Avatar of MarsAdept
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  • Old Guild Username: MarsAdept
  • Joined: 11 yrs ago
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    1. MarsAdept 11 yrs ago
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10 yrs ago
Current I am back and ready to roleplay. Any genre any setting.

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Most Recent Posts

@OrlanYes, once changed, post it over in the Character thread.

@Azazaa Yes we are still open to new players.
@Orlan My apologize I seem to have missed mentioning your character sheet when I approved everyone. You are approved for the most part. I do take issue with your selected Skills. You chose perks not the base skills. From what you picked it looks like Guns, Explosives, and science were what you were looking for.
<Snipped quote by VarionusNW>

Save some harshness for me. I love direct, honest criticism.





I shall take on this challenge you have laid forth.

The planeswalker Gehtsis is not bad. I like the idea that dwarfs could return to the magic scene. We have not seen them in any recent/modern sets. I would caution against an overrun kind of ability as his plus. There is not guarantee that he will have any dwarf allies to take advantage of that ability. Given that he is Green and red pehaps he might be more creature oriented. I would enjoy seeing him put out 1 maybe 2 2/3 dwarfs as his plus. Maybe using That overrun ability as his second ability once he has raised an army of his chosen brethren. The one he has now assumes you have a dwarf creature to begin with. His ultimate ability is not bad. Doubling damage is a powerful ability. I have always seen it as a pure "Win More" ability for when you are already winning, but here it works.

The planeswalker Elinaire has an interesting take on loyalty counters. She has the ability to ultimate the turn she comes down. If she comes down, you attack wit a hoard of lifelinking fools, she then gets enough counters to ultimate. That ultimate is not overly powerful yet quite useful so its not bad. I do like the first ability though it clearly is more of a plus than a minus. One major criticizm is that this planeswalker is a black/white/blue walker rather than a Black/white/green. there is far more lifegain in green than blue. Blue does add to a more tragic back story, but she would be much wealthier as green.
I am fine with either Tri or Dual color.

Even if the war is not between human and elves (That was just an example anyways), I still think it would be nice to have two or more large factions be over smaller factions. A very complex war. The larger factions can be tri color while the lesser factions like the individual provinces be dual color. or not.
Hold it, y'all! Who is to say what color red and white feel like togather. Oh! Wait this is a custom set. We decide what it is like.

If I had two cents, I would say that angel is very balanced as a 5/5 for Seven mana. Any member of the boros legion on Ravinia would enjoy such a creature leading the victory charge. The humans of Innastrad would also love that angel.
@ProPro You are far to clever for your own good. Yes, that is where i was headed for my character. You guessed that quite quick.
@EurmalEye very good. please post this in the CS thread
@ProPro@Ammokkx@ImpLaughs All your characters are approved. Please post your CS over in the CS thread.
Name: Victoria Elizabeth Rose



Alias: Red Witch

Age: 23

Gender: Female

Race: Human

Primary Skills*: Sneak, Speech, Science

SPECIAL*:
Stength: (1+4)= 5
Perception: (1+4)= 5
Endurance: (1+8)= 9
Charisma: (1+ 4)= 5
Intelligence: (1+6)= 7
Agility: (1+5)= 6
Luck: (1+2)= 3

Gear/inventory: Machete, 10mm Silenced Pistol, Scoped laser rifle

History: She will not say, but people notice she talks with someone one the radio. Someone with tech.

Companion: Eyebot



@Ryuzaki@Wuldraidertwo mana, two different color mana making something indestructable is far from OP. especially if that starts happening after turn 5. 5 mana is needed to play the angel then two additional just to make it indestructible once. It is only until end of turn. It is fine. It really did not need to say use as an instant. it is automatically assumed unless said otherwise. Indestructible is far from the most powerful keyword. -1/-1 counters can destroy an indestructible, plus you can always exile it.
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