<Snipped quote by VarionusNW>
Save some harshness for me. I love direct, honest criticism.
I shall take on this challenge you have laid forth.
The planeswalker Gehtsis is not bad. I like the idea that dwarfs could return to the magic scene. We have not seen them in any recent/modern sets. I would caution against an overrun kind of ability as his plus. There is not guarantee that he will have any dwarf allies to take advantage of that ability. Given that he is Green and red pehaps he might be more creature oriented. I would enjoy seeing him put out 1 maybe 2 2/3 dwarfs as his plus. Maybe using That overrun ability as his second ability once he has raised an army of his chosen brethren. The one he has now assumes you have a dwarf creature to begin with. His ultimate ability is not bad. Doubling damage is a powerful ability. I have always seen it as a pure "Win More" ability for when you are already winning, but here it works.
The planeswalker Elinaire has an interesting take on loyalty counters. She has the ability to ultimate the turn she comes down. If she comes down, you attack wit a hoard of lifelinking fools, she then gets enough counters to ultimate. That ultimate is not overly powerful yet quite useful so its not bad. I do like the first ability though it clearly is more of a plus than a minus. One major criticizm is that this planeswalker is a black/white/blue walker rather than a Black/white/green. there is far more lifegain in green than blue. Blue does add to a more tragic back story, but she would be much wealthier as green.