock bottom with nothing to lose have ended up in this region, and there are ample high risk high reward opportunities present. When speaking of the C&C, you could refer exclusively to one and it may be inferred you’re talking about both.
Resources
The C&C is composed of several planets in the Hovno Diera system, as well as in a surrounding star system with extremely untenable grips of control over their planetary assets. Most are barren planets which range in atmospheric conditions that are in the process of being ‘cracked’, which have small settlements and cities based around exploitative efforts. There are however a few notable exceptions such as the out-of-control prison planet Mannahaj, the overgrown jungle planet of Sue Pha with a secret despotic principality hungry for the acquisition of slaves, and Yuz Karasi, the original planet colonized in the star system. All planetary bodies inhabitable experiences proxy wars funded by corporations, with their capital planet as an exception.
Hovno Diera System
Yuz Karasi
Capital world of the C&C sector, the most relatively safe planetary body in the two solar systems. There are two continents, one of which is an arid desert, the other a lush and dangerous rainforest; both have cities, and the main city is in an underwater colony.
Assets: Major Population Center, Raw Resource Extraction & Refinement, Domestic Goods Manufacturer, 'Government' Seat, Agricultural Center, Narcoagricultural Center
Cezaevi Penitentiary
A space station that serves the purpose as an industrial sweatshop, a rehabilitation center and a slave market. The government distributes prisoners as slaves and 'purchases' other 'prisoners' from interested parties. Inside the station raw materials are refined into more manageable forms (from logs to planks, from iron ore to metal bars or sheets, etc).
Asset: Slave Market, Resource Refinement and Manufacturing, Rehabilitation Center
Girmek
A barren wasteland world that has a semi-tolerable atmosphere. There is a vast underground network originally made for cracking the planet, and a work camp colony built under a bio-dome called Uçurum Quarry. Through prison labor acquired from the nearby Cezaevi Penitentiary, and with the help of machines and robots, they are able to extract an enormous amount of resources which are sent to the nearby space station to get refined.
Asset: Raw Resource Extraction, Unskilled Labor
Nefret Station
Nefret Station is a medium-sized space hub that acts as a habitat center but has also grown to become a major locale for ship modification, education and a variety of other services. The space station itself has a kleptocratic security force with little to no rules on absentee ownership, however there are businesses that ensure safe holdings in no-questions-asked storage units and garages.
Asset: Minor Population Hub, Education Center, Service Center, Ship Modification and Repair
Yasak System
Kahrestin
An ice planet with labyrinthian mining colonies underground with a single season that is habitable on the surface. During this time a pop up black/flea market is established by various drug kingpins to help sell drugs, arms and other illegal goods collected from all parts of the known universe.
Asset: Minor Population Center, Raw Resource Extraction, Hide-away, Black Market
Sue Pha
A verdent jungle planet which has inhospitable and dangerous fauna/flora. Temporary establishments which either focus on acquiring lumber or studying the wild sporadically pockmark and sample various parts of the forest.
Assets: Lumber Extraction, Rare Lifeforms
Mannahaj
Mannahaj is an industrial planet with huge sprawling urban environments. It houses a penitentiary system which takes up 2/3rds of the space used. The planet relies on the investments of several corporations who put together a budget for its security and act as oversight to its operations.
Assets: Unskilled Labor, Research and Development
Heirophant
A gas giant which is home to several orbiting space stations which harvest a variety of gasses, mostly hydrogen, with the use of robotic drones.
Assets: Hydrogen Fuel, Other Gases
Administration
The C&C’s connection to the Confederate Parliament is flimsily represented by a member of Parliament who has not been to the C&C sector in many years. They often try to keep quiet and neutral when it comes to participating on matters at hand, just barely qualifying for a seat in Parliament. Meticulous layers of lying by omission have been built up not only by the representative in Parliament, but by the very people who inform them. The representative of the assets in the region uses intelligence agents and private investigators with provisional authority in order to get a grip on the reality of the situation, and then the representative waters down the conspicuous details in order to avoid negative attention.
If another state believes the C&C is attacking them, they will ask for proof and if given the evidence they would in theory dissolve the entity in question and solve things internally. They have strong provisions against unifying to fight, and would likely mass-hire from the large pools of mercenaries floating around to fight off any organized invasions. There are constant surrogate wars happening on contested planets in the main and sister star system, both of which are bereft of supervision or oversight.
Strengths/Weaknesses
Perks
Punk Magnet
The desolate, outlawed and exiled all seem to swarm to join the open arms of the C&C, to the point where they're often overflowing with foreigners of different races, ex-nationalities and cultures. This gives them the advantage of numbers and the ability to utilize different technologies, techniques and ideas from all over the universe. They have a reputation for being a boiling melting pot, a high risk high reward atmosphere that is perfect for people with nothing to lose.
My Uncle Vinny Knows A Guy
Those in the C&C seem to always have a long lost uncle who knows a friend's brother, whose fathers ex-girlfriend knows something that may have some use in some way. They share a special connection between each other and a sort of attitude that moves faster with money, but doesn't always require it. A sort of bond formed in society allows connections to bring discounts, special favors, etc because they're doing things for people they know. This helps bring profits, get things done faster and foster a relationship between others in a healthy way.
Usually Returns The Shopping Cart
Those who live in the C&C typically have some sense of self governance and altruism inherent in their attitude which goes hand in hand with exploitation and survival of the fittest. The bare necessities must be kept from sabotage or disrepair, and while not everyone ‘returns their shopping cart’ a considerable amount of people do. When the power lines fail, or someone goes on a killing spree, or someone needs their vehicle repaired... Things that must be done, still do get done out of necessity despite the complete lack of central authority.
Flaws
Absolute Zero Centralization
It is not so much that there lacks a central focus of any governing body, but rather a complete absence of one. The people of the C&C are completely acclimated to a lack of centralized government and literally cannot unify to do anything cohesively unless it is an extraordinary circumstance; and even then it is extremely disorganized and temporary. The guiding force of the C&C is the invisible hand of capitalism, one that they do not always predictably have control over.
Rusty, Jammed, and Broken
Most technology and architecture is comparatively primitive, spaceships being pieces of junk, cars jerry-rigged to mostly race, boats full of secret compartments. Most weapons are hand-me-downs from another era and those that were produced in modern times are not necessarily bound by any standards of quality. The likelihood of random failure for technology tends to be higher than usual, forcing those in the C&C to either attempt to repair or move to other means to achieve their goals such as melee weapons or moving by foot.
Dirty Fucking Street Rat
Those from the C&C are well known to be socially isolated by the finer sects of society for the prime reason that they usually mean trouble. It is no surprise that drug addicted miscreants that live off of leeching off of stealing and dishonesty are not always welcome or wanted at all. Some are immediately interpreted as pirates, smugglers and cutthroats and are prejudiced by other nations as criminals (where there is no evidence). People often go to the C&C to lay low and let the heat cool down on the notoriety they’ve gained elsewhere, and there are certain mannerisms and habits which are considered normal that in other societies might be seen as suspicious.
History
The C&C flourished in the most despondent and underdeveloped frontier sectors of the Confederate; when the corporations first found the region it was known to harbor outcasts, pirates, junkers, and a litany of other undesirables. Under a special contract with a group of corporations, the area that the C&C has jurisdiction over is essentially a zone bereft of all but the minimum standards of supervision from their government. Pitched as an experiment to set up a resemblance of civilization for the Confederate to eventually usurp, many corporations got ahead of themselves and situations got out of hand. Several advancements and colonies have been established and even were able to send taxes to the Confederate, however the standards of living have always been far lower and there have been many corners cut since the advantage of distance was given to those in the area.
As the Confederates colonies began to creep closer to the C&C territory, a degree of seclusion and illusion were given to the reality of conditions on planets; what would be described as a planet utilized primarily for lumber acquisition may have an illegal slave trading empire ran by a despotic prince, a prison planet which gives paperwork indicating all things are tame in reality has out-of-control alien and robotic experiments who freely terrorize whatever unfortunate human life remains there, and so on. As time went on things got worse and by the time the Confederate found the territory was essentially an interminably chaotic mess of fractionalized fascism whether by corporations or drug kingpins, it was too late for much to be done without significant investment. It wouldn’t matter after the Black New Year in any case.
An amalgamation of multiple corporations and hollow puppet states, the C&C is much less a government as it is a generalized system used in this area of space to create some semblance of unity between the life forms who occupy it. The Collective is the interminably corrupt remnants of the Confederate government which serves as a mock-government for the convenience of the corporations, as they have for years. The Conglomerate was created out of the need to set very specific corporate rules to outlaw espionage and violence between the corporations. Many who have hit rock bottom with nothing to lose have ended up in this region, and there are ample high risk high reward opportunities present. When speaking of the C&C, you could refer exclusively to one and it may be inferred you’re talking about both.
Resources
The C&C is composed of several planets in the Hovno Diera system, as well as in a surrounding star system with extremely untenable grips of control over their planetary assets. Most are barren planets which range in atmospheric conditions that are in the process of being ‘cracked’, which have small settlements and cities based around exploitative efforts. There are however a few notable exceptions such as the out-of-control prison planet Mannahaj, the overgrown jungle planet of Sue Pha with a secret despotic principality hungry for the acquisition of slaves, and Yuz Karasi, the original planet colonized in the star system. All planetary bodies inhabitable experiences proxy wars funded by corporations, with their capital planet as an exception.
Hovno Diera System
Yuz Karasi
Capital world of the C&C sector, the most relatively safe planetary body in the two solar systems. There are two continents, one of which is an arid desert, the other a lush and dangerous rainforest; both have cities, and the main city is in an underwater colony.
Assets: Major Population Center, Raw Resource Extraction & Refinement, Domestic Goods Manufacturer, 'Government' Seat, Agricultural Center, Narcoagricultural Center
Cezaevi Penitentiary
A space station that serves the purpose as an industrial sweatshop, a rehabilitation center and a slave market. The government distributes prisoners as slaves and 'purchases' other 'prisoners' from interested parties. Inside the station raw materials are refined into more manageable forms (from logs to planks, from iron ore to metal bars or sheets, etc).
Asset: Slave Market, Resource Refinement and Manufacturing, Rehabilitation Center
Girmek
A barren wasteland world that has a semi-tolerable atmosphere. There is a vast underground network originally made for cracking the planet, and a work camp colony built under a bio-dome called Uçurum Quarry. Through prison labor acquired from the nearby Cezaevi Penitentiary, and with the help of machines and robots, they are able to extract an enormous amount of resources which are sent to the nearby space station to get refined.
Asset: Raw Resource Extraction, Unskilled Labor
Nefret Station
Nefret Station is a medium-sized space hub that acts as a habitat center but has also grown to become a major locale for ship modification, education and a variety of other services. The space station itself has a kleptocratic security force with little to no rules on absentee ownership, however there are businesses that ensure safe holdings in no-questions-asked storage units and garages.
Asset: Minor Population Hub, Education Center, Service Center, Ship Modification and Repair
Yasak System
Kahrestin
An ice planet with labyrinthian mining colonies underground with a single season that is habitable on the surface. During this time a pop up black/flea market is established by various drug kingpins to help sell drugs, arms and other illegal goods collected from all parts of the known universe.
Asset: Minor Population Center, Raw Resource Extraction, Hide-away, Black Market
Sue Pha
A verdent jungle planet which has inhospitable and dangerous fauna/flora. Temporary establishments which either focus on acquiring lumber or studying the wild sporadically pockmark and sample various parts of the forest.
Assets: Lumber Extraction, Rare Lifeforms
Mannahaj
Mannahaj is an industrial planet with huge sprawling urban environments. It houses a penitentiary system which takes up 2/3rds of the space used. The planet relies on the investments of several corporations who put together a budget for its security and act as oversight to its operations.
Assets: Unskilled Labor, Research and Development
Heirophant
A gas giant which is home to several orbiting space stations which harvest a variety of gasses, mostly hydrogen, with the use of robotic drones.
Assets: Hydrogen Fuel, Other Gases
Administration
The C&C’s connection to the Confederate Parliament is flimsily represented by a member of Parliament who has not been to the C&C sector in many years. They often try to keep quiet and neutral when it comes to participating on matters at hand, just barely qualifying for a seat in Parliament. Meticulous layers of lying by omission have been built up not only by the representative in Parliament, but by the very people who inform them. The representative of the assets in the region uses intelligence agents and private investigators with provisional authority in order to get a grip on the reality of the situation, and then the representative waters down the conspicuous details in order to avoid negative attention.
If another state believes the C&C is attacking them, they will ask for proof and if given the evidence they would in theory dissolve the entity in question and solve things internally. They have strong provisions against unifying to fight, and would likely mass-hire from the large pools of mercenaries floating around to fight off any organized invasions. There are constant surrogate wars happening on contested planets in the main and sister star system, both of which are bereft of supervision or oversight.
Strengths/Weaknesses
Perks
Punk Magnet
The desolate, outlawed and exiled all seem to swarm to join the open arms of the C&C, to the point where they're often overflowing with foreigners of different races, ex-nationalities and cultures. This gives them the advantage of numbers and the ability to utilize different technologies, techniques and ideas from all over the universe. They have a reputation for being a boiling melting pot, a high risk high reward atmosphere that is perfect for people with nothing to lose.
My Uncle Vinny Knows A Guy
Those in the C&C seem to always have a long lost uncle who knows a friend's brother, whose fathers ex-girlfriend knows something that may have some use in some way. They share a special connection between each other and a sort of attitude that moves faster with money, but doesn't always require it. A sort of bond formed in society allows connections to bring discounts, special favors, etc because they're doing things for people they know. This helps bring profits, get things done faster and foster a relationship between others in a healthy way.
Usually Returns The Shopping Cart
Those who live in the C&C typically have some sense of self governance and altruism inherent in their attitude which goes hand in hand with exploitation and survival of the fittest. The bare necessities must be kept from sabotage or disrepair, and while not everyone ‘returns their shopping cart’ a considerable amount of people do. When the power lines fail, or someone goes on a killing spree, or someone needs their vehicle repaired... Things that must be done, still do get done out of necessity despite the complete lack of central authority.
Flaws
Absolute Zero Centralization
It is not so much that there lacks a central focus of any governing body, but rather a complete absence of one. The people of the C&C are completely acclimated to a lack of centralized government and literally cannot unify to do anything cohesively unless it is an extraordinary circumstance; and even then it is extremely disorganized and temporary. The guiding force of the C&C is the invisible hand of capitalism, one that they do not always predictably have control over.
Rusty, Jammed, and Broken
Most technology and architecture is comparatively primitive, spaceships being pieces of junk, cars jerry-rigged to mostly race, boats full of secret compartments. Most weapons are hand-me-downs from another era and those that were produced in modern times are not necessarily bound by any standards of quality. The likelihood of random failure for technology tends to be higher than usual, forcing those in the C&C to either attempt to repair or move to other means to achieve their goals such as melee weapons or moving by foot.
Dirty Fucking Street Rat
Those from the C&C are well known to be socially isolated by the finer sects of society for the prime reason that they usually mean trouble. It is no surprise that drug addicted miscreants that live off of leeching off of stealing and dishonesty are not always welcome or wanted at all. Some are immediately interpreted as pirates, smugglers and cutthroats and are prejudiced by other nations as criminals (where there is no evidence). People often go to the C&C to lay low and let the heat cool down on the notoriety they’ve gained elsewhere, and there are certain mannerisms and habits which are considered normal that in other societies might be seen as suspicious.
History
The C&C flourished in the most despondent and underdeveloped frontier sectors of the Confederate; when the corporations first found the region it was known to harbor outcasts, pirates, junkers, and a litany of other undesirables. Under a special contract with a group of corporations, the area that the C&C has jurisdiction over is essentially a zone bereft of all but the minimum standards of supervision from their government. Pitched as an experiment to set up a resemblance of civilization for the Confederate to eventually usurp, many corporations got ahead of themselves and situations got out of hand. Several advancements and colonies have been established and even were able to send taxes to the Confederate, however the standards of living have always been far lower and there have been many corners cut since the advantage of distance was given to those in the area.
As the Confederates colonies began to creep closer to the C&C territory, a degree of seclusion and illusion were given to the reality of conditions on planets; what would be described as a planet utilized primarily for lumber acquisition may have an illegal slave trading empire ran by a despotic prince, a prison planet which gives paperwork indicating all things are tame in reality has out-of-control alien and robotic experiments who freely terrorize whatever unfortunate human life remains there, and so on. As time went on things got worse and by the time the Confederate found the territory was essentially an interminably chaotic mess of fractionalized fascism whether by corporations or drug kingpins, it was too late for much to be done without significant investment. It wouldn’t matter after the Black New Year in any case.
hello I've been watching this thread because it seems super interesting.
I will now bully DX3214 for his unforgivably persistent use of run-on sentences.
I remember specifically talking him about reading what he wrote out loud a year or two ago, but now I can only hear him speaking with extreme quickness in his Brazilian accent unable to realize that it does not sound natural.
Just to be crystal clear, I love you DX, and I hope this thread goes super far because there's a ton of potential here, some AMAZING writers, and I want to help you improve your faction and your writing so I hope this is helpful!
Please do not mind my snarky emoticons, I am merely expressing myself.
Prabog was once a prosperous world in the times of the confederation the first daughters of earth some called it a heavy industrial and technological world marked by its output and technological marvels thanks to its amazing minds philosophers and many others it wasn't made to last
In the times of troubles of the confederation Prabog was thrown into anarchy initiated by a nuclear first strike who did it why is still a mystery this lead to a age of blood and war a time of warlords lasting for nearly a decade and a half ended by Alexander who forged the republic in his 30´s and launched a final war unifying half of the planet before dying arising to the position of hero and guardian of the nation
After finishing the unification the republic now faces its greatest challenge rebuilding what was left by the events of the past but where some may simply settle and wait for better times, hope is now back on people's hearts as now the nation and its people wish to not only rebuild their homes but every world and reunite with mankind under a single flag
As of right now the economy still lies in ruins and the politics grew divise due to the aim of ambitions and priorities in politics while the situation has been stabilized the armies now aid in the reconstruction of the cities and states something new compared to the times before where they just fought warlords this is now relied to pacification of regions that still are hold by rebels.
ima go ahead and delete some extra stuff and literally re-write entire sections. I wrote this fairly late at night, so some sections might still be rough - sorry!
I hope you like what I done to the place
Prabog was once a prosperous world in the times of the Confederation. Some of the first daughters of Earth called it a heavy industrial and technological world marked by its output and technological marvels, thanks to the amazing minds of their philosophers and to the tenacity of their industrial leadership.
In times of trouble in the Confederation, Prabog was thrown into consternation and anarchy after a devestating nuclear strike. It is still a mystery to this day as to who had targeted them, and lead to an age of bloody war and death. It was a time of warlords lasting for nearly a decade and a half, which was ended by a single man named Alexander. He forged the Republic in his 30´s and launched a final war unifying half of the planet before dying a martyr and arising to the emblematic position of hero and guardian of the nation.
After finishing the unification, the Republic now faced its greatest challenge: rebuilding what was left by the events of the past. Where some may simply settle and wait for better times, hope is now back on people's hearts as the nation. Its people wish to not only rebuild their homes, but every world and reunite mankind under a single flag.
As of right now the economy still lies in ruins and the politics grew divisive due to the aim of ambitions and priorities in politics. While the situation has been stabilized, the armies now aid in the reconstruction of the cities. States face a new challenge compared to the times before where they just fought warlords - now they must rely on the pacification of regions that are still held by rebels.
Resources
The planet of Prabog is the world and capital of the republic while much of its natural beauty was destroyed many returned but many of its scars are still seeneble from space a world with nuclear craters radiation areas and ruins that can be seen from space.
Major Industries
The major industries that the planet had were heavy industrial and a Technological R&D one while this might lead to some benefits it still mainly ruins the types of heavy also influenced and aided in the times of warlords as seen below.
Material Industry in the making of steel and other materials of utilization in construction and fabrication of objects something that still is maintained albeit diminished one of the heavy industries
A former Industrial military complex while some may say it might bring good things it also brought bad as the industry itself and the remainders of it allowed the creation of extra weapons and way more deadly versions of the warlords of the planet still while half of the industry is in ruins some plants still exist also one of the heavy ones.
Nuclear power and Nuclear mineral extraction different from other worlds has a rather large radioactive material deposit this aided in its powering but also its downfall due to its abilities to doom itself if needed be
Technological are complicated since a mass difference exists in types of industry being then
Robotics established during the industrial expansion of Prabog was robotics while it mainly derived towards its I.M.C it also allowed good luxuries to be made for the people something that ended with the industry nearly getting blown out to bits all that remained was in other lucky areas.
Computer making was also part of the industry while considered heavy it also could be considered technological that was due to the rising tech industry in the planet on the pass this proved good in the making of domestic products and supplying itself to others now that majority of industry is in ruins and many people wish more for food it is not seen much as priority but still some factories remain
AI research while the manufacturing of AI´s mainly remained for domestic services some advanced AI were made especially for the army and for domestic services as well while the existence of advanced AI gives some moral thoughts on what rights they shall have many were made before the fall of the planet many of which ended up going off world before the collapse while this industry almost disappeared the making of basic AI for robots is still a needed one.
The planet of Prabog is the world and capital of the Republic. While much of its natural beauty was destroyed, many returned to rebuild and revitalize the centerpiece of their empire. Many of its scars are still observable from space as a world with nuclear craters, sickly looking radiation areas, and despondent ruins.
Major Industries
The major industries that the planet had were heavy industry and technological R&D. Because both the hardware and software which was integral to these industries are in a dilapidated state, they are reliant on being refurbished and jerrybuilt into a workable state which is only a fraction of what it once was. However, many warlords took initiative to ensure that this technology was preserved and restored, meaning that renewal of the past is not entirely on the shoulders of the Republic.
Material Industry in the refining of steel and other materials of utilization in construction and fabrication of objects something that still is maintained albeit diminished, especially in concerns to the heavy industries.
Their former Industrial Military Complex, while providing the Republic with an abundance of skill and weapon power, conversely provided their enemy warlords with a wealth of highly skilled mercenaries who decided to sell their skills to the highest bidder. This caused many complications in the fights between the Republic and the warlords as issues arose, and even weapon or information transfers could be bribed to be misdirected to the rebel forces. There are still factories which produce military armaments which have been re-conquered, however some remain contested zones fraught with strife.
Nuclear power and Nuclear mineral extraction differentiated from other worlds as they had a rather large radioactive material deposit. While in times of stability it was a true blessing in terms of a sustainable power source. Now they remain a heavy burden as highly advanced technology that requires specialized, customized equipment to function stands in the way of re-enabling these structures to what they once were.
Technological are complicated since a mass difference exists in types of industry being thenwhat
Robotics established during the industrial expansion of Prabog was mainly derived towards its I.M.C. It also allowed good luxuries to be made for the people, something that ended when the nuclear bombs hit and the inevitable looting and raiding of these facilities followed after.
Computer making was also part of the industry while considered heavy it also could be considered technological that was due to the rising tech industry in the planet on the pass this proved good in the making of domestic products and supplying itself to others now that majority of industry is in ruins and many people wish more for food it is not seen much as priority but still some factories remain
The manufacturing and design of AI´s remained mainly for domestic services, however some advanced AI were made especially for both military and consumer use. The existence of advanced AI gives some moral thoughts on a perception of right and wrong. they shall have many were made before Many were made before the fall of the planet, however after the first bombs hit the AI assets were moved off-planet. This left a great emptiness in the bodies of robots and machines scattered throughout the ruins, forcing what little technology was left to be re-fitted and causing AI's to be of great value to the Republic.
Sons of Alexander - The army being forged by a great man would be a understatement the armies of the republic of Prabog are very war experienced due to the past of the republic made much better by the hands of Alexander the man who made the republic the people also hold a high resilience mainly due to the conflicts that the planet itself endured.
Technological and Industrial Potential - While Prabog was devastated many ruins can be restored and the former glory of the planet put again ontop making Prabog while week hold a great potential to be a giant of economy once again like in times past but for now the world lies in ruins
A dream larger than us - Even though the republic was brought up from ruins its ideals of freedom equality for all of mankind as spoken by Alexander still sing across the planet something that now came to symbolise what they wish to move beyond not to just end chaos in this world but end it in the stars where mankind as well might be oppressed as a solene duty to spread liberty and unite mankind under a flag that will bring prosperity to all.
Weaknesses
Devastated world - a limited Nuclear exchange and ten years of warlords and war can do a number at infrastructure and economy therefore more than 60% of the planet is in ruins leaving zones of radiation in several areas that still need to be cleared up
Devastation level is currently high
Rather inefficient economy - Due to the collapsed economy of the planet something showed by how bartering it is still a main form of use by the people thanks in part to the nations coin being virtually useless in the field of economics is in desperate need of reforms.
The coin of the nation is mainly useless at the moment thanks in part to an initial mass printing and making of then in an attempt to aid in the stabilization through the creation of a universal coin instead it became useless.
A lack of reforms or an address of said issue can lead to severe consequences and possibly a dark age for many.
Divided Government - While united in communalities and ideals many of the leaders still need to grasp unity and work together especially since the parties were forged by different ideas some by artists who lived isolated from the conflict, others by scientists who survived the chaos, some by politicians from the few regions who didn't faced too much warlord damage, others by nationalists who gained a renewed sense of nationalism under mankind and some by the Order who were the original party of Alexander while conservative in name they literally aim to maintain peace and order
As of right now politics are partially divisive
Strengths
Sons of Alexander - The army is emboldened by the prowess and tact displayed by their intrepid leader Alexander, and his experience and motivation inspiration still resonates through soldiers today. The techniques, ideas, and philosophies that were held by their leader has created an inexplicable resilience which gives extreme confidence and a solid foundation which to fight and die on unthinkingly, and they have had plenty of experience to practice these teachings through recent conflicts.
Technological and Industrial Potential - While Prabog was devastated many ruins can be restored and the former glory of the planet. While in its current state it is weak, it holds a great potential to be a giant of economy once again like in times past.
A Dream Larger Than Ourselves - Even though the Republic was brought up from ruins its ideals of freedom and equality for all of mankind, as spoken by Alexander, still resonates across the planet as something that symbolizes what they wish to be. The restoration of order for their planet is just a stepping stone on the journey far beyond Pragor. The Republic sets eyes to the stars where mankind might be oppressed and ripe for the Republic to provide liberty and unite mankind under a flag that will bring prosperity to all.
Weaknesses
Devastated World - A limited nuclear exchange and ten years of warlords and combat has done a number at infrastructure and economy. It can be suggested that more than two-thirds of the planet is in ruins leaving zones of radiation in several areas that still need to be cleared up.
Devastation level is currently high
Rather Inefficient Economy - Due to the collapsed economy of the planet something showed by how bartering it is still a main form of use by the people thanks in part to the nations coin being virtually useless. If the Republic wishes to convince its people that their currency has value, they will need to reform it entirely and completely re-brand their capital system, because as it stands the barter system remains the primary method of trade among their people.
The coin of the nation is useless thanks in part to an initial mass printing in an attempt to aid in the stabilization. Their creation of a universal coin was a solution which ended up failing miserably, being used for a variety of purposes such as a means to spark fires or line the bottom of animal pens.
A lack of reforms or an address of said issue will without a doubt lead to severe consequences and possibly a dark age for many as resources thin and the last valuables families have are traded away for sustenance and bare necessities.
Divided Government - While united in community and ideals, many of the leaders still struggle to grasp unity and work together. The parties were forged by a wide variety of groups; some by artists who lived isolated from the conflict, others by scientists who survived the chaos, some by politicians from the few regions who have not faced too much warlord damage, others by nationalists who gained a renewed sense of nationalism under mankind, and some by the Order who were the original party of Alexander. The latter which does its best to hold all together from falling apart, but require the aid and cooperation of all to fulfill its true potential.
Administration
The Government of Prabog
The Republic itself and its administration is ruled as of the moment the congress and senate who legislate debate and others with the judicial maintaining the rule of the constitution the government is led by a five party system the leadership of the whole republic befalls the president of the republic a system of government that only works based on coalition governments of two or more parties to form a majority.
The current parties of the nation
The Social Humanist who wish that the well being of the people are put at first and that society should work together in a common good
The Modernists who wish the modernisation and reconstruction of the worlds at hand but also a more liberal style of politics in economics and social norms
the Justice and development party made out by the order and the politicians forming a coalition party due to equaliser systems in reality they are divided between a right and left divide with some favoring more conservative policies while the other side favors more progressive policies the only way it maintains united is through its duarky of two leaders
The National party who preaches a strengthening of institutions and the fast reconstruction and expansion of the borders
The Government of Prabog
The Republic and its administration is ruled by the Congress and the Senate who legislate and debate with the judicial maintenance of the constitution. It is lead by a five party system under the leadership of the President of the Republic, however it is heavily reliant on the coalition governments of two or more parties to form a majority to make big decisions.
The current parties of the nation are:
The Social Humanist who wish that the wellbeing of the people are put at first and that society should work together for a common good.
The Modernists who wish the modernization and reconstruction of the world at hand, but also adopt a more liberal style of politics in economics and social norms
The Justice and Development Party is made out by the Order and the politicians forming a coalition party due to equalizer systems. In reality they are divided between a right and left with some favoring more conservative policies, while the other side favors more progressive policies. The only way it maintains united is through its diarchy of two leaders
The National Party who preaches a strengthening of institutions and the fast reconstruction and expansion of the borders
(thats four parties, not five unless I'm missing something!)
I hope this was helpful and not too mean, I mean I re-wrote a shit ton of your sheet so that is pretty nice, so maybe it balances itself out. Its ultimately up to you to implement my edits, since its your nation and if you wish to edit it/not use what I wrote, that's totally fine! You know more English than I know Portuguese (i dont know any) and I'm actually really proud of you bro. But yeah, super cool thread going on here, I'm excited to see what you guys come up with next! Cheers!
The original flag, proposed by a member from the UKAE
The Oswarian variant which is used internationally on all armored ambulances and trauma personnel
The Argent Cross has many faces in the healthcare world which range from armored ambulance services, both an independent and grounded professional workforce, a global pharmacy franchise, an international review board, medical insurer and administrators, a standardized licensing board, an educational public radio station, a university network including internships and opportunities for employees to teach, translators, and conflict moderation services. The organization had spread from the bottom of the Pandyssian continent (Saraya, Southern Verdasou, UKAE) up to the Oyessian continent (Bjergavjern,Oswaria) then overseas to the bottom of the Karakus continent (Elyr) and at the top of the Tyviern continent (Volsinii, Greater Talania). Depending on which part of the country they are in their services range from individuals traveling dynamically looking for work, minute clinic/pharmacies, to integrated managed care consortiums which allow a great range of testing and treatment options.
Typically doctors get their licensure through their nations state and take an additional test to certify for internship or employment at the AC. Professional medical associates receive licensure which allows them access to request medical information, resources, internships, and a myriad of other means of integrations depending on where they are located. Here are some popular licenses, though they are not limited to these:
*Each License has potential for a Specialization* Physician Pharmacist Surgeon Nurse Psychologist Combat Medic Health Services Administration Educator Instructor Moderator Translator Medical Insurer
Many Licensees take a break from practice to teach at local universities and act as an in-between - internships and on-the-job training are offered as well as potential spots in the company offered upon completion. The AC offers a collective knowledge from separate parts of the world which involves the Licensee to travel between countries with others to learn how things are different and find ways to apply it to their present circumstance. The weight of their prescription should be upheld despite their race or nationality when presented at an Apoteket, which is AC’s dispensing authority.
Unique Technologies
Apoteket is a franchise of originally comprised of dwarven scientists who explored and collected samples from a variety of nations and created pharmaceuticals from them. The efficiency of these products sometimes varied, but provided unique and proprietary ways to solve problems with world-wide resources. The line between black market and legitimate pharmacy seemed to blur just in time to be acquired by the Pandyssian physicians group. The products went under strict testing and were given direct indications for it’s usage and off-label usage. This is sometimes the only place you can possibly get a certain type of medical resource be it supplies, medicine, medical equipment etc.
The Armored Ambulance Service division of the Argent Cross delivers an armed ambulance option on some insurance policies, contracts and at the request of government or independent officials who can finance the endeavor. The capacity of arms the ambulance has is determined by the country it is beholden to and can range in its efficiency depending on the level of crisis necessitated for the region. While they are beholden to try to help as many as possible, they are bound by capital to treat their paying clients first with exception being emergency circumstances.
Population
Sarayan, Southern Verdasoun, UKAEian, Oswarian, Elyrian, Greater Talanian and Volsinii, Human / Volkist Dwarves / Volsinii, Elyrian, Greater Talanian and Oswarian Elves / Southern Verdasoun Merfolk / Fenician Sun Elves
Culture
Each employee is considered a representative of their own nation as well as the Argent Cross and they are often paired with a skilled support staff who communicates with each other to resolve ethical discrepancies, and to help represent the company in a neutral and humanitarian way for the safety of their employees. They often belong to a range of councils which supervises and educates on the safe usage of pharmaceutical products, medical supplies, and techniques to practice. There are several internal journals written by the staff of the company which helps them record their case studies and facilitate discussion between providers for the better of their clients.
Employees are upheld to a standard of neutrality by default and tend to moderate the prevention of conflict. Both employee and non-employees may get licensure for crisis and catastrophe intervention to help prepare them to de-escalate conflicts and maximize the clients safety. They attempt to balance their for profit nature by encouraging humanitarian gestures and waiving service fees at the providers discretion. There is a strong sentiment of a world culture in the halls of an Argent Cross facility and in the experiences of their employees.
The Argent Cross Radio acts as both a means to play their technologically advanced stereo waiting music (also available in a 30's-40's only blend) You can add your own songs in if you want. The educational side of the radio acts as talk-radio where it is entirely possible to interview individuals to get clarity for situations around the world or on local issues.
Religion and Other Beliefs:
The Argent Cross attempts to use a multicultural approach to help nations acclimate with each other while also appealing to the agnostic and atheist. Religious beliefs may not be facts, but they often hold weight for individuals and it can bring insights to those outside their faith or bring some way for patients to justify traumatic events and ground themselves. Generally it is allowed to be acknowledged and explored externally, but without imposition. Instead employees are encouraged to listen to each other about their beliefs to understand how it could be used to help people or to consider in the context of their present reality.
Location/Territories:
Their international HQ is found in Port Fortunato in the country South Verdasou and as a result of they have acquired a fleet of about a dozen cargo ships from the Boriana Cartel as a result of years of tax write-offs. The hulls of the ship are as sturdy as pre-eruption destroyers and may undergo maintenance by the Verdasou Navy. They use these to either transport supplies and to receive certain supplies or resources from an international market as well as rotate staff members from other countries to have them acclimate to working in new environments.
There are many clinic-pharmacies as well as hospital and integrated healthcare systems as well as independent agents who help other institutions in the business of international medicine and practice. While it is popular in SV, this is also true among the other countries which they do business in. Each branch typically has their strong points, the Sarayan branch sets the educational standard and has a strong presence in international university systems under the AC. The UKAE has veterinary medicine and introduces mobility by horseback, and Oswaria has trauma care and introduces armored ambulances. Elyr is a popular destination for both opening new facilities, recruiting new and eager employees, and learning new practices, as is the Volsinii Empire and Greater Talania, and show great promise to help expand the company further into the land.
Magic Prevalence:
Magic is not a requirement for licensee’s to practice, but their qualifications in arcane arts are recognized and included in their range of services. Though in some places magic may be prohibited, it is generally permitted in the privacy of their facilities or under the supervision of the government. Arcane Arts are a Sarayan design, but as more systems were introduced they have found ways to teach new abilities based off what they've learned from other places. They've found that magic always has a cost which, whether it's from a crystal or physical exertion from the user (not limited to these things), and that there is a particular balance which they must be aware of and maintained. Each nation with magic potential has contributed something to the understanding of it on an international scale.
Nation Relations
The AC has such a presence here that it is appropriate to infer that the country provides a number of candidates to employ, has a variety of facilities present ranging from clinic/pharmacies, schools, logistic centers, hospitals, etc, and to provide access to a myriad of resources which make the contextual infrastructure for operational procedures (like pens and paper!).
The AC often acts as a hybrid between an NGO and a government-affiliated organization leading to incidents where employees are given a significant amount of room to legally represent themselves and the AC separately if necessary. This is also true when the AC wishes to represent themselves separately or together with these countries, depending on the context of the situation they happen to be dealing with.
Southern Verdasou
The AC and SV have both grown as strong international identities and in some ways the culture of one has become inseparable to the other. Many wealthy citizens prefer to see the AC as their personal medical service providing plenty of opportunities for upstarting members to take advantage of, much to the chagrin of already overworked staff. The influence of the AC can be found outside of the organization, as they help license lifeguards and encourage educated immigrants from all over the world to settle and work competitively from Port Fortunato. / Best Possible Terms
Saraya
Although SV is the international HQ for the AC, it was the innovations from the Sarayans which lead to the Argent Cross's standard practices which assured them their present position in the world market. The standards which Sarayan physicians use are the basis for what the AC wants to see for their international employees, so it is not unlikely for employees to visit Saraya to train and learn new skills. Even still, their influence can be felt in the AC's facilities all over the world. / Best Possible Terms
UKAE
The UKAE has had a long tradition of teaching care for their equestrian friends which inspire many to take an interest in studying medicine and the other sciences necessary to practice internationally in the AC. Through the individual effort of heroic veterinarian-physicians they often visit shelters and veterinary hospitals to help out and provide many different options for support if appropriate. This may also include installing infrastructure such as stables in places where they might not be found and other accommodations for veterinary species. / Best Possible Terms
Bjergavjern
Apoteket brings a remarkable profit from their ventures at the expense of having educated immigrants arrive at an uncomfortably high rate. The AC created a space for living and practicing physicians from all over the world to study along with the Zivilgenossenschaften community. The investment paid off and they made a breakthrough as each country brought caches of foreign alcohol as gifts, resulting in much experimentation and discovery alongside each other. / Best Possible Terms
Oswaria
Between the Dwarves and the Oswarians, there is a great competition between their mediums of practice. However, it compelled many Oswarian professionals to forego a professional relationship resulting in a great companionship and comradery seldom present between the two since many can remember. Because of the natural inclinations of Oswarians, it allows a pretense that suggests a disposition towards trauma care which has been taken advantage of by many veterans. The armored ambulance division of the AC had been on the back burner until the Oswarian members brought it to it's full potential. / Best Possible Terms
Elyr
The unofficial second international HQ for the Argent Cross, they had initially invested a considerable amount in helping provide a variety of support for the states of Endrea, Lutra and Yespium and even have a helpful outreach to the state of Rorik. The natural proclivities to kindness, healing and toleration were well received and made for a healthy contribution to the organizations international practices. For example, most facilities in the AC allow a degree of safety for people looking for asylum and it could often be arranged to help move magic users to Elyr where they would be safe. / Best Possible Terms
Volsinii
The Volsinii HQ's located at the recently renovated race track as it was profitable for employees to find quick work. The AC is the official medical presence on the racetrack, and in some circumstances they may be elevated to security detail. After some years of trust was built, the owner of the racetrack and the AC transformed and rebranded with the simple Volsinii verb 'Pergo' to inspire momentum. What was once a place for smugglers to decide who had the fastest automobile is now an internationally renowned racing facility, equipped with a garage which helps maintain the AC's fleet and find ways to increase the value of their assets. It still retains the criminal element, as the AC creates a neutrality zone with a degree of immunity for those who visit or work there. / Best Possible Terms
Marcher Usoma
The AC needed a presence past the mountains which cut through the middle of Tyviern in order to monitor the other half of the continent and they chose to focus on the southern side. Since it has been difficult to encourage educated professionals from all over the world to temporarily migrate, the AC has invested in an enormous lodge and turned it into a health resort for their employees and customers. The absolute isolation of MU was detrimental to the conglomerate, however it provides a very attractive amount of anonymity for those wanting to start over somewhere new.
Fenice
The AC has gathered quite a few Sun Elf employees, many of which who took advantage and traveled to many different countries. While they are unable to establish any facilities in Fenician territories itself, the AC is commercially successful among the more open minded individuals and those who have taken to the idea by necessity rather than want.
Ocreau
Once the spices from Ocreau made it to an international market it was not long before Apoteket began to send agents to the isolated nation to study their new finds. As more subsidies and support were given to the agricultural section there has been a small uptick in AC members who travel to Ocreau as a result of the pharmaceutical potential, however another interest in the culinary arts have sparked many interests from abroad allowing access to those enticed to find the root of these new spices. While they have not been able to find a formal facility for their activities, employees are welcome in the appropriate professional settings with some limitations.
Hastur
Collab where an intentionally gorgeous representative visits The Radiant Emperor to discuss contracts and retrieve an ugly doctor who was nearly/temporarily enslaved because they ran out of money and didn't have a golden passport (OH NO)
GCR
Oswarian and Dwarven employees (as well as some from all over the world) have embarked on a mission to help provide logistical and expert support to the resistance which ranges from important books, posters ink and all sorts of supplies as well as a way to smuggle precious books and other goods out of the country and towards safety.
disclaimer: if you want your nation to be a part of this I can still add you in and that there's a lot more to say on each individual country, so that said this sheet isn't an exhaustive list of my assets or ideas but frames the basic idea of it. Also, as a bonus, here is a small playlist of videos I try to use to help understand the aesthetic and tech limitations. You may post here, PM me on RPG or @ me on Discord or in direct messages.
The original flag, proposed by a member from the UKAE
The Oswarian variant which is used internationally on all armored ambulances and trauma personnel
The Argent Cross has many faces in the healthcare world which range from armored ambulance services, both an independent and grounded professional workforce, a global pharmacy franchise, an international review board, medical insurer and administrators, a standardized licensing board, an educational public radio station, a university network including internships and opportunities for employees to teach, translators, and conflict moderation services. The organization had spread from the bottom of the Pandyssian continent (Saraya, Southern Verdasou, UKAE) up to the Oyessian continent (Bjergavjern,Oswaria) then overseas to the bottom of the Karakus continent (Elyr) and at the top of the Tyviern continent (Volsinii, Greater Talania). Depending on which part of the country they are in their services range from individuals traveling dynamically looking for work, minute clinic/pharmacies, to integrated managed care consortiums which allow a great range of testing and treatment options.
Typically doctors get their licensure through their nations state and take an additional test to certify for internship or employment at the AC. Professional medical associates receive licensure which allows them access to request medical information, resources, internships, and a myriad of other means of integrations depending on where they are located. Here are some popular licenses, though they are not limited to these:
*Each License has potential for a Specialization* Physician Pharmacist Surgeon Nurse Psychologist Combat Medic Health Services Administration Educator Instructor Moderator Translator Medical Insurer
Many Licensees take a break from practice to teach at local universities and act as an in-between - internships and on-the-job training are offered as well as potential spots in the company offered upon completion. The AC offers a collective knowledge from separate parts of the world which involves the Licensee to travel between countries with others to learn how things are different and find ways to apply it to their present circumstance. The weight of their prescription should be upheld despite their race or nationality when presented at an Apoteket, which is AC’s dispensing authority.
Unique Technologies
Apoteket is a franchise of originally comprised of dwarven scientists who explored and collected samples from a variety of nations and created pharmaceuticals from them. The efficiency of these products sometimes varied, but provided unique and proprietary ways to solve problems with world-wide resources. The line between black market and legitimate pharmacy seemed to blur just in time to be acquired by the Pandyssian physicians group. The products went under strict testing and were given direct indications for it’s usage and off-label usage. This is sometimes the only place you can possibly get a certain type of medical resource be it supplies, medicine, medical equipment etc.
The Armored Ambulance Service division of the Argent Cross delivers an armed ambulance option on some insurance policies, contracts and at the request of government or independent officials who can finance the endeavor. The capacity of arms the ambulance has is determined by the country it is beholden to and can range in its efficiency depending on the level of crisis necessitated for the region. While they are beholden to try to help as many as possible, they are bound by capital to treat their paying clients first with exception being emergency circumstances.
Population
Sarayan, Southern Verdasoun, UKAEian, Oswarian, Elyrian, Greater Talanian and Volsinii, Human / Volkist Dwarves / Volsinii, Elyrian, Greater Talanian and Oswarian Elves / Southern Verdasoun Merfolk / Fenician Sun Elves
Culture
Each employee is considered a representative of their own nation as well as the Argent Cross and they are often paired with a skilled support staff who communicates with each other to resolve ethical discrepancies, and to help represent the company in a neutral and humanitarian way for the safety of their employees. They often belong to a range of councils which supervises and educates on the safe usage of pharmaceutical products, medical supplies, and techniques to practice. There are several internal journals written by the staff of the company which helps them record their case studies and facilitate discussion between providers for the better of their clients.
Employees are upheld to a standard of neutrality by default and tend to moderate the prevention of conflict. Both employee and non-employees may get licensure for crisis and catastrophe intervention to help prepare them to de-escalate conflicts and maximize the clients safety. They attempt to balance their for profit nature by encouraging humanitarian gestures and waiving service fees at the providers discretion. There is a strong sentiment of a world culture in the halls of an Argent Cross facility and in the experiences of their employees.
The Argent Cross Radio acts as both a means to play their technologically advanced stereo waiting music (also available in a 30's-40's only blend) You can add your own songs in if you want. The educational side of the radio acts as talk-radio where it is entirely possible to interview individuals to get clarity for situations around the world or on local issues.
Religion and Other Beliefs:
The Argent Cross attempts to use a multicultural approach to help nations acclimate with each other while also appealing to the agnostic and atheist. Religious beliefs may not be facts, but they often hold weight for individuals and it can bring insights to those outside their faith or bring some way for patients to justify traumatic events and ground themselves. Generally it is allowed to be acknowledged and explored externally, but without imposition. Instead employees are encouraged to listen to each other about their beliefs to understand how it could be used to help people or to consider in the context of their present reality.
Location/Territories:
Their international HQ is found in Port Fortunato in the country South Verdasou and as a result of they have acquired a fleet of about a dozen cargo ships from the Boriana Cartel as a result of years of tax write-offs. The hulls of the ship are as sturdy as pre-eruption destroyers and may undergo maintenance by the Verdasou Navy. They use these to either transport supplies and to receive certain supplies or resources from an international market as well as rotate staff members from other countries to have them acclimate to working in new environments.
There are many clinic-pharmacies as well as hospital and integrated healthcare systems as well as independent agents who help other institutions in the business of international medicine and practice. While it is popular in SV, this is also true among the other countries which they do business in. Each branch typically has their strong points, the Sarayan branch sets the educational standard and has a strong presence in international university systems under the AC. The UKAE has veterinary medicine and introduces mobility by horseback, and Oswaria has trauma care and introduces armored ambulances. Elyr is a popular destination for both opening new facilities, recruiting new and eager employees, and learning new practices, as is the Volsinii Empire and Greater Talania, and show great promise to help expand the company further into the land.
Magic Prevalence:
Magic is not a requirement for licensee’s to practice, but their qualifications in arcane arts are recognized and included in their range of services. Though in some places magic may be prohibited, it is generally permitted in the privacy of their facilities or under the supervision of the government. Arcane Arts are a Sarayan design, but as more systems were introduced they have found ways to teach new abilities based off what they've learned from other places. They've found that magic always has a cost which, whether it's from a crystal or physical exertion from the user (not limited to these things), and that there is a particular balance which they must be aware of and maintained. Each nation with magic potential has contributed something to the understanding of it on an international scale.
Nation Relations
The AC has such a presence here that it is appropriate to infer that the country provides a number of candidates to employ, has a variety of facilities present ranging from clinic/pharmacies, schools, logistic centers, hospitals, etc, and to provide access to a myriad of resources which make the contextual infrastructure for operational procedures (like pens and paper!).
The AC often acts as a hybrid between an NGO and a government-affiliated organization leading to incidents where employees are given a significant amount of room to legally represent themselves and the AC separately if necessary. This is also true when the AC wishes to represent themselves separately or together with these countries, depending on the context of the situation they happen to be dealing with.
Southern Verdasou
The AC and SV have both grown as strong international identities and in some ways the culture of one has become inseparable to the other. Many wealthy citizens prefer to see the AC as their personal medical service providing plenty of opportunities for upstarting members to take advantage of, much to the chagrin of already overworked staff. The influence of the AC can be found outside of the organization, as they help license lifeguards and encourage educated immigrants from all over the world to settle and work competitively from Port Fortunato. / Best Possible Terms
Saraya
Although SV is the international HQ for the AC, it was the innovations from the Sarayans which lead to the Argent Cross's standard practices which assured them their present position in the world market. The standards which Sarayan physicians use are the basis for what the AC wants to see for their international employees, so it is not unlikely for employees to visit Saraya to train and learn new skills. Even still, their influence can be felt in the AC's facilities all over the world. / Best Possible Terms
UKAE
The UKAE has had a long tradition of teaching care for their equestrian friends which inspire many to take an interest in studying medicine and the other sciences necessary to practice internationally in the AC. Through the individual effort of heroic veterinarian-physicians they often visit shelters and veterinary hospitals to help out and provide many different options for support if appropriate. This may also include installing infrastructure such as stables in places where they might not be found and other accommodations for veterinary species. / Best Possible Terms
Bjergavjern
Apoteket brings a remarkable profit from their ventures at the expense of having educated immigrants arrive at an uncomfortably high rate. The AC created a space for living and practicing physicians from all over the world to study along with the Zivilgenossenschaften community. The investment paid off and they made a breakthrough as each country brought caches of foreign alcohol as gifts, resulting in much experimentation and discovery alongside each other. / Best Possible Terms
Oswaria
Between the Dwarves and the Oswarians, there is a great competition between their mediums of practice. However, it compelled many Oswarian professionals to forego a professional relationship resulting in a great companionship and comradery seldom present between the two since many can remember. Because of the natural inclinations of Oswarians, it allows a pretense that suggests a disposition towards trauma care which has been taken advantage of by many veterans. The armored ambulance division of the AC had been on the back burner until the Oswarian members brought it to it's full potential. / Best Possible Terms
Elyr
The unofficial second international HQ for the Argent Cross, they had initially invested a considerable amount in helping provide a variety of support for the states of Endrea, Lutra and Yespium and even have a helpful outreach to the state of Rorik. The natural proclivities to kindness, healing and toleration were well received and made for a healthy contribution to the organizations international practices. For example, most facilities in the AC allow a degree of safety for people looking for asylum and it could often be arranged to help move magic users to Elyr where they would be safe. / Best Possible Terms
Volsinii
The Volsinii HQ's located at the recently renovated race track as it was profitable for employees to find quick work. The AC is the official medical presence on the racetrack, and in some circumstances they may be elevated to security detail. After some years of trust was built, the owner of the racetrack and the AC transformed and rebranded with the simple Volsinii verb 'Pergo' to inspire momentum. What was once a place for smugglers to decide who had the fastest automobile is now an internationally renowned racing facility, equipped with a garage which helps maintain the AC's fleet and find ways to increase the value of their assets. It still retains the criminal element, as the AC creates a neutrality zone with a degree of immunity for those who visit or work there. / Best Possible Terms
Marcher Usoma
The AC needed a presence past the mountains which cut through the middle of Tyviern in order to monitor the other half of the continent and they chose to focus on the southern side. Since it has been difficult to encourage educated professionals from all over the world to temporarily migrate, the AC has invested in an enormous lodge and turned it into a health resort for their employees and customers. The absolute isolation of MU was detrimental to the conglomerate, however it provides a very attractive amount of anonymity for those wanting to start over somewhere new.
Fenice
The AC has gathered quite a few Sun Elf employees, many of which who took advantage and traveled to many different countries. While they are unable to establish any facilities in Fenician territories itself, the AC is commercially successful among the more open minded individuals and those who have taken to the idea by necessity rather than want.
Ocreau
Once the spices from Ocreau made it to an international market it was not long before Apoteket began to send agents to the isolated nation to study their new finds. As more subsidies and support were given to the agricultural section there has been a small uptick in AC members who travel to Ocreau as a result of the pharmaceutical potential, however another interest in the culinary arts have sparked many interests from abroad allowing access to those enticed to find the root of these new spices. While they have not been able to find a formal facility for their activities, employees are welcome in the appropriate professional settings with some limitations.
Hastur
Collab where an intentionally gorgeous representative visits The Radiant Emperor to discuss contracts and retrieve an ugly doctor who was nearly/temporarily enslaved because they ran out of money and didn't have a golden passport (OH NO)
GCR
Oswarian and Dwarven employees (as well as some from all over the world) have embarked on a mission to help provide logistical and expert support to the resistance which ranges from important books, posters ink and all sorts of supplies as well as a way to smuggle precious books and other goods out of the country and towards safety.
The bright orange-red sun spilt rays of light across the bleak wastelands that encompassed in all directions. Among the sea of dirt, sand and the derelict resemblance of civilization was a motor vehicle that steadily made itself across the expanse, holding two individuals of very different worlds. Kandy surveyed for threats with autopilot on while Chinatsu was recovering from an expensive synthetic memory surgery. They spent most of the day in contemplative silence, which was normal for both of them for separate reasons. Kandy, feeling concerned, inquired invitingly
“You seem restless. I could only imagine being in your shoes.”
Chinatsu’s silence and demeanor indicated that greater context should be given, but as time dragged on Chinatsu went ‘Hm?’
“The memplants you have are very nice and also very expensive. Shittier ones are hard to recall and the information can be bad. I overheard the details from your procedure. Eidetic memories of mixed martial arts and combat training, lots of different lectures and presentations all customized and tailored for you, sounded pretty intense.” Smirking defiantly, she claimed as to indicate justification for her inquiry “I could only imagine being in your shoes!”
Chinatsu smiled pleasantly with soft eyes, which betrayed the consternation which plagued her mind “You’d have to consider that I’m from somewhere completely different than here, and the memory of what was risks fading. It worries me more than I should, but everything being so new. . .” Her voice steadily decrescendoed to nothing. She noticed since the implants she had begun speaking the common language much more fluently than before.
Kandy could sense her drift away and remarked, “I've been meaning to ask you more about Rodaycia. From what you've said, it doesn't sound too inviting. How long were you away from there?”
“Maybe. . .5 years now, back then I was a Lieutenant colonel. . . I was competing with a few others for Colonel since an incumbent’s retirement was incoming.” Not wanting to think of that time, a separate thought came from her mind, “Before I was responsible for managing my theatre against threats beyond the wall, as a Captain and Major I was an investigator for incidences that concerned The Lancers in the uhh. . .undercity, which is where my government enslaves countless people to create more space underground. By the time I left all women were considered property, some better off than others. . .I was a part of the military, and despite achieving infamously I was discouraged by the people I put my life on to protect. I was property to The Lancers and I never saw a day where my superiors would forget to remind me I'm better off breeding instead.”
Kandy, who was a bit disillusioned, remarked abjectly
“Wow, they must have thought you were really hot. What happened to becoming Colonel?”
“They saw my promotion as a threat to their world view. . .It wasn’t the first time I encountered that obstacle, as a man taking commands from a woman is seldom a reality from where I am from. Historically there has been incidences of military heros named Batyr’s, all of which through time have been men. The greatest fear was realized when my non-probable dream of becoming a Batyr haunted the sentiment of men, because it was assumed with that there would be a revolution.”
“Oh that’s fucking sick!” Interjected Kandy, “How’d that go?”
“My years as an investigator brought many allies that were part of a female resistance that had cells in almost all parts of the city, and I was among them but also a sort of public figure. There was a hidden underground element to this network, but there was also a small public presence that held an office in the higher society which politically demanded to revoke secondary citizenship from women, and such. . .”
“Secondary citizenship? I thought you said women were considered property."
"We liked to see ourselves as humans by default, it's sort of a counter to the objectification. Most of us were treated as extensions of the home. I had a privileged life relative to others, and managed to find other many other women and allies who shared my distaste for how things were, but the prevalence far outweighed it. Without our help in the work force they would have surely crumbled. I like the odds at present, out here in the wastes."
The ticking of the Geiger counter began and the two looked at each other, before adjusting their direction away from the unknown source of radiation. Things seemed relatively calm and they were back on track.
Kandy took advantage of the lull,
"So they didn’t give you the promotion, what happened to get you out here?”
There was a momentary silence where Chinatsu, who was typically unflappable, stared hard trying to compose best how she remembered. Intrusively, she thought about how she might forget all of her old memories if she didn’t start vocalizing about them, but she resisted and tried to briefly answer her question, which came out exasperated like a sigh, “It became apparent that I had a better chance of surviving, running through the forest for as far as I could, than I did being there.”
“So that’s what you did?”
“I tried once and came back. They needed me there both as a protector of the city and to coordinate the womens resistance, but it seemed like no matter what I could do the solution was still beyond my grasp, and my presence generated a lot of heat from the government, particularly The Lancers. I assembled a team of friends to help me leave the city and I would not have made it without them. They had to return-- my actions were suicidal, desperate and in a sense, selfish. ” Some tears crawled down her face, but her demeanor was monolithic and melancholy which spoke of her confidence in being vulnerable yet strong.
Wanting to lighten the emotional weight of the conversation, Kandy noted
“Haha well nothing wrong with that, friend.” Their coordinates were coming up within the hour, and the two began adjusting their bodies, and K continued after some space from the silence, “This place we’re going to, Jericho’s Reach, has a lot of variety and it’s not so cold and corporate like where we’re from -- or like Terminus Est.”
This gave some comfort to Chinatsu and her smile helped ease her companions concern. As they came closer to the city, she remarked on how comfortable she was in the car. The vehicles in Rodaycia were much smaller than those of these land because it was contained to about 400 square miles with a circular 40 feet tall wall around. Seeing other vehicles drive in the way they do in such openness was bewildering and beyond her imagination. Before they knew it, there were more and more -- the traffic being rigorous, quick and dynamic, which while it was to much chagrin for Chinatsu, was delightful to Kandy.
While they were still far from the most main road to Jericho, the outskirts were sometimes littered with street corners and complex urban developments that were, even in their dilapidated state, still usable for the purposes of drift racing. Something about the center of gravity being connected to the floor at neck-breaking speeds while the car was going sideways made Chinatsu queasy, but she had a throw up bag between her legs just in case. As one particular group of racers began to test Kandy at the height of her skill, Chinatsu decided to close her eyes and drop into a meditative state.
As they were on the tail of one of the other drivers, a bounty/warrant indicator caught Kandy’s attention. Details of not just the individual, but the group he was a part to, occupied her attention briefly -- . There was another corner coming up; the sound of Kandy adjusting her gearbox and Chinatsu peaked at her companion, before reading the new information about their targets. They waited until there was more of a straight line on them and in the meantime, Chinatsu strapped herself to the top of the vehicles ceiling.
They were coming into very long turn before the road went in a way that was one direction; all four of them had downshifted and began to drift the corner -- however the racer to her right steered into a donut. This was the perfect opportunity to eject Chinatsu, as she would be launched directly at them. The noise which indicated this action gave Chinatsu the idea that she was about to be propelled by the car. Kandy pressed the button while her vehicle ‘flicked’ and watched her friend get throttled onto the car as she pursued the other two, feeling a little invigorated by the air.
Finding herself on a very fast and out of control vehicle and expecting those inside to react to her arrival, she activated her lance and proceeded to use it like a torch. A beam of flame pierced through the vehicle's interior and began to set aflame and melt one of the passengers heads. She spun around in quick succession while holding the lance against the roof of the car resulting in the ceiling falling on the weapons of her opponents. Hopping out of the hole she made she reconfigured her lance to act more like a flame thrower to an intense cone of heat projected twice at the remaining passengers.
This all happened quickly enough for the other two racers to realize what was going on and the one on Kandy’s left peeled away to check on their casualty. Chinatsu activated her glider and used her lance to propel her at the other car and twisted around so her back was to them; their bullets slapped against it like hail drops until she was onto their vehicle. She found herself on top of it and much of her glider receded into a back-pack, improving her mobility greatly. She made quick work with her lance, creatively shifting through its functions with confident understanding of its results. Kandy seemed to have her own thing going on and Chinatsu began tagging the individuals to verify the targets and assess collateral damage in order to receive the bounty.
Kandy returned not too long after with some success and immediately criticized Chinatsu,
“We may get another verification penalty if you keep burning them up so badly, please be careful. I think we got lucky this time.”
Chinatsu was flustered and apologetic, but content she was back on the road after making a little money.
Well here's Chinatsu's, since I only info dumped it in the IC. . . her story goes back to 2015 but I had to adapt it from the fantasy setting to this one . . .it boils down to Chinatsu being born in a state that gives women two options: give birth or be a prostitute. The third option has become considered for some women and once given opportunity to study at the first all womans school ended up over-achieving her male counterparts in academics and athletics. . .She took the Lancer's officers exam and often disguised as a man because it was always a thing and at a certain point she had to stop doing that.
After graduating she was in the Lancers patrolling the wall around Rodaycia for a few years and recieved promotions more under the duress of the situation, as the pride of ranking a woman above a man was not a normal thing. When she was promoted to Major she shifted her position from the walls to a representative/detective in the underground city exploring conflicts and situations that The Lancers should be a part of. She also made many allies with women in the city to help sort of form a resistence or to help protect women from violence and objectification.
Eventually she made it to Lt Colonel where she commanded forces and directed them to help protect the city. Her superiors were self concious about a woman having such a high status in the military despite asking her every day and encouraging others to bring tribute to marry and give birth instead. In every RP I've done with her, she's escaped the city sort of like a fugitive rambo and met up with the other characters
Name: Chinatsu Tsagaan
Aliases (if any): Batyr Tsagaan
Portrayed By: Napakpapha Nakprasitte
Race: Human
Age: 37
Gender: Female
Equipment:
Chinatsu dons her white uniform that she used guarding the on top of the walls around Rodaycia. It is a very stark white with green gloves and knee-length, leather boots, the hat with a red plume and a black belt that tied everything together. The pants has a green line going down the side and are pleated, with four pockets. It is the standard uniform of the Chaos Mages of Rodaycia.
History:
Chinatsu was born in Rodaycia in a fortunate time; she was among one of the first generations where women were gradually being given more rights and more importantly rituals like female circumcision were outdated. Free to more career choices than prostitution or child bearing, she grew into the position of a Chaos Mage, showing a promising upstart in her youth. Athletically and scholastically she bested those of her social class and even began contesting with those above her, which lead to further red tape on her path and training. Because she was a female, most of her tutors and masters were rather young, but she had come to a point where only much older Chaos Mages could teach her the things she needed to know in order to attain a position in the ranks of the wall guardians. After much politics and much more strenuous tests than her male peers, she was able to secure a job at the ripe age of twenty-five. Over a decade she proved herself to be more than competent to the point of being a danger to the standing of much older Chaos Mages. She was on the path of becoming a Batyr, which would entitle her to certain privileges never shared by females before; the city, feeling this inappropriate, arranged a marriage for her in an attempt to quell her efforts. Left with no other options, Chinatsu fled the city, not quite sure about what she wants, but knowing she couldn't find it at home.
Hazel eyes narrowed as the crooked sign that read “The Moshu Palace” came into view, the very paint that made up the words peeling from the sign’s cheap wood. If half of the stories on the road were to have been believed the Moshu Palace was truly worthy of being called a palace. Of course in comparison to many of the other buildings in the small frontier town of Kagenyoto the Moshu Palace was quite large.
The owner of the hazel eyes audibly sighed, brushing a lock of blonde hair over her shoulder, as she approached the building. Inside it teemed with activity, smoke pouring from the busy entrance foaming with seedy visitors. The chatter outpoured near constantly from the groups of people who were akin to the crust on an infection stagnating at the cavity in the wall. The occasion outburst of laughter, of hatred and vengeance-- of any strong emotion-- was sporadic, random and always intense and seemingly overdramatic.
The blonde woman with hazel eyes slowly stepped through the entrance, her hand straying towards one of the large fans hanging from her waist as she stepped past a particularly rowdy group. Obviously out of her element, she slowly made her way towards the bar, making extra effort to stay clear of the pleasure women and their clients.
She waved down the bar tending and began speaking even before he had acknowledged her existence. "I'm looking for a woman, dark skinned. Sorta like a Sumugan, but not quite the same. A foreigner. Know anything?" She spoke fluent Otnemarcasan, although her heavy Acithan accent might have made it slightly difficult for the bar tender to understand her.
The bored looking bartender gave the Acithan a once over as she spoke to him, lazily scratching his chin as he gave the request some thought. "I've seen a lot of woman here, you know? And I've seen a lot of people come by here looking for a woman. Also, on rare occasion, a woman looking for another woman." The bartender chuckled slightly at his little joke before turning to look towards the backrooms, pointing a thumb towards them. "You'll probably find who you're looking for there. Can't promise anything though..." With that, the bar tender moved off to deal with actual paying customers, rather than ones simply looking for information.
"You have my thanks" The woman nodded her head before placing an imperial copper coin on the bar. She turned towards the backrooms that the bartender had indicated, not entirely liking the idea of going back there, but knowing that she had to. Once again her hand came to rest on one of her fans as she moved through the large room, staying clear of as many of the other occupants as she could. Finally making it to the backrooms she took a deep breath before opening one of the many doors there. Hazel eyes widened in shock, a deep crimson blush appearing on her face, as the woman beheld a scene involving several naked women, a bound Reclies, chains, and whips.
"By Narai!" She gasped, slamming the door shut as the room's occupants turned to look at her, the hopeless reptilian giving a begging look in her direction. Taking a minute or so to regain her composure, the woman moved to the next door. This time she took a moment to listen for any sounds that might indicate any.... specific activities, beyond the door. Hearing none, she opened the door, catching sight of a lone woman sitting cross-legged with a hookah infront of her.
The Rodaycian woman sat quietly as the base water bubbled intensely, squinting eyes with a gentle hand keeping the nozzle of the hose inside of her mouth, the other resting ruminantly on her lap. She sat on a cushion, bending both legs with knees pointing out to the side; both lower legs and feet rested on the floor with one in front of the other. Then, seamlessly, she put the hose down on her lap, brought her left hand on her left knee and then her right hand above the solar plexus. She then sat there patiently, eyes closed as a wave of relaxation visually washed over her figure.
The woman stared at the Rodaycian for a few moments, realizing that her presence wasn't being registered. "Uh.... hello?" She leaned forward, a frown spreading across her face. The woman before her certainly matched the description given to her, but her... aura didn't quite match what she had expected. "Would you happen to be Chinatsu?" She held her breath, hoping that the woman actually respond in the negative.
With a liquid movement, her chakra disassembled without it looking to be interrupted; her hand dropped to her lap patiently and her thick eyelashes opened up to reveal the piercing dark-brown eyes with a calmness that seemed to battle the sentiment that said a million things without a word. Exhaling, smoke spouted from her nose and splashed into her lap and then rose again to cloud her face. "Sawadee, kah." Her voice was foreign and terse, with a sort of different elegance then what was typically experienced. She wore a thin, white shirt and plain burlap pants while a more formal, cream uniform sat by her side. At first glance she seemed quite peasant-like, but there was an air of nobility that she seemed to emulate; the contrasting forces rattled with an uncanny friction. She extended her hand out to the cushion with a gesture for Julianna to sit.
Juliana glanced at the plush cushion, midly suspicious of what it was used for given what she had witnessed in the other room. She mentally shrugged, bringing herself to rest on the cushion as she eyed the woman before her. The woman seemed oddly calm given how someone she didn't know called her by name in an establishment such as the one they currently occupied. Thoughts about what she might and might not know squirled through Juliana's head. Think as much as she would like, however, she would not find the answers she wanted unless she initiated some kind of dialogue.
"I am Priestess Vargath, but you may call me Juliana." She politely bowed as she introduced herself.
The older woman handed the hookah hose towards Juliana, "My name Batyr Tsagaan." she spoke in broken Otnemarcasan, "You call me Chinatsu, that is birthname." She then extended the hose once more, insistently. Hesitently Juliana took a shallow breath, only to break out into a fit of coughs. The Rodaycian gave a sheepish grin at her inability, but humbled herself by viewing her with a sort of pseudo-pity. She began, again in what was clearly foreign tongue, "Why have sought me, lady with hair like the sun?"
A slight blush came to Juliana's face as the Rodaycian smiled at her, but she was quick to focus on how Chinatsu spoke. It was broken Otnemarcasan, very broken, but still understandable. Some of her terminology was... odd. Birthname? Hair like the sun? Did she employ those terms due to a lack of the correct terms in Otnemarcasan or because there was no true translation from Rodaycian to Otnemarcasan. It was something worth investigating, later.
"The Arch-priestess of Otnemarcas," Juliana began, "the... uh... highest religious authority in the land, believes we may have some overlapping interests." She waited for a moment before continuing "The Arch-priestess was interested in learning about where you came from."
Chinatsu gave a discouraging look, which soon after melted into one of concern and then inquiry. These emotions expressed simply by the movement of the face, the adjustment of the eyes and lips and brow were all liquid, leading her to speak in return, "You've not answered my question, so I will ask you one in hopes that you will exchange an answer. What is the intention of the rain drop in the storm? Of what bearing does the part have interest to the whole?"
Juliana raised an eyebrow, intrigued and slightly annoyed at the apparent riddle. What could the rain drop's intent be other than to do as fate has dictated? She frowned for a moment as the thought of a very specific serpent came to mind. She closed her eyes, gripping one of the fans that rested at her waist, and willed the thought away. The serpent lingered for a moment before fading away, at least for the moment. Slowly opening her eyes Juliana responded "We are moved by forces beyond our control. We can fight the tide and harm ourselves or allow ourselves to be swept away by fate so that all may benefit."
The Rodaycian Emirate
While there is nothing necessarily different that associates Rodaycian humans from any other, there are a few cosmetic features that are prevalent as well as associations that add contrast with others. The average Rodaycian has a round, flat face with slanted eyes, otherwise known as epicanthic folds. Their skin color ranges from an absolute paleness represented by underground dwellers to the typical darkly tanned epidermis of those fortunate to live above the surface. Their typical taciturn and phlegmatic demeanor has developed as a result of the history of their environment and is a society wide sentiment among the city states.
The Rodaycian Emirate is a principality which non-exclusively draws inspiration from the Arabic world to Southeast and East Asia, adds a heaping amount of societal conflict, and also the city of Cyador from some books by L.E. Modesitt Jr. In the setting, they are descendants to a long line of history originating from barbarians who inhabited the Rodaycian Forest, eventually settling despite the hostile environment it provided, but it depends on what setting it is being used in (as is the magic system, which can easily be replaced with appropriate technology). The city, 390 square miles large, is surrounded by thick walls that go up to 39 feet high, and are always patrolled by Lancers who are on-the-job to fight back the forest from enveloping the city.
Ghazi Forces are types of units typically deployed as a military tactic; they are used reputably and often openly. The word Ghazi itself indicates that the forces listed are those that are prepared to 'raid' or otherwise embark on a public confrontation in some way.
Bashibazouk's are highly irregular soldiers that are armed and maintained by the government, but do not receive stable pay, wear uniforms or don any badges. They are highly useful because most services are done in bulk; this also meant they are acceptable losses when it comes down to reconnaissance and look-out duties. In addition to this, they are also known to be used as policing units in occupied cities, where they are known to abuse their power and harass the city with the given authority.
Subsisting only on the plunder of their enemies, the Akıncı are light mobile soldiers that serve as a frontal assault force. They serve as advance troops and vanguards to demoralize any civilians or forces that are present by using guerrilla tactics; their goal is to disorient and prime the area of attack for the real blow. In addition, they were used for reconnaissance and to cut enemy supply and transportation. To further surprise their enemies, many wear colorful and grotesque clothing made of exotic furs and bones; some have the wings of large forest birds, others put horns on their helmets. This is supplemented by the tendency to be suicidally courageous and brutal.
The Okçu are highly-specialized archers employed as wage-paid soldiers; their ability to master bows that projected high velocities in very light arrows allowed them to be as deadly as any other archer with twice as much maneuverability and ammunition. An Okçu's bow is either passed down and customized or made from scratch by the archer himself; the creation of the bow itself is a ritual which displays the seriousness of the role. A typical Okçu bow is a recurved composite bow that has a wooden core, an animal horn on the belly facing the archer and sinew on the front that is secured by animal glue. What seperates it from other bows found in Rodaycia is its extreme curvature, to the point where they look like the letter C. In addition, the grip is not recessed and the front of the grip bulges outward. Okçu use "thumb draw" techniques to prevent arrows from moving if they're mobile or at an unusual angle; when the arrow is released, the draw arm is kept steady. Another technique is their practice in holding several arrows between fingers of the draw hand so that they could fire multiple arrows in a short burst of time.
While the Okçu may seem antiquated with the introduction of firearms, their effectiveness in combat to this day maintains their relevance. Every year their numbers shrink, but through the competitiveness of the style, those that remain are often seen as highly skilled in their art and more deadly than the typical soldier.
The Timariot is a commander that serves the Emir for land rather than money, specifically farm land. The responsibility of the Timariot was that, when he is called upon to do a service for the Emir, he is to bring a retinue of armed soldiers as well as his own equipment. Because the Emir could take their land away at any given moment, they are generally compliant to his wishes; in addition, the land is indefinitely being put to good use, and the Prince is often able to summon small armies of men by summoning the Timariot. The status of this position is awarded to those only of 'royal blood' and is regarded as a firm starting point for those who wish to have a career in Rodaycia's military.
Dacoity Forces are meant to disrupt, invade and principally to cause sabotage within an enemies holdings. The word Dacoity literally means "banditry", which is a loose idea of what the units are composed as. Most units are recruited from criminal, rather than military, backgrounds and specialize in more private, secretive ways of destroying their opponents.
Phansigar's are informal assassins and murderers who commonly work off of bounty or off of loot. A group of Phansigar's would join a group or begin visiting a bar, gaining the patrons confidence; after they let their guard down, they surprise their victims by strangling them with handkerchiefs or nooses, robbing their bodies and collecting bounties as they see fit. The actual society of the Phansigar is fraternized, membership sometimes being passed to the son; outsiders would attempt to join as if they were attempting to get recruited into an academy. The Phansigar take their jobs to a professional point, rather than to satisfy their basic needs.
The Pindari are high-quantity, bulk infantry that fight soley for the spoils of war. They do not receive any pay, however they are entitled to a larger percentage of the loot as compared to other soldiers. They are known to be brutal, low and to target and harass civilians given all opportunities. Usually sporting low-quality weapons, the Pindari are known for their usefulness in occupying territory, mostly because they're concerned about what the territory holds.
Undercover agents that are typically employed by highly influential individuals. They are trained for security and espionage functions, such as intelligence and information gathering and sometimes protecting VIP's in public areas. Oniwabanshū are highly trained in the art of martial combat as well as social etiquette. This allows them to perform subterfuge roles in both military and corporate espionage. They have been known to even travel into foreign cities to spy on their resources and bring tactical intelligence back to Rodaycia. They usually have a personal team of kobushikata who act as lower class citizens and usually spy on crime lords or chiefs.
Economy
Rodaycia's survival starts with it's ability to protect itself from the external environment. The rainforest around the city has a natural tendency to attempt to exterminate the city, much like the body treats a foreign bacteria or virus. The adaptability of the Lancers to the environment was key and continues to be of the most importance to the city. They by and large are renowned by the people and politically they hold a considerable sway considering they are the ones who keep it alive. Alternatively, it has been found that their leverage is not as strong as others might think because they have an undeniable obligation to their people; if they unionized or striked, the city itself would be consumed in the forest. With that said, Lancers' share a length of power but lack the ability to directly exert it onto the population, without suffering severe consequences.
Another critical economic group are those who both harvest and dwell the jungle in order to provide sustenance for the city. More experienced farmers work where it is much richer; these farmers are usually paid in salary and have teams of trusted workers that are quick and efficient. Beyond the richest of the crop, the land is divided to several companies who must yield a quota of their crop or else suffer severe losses. The labor used ranges from unionized work forces, to communal, to indentured servitude and serfdom slavery. Since crops do not necessarily yield a diverse range of nutrients, jungle dwellers are needed to venture out into the rainforest in order to scavenge and hunt for food. While the job itself is extremely dangerous, it is lucrative and those that do venture out into the wild can collect enough luxury foods to last them a week or month without working again.
Beyond the need for sustenance, for those who are truly untouchable the city of Rodaycia has a quarry in the city itself in one of the poorest districts. Acting as, essentially, a makeshift prison and mad-house, people are worked to the death in mining pits to the point where an underground tunnel system has been developed underneath the city. The mining venture has yielded plenty of precious and conventional metals as well as building materials for any repairs for the wall. The Principality retains the materials and sells it to the manufacturers to make raw material into conventional tools, jewelry and a range of other products.
The Merchant class of society steps in to distribute these products either through peddling to the patrons of the city itself or by giving rarer items to traveling merchants who leave the city itself and travel to other lands in order to sell their seemingly exotic wares. Most shops are found in the poorer section of the city, where there is also ample amounts of services provided. It is a rule of thumb to believe the closer to the center you are in the city, the higher quality the goods and services; the truth is that they are better when they are closer to the wealthy. A large percentage of the upper-class population are successful merchants who have large swathes of influence over parts of the city.
Without the strangling force of red tape and the iron grip of the Prince which rules, the city would run lawless and at an on-survival basis. Ruling through mostly sheer military power, the Prince is at the top of the food chain, receiving the best of everything the city has to offer. Under his retinue is a vast army of bureaucrats and criminal organizations that keep all sorts of people in fear, whether it's fines and constant inspections or beatings and vandalization. The bureaucratic system is based on written tests and theoretically anyone from any economic class could apply, however the education required to have a chance is only found in wealthy communities. While some impoverished had managed to make it, the vast majority hold offices in committees more to bully and compete for influence then to better the city.
Environment
Seu Pha
The Rodaycian Rainforest
The Rodaycian Rainforest, known to the natives of Rodaycia as Seu Pha, is a tropical rainforest that is densely vegetated with exotic, dangerous fauna and flora. Seu Pha suffers from extreme heat, monsoons and a variety of other tropical conditions that simply aren't shared with it's geographic neighbors.
The curse on Seu Pha was levied in order to punish the Rodaycians for an unknown, ancient reason. The ozone layer above the forest had been magically diminished as intensify the heat, the ground was made hyperfertile and became home to extremely deadly flora and fauna. Giant trees surrounded the city of Rodaycia, so that they may eventually fall on the city and cause it to ruin. The sheer danger of leaving the city walls effectively embargoed the city from any trade or contact to the outside world.
Vegetation native to Seu Pha grows and regenerates much faster. Many of the plants can either be rich in vitamins or medical properties, but for every helpful plant there are three or so more harmful ones. Most trees have roots outside of the ground to take advantage of the mist that clouds the region.
Religion
The role of religion is tightly woven to the Prince's agenda; if there is too much rain to a point of flood, he must perform public ceremonies banishing it. If too many animals get into the city itself, or there is a food shortage, then he must perform the appropriate rituals. These practices are largely non-functional and do not actually solve problems, however many people believe it is because he wishes for his people to suffer, not because his powers are non-existant. His powers are assumed such that, for instance, if he had eaten a fish and threw its bones into water, he could simply state that it is living and the bones would animate. Many people believe that he has the power to make his words fact; it is up to the Prince to give true to the illusion.
It is an myth that only those of 'royal blood' are able to utilize Chaos Magic, and thus, those who are royal are to be revered regardless of their occupation. It is tradition that, if you were to kill a high-class citizen, you would be beat to death in a burlap sack as to not spill royal blood. Even in more shamanistic practices, only royal 'shamans' could contact the dead of royal blood-- those who lived in a line of commoner ancestry could only contact the dead of a common
A large part of their religion revolves around whether or not they're supposed to be consumed by the forest or if they're supposed to fight it back. While the latter is much more dominant, there are a noticeably large portion of believers that think those who fight the forest are simply delaying their fate, and that peace can only be found once they're subsumed into the forest itself.
Society
On Skin Tone,
Skin tone in Rodaycian society is a subtle, yet solid factor in understanding ones social status. While it is certainly not definitive, it is widely assumed in Rodaycian culture that prestige, wealth and wellness is associated with darker skin. Because most impoverished live closer to the walls where the branches of trees cover sunlight, they often have fairer skin; and those who are untouchable often pale from lack of nutrition and work deep underground; their skin sometimes doesn't see sunlight for weeks on end. This makes sunlight itself a privilege of sorts; some employers specify darker skin, especially in the agricultural industry, where skilled labourers are important. The high society in Rodaycia adopts the quality of dark skin to the point where glass has become a luxury item, and well-to do members of society have glass ceiling so that they could tan their skin in-doors as they do business.
On Women,
Women in Rodaycia are split between three social classes; prostitutes, child-bearers and occupation-based. The first two have been serving social roles that have been the backbone of reproduction in Rodaycia, the third is a recent addition that is seen as useless by most males, especially those who have been displaced or challenged by them. The need for the first two systems are simple; Rodaycia has an unstable population that has a high chance of squalor and disease, as well as a potential to baby boom. To try to stabilize their population, the men have decided to have women for pleasure and women for child-bearing. There are unrealistic expectations for defining beauty in women. Many women find themselves objectifying themselves and trying to fit the expectation, typically resulting in eating disorders and many other maladies.
During the summer season, the wealthy men traditionally go on a hiatus from their jobs and visit the poorer section of the city in search for wives. The practice is a rather frivolous pursuit, some taking wives off of looks and personality, others off their performance and physical abilities for lack of better words. After choosing their wives, they perform marriage ceremonies by the end of the season to seal their ties. All of this is done purposefully to reduce the effect of inbreeding; daughters who are born into wealthy society are usually used as bargaining chips that must be bureaucratically checked to ensure the elimination of inbreeding.
During the winter is when the Lancers are allowed to go off on hiatus, mainly because during the summer the forest is at its worst, and it is to an extent quelled during the winter. Women who failed to impress a suitor during the summer have a second chance; some find it preferential because if there are no other wives they may inherit his assets if he is killed in duty; some women make a career out of this.
"As a man, it comes to common occurrence to ask a question; shall you find a weak-willed woman who will satisfy and obey, or shall you find a strong-willed woman who will rebel and abstain? The real question is, do you wish a weak-willed child or one which is strong?"
The women who follow the path of a child-bearer are called Tàitài.
The role of child-bearers are integral to sustaining the population of Rodaycia. To officially be recognized, they must don special clothing reminiscent to a Hijab; in addition they are tied to a lifetime of obligation to their husband. They are expected to be quite obedient to this husband and their worth is usually reliant on their child-bearing ability, however personality traits and other physical characteristics are also subject. Despite many inequalities, a child-bearer has exclusive rights on whether she wants to conceive, and is often able to heavily influence and almost directly control her husbands assets, especially if she wishes to have financial or political obligations fulfilled before she decides to start child-making.
The poor women who follow the path of a concubine are called Weṣ̄yā, and those that are rich are called Metres.
The occupation of a prostitute is found mainly in the lower-society of Rodaycia, however there are some high-society escorts that exist. The role of prostitutes in society is not unlike others, except the function is hyper-utilized as it is a major occupation. Most women are not full-time prostitutes and serve in low-wage jobs during the day; prostitution is an assumed occupation and, in many ways, holds true to that standard. In high society, escorts are much more clean and usually classically trained in intimate arts; in a lot of ways they are an entirely different position because they usually do not need the money, unlike their impoverished counterparts. In addition, concubinage is also relatively common among the wealthy class, for those who wish to have lesser wives that serve another purpose besides child bearing.
An Oiran is a type of prostitute that is typically found in high-class Rodaycian society. They are different from typical Metres because they often dwell in the arts, set trends of fashion and become cultural icons. Unlike Metres, Oiran do not only contain members of high society, but also those who are promising in lower society. In order to be considered as an Oiran, she needed to be educated in the arts, literate and to be able to hold intelligent conversations.
The women who follow the path of men are called Kadın Savaşçı, and if they perform some sort of combat role, they are also referred to as Onna-bugeisha.
Most recently, the woman's ability to choose an occupation that is usually fit for a men had become open largely because of political reasons; it is largely unknown except for those who know the right connections. Women have, from half a century ago, been able to take up careers that deal in mostly menial labor but occasionally, business, arts, bureaucracy, etc. Many are put through strenuous tests and are expected to perform at a higher degree then men; this usually means that those who do make careers are often exceptional and end up challenging their male counterparts, which then leads to a range of difficulties. Sometimes those that own companies find themselves boycotted until they find a husband and effectively become a child-bearer; the woman would have to hand her business over to her husband. Bureaucrats will find more and more ridiculous red tape which restricts them from climbing the ladder and holds them from performing activities that elicit authority.
On Marriage,
In lower society, it is seen custom that women get married to the wealthy men who take a tour through the slums to find wives. Wives here are prized for their sexual prowess, looks, charisma and often their degree of willpower. It is considered important for a lower class woman to have plenty of sexual experience and to look as appealing as possible, leading to some families forcing their children to wear neck rings made of brass coils to elongate their necks.
In contrast, the high society is quite the opposite. Since almost all female role models wear head scarfs and wield some sort of authority, virginity is prized and pre-marital sex is shameful, sometimes bad enough to have a daughter disowned. This is especially true if she is pregnant out of wed-lock. Men are expected to be fruitful and the expectation is excessive and often violent.
If a Kadın Savaşçı (woman who works a mans job) gets married, her occupation halts and she must assume the role of a Tàitài (child bearer).
A man is allowed to have multiple wives if he can afford them; concubinage is rather frequent. Second and third wives have secondary rights to the first wife, concubines have none.
On yintenetto (Rodaycian internet),
Beyond the gender gap, there is an already developed hierarchy in yintenneto that provides a basis for social stratification, sometimes reliant on the professional skill of the person, their charisma and generally their ability to accrue followers. The virtual culture generated Rodaycia is staggering, to the point where many people from the city have a hard time socializing with each other like normal human beings. Typically names, phrases and professional writing will be affected by the messenger culture that the city nurtures, which adds alienation towards other cultures. The routine of the typical free citizen is almost entirely digitized. Because their culture is so indebted to technology, a large majority (35 to 50%) of the time awake is spent on the yintenetto (the internet). Typically they work on-line, review decisions made by judges that are pertinent to them or entertain themselves with the various media outlets available. Seldom do people leave their homes to attend social events, and schooling and work is almost all virtualized. Using technology to neurologically stimulate sexual receptors in the mind, sex is sold over the yintenetto in massive proportions. Even intimate activities like dating or spending time with family are done through virtual means and real life encounters are often very special and remarkable.
The structure of the city of Rodaycia is a testament to experimental city buildings. What typically happens to human cities is that over time, garbage accumulates and new structures are built on top of the garbage. The city expands outwards as it also grows upwards, on top of the mounds created by abandoned structures and filth. The City of Rodaycia, however, cannot afford to follow this trend because of the dangerous forest that surrounds it. Getting closer to the top of the wall would make it easier for the wildlife to get in. So as a result, the government of Rodaycia had ordered to build down. However, this was not just a phenomenon of city growth; the population of the city grew dangerously high, and to allieviate this problem a whole new district had to be developed to house the massive amounts of impovershed.
The Underground of Rodaycia is called the 'Kuyunderin District', although it is probably as big as the city above ground. Carved from the labors of debtors, political prisoners and captured criminals, carving the underground served two purposes; to create new space for the city to grow and to acquire new material for the city to use. A massive amount of dirt from under the city was moved to replace the over-used soil which grew crops and both metal and stone were found which aided in creating supports for the new district, as well as for construction on the surface.
Population of the lower levels were comprised of the impoverished; those who were indebted or criminals, forced to work underground, were followed by their families who formed society and began building underground. The worst elements of the surface were shoved underground and phenomenally, when the work overseers became obsolete to handle such a large operation, work continued out of obligation. The laborers dug not to fulfill their debt to society, but to create a new one of their own.
The Jayasrivi District is the largest district in Rodaycia, comprising about ninety-eight percent of the entire population on the surface. It is the main residential area for the city as well as the marketplace. Almost all business happens in the Jayasrivi District, whether it be maintenance, manufacturing, entertainment or otherwise. There are several enterprises which maintain the economy of Rodaycia;
Vadivibha cluster - Service sector, high-density residential area Luminphi cluster - Manufacturer sector, very impoverished facilities Sintaki cluster - Mix between service and manufacturer, mid-range quality Yukakau cluster - Red-light district, high concentration of drug dens, brothels and bars Hoknoh Phra cluster - Residential area, extremely impoverished, surrounds the quarry Buphra cluster - Residential area, very wealthy, near center, small service sector to accommodate the rich Manas Chai cluster - High quality manufacturing center, gated and guarded; medicine production is a high priority Thawongsuwintha cluster - Low to high quality market area, extremely dense economic activity Sawathama cluster - Extremely impoverished area that comprises of the quarry, and entry way to the Kuyunderin District
There are two sister cities quite close to Rodaycia, who share many of the same customs and originate from the same area:
Heho
Heho is an administrative web, full of corporations and political embassies that regulate them. The city is well organized and has gated districts that keep the poor from the rich very clearly. Since social events are extremely important to the political cronyism, drug dens, bars and clubs are saturated to the point that the red light districts are as important as more economic sectors of the city.
Control of Heho is central on the society that’s built around an iron triangle composed of the workers Union, the Guard and the foremost Bureaucrats. Since the Bureaucrats control the regulations, they also control the political power. When they are contested by the unions, they utilize the military to make their doctrines so. Because the workers are unarmed and they have a general presence of political power, taking down the system that oppresses them is not worth the effort. On top of that, the general population is typically too sedated and lethargic to revolutionize and the danger from Sue Pha discourages dissent.
The daily life in Heho is filled with breaking the regulations built to keep the country from collapsing. Dealing with memos on how things are done and exploiting loopholes, finding policies that police don’t enforce strictly and then exploiting them, etc. Drugs, sex and trouble making are staple activities in Heho, especially since the social structure is determinate to the quality of life one seems to have. The whole idea of knowing a person is exaggerated to the point where the impoverished are typically the unknown, enforcing the dogma that social interaction is virtually the best key to survival.
Karrenkaya
Karrenkaya is essentially a warzone of a city. There are no walls that protect it from the outside and therefore freely allow all sorts of dangerous fauna to infest it. Several temporary military bases dot the city and spheres of influence constantly shift between the warring factions that inhabit the city. Control of the roads are crucial to moving armored regiments around, and the tops of towers are dotted with snipers and machine gunners. The essential danger of the city itself drives an economy based on taking control of the city, and any civilians stuck inside of it are often pawns to the competing forces.
The multiple military juntas in Karrenkaya legitimize its authority from raw, brute power. By indoctrinating the youth into a warzone and then forcing them into traumatic events, they forge a population of blood thirsty murderers. In terms of political standing, the city is infamous for forming coalitions when a foreign power attempts to dominate the city.
The daily struggle of the citizens of Karrenkaya are full of entropic, traumatic events. Typically sleeping is done in shifts, as to be on guard from attacks at all moments from other factions within the city. Scavenging food and water is a primary activity, as is acquiring the resource from enemy factions or neutral supply cars coming through the city. Maintaining weapons and armed fighting is a daily occurrence, as well as the creation of homemade narcotics.
The social divisions in Karrenkaya are bound by the military hierarchy of each faction. Generally, higher rank indicates a greater ability to command and promote morale in troops because of the meritocracy associated with their social structure. If you boiled it down, there are grunts, specialists and officers. Grunts are fodder, specialists are skilled soldiers who get things done and officers are the ones who give the orders to get things done. Each of these branches have their own social cues and implications.
My current iteration of Rodaycia has undergone some changes from the OOC but more may be necessarily. . . these other two are dissected from my other nation sheets to give some context to the city states I would like to introduce.
The Collective helps to create the illusion of government in their territories by assigning political worth to the deference of layers upon layers of bureaucratic mess that is only utilized for the occasional arrest of anyone who the bribe money points to; most police officers join for the easy pay, the free weapons and the authority of being an officer of the law. No one takes the government seriously, even the police know their organization is a joke. The illusion of a government force is utilized most when dealing with foreign affairs; there the government is very laxed and usually has to say "the city state of Genzinti is not responsible for any civilians acts of terror, crime or otherwise illegal activity in foreign nations."
The true law of the land lies in this; if you want to murder someone, murder someone no one cares about. Better yet, murder someone that a lot of people want to murder-- those people will probably give you money! If you do happen to murder (or steal from, or beat, etc) someone a lot of people care about, you just pissed off a whole bunch of people and they will probably not take kindly to your company.
They do decide to work together to achieve their goals eventually, headed mostly by the biggest gangs and criminal organizations. However, if enough smaller gangs work in unison, they can make a force much like the larger ones and make decisions like them and often do. Civilians essentially count on the good will of others otherwise their law is the law of who has the gun pointing first. It's a loose society with four races, the humans being the primary race followed by the vespers, cro and zeluri.
The truth of the Collective's governmental economy is that there are systems of control put in place; permits, fines, fees and the like exist but are seldom used. Foreigners pay into these fees, where as those familiar ignore them. If a certain product (for example, Acetire) should be limited, the civilian population utilizes coercion to scare competition, steals the product and destroys it or disrupt the activity to create the product. People either sell and buy through bartering or use foreign or domestic currency; government involvement is not minimal, it's non-existent.
The majority of their economy is based on black marketing; selling drugs, arms and other commonly illegal goods are their specialty. Vehicles are almost always modified to have secret compartments, drugs are commonly pressed into everyday objects-- the nature of the Drogues economy is contingent on high-value illegal goods, slave labor, fraud and criminal services.
Perks
Punk Magnet The desolate, outlawed and exiled all seem to swarm to join the open arms of the Drogue Collective, to the point where they're often over flowing with foreigners of different races, ex-nationalities and cultures. This gives them the advantage of numbers and the ability to utilize different technologies, techniques and ideas from all over the universe.
Resilence
The people of the Drogue collective live a life entirely different than ones in 'civilized' society; the only thing they know is crime and destruction. If a city is occupied, they may appear completely compliant, but in reality almost all citizens will feel obligated to destroy the 'government' put over them in order to feel normal again.
Flaws
Age Range
Life Expectancy is shaved down because of the high levels of drug use and the over all murderous tendencies of the inhabitants.
Barbarians!
Most technology and architecture is comparatively primitive, space ships being pieces of junk, cars jerry-rigged to mostly race, boats full of secret compartments. Most weapons produced are very low-grade and it is not uncommon for melee brawls to occur in lack of ranged weaponry.
trivia: A notable religion type that is growing infamous are cults that believe Zeluri are 'the next age of evolution' and intend to ritualistically mass sacrifice themselves to 'become Zeluri'
The Conglomerate was created out of the need to set very specific corporate rules to outlaw espionage and violence between the corporations. It is essentially used as a tool to regulate trade and is regulated by the companies themselves. A myriad of loopholes are greatly jumped through, such as the usage of mercenaries to not only defend but also to infiltrate and sabotage other companies assets.
There is no real government in the sense of the word in the Conglomerate. The document that binds all the corporations into a non-aggression treaty is the law, but their only means of enforcing it is by restricting trade to the criminal organizations. If an organization breaks the contract beyond repair, its assets are assumed dissolved, its employees have a short time to leave the corporation or else they are blacklisted and physical assets are ascertained by force through security firms. The laws are homogeneous between corporations and individuals. When an individual steals or murders, they’re treated with the same punishment as the corporations; social and economic isolation. The industrialized cities (called Industrial Complex’s) typically have anti-poverty population control which means black-listed individuals could be sent off to slavery underneath Rodaycia. Human trafficking has become a serious issue within both of the factions as a demand for slaves has been greater than ever.
The Conglomerate has strong provisions against unifying to fight, and would likely mass-hire from the large pools of mercenaries floating around to fight off any organized invasions. The Conglomerate itself does not declare war, but it is entirely possible for multiple corporations to hire mercenaries and gangs to offer protection. If another nation believes the Conglomerate is attacking them, they will ask for proof and if given the evidence they would undergo a consideration between the corporations, potentially resulting in it's liquidation.
The economy of the Conglomerate is a beating heart with extreme ups and downs. The time between recessions and recovery happen at such a fast rate that it's almost normal for one month or week to be in desperate poverty and the next to be in great wealth. With the help of the Collective they have created a pathway to the Rodyacian city-state Heho that typically must be maintained on a daily basis, an investment that traders who wish to visit the region must apply through the machete and other means. A wall is being slowly built towards the city, but many find the trip may be safer through the undercity.
Synthetic Memories
Corporations in the Conglomerate have developed technologies that can manufacture, stockpile and implant artificial memories. This is done through a neural implant popularly known as a memplant. Synthetic Memories are tailored to act like normal memories, but depending on the price, the quality of the memory may be much greater or less. Additionally, the type of memory that is invoked can be customized from topographic, flashbulb, declarative and procedural. Retrieval of the memory is inherently based on the price; if the implant is poor, then the memplant is hard to access and vague, if the implant is of high-quality than it can be eidetic.
The process of implanting synthetic memories begins with planning what sort of memory the client wants; there are pre-packaged memories to pick from which range from combat training to lectures, to sexual experiences and childhood. Customizing memories always costs more because the memories have to be constructed from scratch or from another pre-made memory. After the memory is designed, it is implanted by surgical procedure and the client undergoes a deep sleep.
Moneta
Moneta was originally developed to improve wakefulness for people with sleep disorders, and has piqued the interest of many laboratories who were involved in neuropharmacology. It is a heavy nootropic that has the same effect as having a major coffee hit without any caffeine jitters; its users work for longer than usual and are often surprised at the time that has passed by. It increases energy levels, alertness, allows people to stay focused for long periods of time and can activate parts of the brain that control motivation.
Moneta, or its chemical name, Mnemosynetam, causes stimulations in acetylcholine receptors in the user's synapses which causes the speed of thought to be throttled, extensively improves logical analysis and the basic ability to learn and remember. It also increases the communication between the two hemispheres of the brain in a way which leads to a more "creative" ability to solve problems. It also serves on a social level, allowing the user to become more confident, improve their verbal fluency and depresses anxiety levels.
When taking Moneta, the user has a definite feeling that an artificial substance is affecting them. There are reports of headaches, vomiting, extreme aggression, anxiety depression and uneven heartbeats for subjects that aren't on a controlled diet and sleep schedule. The magic of Moneta is that when it's used in the right conditions, the brain and muscle memory is retained long after the drug dissipates from the body. While they don't necessarily learn the same way nor have the same reactions as if they were on the drug, they do not return to their normal state of being until several years have passed.