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  • Old Guild Username: MarsAdept
  • Joined: 11 yrs ago
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    1. MarsAdept 11 yrs ago
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10 yrs ago
Current I am back and ready to roleplay. Any genre any setting.

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Victoria had continued to yield ground as more people came out of the cells. She felt a strong need to play this situation defensively until she could understanding of who, what, where, and why of what was happening around her. The who of it was more or less answered. From her first impressions: There was Mr. Buckland the honest one. There was a young boy named Ahras who was more shy. The man calling himself Deloran seemed a natural leader. Soren was still a mystery.

Victoria jumped startled as the buzzer went off. The buzzer forced her out of her thoughts and back into what was happening. She immediately turned to face the man that came through the steel door into the area. His uniform seemed to make Victoria less concerned and more safe for some reason. However, his tone of voice and attitude raised her guard again. Something was not right, but Victoria realized she would not know what was right anymore. She did not have the memories to compare with this moment. Victoria gathered the confidence to answer Scenay, "I feel my option is only to go with you, Major. The alternative does not seem to lead to anything great. I feel like I like the idea of having my head on my shoulders."
@Protoman

I like your character sheet. Your planeswalker is clear white and black, but I feel your justification for having red is a little weak. However, I know from experience beings from Innastrad are often more than meets the eye. I will not have you change your colors. Please post your character over into the CS thread. I already have some ideas for adventures for your character.

@Hylozoist

Thank you for joining up. I hope your ability to make less sensible decks gives you a unique character.
@Trainerblue192

Yes, you are createing your own personal planeswalker. An original character. Yes, the planeswalkers within the trading card game made by Wizards of the Coast are in this roleplay universe. I would prefer you did not roleplay one that is already made, and I would like to avoid interfereing with those characters. However, there may come a time where you may cross paths with a canon planeswalker. At that time, i might allow you to roleplay their actions.
@Protoman

Please post your CS here in the OOC for approval. Once it is accepted, you can place it in the CS thread. Thank you for asking.
@Achronum@ReallyGoodName@RawrEspada4

Thank you all for your interests. The OOC is up and running. Feel free to hope over there and submit your Character.
Known NPCs
This is where I will be keeping all the NPCs that are created, I mean, discovered though all y’all’s wanderings around the multiverse.




Mourning Mirrodin Tavern


The streets of Ravinca buzzed with the usual perpetual murmur of life. On a small mesa on the outskirt of the main city center, life was only a little less hectic. This mesa was an unaligned district that no guild claimed and was home to peaceful folk. The only truly noteworthy was part of this district was the nearly famous Mourning Mirrodin Tavern. Locals do not understand the name, but its name is like a lighthouse in the fog to wanderers of the Multiverse. The tavern is open all day and all night. During the day it is a calm meeting area for locals but as night approaches the usual night life creeps in and the fun begins.

The Mourning Mirrodin Tavern is a multi-story building. The first two floors are available for entertainment with bar and food and usually a bard providing live music. The third floor contains many well-kept high class rooms for patrons to rent for a night. The locals do not spend the night often, but for those looking to spend time alone, or from across the city, enjoy these comfortable logging. The fourth floor is the private residence of the Tavern owner, Alexander Pax.

The Mourning Mirrodin is known for good food and drink, honest deals, and always accepting of the strangest of individuals. Those looking for quick jobs with big rewards can be found frequenting a large bulletin board on the first floor managed by the tavern owner himself. One the first floor, there is a large stage for live performances and the main bar where Alexander can most often be found bartending. There is a large open area to allow for dancing and a few tables to rest and enjoy a good meal. The second story has a smaller bar with a smaller selection of beverages. The second floor has plenty of dining tables and secluded venues. There are two gambling tables up there. Across both floors a 3-inch layer of fog covers the floor and sometimes flows down the stairs. This only adds to the atmosphere of a friendly, dreamlike feel to the tavern. It is often a prank told to new patrons that one would get a reward if they ever located the fog machine the obviously must be generating the fog.

Now, the Mourning Mirrodin is not entirely what it seems. Some have speculated him linked with the Dimir guild for he seems to get information for the oddest and obscure jobs from across Ravinca. Some say that he has deep connections within the Orzhov guild as he often ignores extensive tabs to certain patrons. Guilds even post jobs and recruitment in the tavern aimed at the unaligned. Coins that fall on the floor are rarely ever recovered as if the fog immediately whisks it away. Ravinca is a very mixed place, but some of the patrons to this establishment are exceptionally abnormal. In truth, these are often planeswalkers from all over the multiverse, but planeswalkers are wholly unknown on Ravinca except for the more learned individuals.

-----

Now, this is where the tale of planeswalkers begins. Slowly growing in popularity, the name Mourning Mirrodin has attracted many planeswalkers. Here planeswalkers come, eat, plot, and plan. To what end and how their glancing and passing meetings will shape the multiverse, no soul can predict. The Mourning Mirrodin is always open, always accepting, and always neutral ground.

On the stage, a beautiful young human woman plays her small lyre. As she switches songs, she points her finger and swirls her wrist. Her hair changes from a deep brown to a bright green. Her long hair raises and ties itself into a big bun. Her dress also changes color from a warm red to a matching bright green. Her dress lengthens, growing from where its hem was mid-thigh to the floor. Her lyre changed to a small wooden guitar. The goblin drummer behind her on stage began to give a beat. The Elf next to him began to play his flute. Strumming her guitar, this young woman began to seen in beautiful common native to Theros. For the non-planeswalkers, her ballad could only be understood by the beautiful tones of her voice and the blue illusions that danced at her feet illustrating the legend of the first dog of Theros, a lonely wolf crying to the goddess of the Hunt for a new pack. That pack becoming the humans.

Alexander Pax was not once phased by the magic of his bard. He tended to the patrons at the bar and greeted all who entered the Taven.
The Mourning Mirrodin Tavern

(A Magic: the Gathering sandbox roleplay)

ALWAYS ACCEPTING NEW MEMBERS!!!


Ravinca is one plane among many that swim through the multiverse. Its industrial inhabitants have eons ago assaulted every corner of the world with their constructions of buildings. Today it stands unyieldingly constant cityscape as far as one cares to travel. There are many civic centers on Ravinca but by far the biggest, best known, and whose name has become synonymous with the plane itself is Ravinca: City of Guild. The Ten Guilds of Ravinca are kept in check by an agreement known as the Guildpact. Without the Guildpact, conflict would be inevitable.

Now, just outside of the City of Ravinca proper, there is a raised mesa only accessible by air or by a single bridge. Tribals of the Gruul Guild make ground assault unreasonable. On this mesa, there is a small marketplace and apartments. This mesa is not noteworthy except for a tavern called “The Mourning Mirrodin”. No citizen of Ravinca knows why the tavern owner has named his establishment has such an odd name. It takes a special kind of person to know what a Mirrodin is. Such a person is almost undoubtedly a Planeswalker. If you seek a Planeswalker on Ravinca that is not of the normal variety (not that normal can be applied to Planeswalkers), one would be wise to speak with the patrons of “The Mourning Mirrodin”

The Mourning Mirrodin Tavern

The interior of the Tavern is very open and often crowded. The tavern is open all day every day. Sometimes are more frequented than others. The floor is always covered in several inches of fog. There is a running joke played on newcomers that if they can find the fog machine you can get a free keg from the tavern master. Many beings of all shapes and colors can be found frequenting this tavern. Many come for gossip, some come to seek odd jobs, and some come here just to drink. Planeswalkers and Ravincans come here to collect job notices and contracts. Some seek rumors and hunt for individuals. The Tavern master himself makes sure that Ravnicans get jobs Ravnicans can do and keeps the special tasks exclusively for Planeswalkers.

The Mourning Mirrodin is the neutral territory for planeswalkers of all kinds. Any disputes between planeswalkers are strongly encouraged to be taken outside into the streets or off world. Just not inside the Establisment.

Intent of this Roleplay


In this sandbox Rp, you will be a planeswalker, and hopefully a patron of “The Mourning Mirrodin”. Planeswalkers are beings that are able to travel between the various worlds of the multiverse. Not being bound to a single plane, most planeswalkers have the ability to learn more magic than any plane bound Archmage could ever dream of. Planeswalkers are rare. Only 1 in every million sentient beings possess the Spark needed to cross the void between worlds. Even fewer who have the Spark ever ignite it and become true Planeswalkers. The Act of planeswalking has been described many ways. Nissa of the Gatewatch once said something to the effect that planeswalking is like walking through a door way, but not everyone can see the doors. I personally like the idea it is more like stepping left. Stepping left and not going left.

Knowledge of MTG Lore or even how to play the Trading card game is not required!!! It is however helpful. Keep in mind that this is a general medieval fantasy setting.

This is a sandbox. If you want to do something or go somewhere, let’s go and do it. If y’all want to travel alone or with a group that is up to you. If you want to seek out the most powerful artifact in the world or want to go storm the castle, let’s go do that. I as the GM, will be playing the NPCs and World to make sure you have the opportunity to do what you want. This way the world will be reactive to your choices. The tavern has many jobs for you to do, if you are at a lost at what to do.

Social Contract/ Rules



Planeswalker Profile A.K.A Character Sheet

Please post your CS here in the OOC for approval. Once it is accepted, you can place it in the CS thread.




Bulletin Board for Job postings


This roleplay is a sandbox. You can do whatever you feel like doing. If you want to storm a castle, you can do that. You want to quest for some sacred Relic, let's do that. If you want to hang in a bar, you can do that. However, if you are unsure what to do, there is a bulletin board located on the first floor of the Mourning Mirrodin Tavern full of jobs to accomplish. In no special order, they are listed below. Feel free to come up with your own job requests.


Bump! Bump in the night! Bump!

Is there anyone else interested in this? I do have plenty plenty of ideas for adventuring in the Mtg Multiverse. From crawling through the Ravnica Undercity after a rouge Dimir assassin to avoiding the attention of the Pyrexians while seeking the Worldslayer in the core of Mirrodin. From a trial for heros on the greek themed World of Theros to fighting with Samurai on the Japanese themed plane of Kamigawa, I can make it all happen.
@RawrEspada4@ReallyGoodName

Thank you both for your interest thus far. I would like to get at least one more player before I throw up the OOC.
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